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{{other uses|the ultimate raid|the patch|patch 5.4|the quest|Futures Rewritten}}
{{Duty infobox
{{Duty infobox
| description = Drawing upon his ever-fertile imagination, the wandering minstrel weaves his own interpretation of events surrounding the Flood of Light, the calamity that engulfed nigh the entirety of the First. From the cause of the Flood to the outcome of the struggles that followed, the man's evocative verse conjures up vivid images in your mind's eye─images of an alternate future that may have unfolded for Ryne, the young Oracle of Light...
| description = Drawing upon his ever-fertile imagination, the wandering minstrel weaves his own interpretation of events surrounding the Flood of Light, the calamity that engulfed nigh the entirety of the First. From the cause of the Flood to the outcome of the struggles that followed, the man's evocative verse conjures up vivid images in your mind's eye─images of an alternate future that may have unfolded for Ryne, the young Oracle of Light...
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==Guide==
==Guide==
All throughout this battle, the arena will be surrounded by a border that will kill any player who touches it.
Failing mechanics or being hit by avoidable AoEs will inflict a crippling -90% {{status effect|damage down}} '''[[Damage Down]]''' debuff that lasts for 3 minutes. In addition, taking certain stack mechanics with fewer than the intended number of players will inflict a stack of [[File:Mark of mortality icon.png|link=]] '''Mark of Mortality''' to all players in the stack, which functions and lasts identically to the Damage Down debuff. If any player receives 2 or more stacks, they will die. If a player has both Damage Down and Mark of Mortality, their damage will be reduced by 99%.
If the player does not need to be immediately alive for a mechanic, they should incapacitate themself by walking into the wall and then be resurrected to remove these debuffs, as the {{status effect|weakness}} [[Weakness]] debuff is only around a 25% damage loss that lasts for half the time.
The party should assign clock spots, with supports on cardinals and DPS on intercardinals, along with light parties consisting of 1 tank, 1 healers and 2 DPS. Note that the off-tank should be on the east clock spot while the group 2 healer is south. Waymarks can be placed in a standard clock configuration with the 1 waymark northwest. For Phase 1, pairs of players are determined based on waymark color (e.g., the main tank at A will be paired with the ranged DPS at 1). In addition, the party should assign "conga line" positions, e.g. HRMTTMRH.
The following strategies are directly based on the "[https://pastebin.com/ue7w9jJH LesBin]" that is commonly referenced in North American data centers.
===Phase 1: [[Fatebreaker]]===
===Phase 1: [[Fatebreaker]]===
*'''Cyclonic Break''': The boss will imbue itself with either fire or lightning. All players should go to their clock spots.
**Each player will be hit with a conal AoE that deals physical damage. These AoEs will repeat three more times but rotated ~30 degrees each time, essentially creating an alternating pattern of conal AoEs during this mechanic.
**If the boss imbued fire, then all DPS or all supports will be hit with a split damage AoE ('''Sinsmoke''') that deals magical damage and {{status effect|magic vulnerability up}} Magic Vulnerability Up. Each player should rotate to stack with their assigned partner.
**If the boss imbued thunder, all players will be with an AoE ('''Sinsmite''') that deals magical damage and {{status effect|magic vulnerability up}} Magic Vulnerability Up, requiring the party to fully spread.
**During the stack/spread AoEs, the second set of conal AoEs will go off, requiring the party to dodge them while resolving the stacks/spreads.
**The third set of conal AoEs then go off, requiring them to dodge back into where the first AoEs hit.
**Finally, the fourth set of conal AoEs will go off, requiring the party to dodge back again.
*'''Powder Mark Trail''': A telegraphed tankbuster on the main tank that deals heavy physical damage and inflicts {{status effect|physical vulnerability up}} Physical Vulnerability Up and a 16-second [[File:Powder mark trail icon.png|link=]] '''Powder Mark Trail''' debuff. When this debuff expires, the tank will emit a large, untelegraphed tankbuster AoE that deals heavy magical damage ('''Burn Mark'''). In addition, the closest player to the tank will also be hit with a similar AoE, requiring the two tanks to be the closest to each other.
**The main tank can heavily mitigate the initial hit and the off-tank must provoke during the cast bar to prevent death to the subsequent auto-attack, or the main tank can use an invulnerability cooldown, which will not require a tank swap. Note that the invulnerability cooldown will not last for the follow-up tankbuster AoE.
*'''Utopian Sky''': The boss will imbue itself with either fire or thunder, then become untargetable and begin a series of mechanics:
**The arena background will be covered in fog, similar to the Prismatic Deception mechanic in {{questlink|raid|Eden's Promise: Anamorphosis (Savage)}}.
**Each player should go to the wall at their clock spot, except the off-tank and group 2 ranged DPS must switch. The off-tank should inch towards the main tank (approximately one border crystal notch in) to ensure that the follow-up proximity tankbuster is baited on them.
**An untargetable clone of the boss ('''Fatebreaker's Image''') will spawn on each cardinal and intercardinal, which only players very close to them can see. Each clone will either raise its weapon up or keep it down. Raised weapon clones will use an untelegraphed line AoE ('''Blasting Zone''') directly through the arena. There will be three of these, leaving two opposite sectors safe.
**Looking at their clone, if it raises its weapon, the player should move towards the center of the arena. If they see the player opposite from them move in, then they will also move in.
**If done correctly, two players will remain at the wall, denoting where the safe areas are. It is common for those players to also jump a few times to signal to others they are in a safe area.
**Each light party must then move to their assigned location, typically sorted by waymark color (e.g. group 1 to red or purple waymarks, group 2 to yellow or blue waymarks).
**If the boss originally imbued with fire during the Utopian Sky cast, then each light party must stack, as both healers will be hit with a split-damage magical AoE ('''Sinbound Fire III''').
**If the boss originally imbued with thunder during the Utopian Sky cast, then each player must spread in a T-shaped formation within the safe area, as all players will be hit with a magical AoE ('''Sinbound Thunder III'''). The outer players can go two border crystals from the middle of the safe area.
**The line AoEs and stacks/spreads will resolve, and the boss will spawn in the middle of the arena and cast another '''Cyclonic Break''', which is resolved as before.
**During this, a '''Fatebreaker's Image''' add will appear near north and cast '''Turn of the Heavens''', spawning four orange fire circles ('''Halo of Flame''') and four blue lightning circles ('''Halo of Levin''') at each cardinal and intercardinal. These will each begin casting '''Brightfire''', a circle AoE directly where they are located. The west side will have the same color circles, and the east side will have all of the other color. The add will imbue itself with either fire or lightning, which determines which color circles will emit a larger circle AoE, making that entire side unsafe.
**The party must maneuever to the safe side, splitting north and south, while dodging the follow-up conal AoEs from '''Cyclonic Break'''.
**Two '''Fatebreaker's Images''' (southwest and southeast) will each imbue fire and tether a random player ('''Bound of Faith'''), giving them a 15-second {{status effect|prey}} [[Prey]] and 15-second [[File:Fated burn mark icon.png|link=]] '''Fated Burn Mark'''. If these players die when the latter debuff is active, they will explode and wipe the raid. When the Prey debuff resolves, the players will temporarily be lifted up with [[File:Bubble gaol icon.png|link=]] '''Floating Fetters''' and hit with '''Sinsmoke''', a magical stack AoE inflicts {{Status effect|magic vulnerability up}} Magic Vulnerability Up and must be shared between four players to prevent [[File:Mark of mortality icon.png|link=]] '''Mark of Mortality'''. Therefore, the party must evenly split up for the two stacks.
***To resolve, the supports can default to the north group, and the DPS can default to the south group.
***The group the tethered players go to depends on the length of the tether. Because the adds always spawn in the same positions, one tether will always be short and the other will always be long if the entire party is pre-positioned on the safe side.
***The short tethered player will go south, and the long tethered player will go north.
***When the tethers spawn, if they both appear on two supports or two DPS, one player from the role group that initially has no tethers must move to the other to ensure an even 4/4 split. Typically, this is designated to the main tank and the group 1 melee.
**A '''Fatebreaker's Image''' will spawn east or west, imbue lightning, and cast '''Burnt Strike''', a line AoE through it that will expand. This will be automatically dodged if the party is already at north and south on the safe side.
**Another '''Fatebreaker's Image''' will spawn north or south, imbue fire, and cast '''Burnt Strike''', which will instead inflict a follow-up lateral knockback, requiring players to move towards the middle after the initial line AoE resolves to be knocked back towards the safe side. This knockback ''cannot'' be prevented with knockback immunities.
**After the knockback, the fire/lightning circle AoEs will resolve, followed by the stacks. There are a few seconds after the knockback to adjust if the party was not evenly split prior to the stacks resolving.
*The boss will become targetable again and cast '''Burnished Glory''', dealing heavy magical raidwide damage and inflicting a potent 15-second {{status effect|bleed}} [[bleeding]], requiring mitigation and healing.
*'''Fall of Faith''': All players should report to their "conga line" spread positions directly south of the boss for this mechanic.
