Difference between revisions of "Goldsmith"

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[[file:goldsmith guild1.jpg|400px|thumb|[[guilds|Goldsmith's Guild]]]]
[[File:goldsmith arealmreborn1.png|200px|right]] {{MH2|Introduction}} {{Quotation|[https://na.finalfantasyxiv.com/a_realm_reborn/game/#!/hand/content?hand_04]|Goldsmiths work precious metals and stones into a multitude of accessories that appeal to the Eorzean aesthetic. Their wide-ranging finery, painstakingly fashioned from delicate metals and gemstones, can be see adorning the ears, fingers, and necks of the distinguished everywhere.<br>Ul'dahn goldsmiths always have a ready supply of raw materials, owing to the vast mineral resources of Thanalan. Due to the high value of these resources, however, most artisans also make it their business to stay abreast of market trends.}}
{{Quote|Goldsmiths work precious metals and stones into a multitude of accessories that appeal to the Eorzean aesthetic. Their wide-ranging finery, painstakingly fashioned from delicate metals and gemstones, can be see adorning the ears, fingers, and necks of the distinguished everywhere.<br>Ul'dahn goldsmiths always have a ready supply of raw materials, owing to the vast mineral resources of Thanalan. Due to the high value of these resources, however, most artisans also make it their business to stay abreast of market trends.|Game Description}}
[[file:goldsmith guild2.jpg|400px|thumb|Goldsmith's Guild]]
[[File:goldsmith1.jpg|400px|right]]


Goldsmith is a [[crafting]] or disciples of hand [[classes|class]] that uses metals and gems to create accessories such as rings, earrings and necklaces. Goldsmith is reliant on [[miner]]s for ores and gemstones. Goldsmiths can craft staves and scepters for [[thaumaturge]]s and hora for [[pugilist]]s. They can also make needles for [[weaver]]s, accessories such as rings, earrings and bracelets for all classes and head gear such as circlets and spectacles for casters and crafters.  
{{Goldsmith|big=y}} [[Goldsmith]]s ('''GSM''') are [[Disciples of the Hand]] that use metals and gems to create accessories such as rings, earrings and necklaces for every class in the game. They are also capable of crafting various weapons and equipment, such as staves for [[Black Mage|Black Mages]], hora for [[Monk|Monks]], needles for [[Weaver|Weavers]], and much more.
__TOC__
==General Information==
===Guild===
Any player with at least one level 10 Disciple of War or Magic is eligible to become a Goldsmith. The [[Goldsmiths' Guild]] is located in [[Ul'dah]]. Speak with the receptionist to start the first quest.


*Tiers: Copper, Brass, Silver, Mythril, Electrum
===Tools===
:''See also: [[Goldsmith Tools/Primary|List of Goldsmith Primary Tools]]''
:''See also: [[Goldsmith Tools/Secondary|List of Goldsmith Secondary Tools]]''


The [[Guild|Goldsmith's Guild]] is located in [[Ul'dah]].
Goldsmiths utilize [[Goldsmith Tools/Primary|various hammers]] as their primary tool and [[Goldsmith Tools/Secondary|grinding wheels]] as their secondary tool. Hammers are crafted by [[Blacksmith|Blacksmiths]], while grinding wheels are crafted by [[Carpenter|Carpenters]].
 
==Quests==
===Goldsmith Class Quests===
:''Main Article: [[Goldsmith Quests]]''
 
===Crystarium Deliveries: The Facet of Forging (Shadowbringers)===
:''Main Article: [[Crystarium Deliveries#The Facet of Forging]]''
 
===Studium Deliveries: Faculty of Archaeology (Endwalker)===
:''Main Article: [[Studium Deliveries#Faculty of Archaeology]]''
 
==Levequests==
:''Main Article: [[Goldsmith Levequests]]


*To become a goldsmith, talk to the goldsmith's guild receptionist when you're level 10 or higher on another [[classes|class]].
==[[Goldsmith Tools]]==
==[[Goldsmith Quests]]==
==[[Goldsmith Levequests|Levequests]]==
==Actions==
==Actions==
{| class="wikitable sortable" style= "text-align: center"
:''Main Article: [[List of goldsmith actions|Goldsmith Actions]]
|-
{{:List of goldsmith actions}}
! Action
 
