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Difference between revisions of "Souleater"

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m (Potency added for < lvl 84)
Tag: Manual revert
 
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{{Action infobox
{{Action infobox
| description = Delivers an attack with a potency of 240.
| description = Delivers an attack with a potency of 260.
| facts = {{action fact|combo|action|Syphon Strike}}{{action fact|combo|potency|460}}{{action fact|Combo Bonus|Restores own HP}}{{action fact|cure potency|300}}{{action fact|combo|bonus|Increases Blood Gauge by 20}}
| facts = {{action fact|combo|action|Syphon Strike}}{{action fact|combo|potency|480}}{{action fact|Combo Bonus|Restores own HP}}{{action fact|cure potency|300}}{{action fact|combo|bonus|Increases Blood Gauge by 20}}
| acquired = Dark Knight
| acquired = Dark Knight
| level = 26
| level = 26
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==History==
==History==
*{{patch|7.05|
**Potency has been increased from 240 to 260.
**Combo potency has been increased from 460 to 480.}}
*{{patch|7.0|
*{{patch|7.0|
**Potency has increased from 120 to 240.
**Potency has increased from 120 to 240 upon learning {{action icon|Melee Mastery II (Dark Knight)}}.
**Combo potency has increased from 340 to 460.}}
**Combo potency has increased from 340 to 460 upon learning Melee Mastery II.}}
*{{patch|6.0|
*{{patch|6.0|
**Potency has been changed from 100 to 120.
**Potency has been changed from 100 to 120.

Latest revision as of 06:44, 30 July 2024

Disambig icon.png This article is about the PvE action. For the PvP action, see Souleater (PvP).

Souleater

Acquired
Dark Knight frame icon.png DRK (actions)
Level
26
Type
Weaponskill
Casting
Instant
Recast
2.5s (GCD)
Range
3y
Targeting
Enemy
Patch
3.0

Delivers an attack with a potency of 260.
Combo Action: Syphon Strike
Combo Potency: 480
Combo Bonus: Restores own HP
Cure Potency: 300
Combo Bonus: Increases Blood Gauge by 20

— In-game description

Souleater is an action unlocked at level 26. It is available for Dark Knight.

Related traits

Related actions

Notes

  • The potency of this action is 100 (combo potency: 320) until Melee Mastery.png  Melee Mastery is learned at Lv. 84.

History

  • DT.png Patch 7.05 (2024-07-30):
    • Potency has been increased from 240 to 260.
    • Combo potency has been increased from 460 to 480.
  • DT.png Patch 7.0 (2024-07-02):
    • Potency has increased from 120 to 240 upon learning Melee Mastery II Trait.png  Melee Mastery II.
    • Combo potency has increased from 340 to 460 upon learning Melee Mastery II.
  • EW.png Patch 6.0 (2021-12-07):
    • Potency has been changed from 100 to 120.
    • Combo potency has been changed from 400 to 340.
  • SHB.png Patch 5.0 (2019-07-02):
    • TP cost has been removed.
    • Now acquired at level 26 (previously level 38).
    • Combo potency has been increased from 300 to 400.
    • Dark Arts.png  Dark Arts potency has been removed.
    • Dark Arts combo potency has been removed.
    • The combo bonus "Absorbs a portion of damage dealt as HP" has been removed.
    • The combo bonus "Restores own HP" has been added.
    • Increase to the Blood Gauge has been changed from 10 to 20.
    • Dark Arts no longer fades upon execution.
  • SB.png Patch 4.05 (2017-07-17):
    • Combo potency has been increased from 280 to 300.
    • Dark Arts combo potency has been increased from 420 to 440.
  • SB.png Patch 4.0 (2017-06-20):
    • Potency has been reduced from 150 to 100.
    • Dark Arts combo potency has been reduced from 250 to 240.
    • MP cost has been increased.
  • HW.png Patch 3.2 (2016-02-23): TP cost has been reduced from 60 to 50.
  • HW.png Patch 3.0 (2015-06-23): Added.