**The boss will imbue fire or thunder, and tether a random player, giving them a {{status effect|prey}} Prey debuff. The element can be determined based on the boss's animation, the color of the tether, or the flames/electricity sound effect.
**During the Fall of Faith cast, three '''Fatebreaker's Images''' will sequentially spawn and each tether a different random player with a random element. The northwest add will tether the second player, the north add the third, and the northeast add the fourth.
**Several seconds after being tethered, the tether and clone's element animation will disappear, and the player will be lifted up and targeted for an attack based on the element telegraph.
***'''Fire''': A wide split-damage conal AoE ('''Sinblaze''') directed at the nearest player to the target that inflicts high magical damage, {{status effect|magic vulnerability up}} Magic Vulnerability Up, and must be soaked by three players to prevent [[File:Mark of mortality icon.png|link=]] '''Mark of Mortality'''.
***'''Thunder''': Three wide conal AoEs ('''Bow Shock''') directed at the three nearest players to the target that inflict high magical damage and {{status effect|magic vulnerability up}} Magic Vulnerability Up, requiring three players to bait them while spreading to avoid overlap.
**To resolve, the party must again split into two groups of four, each containing two tethered and two non-tethered players. The groups should be located east and west of the boss within melee range.
**Fire tethers are resolved by having three players stack behind the active tether player, which will aim the cone away from the other group.
**Thunder tethers are resolved by having three players spread around the active tether player: one north, one south, and one to the side, which will safely bait the three cones.
**Due to the duration of the Magic Vulnerability Up from the AoEs, each group can only handle two alternating tethers, i.e. the first and third tethers should be on the west group, and the second and fourth tethers should be east.
**The tethered players should immediately go to their correct group upon being tethered, which will also be indicated with the {{status effect|prey}} Prey debuff.
**The remaining four untethered players must split evenly based on the conga line spreads, with the two left-most players going west and the two right-most players going right.
**For lightning tether spread positions, the other tethered player in the group can take the outer (east or west) position, the player closer to the center of the conga line can take the south position, and the player towards the end of the line can take the north position.
**While the party can use the tether colors as a short-term reminder of which element will resolve, it will likely have already disappeared for the first tether when the two non-tethered players get into position, so the party must pay particular attention to the first tether element. The order of elements can also be input in the party chat via macro as an additional reminder.
*'''Burnished Glory'''
*'''Powder Mark Trail'''
*'''Burnt Strike''': The boss will face north, imbue either fire or thunder, and cast this attack, which functions as before. However, three towers will all spawn either east or west. Each tower will require 1-4 players to soak ('''Explosion'''), or they will inflict high magical damage ('''Unmitigated Explosion''') and a raidwide Damage Down. The types of towers that spawn are random, but will always require six players in total to resolve all three.
**Both tanks must go to the opposite side of the towers, as their '''Burn Mark''' AoEs from the previous tankbuster will resolve.
**The rest of the party must go to the opposite side to soak the towers. Each healer can take the north and south tower, while the magical ranged DPS claims the middle. The melee DPS can fill in from north to south.
**If the boss imbued fire, the party must be knocked back to their assigned tower. Knockback prevention does not work.
**If the boss imbued lightning, the party can preposition in their tower.
**After the line AoE, the tankbuster AoEs will resolve, so the tanks must be the closest to each other. The other players should avoid gap closing to the boss until they go off.
*'''Burnished Glory (enrage)''': The boss must be defeated before this long cast finishes or the party will wipe.
*If the boss is defeated during the towers mechanic or if any tankbuster debuffs are active, they will disappear and not resolve.
===Phase 2: [[Usurper of Frost]]===
===Phase 2: [[Usurper of Frost]]===
===Intermission===
*'''Quadruple Slap''': A telegraphed tankbuster on the highest enmity player dealing massive physical damage and inflicting a 14-second {{status effect|physical vulnerability up}} Physical Vulnerability Up that can be cleansed for {{action icon|esuna}}. This attack repeats with the same effect. One way to resolve this is for the target tank to heavily mitigate and a healer or bard to cleanse the debuff after each hit. However, for convenience, it is common to take both hits with an invulnerability cooldown, which does not require the debuffs to be cleansed.
*'''Mirror Image''': The boss summons an untargetable '''Oracle's Reflection''' clone of herself, which will be in her light form.
*'''Diamond Dust''': Heavy raid-wide magical damage, requiring mitigation. The boss will become untargetable and begin a series of mechanics:
**Two icicle circle AoE telegraphs ('''Icicle Impact''') will initially spawn opposite each other, on random cardinals or intercardinals.
**Four additional AoE telegraphs will appear adjacent to the initial spawns, followed by two final telegraphs in the remaining empty areas, which will be 90 degrees from the initial spawns.
**Meanwhile, the '''Oracle's Reflection''' will use either '''Axe Kick''' or '''Scythe Kick''', which will be indicated by a voice line in addition to the cast in the enmity list.
***'''Axe Kick''' is a large point-blank AoE that will leave the outside of the arena safe. Its range is denoted by the outer blue circle. The add will say '''''"Cleave!"'''''.
***'''Scythe Kick''' is a large donut AoE that will leave the middle of the arena safe. The safe spot is within the length of the four-pointed star in the middle. The add will say '''''"Reap!"'''''.
***During the circle or donut AoE, the clone will also aim a narrow, untelegraphed conal AoE ('''The House of Light''') at the four closest players, which deals magical damage and inflicts {{status effect|magic vulnerability up}} Magic Vulnerability Up.
***Regardless of which attack the boss uses, four players (all DPS or all supports) will be targeted with a spread AoE marker ('''Frigid Stone''') that deals magical damage and inflicts {{status effect|magic vulnerability up}} Magic Vulnerability Up. These resolve approximately 2 seconds after the kick and conal AoEs, and will leave behind a "starburst" AoE telegraph that consists of four overlapping line AoEs ('''Frigid Needle''').
**During this sequence, the icicle circle AoEs will begin resolving, and the boss will spawn in the middle and use '''Heavenly Strike''', an untelegraphed radial knockback. This cannot be prevented with knockback immunities.
**To solve the first part of this mechanic, each player should first report to their clock position.
***Players should first take note of the boss's voice line to determine whether it is an in or out dodge.
***If the icicle circles first spawned on cardinals, then the House of Light conal AoEs must be aimed at the cardinals, and the pink spread AoEs must be dropped on intercardinals.
***If the icicle circles spawned on intercardinals, then the House of Light conal AoEs must be aimed at the intercardinals, and the pink spread AoEs must be dropped on cardinals.
***Because the mechanic is role-based, each player will either stay on their original clock position or swap to their color-matched waymark position, depending on whether they are marked and where the icicle circles initially spawned.
***If the add uses '''Scythe Kick''', the entire party must be in the middle of the arena to avoid the donut AoE, with the non-marked players closer towards the center to bait the conal AoEs. After the kick goes off, the marked players must quickly run out and drop their AoEs on the inner blue ring of the arena, then run back in to dodge the icicle circles.
***If the add uses '''Axe Kick''', the entire party must be past the outer blue ring of the arena to avoid the point-blank AoE, with the non-marked players closer towards it to bait the conal AoEs. They must observe the cast in the enmity list and run in immediately when it fills to avoid the icicle circles. Waiting for the Axe Kick animation will cause them to be hit by the icicles. Meanwhile, the marked players will go to to the wall and wait until their AoE markers disappear, then run back to the middle of the arena. Using {{Action icon|Sprint}} is highly recommended.
***When the party is back to the middle, they should be knocked back to one of two opposite safe spots based on their light party assignments, with group 1 taking the red or purple waymarks, and group 2 taking the blue or yellow waymarks. The safe spots will be in the same locations as the first set of icicle circles that appeared.
**The '''Oracle's Reflection''' will then re-appear on a random cardinal or intercardinal towards the center.
**After the knockback, the '''Oracle's Reflection''' will use '''Sinbound Holy''', targeting each healer with four untelegraphed stack AoEs that each deal heavy magical damage, inflict a brief {{status effect|magic vulnerability up}} Magic Vulnerability Up, and leave behind a light puddle that will inflict a lethal {{status effect|bleed}} [[bleeding]] to anyone who lingers in it.
**After the stack AoEs, both the boss and the clone will '''Redress''', transforming into the opposite form. The '''Usurper of Frost''' (initially ice, transforming into light) will release a 360 degree gaze attack that will {{status effect|stun}} [[stun]] anyone hit, causing them to die to the next attack. The '''Oracle's Reflection''' (initially light, transforming into ice) will freeze the arena floor and give everyone [[File:Thin ice icon.png|link=]] '''Thin Ice''', causing them to slide nearly the entire diameter of the arena if they move.
**The '''Oracle's Reflection''' will then use '''Twin Silence''' or '''Twin Stillness''', a two-hit AoE based on the cast bar (in the enmity list) or her voice line. Anyone hit will instantly die. The party must avoid this attack while considering the slippery floor.
***'''Twin Silence''' is a 90 degree cleave to the rear of the add, then a 270 degree cleave to its front, making the front then rear safe. The add will say '''''"Sink into silence!"'''''.
***'''Twin Stillness''' is a 270 degree cleave in front of the add, then a 90 degree cleave to its rear, making the rear then front safe. The add will say '''''"In stillness freeze!"'''''.
**To solve the second part of this mechanic, the party must first observe where the '''Oracle's Reflection''' is after the knockback.
***If the add is in line with both light parties, each light party must quickly move clockwise until they end up close to the other party's starting position. The players who are now closer to the add should slide to the far players to allow movement space to dodge the cleaves.
***If the add is not in line, each light party must slowly rotate away from the add and meet up with each other opposite the add (or at least 135 degrees away). If either healer moves too quickly, they risk placing the bleed puddles in locations that are impossible to dodge.
***It is not strictly necessary to evenly divide the party after the knockback, as the stack AoEs do ''not'' inflict Mark of Mortality, but one group will take more damage. However, the healers must be in separate groups.
***Once players drop their puddles, they must look away from the boss who is transforming into her light form to avoid being stunned.
***The add's cleaves snapshot early, so the party will need to observe the enmity list castbar to avoid being hit. For example, if a player is already in front of the add and it uses '''Twin Silence''', they must slide behind the boss immediately when the castbar fills, or they will be hit with the second cleave.
***Depending on the starting position and attack type, players may need to slide more than once to avoid both cleaves. The bleed puddles will begin to disappear during the dodges and can generally be disregarded if they were placed well.
*The boss will then become targetable again, and the slippery ice floor will disappear.
*'''Hallowed Ray''': A telegraphed line stack marker on a random player, dealing heavy magical damage that must be mitigated.
 