! Icon         
==Traits==
! Level
:''Main Article: [[List of goldsmith traits|Goldsmith Traits]]
! CP Cost
{{:List of goldsmith traits}}
! Description
 
|-
==Recipes==
| [[Basic Synthesis (Goldsmith)|Basic Synthesis]] ||[[file:basic synthesis goldsmith.png]] || 1 || 0 || align = "left" | Increases progress. Efficiency: 100% Success Rate: 90%
:''Main Article: [[Goldsmith Recipes]]''
|-
{| {{STDT|crafting align-center sortable}}
| [[Basic Touch (Goldsmith)|Basic Touch]] ||[[file:basic touch goldsmith.png]]|| 5 || 18 || align = "left" | Increases quality. Efficiency: 100% Success Rate: 70%
|-
| [[Master's Mend (Goldsmith)|Master's Mend]]||[[file:masters mend.png]] || 7 || 92 || align = "left" | Restores item durability by 30.
|-
| [[Steady Hand (Goldsmith)|Steady Hand]]||[[file:steady hand.png]] || 9 || 22 || align = "left" | Improves action success rate by 20% for the next five steps.
|-
| [[Inner Quiet (Goldsmith)|Inner Quiet]]||[[file:inner quiet.png]] || 11 || 18 || align = "left" | Grants a bonus to control with every increase in quality.
|-
| [[Observe (Goldsmith)|Observe]]||[[file:observe.png]] || 13 || 14 ||align = "left" | Do nothing for one step.
|-
| [[Manipulation]]||[[file:manipulation.png]] || 15 || 88 || align = "left" | Restores 10 points of durability after each step for the next 3 steps.
|-
| [[Standard Touch (Goldsmith)|Standard Touch]]||[[file:standard touch goldsmith.png]] || 18 || 32 || align = "left" |Increases quality. Efficiency: 125% Success Rate: 80%
|-
| [[Great Strides (Goldsmith)|Great Strides]]||[[file:great strides.png]] || 21 || 32 || align = "left" |Doubles efficiency of next Touch action. Effect active for three steps.
|-
| [[Master's Mend II (Goldsmith)|Master's Mend II]]||[[file:masters mend ii.png]] || 25 || 160 || align = "left" |Restores item durability by 60.
|-
| [[Standard Synthesis (Goldsmith)|Standard Synthesis]]||[[file:Stanard synthesis goldsmith.png]] || 31 || 15 || align = "left" |Increases progress. Efficiency: 150% Success Rate: 90%
|-
| [[Flawless Synthesis]]||[[file:flawless synthesis.png]] || 37 || 15 ||align = "left" | Increases progress by 40. Success Rate: 90%
|-
| [[Advanced Touch (Goldsmith)|Advanced Touch]]||[[file:advanced touch goldsmith.png]] || 43 || 48 || align = "left" |Increases quality. Efficiency: 150% Success Rate: 90%
|-
| [[Innovation]]||[[file:innovation.png]] || 50 || 18 || align = "left" |Increases control by 50% for the next three steps.
|-
| [[Collectable Synthesis (Goldsmith)|Collectable Synthesis]] || [[file:collectable synthesis icon1.png]] || 50 || ?? || align = "left" | Use existing recipes to create collectables without increasing step count.
|-
|-
| [[Byregot's Brow (Goldsmith)|Byregot's Brow]] || [[file:byregots brow icon1.png]] || 51 || 18 || align = "left" | Increases quality. [[Inner Quiet]] effect ends upon use. Efficiency: 150% plus 10% for each bonus to control granted by Inner Quiet Success Rate: 70% Available only when material condition is Good or Excellent.
|'''[[Goldsmith Recipes/Level 1 - 9|Level 1 - 9]]''' || '''[[Goldsmith Recipes/Level 10 - 19|Level 10 - 19]]''' || '''[[Goldsmith Recipes/Level 20 - 29|Level 20 - 29]]''' || '''[[Goldsmith Recipes/Level 30 - 39|Level 30 - 39]]'''
|-
|-
| [[Precise Touch (Goldsmith)|Precise Touch]] || [[file:precise touch goldsmith icon1.png]] || 53 || 18 || align = "left" | Increases quality. Additional Effect: Increases [[Inner Quiet]] stack by one (up to 11) Efficiency: 100% Success Rate: 70% Available only when material condition is Good or Excellent.
|'''[[Goldsmith Recipes/Level 40 - 49|Level 40 - 49]]''' || '''[[Goldsmith Recipes/Level 50|Level 50]]''' || '''[[Goldsmith Recipes/Level 51 - 59|Level 51 - 59]]''' || '''[[Goldsmith Recipes/Level 60|Level 60]]'''
|-
|-
| [[Maker's Mark]] || [[File:makers mark icon1.png]] || 54 || 20 || align = "left" | Reduces Flawless Synthesis CP cost and durability loss to 0. Effect duration determined by current progress. Available only on the first step.
|'''[[Goldsmith Recipes/Level 61 - 69|Level 61 - 69]]''' || '''[[Goldsmith Recipes/Level 70|Level 70]]''' || '''[[Goldsmith Recipes/Level 71 - 79|Level 71 - 79]]''' || '''[[Goldsmith Recipes/Level 80|Level 80]]'''
|-
|-
| [[Heart of the Goldsmith]] || [[file:heart of the goldsmith icon1.png]] || 60 || 45 || align = "left" | '''Specialist Action''' <br> Specialist Action For the next seven steps, increases chances of material condition becoming good. A goldsmithing delineation is used upon execution.
|'''[[Goldsmith Recipes/Level 81 - 89|Level 81 - 89]]''' || '''[[Goldsmith Recipes/Level 90|Level 90]]''' || '''[[Goldsmith Recipes/Level 91 - 99|Level 91 - 99]]''' || '''[[Goldsmith Recipes/Level 100|Level 100]]'''
|-
|-
|}
|}