===Intermission: [[Ice Veil]]===
 
===Phase 3: [[Oracle of Darkness]]===
===Phase 3: [[Oracle of Darkness]]===
===Phase 4: [[Usurper of Frost]] and [[Oracle of Darkness]]===
===Phase 4: [[Usurper of Frost]] and [[Oracle of Darkness]]===
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==World First==
==World First==
*The world first clear was achieved by the North American team Kindred on stream for the first time in the game's history on 28 November 2024 at 23:41 PST.
*The world first clear, as recognized by unofficial leaderboard site MogTalk, was achieved by the North American team Kindred on stream on 28 November 2024 at 23:41 PST (07:41 UTC). <ref>https://x.com/birdimp/status/1862402893456056336</ref>
*The Japanese team Lucrezia achieved world second on 29 November 2024 at 16:50 JST.
*The Japanese team Lucrezia achieved world second on 29 November 2024 at 16:50 JST (07:50 UTC). <ref>https://x.com/TeamLucrezia/status/1862404539103748499</ref>
*This ultimate had the fastest world first time in the history of the game.
*This ultimate had the fastest world first time in the history of the game at 2 days, 21 hours, and 41 minutes.
*The first reported clear was from the Japanese team GRIND on November 28, 2024 at 19:28 PST (03:28 UTC), after 2 days and 17 hours of progression time. This team did not stream their progression to the public. However, after allegations that one member was using a third party tool to display a red dot representing the hitbox of their character, their clear was disqualified by MogTalk. <ref>https://x.com/FrostyMog/status/1862383221570216427</ref>


==Dialogue==
==Dialogue==
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:'''Ryne:''' There's a voice in my head... I-I can't control Eden.
:'''Ryne:''' There's a voice in my head... I-I can't control Eden.
:''' Ryne:''' *screams in agony*
:'''Ryne:''' Ungh... Ahhhhhh!
:'''Usurper of Frost:''' At last, by the Oracle of Light's power, I have broken free!
:'''Usurper of Frost:''' At last, by the Oracle of Light's power, I have broken free!
:'''Usurper of Frost:''' Here and now, I shall fulfill our promise!
:'''Usurper of Frost:''' Here and now, I shall fulfill our promise!
Line 102: Line 205:
:'''Gaia:''' Yaaaaaargh!
:'''Gaia:''' Yaaaaaargh!
:'''Gaia:''' Hold on, Ryne! ''(crystals targetable)''
:'''Gaia:''' Hold on, Ryne! ''(crystals targetable)''
:'''Gaia:''' My power surges! ''(Light Crystals defeated)''
:'''Gaia:''' Is my Darkness not enough!? ''(if Dark Crystals were defeated)''
:'''Gaia:''' My power surges! ''(if Dark Crystals were not defeated)''
:'''Gaia:''' Ryne, are you alright!? ''(Ice Veil defeated)''
:'''Gaia:''' Ryne, are you alright!? ''(Ice Veil defeated)''
:'''Usurper of Frost:''' I am thanks to you, Gaia.
:'''Usurper of Frost:''' I am thanks to you, Gaia.
Line 118: Line 222:
:'''Oracle of Darkness:''' O Chaotic Dark, descend and quench Light! ''(Apocalypse)''
:'''Oracle of Darkness:''' O Chaotic Dark, descend and quench Light! ''(Apocalypse)''
:'''Oracle of Darkness:''' Shadows fall! ''(final Shockwave Pulsar)''
:'''Oracle of Darkness:''' Shadows fall! ''(final Shockwave Pulsar)''
'''Phase 4'''
:'''Usurper of Frost:''' Her awakening is incomplete... Their memories weaken the link. ''(upon spawn)''
:'''Usurper of Frost:''' Such impediments to our resonance must be expunged. ''(Materialization)''
:'''Usurper of Frost:''' Come to me, Hraesvelgr! ''(Redress/Akh Rhai)''
:'''Usurper of Frost:''' I shall weave a new Dragonsong! ''(Darklit Dragonsong)''
:'''Vision of Gaia:''' I told you it would make a great necklace. ''(The Path of Light)''
:'''Vision of Ryne:''' Ohhh...It's beautiful! I think it'll really suit you! ''(The Path of Light)''
:'''Vision of Gaia:''' Me? But I thought you should have it... ''(Hallowed Wings)''
:'''Usurper of Frost & Oracle of Darkness:''' Light and Darkness, gather to me! ''(Akh Morn)''
:'''Oracle of Darkness:''' Pain shall be fleeting, joy everlasting... ''(Crystallize Time)''
:'''Oracle of Darkness:''' As I wish it, so shall the river of time flow! ''(Crystallize Time)''
:'''System:''' The laws of time are in chaos!
'''Cutscene'''
:'''Usurper of Frost:''' You endure? Another approach, then...
:'''Usurper of Frost:''' I am yours, and you are mine!
:'''Gaia:''' I won't let you do as you please!
:'''Ryne:''' What is this!?
:'''Gaia:''' Ryne... Are you there?
:'''Ryne:''' Gaia?
:'''Pandora:''' Raaaaaargggh!
:'''Pandora:''' No one will erase our promise. No one!
'''If the dark crystals or fragments of fate were destroyed'''
:'''Usurper of Frost:''' The time is come. Together, we shall rejoin the Darkness!
:'''Guardian of Eden:''' We shall bring eternal harmony. ''(upon spawn)''
:'''Guardian of Eden:''' Tranquility and vitality in perfect balance... ''(Paradise Lost enrage)''
'''Phase 5'''
:'''Pandora:''' I'll never stop. As many times as it takes! ''(upon spawn)''
:'''Pandora:''' So close to realizing our perfect utopia... ''(Paradise Regained)''
:'''Ryne:''' We're not going to disappear!
:'''Gaia:''' Aye, we're too stubborn for that!
:'''Gaia:''' We'll get through this, Ryne!
:'''Ryne:''' Yes, together!
:'''Pandora:''' This cacophony... My head... ''(Pandora's Box)''
:'''System:''' Transcend your limits to survive!
:'''Pandora:''' Begone from my memories! Every last trace of you! ''(Pandora's Box)''
:'''Ryne:''' Our friend won't fail us!
:'''Gaia:''' You'd better not, or I'll never let you hear the end of it!
:'''Pandora:''' When next I return, I ''will'' succeed! ''(second Akh Morn)''
:'''Gaia:''' We won't give up on the future! ''(third Akh Morn)''
:'''Ryne:''' Please, let our prayers be heard!
:'''Pandora:''' If this place cannot be our utopia...
:'''Pandora:''' Then naught in existence holds meaning! ''(Paradise Lost enrage)''
:'''Gaia:''' That's a little melodramatic, don't you think!?
:'''Ryne:''' You can weather this! I know you can!
:'''Ryne & Gaia:''' Yaaaaaargh! ''(enrage cast finishes)''
:'''Pandora:''' Our promise fades... ''(if wiping to enrage)''


==Images==
==Images==
<gallery heights=200px mode=packed>
<gallery heights=200px mode=packed>
FRU teaser.jpg
FRU intro.jpg
Fatebreaker FRU.jpg|2024 Chinese Fan Festival [[Fatebreaker]] preview
FRU boss.jpg
Fatebreaker FRU.jpg|2024 Chinese Fan Festival [[Fatebreaker]] preview - Fall of Faith mechanic
FRU Live Letter 1.jpg|Fatebreaker
FRU Live Letter 1.jpg|Fatebreaker
FRU Live Letter 2.jpg|[[Oracle of Darkness]]
FRU Live Letter 2.jpg|[[Oracle of Darkness]] - Apocalypse mechanic
</gallery>
</gallery>


==External Links==
==External Links==
*[https://pastebin.com/ue7w9jJH Pastebin containing strategies - North America]
*[https://pastebin.com/ue7w9jJH Pastebin containing strategies - North America]
*[https://docs.google.com/spreadsheets/d/1cQt72c5UElTYieFctYGQGhh23kwG4yBjDImr-p_vZGY/edit?gid=1311355980#gid=1311355980 Mitigation/healing spreadsheet - North America Ultimate Raiding (NAUR)]


==Trivia==
==Trivia==
Line 138: Line 297:


==References==
==References==
<references></references>
<references />
 
{{Duties nav|raid}}
{{Duties nav|raid}}

Latest revision as of 07:25, 11 December 2024

Disambig icon.png This article is about the ultimate raid. For the patch, see patch 5.4. For the quest, see Futures Rewritten.