==Cross Class Actions==
==Achievements==
{| class="wikitable sortable" style= "text-align: center"
''Main article: [[Goldsmith Achievements]]''
!colspan="3"|[[Alchemist]]
 
!colspan="3"|[[Armorer]]
This class is associated with the following [[achievements]]:
!colspan="3"|[[Blacksmith]]
 
!colspan="3"|[[Carpenter]]
{| {{STDT| mech1 sortable align-left mw-collapsible mw-collapsed}}
|-
{{achievement table header}}
!Action
{{achievement table row|Heart of Gold I}}
!Icon
{{achievement table row|Heart of Gold II}}
!Level
{{achievement table row|Heart of Gold III}}
!Action
{{achievement table row|Heart of Gold IV}}
!Icon
{{achievement table row|Heart of Gold V}}
!Level
{{achievement table row|Heart of Gold VI}}
!Action
{{achievement table row|Heart of Gold VII}}
!Icon
{{achievement table row|Heart of Gold VIII}}
!Level
{{achievement table row|Heart of Gold IX}}
!Action
{{achievement table row|Heart of Gold X}}
!Icon
{{achievement table row|Cutting the Carats: Amateur}}
!Level
{{achievement table row|Cutting the Carats: Initiate}}
|-
{{achievement table row|Cutting the Carats: Apprentice}}
| [[Tricks of the Trade]] || [[file:tricks of the trade.png|link=]]|| 15 || [[Rapid Synthesis]]|| [[file:rapid synthesis.png]] || 15 || [[Ingenuity]]|| [[file:ingenuity.png]] || 15 || [[Rumination]]|| [[file:rumination.png]] || 15
{{achievement table row|Cutting the Carats: Journeyman}}
|-
{{achievement table row|Cutting the Carats: Artisan}}
| [[Brand of Water]] || [[file:brand of water.png|link=]]|| 37 || [[Brand of Ice]] || [[file:brand of ice.png]] || 37 || [[Brand of Fire]]|| [[file:brand of fire.png]]  || 37 || [[Brand of Wind]]|| [[file:brand of wind.png]] || 37
{{achievement table row|A Goldsmith's Life for Me}}
|-
{{achievement table row|Cutting the Carats: Adept}}
| [[Comfort Zone]] || [[file:comfort zone.png|link=]]|| 50 ||  [[Piece by Piece]] || [[file:piece by piece.png]]|| 50 ||  [[Ingenuity II]]|| [[file:ingenuity ii.png]]  || 50 || [[Byregot's Blessing]]|| [[file:byregots blessing.png]] || 50
{{achievement table row|Cutting the Carats: Veteran}}
|-
{{achievement table row|Cutting the Carats: Master}}
| [[Name of Water]] || [[file:name of water.png|link=]]|| 54 || [[Name of Ice]] || [[file:name of ice.png]] || 54 || [[Name of Fire]]|| [[file:name of fire.png]] || 54 || [[Name of Wind]]|| [[file:name of wind.png]] || 54
{{achievement table row|Cutting the Carats: Genius}}
|}
{{achievement table row|Cutting the Carats: Exemplar}}
{| class="wikitable sortable" style= "text-align: center"
{{achievement table row|I Made That: Goldsmith I}}
!colspan="3"|[[Culinarian]]
{{achievement table row|I Made That: Goldsmith II}}
!colspan="3"|[[Leatherworker]]
{{achievement table row|I Made That: Goldsmith III}}
!colspan="3"|[[Weaver]]
{{achievement table row|I Made That: Goldsmith IV}}
|-
{{achievement table row|I Made That: Goldsmith V}}
!Action