Ultimate Raid.png

Futures Rewritten (Ultimate)

Futures Rewritten (Ultimate).png
Level
100 (Sync: 100)
Item Level
735* (Sync: 735)
Difficulty
Ultimate
Party size
Full Party
8 man 2 Tank role.png 2 Healer role.png 4 DPS role.png
Unsyncing
Not Allowed
Time limit
120 minutes
Duty Finder
Raid Finder (Ultimate Raids)
Tomestones
Allagan Tomestone of Heliometry 30 
Req. quest
Feature quest How the West Was Sung
Location
A Future Rewritten
Region
Norvrandt
Patch
7.11

Drawing upon his ever-fertile imagination, the wandering minstrel weaves his own interpretation of events surrounding the Flood of Light, the calamity that engulfed nigh the entirety of the First. From the cause of the Flood to the outcome of the struggles that followed, the man's evocative verse conjures up vivid images in your mind's eye─images of an alternate future that may have unfolded for Ryne, the young Oracle of Light...

— In-game description

Futures Rewritten (Ultimate) is a level 100 ultimate raid introduced in patch 7.11 with Dawntrail. The raid, which is abbreviated FRU, is based on the Eden raid series from Shadowbringers and is the sixth ultimate raid to be added.

Unlock and Requirements

Guide

All throughout this battle, the arena will be surrounded by a border that will kill any player who touches it.

Failing mechanics or being hit by avoidable AoEs will inflict a crippling -90% Damage Down icon1.png Damage Down debuff that lasts for 3 minutes. In addition, taking certain stack mechanics with fewer than the intended number of players will inflict a stack of Mark of mortality icon.png Mark of Mortality to all players in the stack, which functions and lasts identically to the Damage Down debuff. If any player receives 2 or more stacks, they will die. If a player has both Damage Down and Mark of Mortality, their damage will be reduced by 99%.

If the player does not need to be immediately alive for a mechanic, they should incapacitate themself by walking into the wall and then be resurrected to remove these debuffs, as the Weakness icon1.png Weakness debuff is only around a 25% damage loss that lasts for half the time.

The party should assign clock spots, with supports on cardinals and DPS on intercardinals, along with light parties consisting of 1 tank, 1 healers and 2 DPS. Note that the off-tank should be on the east clock spot while the group 2 healer is south. Waymarks can be placed in a standard clock configuration with the 1 waymark northwest. For Phase 1, pairs of players are determined based on waymark color (e.g., the main tank at A will be paired with the ranged DPS at 1). In addition, the party should assign "conga line" positions, e.g. HRMTTMRH.

The following strategies are directly based on the "LesBin" that is commonly referenced in North American data centers.

Phase 1: Fatebreaker

  • Cyclonic Break: The boss will imbue itself with either fire or lightning. All players should go to their clock spots.
    • Each player will be hit with a conal AoE that deals physical damage. These AoEs will repeat three more times but rotated ~30 degrees each time, essentially creating an alternating pattern of conal AoEs during this mechanic.
    • If the boss imbued fire, then all DPS or all supports will be hit with a split damage AoE (Sinsmoke) that deals magical damage and Magic vulnerability up icon1.png Magic Vulnerability Up. Each player should rotate to stack with their assigned partner.
    • If the boss imbued thunder, all players will be with an AoE (Sinsmite) that deals magical damage and Magic vulnerability up icon1.png Magic Vulnerability Up, requiring the party to fully spread.
    • During the stack/spread AoEs, the second set of conal AoEs will go off, requiring the party to dodge them while resolving the stacks/spreads.
    • The third set of conal AoEs then go off, requiring them to dodge back into where the first AoEs hit.
    • Finally, the fourth set of conal AoEs will go off, requiring the party to dodge back again.
  • Powder Mark Trail: A telegraphed tankbuster on the main tank that deals heavy physical damage and inflicts Physical vulnerability up icon1.png Physical Vulnerability Up and a 16-second Powder mark trail icon.png Powder Mark Trail debuff. When this debuff expires, the tank will emit a large, untelegraphed tankbuster AoE that deals heavy magical damage (Burn Mark). In addition, the closest player to the tank will also be hit with a similar AoE, requiring the two tanks to be the closest to each other.
    • The main tank can heavily mitigate the initial hit and the off-tank must provoke during the cast bar to prevent death to the subsequent auto-attack, or the main tank can use an invulnerability cooldown, which will not require a tank swap. Note that the invulnerability cooldown will not last for the follow-up tankbuster AoE.
  • Utopian Sky: The boss will imbue itself with either fire or thunder, then become untargetable and begin a series of mechanics:
    • The arena background will be covered in fog, similar to the Prismatic Deception mechanic in Raid Eden's Promise: Anamorphosis (Savage).
    • Each player should go to the wall at their clock spot, except the off-tank and group 2 ranged DPS must switch. The off-tank should inch towards the main tank (approximately one border crystal notch in) to ensure that the follow-up proximity tankbuster is baited on them.
    • An untargetable clone of the boss (Fatebreaker's Image) will spawn on each cardinal and intercardinal, which only players very close to them can see. Each clone will either raise its weapon up or keep it down. Raised weapon clones will use an untelegraphed line AoE (Blasting Zone) directly through the arena. There will be three of these, leaving two opposite sectors safe.
    • Looking at their clone, if it raises its weapon, the player should move towards the center of the arena. If they see the player opposite from them move in, then they will also move in.
    • If done correctly, two players will remain at the wall, denoting where the safe areas are. It is common for those players to also jump a few times to signal to others they are in a safe area.
    • Each light party must then move to their assigned location, typically sorted by waymark color (e.g. group 1 to red or purple waymarks, group 2 to yellow or blue waymarks).
    • If the boss originally imbued with fire during the Utopian Sky cast, then each light party must stack, as both healers will be hit with a split-damage magical AoE (Sinbound Fire III).
    • If the boss originally imbued with thunder during the Utopian Sky cast, then each player must spread in a T-shaped formation within the safe area, as all players will be hit with a magical AoE (Sinbound Thunder III). The outer players can go two border crystals from the middle of the safe area.
    • The line AoEs and stacks/spreads will resolve, and the boss will spawn in the middle of the arena and cast another Cyclonic Break, which is resolved as before.
    • During this, a Fatebreaker's Image add will appear near north and cast Turn of the Heavens, spawning four orange fire circles (Halo of Flame) and four blue lightning circles (Halo of Levin) at each cardinal and intercardinal. These will each begin casting Brightfire, a circle AoE directly where they are located. The west side will have the same color circles, and the east side will have all of the other color. The add will imbue itself with either fire or lightning, which determines which color circles will emit a larger circle AoE, making that entire side unsafe.
    • The party must maneuever to the safe side, splitting north and south, while dodging the follow-up conal AoEs from Cyclonic Break.
    • Two Fatebreaker's Images (southwest and southeast) will each imbue fire and tether a random player (Bound of Faith), giving them a 15-second Prey icon1.png Prey and 15-second Fated burn mark icon.png Fated Burn Mark. If these players die when the latter debuff is active, they will explode and wipe the raid. When the Prey debuff resolves, the players will temporarily be lifted up with Bubble gaol icon.png Floating Fetters and hit with Sinsmoke, a magical stack AoE inflicts Magic vulnerability up icon1.png Magic Vulnerability Up and must be shared between four players to prevent Mark of mortality icon.png Mark of Mortality. Therefore, the party must evenly split up for the two stacks.
      • To resolve, the supports can default to the north group, and the DPS can default to the south group.
      • The group the tethered players go to depends on the length of the tether. Because the adds always spawn in the same positions, one tether will always be short and the other will always be long if the entire party is pre-positioned on the safe side.
      • The short tethered player will go south, and the long tethered player will go north.
      • When the tethers spawn, if they both appear on two supports or two DPS, one player from the role group that initially has no tethers must move to the other to ensure an even 4/4 split. Typically, this is designated to the main tank and the group 1 melee.
    • A Fatebreaker's Image will spawn east or west, imbue lightning, and cast Burnt Strike, a line AoE through it that will expand. This will be automatically dodged if the party is already at north and south on the safe side.
    • Another Fatebreaker's Image will spawn north or south, imbue fire, and cast Burnt Strike, which will instead inflict a follow-up lateral knockback, requiring players to move towards the middle after the initial line AoE resolves to be knocked back towards the safe side. This knockback cannot be prevented with knockback immunities.
    • After the knockback, the fire/lightning circle AoEs will resolve, followed by the stacks. There are a few seconds after the knockback to adjust if the party was not evenly split prior to the stacks resolving.
  • The boss will become targetable again and cast Burnished Glory, dealing heavy magical raidwide damage and inflicting a potent 15-second Bleed icon1.png bleeding, requiring mitigation and healing.
  • Fall of Faith: All players should report to their "conga line" spread positions directly south of the boss for this mechanic.
    • The boss will imbue fire or thunder, and tether a random player, giving them a Prey icon1.png Prey debuff. The element can be determined based on the boss's animation, the color of the tether, or the flames/electricity sound effect.
    • During the Fall of Faith cast, three Fatebreaker's Images will sequentially spawn and each tether a different random player with a random element. The northwest add will tether the second player, the north add the third, and the northeast add the fourth.
    • Several seconds after being tethered, the tether and clone's element animation will disappear, and the player will be lifted up and targeted for an attack based on the element telegraph.
      • Fire: A wide split-damage conal AoE (Sinblaze) directed at the nearest player to the target that inflicts high magical damage, Magic vulnerability up icon1.png Magic Vulnerability Up, and must be soaked by three players to prevent Mark of mortality icon.png Mark of Mortality.
      • Thunder: Three wide conal AoEs (Bow Shock) directed at the three nearest players to the target that inflict high magical damage and Magic vulnerability up icon1.png Magic Vulnerability Up, requiring three players to bait them while spreading to avoid overlap.
    • To resolve, the party must again split into two groups of four, each containing two tethered and two non-tethered players. The groups should be located east and west of the boss within melee range.
    • Fire tethers are resolved by having three players stack behind the active tether player, which will aim the cone away from the other group.
    • Thunder tethers are resolved by having three players spread around the active tether player: one north, one south, and one to the side, which will safely bait the three cones.
    • Due to the duration of the Magic Vulnerability Up from the AoEs, each group can only handle two alternating tethers, i.e. the first and third tethers should be on the west group, and the second and fourth tethers should be east.
    • The tethered players should immediately go to their correct group upon being tethered, which will also be indicated with the Prey icon1.png Prey debuff.
    • The remaining four untethered players must split evenly based on the conga line spreads, with the two left-most players going west and the two right-most players going right.
    • For lightning tether spread positions, the other tethered player in the group can take the outer (east or west) position, the player closer to the center of the conga line can take the south position, and the player towards the end of the line can take the north position.
    • While the party can use the tether colors as a short-term reminder of which element will resolve, it will likely have already disappeared for the first tether when the two non-tethered players get into position, so the party must pay particular attention to the first tether element. The order of elements can also be input in the party chat via macro as an additional reminder.
  • Burnished Glory
  • Powder Mark Trail
  • Burnt Strike: The boss will face north, imbue either fire or thunder, and cast this attack, which functions as before. However, three towers will all spawn either east or west. Each tower will require 1-4 players to soak (Explosion), or they will inflict high magical damage (Unmitigated Explosion) and a raidwide Damage Down. The types of towers that spawn are random, but will always require six players in total to resolve all three.
    • Both tanks must go to the opposite side of the towers, as their Burn Mark AoEs from the previous tankbuster will resolve.
    • The rest of the party must go to the opposite side to soak the towers. Each healer can take the north and south tower, while the magical ranged DPS claims the middle. The melee DPS can fill in from north to south.
    • If the boss imbued fire, the party must be knocked back to their assigned tower. Knockback prevention does not work.
    • If the boss imbued lightning, the party can preposition in their tower.
    • After the line AoE, the tankbuster AoEs will resolve, so the tanks must be the closest to each other. The other players should avoid gap closing to the boss until they go off.
  • Burnished Glory (enrage): The boss must be defeated before this long cast finishes or the party will wipe.
  • If the boss is defeated during the towers mechanic or if any tankbuster debuffs are active, they will disappear and not resolve.