{{achievement table row|I Made That: Goldsmith VI}}
!Icon
{{achievement table row|An Eye for Detail: Goldsmith I}}
!Level
{{achievement table row|An Eye for Detail: Goldsmith II}}
!Action
{{achievement table row|An Eye for Detail: Goldsmith III}}
!Icon
{{achievement table row|An Eye for Detail: Goldsmith IV}}
!Level
{{achievement table row|An Eye for Detail: Goldsmith V}}
!Action
{{achievement table row|Skyward Gemstone I}}
!Icon
{{achievement table row|Skyward Gemstone II}}
!Level
{{achievement table row|Skyward Gemstone III}}
|-
{{achievement table row|The Height of Gemcraft}}
| [[Hasty Touch]]|| [[file:hasty touch.png]] || 15 || [[Waste Not]]|| [[file:waste not.png]] || 15 || [[Careful Synthesis]] || [[file:careful synthesis.png]] || 15
{{achievement table row|Goldsmiths of a Feather}}
|-
{{achievement table row|An Ode to Gemcraft}}
| [[Steady Hand II]]|| [[file:steady hand ii.png]] || 37 || [[Brand of Earth]]|| [[file:brand of earth.png]] || 37 || [[Brand of Lightning]]|| [[file:brand of lightning.png]] || 37
{{achievement table row|Retooled: Resplendent Gemfiend's Mallet}}
|-
| [[Reclaim]]|| [[file:reclaim.png]] || 50 || [[Waste Not II]]|| [[file:waste not ii.png]] || 50 || [[Careful Synthesis II]]|| [[file:careful synthesis ii.png]] || 50
|-
{| class="wikitable sortable" style= "text-align: center"
!colspan="5"|[[All Specialist Classes]]
|-
! Action
! Icon
! Level
!  CP
!  Description
|-
| [[Satisfaction]]|| [[file:satisfaction icon1.png]] || 55 || 0 ||  align = "left" |Use 1 Whistle to restore 15 CP. Available only when Whistle stack size is a multiple of three.
|-
| [[Whistle While You Work]]|| [[file:whistle while you work icon1.png]] || 55 || 36 || align = "left" |Grants a Whistle stack of 11. One Whistle used for each step that material condition is Good or Excellent. Increases the effectiveness of certain crafting actions when the stack size is a multiple of three. Progress increases significantly when stack size reaches 0 and effect wears off.
|-
| [[Innovative Touch]]|| [[file:innovative touch icon1.png]] || 56 || 8 ||  align = "left" |Increases quality. Additional Effect: Innovation Efficiency: 100% Success Rate: 40%
|-
| [[Nymeia's Wheel]]|| [[file:nymeias wheel icon1.png]] || 57 || 18 ||  align = "left" |Restores item durability. Amount determined by current Whistle stack. Whistle effect ends upon use. Success Rate: 100%
|-
| [[Byregot's Miracle]]|| [[file:byregots miracle icon1.png]] || 58 || 16 ||  align = "left" | Increases quality. Inner Quiet stack is halved upon use. Efficiency: 100% plus 10% for each bonus to control granted by Inner Quiet Success Rate: 70%
|-
| [[Trained Hand]]|| [[file:trained hand icon1.png]] || 59 || 32 ||align = "left" |Significantly increases both progress and quality. Efficiency: 150% Success Rate: 80% Available only when Inner Quiet and Whistle stack sizes are identical.
|}
|}


==[[Goldsmith Recipes|Recipes]]==
==Notable Goldsmiths==
{| class="wikitable sortable" style= "text-align: center"
*[[Serendipity]]
|-
*[[Godbert Manderville]]
|'''[[Goldsmith Recipes/Level 1 - 5|Level 1 - 5]]''' || '''[[Goldsmith Recipes/Level 6 - 10|Level 6 - 10]]''' || '''[[Goldsmith Recipes/Level 11 - 15|Level 11 - 15]]''' || '''[[Goldsmith Recipes/Level 16 - 20|Level 16 - 20]]'''
|-
|'''[[Goldsmith Recipes/Level 21 - 25|Level 21 - 25]]''' || '''[[Goldsmith Recipes/Level 26 - 30|Level 26 - 30]]''' || '''[[Goldsmith Recipes/Level 31 - 35|Level 31 - 35]]''' || '''[[Goldsmith Recipes/Level 36 - 40|Level 36 - 40]]'''
|-
|'''[[Goldsmith Recipes/Level 41 - 45|Level 41 - 45]]''' || '''[[Goldsmith Recipes/Level 46 - 50|Level 46 - 50]]''' || '''[[Goldsmith Recipes/Level 51 - 55|Level 51 - 55]]''' || '''[[Goldsmith Recipes/Level 56 - 60|Level 56 - 60]]'''
|-
|}


==Images==
==Gallery==
<gallery heights=350px widths=350px mode=packed>
File:goldsmith arealmreborn1.png|Goldsmith Armor in [[A Realm Reborn]] (2.0)
File:goldsmith stormblood1.png| Goldsmith Armor in [[Stormblood]] (4.0)
File:goldsmith shadowbringers1.png| Goldsmith Armor in [[Shadowbringers]] (5.0)
File:goldsmith endwalker1.jpg| Goldsmith Armor in [[Endwalker]] (6.0)
File:goldsmith dawntrail1.jpg| Goldsmith Armor in [[Dawntrail]] (7.0)
</gallery>


{{Crafting and Gathering}}
{{Class navbar}}
[[Category:Patch 2.0 Features]]

Latest revision as of 04:35, 19 July 2024

Goldsmith arealmreborn1.png

Introduction

Goldsmiths work precious metals and stones into a multitude of accessories that appeal to the Eorzean aesthetic. Their wide-ranging finery, painstakingly fashioned from delicate metals and gemstones, can be see adorning the ears, fingers, and necks of the distinguished everywhere.
Ul'dahn goldsmiths always have a ready supply of raw materials, owing to the vast mineral resources of Thanalan. Due to the high value of these resources, however, most artisans also make it their business to stay abreast of market trends.

[1]

Goldsmith frame icon.png Goldsmiths (GSM) are Disciples of the Hand that use metals and gems to create accessories such as rings, earrings and necklaces for every class in the game. They are also capable of crafting various weapons and equipment, such as staves for Black Mages, hora for Monks, needles for Weavers, and much more.

General Information

Guild

Any player with at least one level 10 Disciple of War or Magic is eligible to become a Goldsmith. The Goldsmiths' Guild is located in Ul'dah. Speak with the receptionist to start the first quest.

Tools

See also: List of Goldsmith Primary Tools
See also: List of Goldsmith Secondary Tools

Goldsmiths utilize various hammers as their primary tool and grinding wheels as their secondary tool. Hammers are crafted by Blacksmiths, while grinding wheels are crafted by Carpenters.