Phase 2: Usurper of Frost

  • Quadruple Slap: A telegraphed tankbuster on the highest enmity player dealing massive physical damage and inflicting a 14-second Physical vulnerability up icon1.png Physical Vulnerability Up that can be cleansed for Esuna.png  Esuna. This attack repeats with the same effect. One way to resolve this is for the target tank to heavily mitigate and a healer or bard to cleanse the debuff after each hit. However, for convenience, it is common to take both hits with an invulnerability cooldown, which does not require the debuffs to be cleansed.
  • Mirror Image: The boss summons an untargetable Oracle's Reflection clone of herself, which will be in her light form.
  • Diamond Dust: Heavy raid-wide magical damage, requiring mitigation. The boss will become untargetable and begin a series of mechanics:
    • Two icicle circle AoE telegraphs (Icicle Impact) will initially spawn opposite each other, on random cardinals or intercardinals.
    • Four additional AoE telegraphs will appear adjacent to the initial spawns, followed by two final telegraphs in the remaining empty areas, which will be 90 degrees from the initial spawns.
    • Meanwhile, the Oracle's Reflection will use either Axe Kick or Scythe Kick, which will be indicated by a voice line in addition to the cast in the enmity list.
      • Axe Kick is a large point-blank AoE that will leave the outside of the arena safe. Its range is denoted by the outer blue circle. The add will say "Cleave!".
      • Scythe Kick is a large donut AoE that will leave the middle of the arena safe. The safe spot is within the length of the four-pointed star in the middle. The add will say "Reap!".
      • During the circle or donut AoE, the clone will also aim a narrow, untelegraphed conal AoE (The House of Light) at the four closest players, which deals magical damage and inflicts Magic vulnerability up icon1.png Magic Vulnerability Up.
      • Regardless of which attack the boss uses, four players (all DPS or all supports) will be targeted with a spread AoE marker (Frigid Stone) that deals magical damage and inflicts Magic vulnerability up icon1.png Magic Vulnerability Up. These resolve approximately 2 seconds after the kick and conal AoEs, and will leave behind a "starburst" AoE telegraph that consists of four overlapping line AoEs (Frigid Needle).
    • During this sequence, the icicle circle AoEs will begin resolving, and the boss will spawn in the middle and use Heavenly Strike, an untelegraphed radial knockback. This cannot be prevented with knockback immunities.
    • To solve the first part of this mechanic, each player should first report to their clock position.
      • Players should first take note of the boss's voice line to determine whether it is an in or out dodge.
      • If the icicle circles first spawned on cardinals, then the House of Light conal AoEs must be aimed at the cardinals, and the pink spread AoEs must be dropped on intercardinals.
      • If the icicle circles spawned on intercardinals, then the House of Light conal AoEs must be aimed at the intercardinals, and the pink spread AoEs must be dropped on cardinals.
      • Because the mechanic is role-based, each player will either stay on their original clock position or swap to their color-matched waymark position, depending on whether they are marked and where the icicle circles initially spawned.
      • If the add uses Scythe Kick, the entire party must be in the middle of the arena to avoid the donut AoE, with the non-marked players closer towards the center to bait the conal AoEs. After the kick goes off, the marked players must quickly run out and drop their AoEs on the inner blue ring of the arena, then run back in to dodge the icicle circles.
      • If the add uses Axe Kick, the entire party must be past the outer blue ring of the arena to avoid the point-blank AoE, with the non-marked players closer towards it to bait the conal AoEs. They must observe the cast in the enmity list and run in immediately when it fills to avoid the icicle circles. Waiting for the Axe Kick animation will cause them to be hit by the icicles. Meanwhile, the marked players will go to to the wall and wait until their AoE markers disappear, then run back to the middle of the arena. Using Sprint icon1.png  Sprint is highly recommended.
      • When the party is back to the middle, they should be knocked back to one of two opposite safe spots based on their light party assignments, with group 1 taking the red or purple waymarks, and group 2 taking the blue or yellow waymarks. The safe spots will be in the same locations as the first set of icicle circles that appeared.
    • The Oracle's Reflection will then re-appear on a random cardinal or intercardinal towards the center.
    • After the knockback, the Oracle's Reflection will use Sinbound Holy, targeting each healer with four untelegraphed stack AoEs that each deal heavy magical damage, inflict a brief Magic vulnerability up icon1.png Magic Vulnerability Up, and leave behind a light puddle that will inflict a lethal Bleed icon1.png bleeding to anyone who lingers in it.
    • After the stack AoEs, both the boss and the clone will Redress, transforming into the opposite form. The Usurper of Frost (initially ice, transforming into light) will release a 360 degree gaze attack that will Stun icon1.png stun anyone hit, causing them to die to the next attack. The Oracle's Reflection (initially light, transforming into ice) will freeze the arena floor and give everyone Thin ice icon.png Thin Ice, causing them to slide nearly the entire diameter of the arena if they move.
    • The Oracle's Reflection will then use Twin Silence or Twin Stillness, a two-hit AoE based on the cast bar (in the enmity list) or her voice line. Anyone hit will instantly die. The party must avoid this attack while considering the slippery floor.
      • Twin Silence is a 90 degree cleave to the rear of the add, then a 270 degree cleave to its front, making the front then rear safe. The add will say "Sink into silence!".
      • Twin Stillness is a 270 degree cleave in front of the add, then a 90 degree cleave to its rear, making the rear then front safe. The add will say "In stillness freeze!".
    • To solve the second part of this mechanic, the party must first observe where the Oracle's Reflection is after the knockback.
      • If the add is in line with both light parties, each light party must quickly move clockwise until they end up close to the other party's starting position. The players who are now closer to the add should slide to the far players to allow movement space to dodge the cleaves.
      • If the add is not in line, each light party must slowly rotate away from the add and meet up with each other opposite the add (or at least 135 degrees away). If either healer moves too quickly, they risk placing the bleed puddles in locations that are impossible to dodge.
      • It is not strictly necessary to evenly divide the party after the knockback, as the stack AoEs do not inflict Mark of Mortality, but one group will take more damage. However, the healers must be in separate groups.
      • Once players drop their puddles, they must look away from the boss who is transforming into her light form to avoid being stunned.
      • The add's cleaves snapshot early, so the party will need to observe the enmity list castbar to avoid being hit. For example, if a player is already in front of the add and it uses Twin Silence, they must slide behind the boss immediately when the castbar fills, or they will be hit with the second cleave.
      • Depending on the starting position and attack type, players may need to slide more than once to avoid both cleaves. The bleed puddles will begin to disappear during the dodges and can generally be disregarded if they were placed well.
  • The boss will then become targetable again, and the slippery ice floor will disappear.
  • Hallowed Ray: A telegraphed line stack marker on a random player, dealing heavy magical damage that must be mitigated.

Intermission: Ice Veil

Phase 3: Oracle of Darkness

Phase 4: Usurper of Frost and Oracle of Darkness

Phase 5: Pandora

Reward

Upon completing Futures Rewritten (Ultimate), players can earn a separate reward once per week. Players who have yet to receive that week's reward can still claim it even if other members of the party have completed the duty prior to the weekly reset. This restriction will be removed in Patch 7.2.

The reward can be exchanged with Uah'shepya in Solution Nine (X:8.7 Y:13.5) for Ultimate Edenmorn Weapons.

Completion of this duty will unlock a new Adventurer Plate design in a later patch.