Quests

Goldsmith Class Quests

Main Article: Goldsmith Quests

Crystarium Deliveries: The Facet of Forging (Shadowbringers)

Main Article: Crystarium Deliveries#The Facet of Forging

Studium Deliveries: Faculty of Archaeology (Endwalker)

Main Article: Studium Deliveries#Faculty of Archaeology

Levequests

Main Article: Goldsmith Levequests

Actions

Main Article: Goldsmith Actions

Regular actions

Action Quest requirement Level CP Description
Basic Synthesis (goldsmith).png  Basic Synthesis 1 0 Increases progress.
Efficiency: 120%
Success Rate: 100%
Basic Touch (goldsmith).png  Basic Touch 5 18 Increases quality.
Efficiency: 100%
Success Rate: 100%
Master's Mend.png  Master's Mend 7 88 Restores item durability by 30.
Hasty Touch.png  Hasty Touch 9 0 Increases quality and requires no CP.
Efficiency: 100%
Success Rate: 60%
Additional Effect: Grants Expedience for 1 step
Rapid Synthesis.png  Rapid Synthesis 9 0 Increases progress.
Efficiency: 500%
Success Rate: 50%
Observe.png  Observe 13 7 Do nothing for one step.
Tricks of the Trade.png  Tricks of the Trade 13 0 Restores 20 CP.
Can only be used when material status is "Good" or "Excellent".
Waste not new icon.png  Waste Not 15 56 Reduces loss of durability by 50% for the next four steps.
Veneration DoH ability.png  Veneration 15 18 Increases efficiency of Synthesis actions by 50% for the next four steps.
Standard Touch (goldsmith).png  Standard Touch 18 32 Increases quality.
Efficiency: 125%
Success Rate: 100%
Combo action: Basic Touch
Combo bonus: CP cost reduced to 18
Great Strides.png  Great Strides 21 32 Increases the efficiency of next Touch action by 100%.
Effect active for three steps.
Innovation.png  Innovation 26 18 Increases efficiency of Touch actions by 50% for the next four steps.
Final Appraisal.png  Final Appraisal 42 1 The next action that would complete item synthesis will instead leave one progress point remaining.
Effect active for five steps.
Waste not ii new icon.png  Waste Not II 47 98 Reduces loss of durability by 50% for the next eight steps.
Byregot's Blessing.png  Byregot's Blessing 50 24 Increases quality. Inner Quiet effect ends upon use.
Efficiency: 100% plus 20% for each count of your Inner Quiet stack, up to a maximum of 300%
Success Rate: 100%
Requires at least one stack of Inner Quiet.
Precise Touch (goldsmith).png  Precise Touch 53 18 Increases quality.
Additional Effect: Increases Inner Quiet stack by one (up to 10)
Efficiency: 150%
Success Rate: 100%
Available only when material condition is Good or Excellent.
Muscle Memory.png  Muscle Memory 54 6 Increases progress.
Efficiency: 300%
Success Rate: 100%
Additional Effect: Efficiency of your next Synthesis action is increased by 100%
Available only on the first step.
Additional effect is active for five steps.
Careful Synthesis.png  Careful Synthesis 62 7 Increases progress.
Efficiency: 180%
Success Rate: 100%
Manipulation.png  Manipulation 1Quest: Manipulation unlock quests 65 96 Restores 5 points of durability after each step for the next eight steps.
Prudent Touch (goldsmith).png  Prudent Touch 66 25 Increases quality at half the durability cost.
Efficiency: 100%
Success Rate: 100%
Unavailable when Waste Not or Waste Not II are active.
Advanced Touch (goldsmith).png  Advanced Touch 68 46 Increases quality.
Efficiency: 150%
Success Rate: 100%
Combo action: Standard Touch or Observe
Combo bonus: CP cost reduced to 18
Reflect DoH.png  Reflect 69 6 Increases quality.
Efficiency: 300%
Success Rate: 100%
Additional Effect: Increases Inner Quiet stack by one (up to 10)
Availabe only on the first step.
Preparatory Touch (goldsmith).png  Preparatory Touch 71 40 Increases quality at greater cost to durability.
Additional Effect: Increases Inner Quiet stack by one (up to 10)
Efficiency: 200%
Success Rate: 100%
Durability Cost: 20
Groundwork GSM.png  Groundwork 72 18 Increases progress at greater cost to durability.
Efficiency decreases by half when durability is below durability cost.