Achievements

This duty is associated with the following achievements:

Name Points Task Reward Patch
Alternative destiny icon1.png  Alternative Destiny 10 Bear witness to a different future for the Oracles of Light and Darkness. Achievement title icon.png Genesis of Legends 7.11

World First

  • The world first clear, as recognized by unofficial leaderboard site MogTalk, was achieved by the North American team Kindred on stream on 28 November 2024 at 23:41 PST (07:41 UTC). [1]
  • The Japanese team Lucrezia achieved world second on 29 November 2024 at 16:50 JST (07:50 UTC). [2]
  • This ultimate had the fastest world first time in the history of the game at 2 days, 21 hours, and 41 minutes.
  • The first reported clear was from the Japanese team GRIND on November 28, 2024 at 19:28 PST (03:28 UTC), after 2 days and 17 hours of progression time. This team did not stream their progression to the public. However, after allegations that one member was using a third party tool to display a red dot representing the hitbox of their character, their clear was disqualified by MogTalk. [3]

Dialogue

Cutscene

Ryne: There's a voice in my head... I-I can't control Eden.
Ryne: Ungh... Ahhhhhh!
Usurper of Frost: At last, by the Oracle of Light's power, I have broken free!
Usurper of Frost: Here and now, I shall fulfill our promise!
Usurper of Frost: Unto the mightiest being, in this child's heart, I give form!

Phase 1

Fatebreaker: I'm the only one fit to protect her... (Upon pull)
Fatebreaker: You're no match for me! (Cyclonic Break)
Fatebreaker: A feeble shield protects nothing! (Powder Mark Trail)
Fatebreaker: Come! Show me your strength! (Utopian Sky)
Fatebreaker: Light claim you! (Turn of the Heavens)
Fatebreaker: Have at you! (final Burnt Strike)
Fatebreaker: Only I can protect her! (Burnished Glory enrage)

Phase 2

Usurper of Frost: Fools... You would stoke the fires of conflict? (upon spawn)
Usurper of Frost: Your blood shall freeze! (Diamond Dust)
Oracle's Reflection: Cleave! (Axe Kick) or Reap! (Scythe Kick)
Usurper of Frost: The Light shall usher in peace! (Redress)
Oracle's Reflection: Sink into silence! (Twin Silence) or In stillness freeze! (Twin Stillness)
Usurper of Frost: Darkness begone! (Banish III)
Usurper of Frost: Light consume you! (Light Rampant)
Usurper of Frost: Still you resist. Then we shall unleash the Light within! (Absolute Zero enrage)
Ryne: No! I won't let you!
Ryne: Aaaaaahhh! (boss untargetable)

Intermission

Gaia: Ryne!
Gaia: She won't last much longer!
Gaia: Yaaaaaargh!
Gaia: Hold on, Ryne! (crystals targetable)
Gaia: Is my Darkness not enough!? (if Dark Crystals were defeated)
Gaia: My power surges! (if Dark Crystals were not defeated)
Gaia: Ryne, are you alright!? (Ice Veil defeated)
Usurper of Frost: I am thanks to you, Gaia.
Gaia: You're Mitron! Ugh... Aaaaaahhh!

Phase 3

Oracle of Darkness: I am Loghrif, servant of Zodiark. (upon spawn, Hell's Judgment)
Oracle of Darkness: I shall restore the power of Darkness to this star.
Oracle of Darkness: Past...present...future. (Ultimate Relativity)
System: The laws of time are in chaos!
Oracle of Darkness: Infinite possibilities condensed into a single moment! (Ultimate Relativity)
Oracle of Darkness: Succumb to the darkness! (Shockwave Pulsar)
Oracle of Darkness: O ruination! (Spell-in-Waiting Refrain)
Oracle of Darkness: O Chaotic Dark, descend and quench Light! (Apocalypse)
Oracle of Darkness: Shadows fall! (final Shockwave Pulsar)

Phase 4

Usurper of Frost: Her awakening is incomplete... Their memories weaken the link. (upon spawn)
Usurper of Frost: Such impediments to our resonance must be expunged. (Materialization)
Usurper of Frost: Come to me, Hraesvelgr! (Redress/Akh Rhai)
Usurper of Frost: I shall weave a new Dragonsong! (Darklit Dragonsong)
Vision of Gaia: I told you it would make a great necklace. (The Path of Light)
Vision of Ryne: Ohhh...It's beautiful! I think it'll really suit you! (The Path of Light)
Vision of Gaia: Me? But I thought you should have it... (Hallowed Wings)
Usurper of Frost & Oracle of Darkness: Light and Darkness, gather to me! (Akh Morn)
Oracle of Darkness: Pain shall be fleeting, joy everlasting... (Crystallize Time)
Oracle of Darkness: As I wish it, so shall the river of time flow! (Crystallize Time)
System: The laws of time are in chaos!

Cutscene

Usurper of Frost: You endure? Another approach, then...
Usurper of Frost: I am yours, and you are mine!
Gaia: I won't let you do as you please!
Ryne: What is this!?
Gaia: Ryne... Are you there?
Ryne: Gaia?
Pandora: Raaaaaargggh!
Pandora: No one will erase our promise. No one!

If the dark crystals or fragments of fate were destroyed

Usurper of Frost: The time is come. Together, we shall rejoin the Darkness!
Guardian of Eden: We shall bring eternal harmony. (upon spawn)
Guardian of Eden: Tranquility and vitality in perfect balance... (Paradise Lost enrage)

Phase 5

Pandora: I'll never stop. As many times as it takes! (upon spawn)
Pandora: So close to realizing our perfect utopia... (Paradise Regained)
Ryne: We're not going to disappear!
Gaia: Aye, we're too stubborn for that!
Gaia: We'll get through this, Ryne!
Ryne: Yes, together!
Pandora: This cacophony... My head... (Pandora's Box)
System: Transcend your limits to survive!
Pandora: Begone from my memories! Every last trace of you! (Pandora's Box)
Ryne: Our friend won't fail us!
Gaia: You'd better not, or I'll never let you hear the end of it!
Pandora: When next I return, I will succeed! (second Akh Morn)
Gaia: We won't give up on the future! (third Akh Morn)
Ryne: Please, let our prayers be heard!
Pandora: If this place cannot be our utopia...
Pandora: Then naught in existence holds meaning! (Paradise Lost enrage)
Gaia: That's a little melodramatic, don't you think!?
Ryne: You can weather this! I know you can!
Ryne & Gaia: Yaaaaaargh! (enrage cast finishes)
Pandora: Our promise fades... (if wiping to enrage)

Images

External Links

Trivia

  • The raid was first revealed at the 2024 Japanese Fan Festival, making it the first ultimate raid to be revealed in a Fan Festival prior to an expansion release, instead of a Live Letter prior to a major patch.
  • This is also the first ultimate raid to be referenced in the key art of a major patch.
  • The theme of this raid breaks the existing pattern of prior ultimate raids (8-man raid > main story > 8 man raid > main story, etc.) because the prior ultimate raid, Ultimate Raid The Omega Protocol (Ultimate) was also based on a raid series. An ultimate raid based on the Stormblood main story was apparently skipped.
  • This ultimate is named after Shadowbringers Patch 5.4 "Futures Rewritten", which introduced the final tier of the Eden raid series the ultimate is based off.
  • This is the first ultimate where all dialogue is fully voice acted. There are also several new voice lines compared to the original fights, including lines that have been re-recorded.

References