Efficiency: 360%
Success Rate: 100%
Durability Cost: 20
Delicate Synthesis (goldsmith).png  Delicate Synthesis 76 32 Increases both progress and quality.
Synthesis action efficiency: 150
Touch action efficiency: 100
Success Rate: 100%
Intensive Synthesis (goldsmith).png  Intensive Synthesis 78 6 Increases progress.
Efficiency: 400%
Success Rate: 100%
Available only when material condition is Good or Excellent.
Trained Eye.png  Trained Eye 80 250 Increases quality by 100%.
Available only on the first step. Recipe level must be at least 10 levels below yours. Cannot be used with expert crafting recipes.
Prudent synthesis (goldsmith) icon1.png  Prudent Synthesis 88 18 Increases progress at half the durability cost.
Efficiency: 180%
Success Rate: 100%
Unavailable when Waste Not or Waste Not II is active.
Trained Finesse.png  Trained Finesse 90 32 Increases quality at no cost to durability.
Efficiency: 100%
Success Rate: 100%
Available only when Inner Quiet stack size is 10.
Refined Touch (goldsmith).png  Refined Touch 92 24 Increases quality.
Efficiency: 100%
Success Rate: 100%
Combo Action: Basic Touch
Combo Bonus: Increases Inner Quiet stack by one (up to 10)
Daring Touch.png  Daring Touch 96 0 Increases quality and requires no CP.
Efficiency: 150%
Success Rate: 60%
Can only be executed while under the effect of Expedience
※This action cannot be assigned to a hotbar.
Immaculate Mend.png  Immaculate Mend 98 112 Restores all item durability.
Trained Perfection.png  Trained Perfection 100 0 Reduces durability loss of next action to 0.
Can only be used once per synthesis.

Specialist actions

Action Quest requirement Level CP Description
Careful observation specialist.png  Careful Observation 1Quest: Beloved of the Builder 55 0 Do nothing for one step, preserving the status of any actions presently in effect.
A crafter's delineation is used upon execution.
Can only be used up to three times per synthesis.
This action does not increase step count.
Heart and soul icon1.png  Heart and Soul 1Quest: Beloved of the Builder 86 0 Allows the execution of Precise Touch, Intensive Synthesis, or Tricks of the Trade regardless of material condition.

Effect ends if the aforementioned actions are executed when material condition is not "Good" or "Excellent".
A crafter's delineation is used upon execution.
Can only be used once per synthesis.
This action does not increase step count.

Quick Innovation.png  Quick Innovation 1Quest: Beloved of the Builder 96 0 Grants Innovation for 1 turn.
Cannot be executed while under the effect of Innovation.
A crafter's delineation is used upon execution.
Can only be used once per synthesis.
This action does not increase step count.

Traits

Main Article: Goldsmith Traits
Trait Acquired Quest requirement Level Effect
Inner Quiet trait.png  Inner Quiet Culinarian frame icon.png CUL
Alchemist frame icon.png ALC
Weaver frame icon.png WVR
Leatherworker frame icon.png LTW
Goldsmith frame icon.png GSM
Armorer frame icon.png ARM
Blacksmith frame icon.png BSM
Carpenter frame icon.png CRP
11 Gain a stack of Inner Quiet with every increase in quality, up to a maximum of 10. Grants a 10% bonus to the efficiency of Touch actions for each stack.
Practice Makes Perfect trait.png  Practice Makes Perfect Culinarian frame icon.png CUL
Alchemist frame icon.png ALC
Weaver frame icon.png WVR
Leatherworker frame icon.png LTW
Goldsmith frame icon.png GSM
Armorer frame icon.png ARM
Blacksmith frame icon.png BSM
Carpenter frame icon.png CRP
15 Allows you to execute trial synthesis.
Basic Synthesis Mastery (Goldsmith).png  Basic Synthesis Mastery Goldsmith frame icon.png GSM 31 Efficiency is increased to 120%
Quality Assurance.png  Quality Assurance Culinarian frame icon.png CUL
Alchemist frame icon.png ALC
Weaver frame icon.png WVR
Leatherworker frame icon.png LTW
Goldsmith frame icon.png GSM
Armorer frame icon.png ARM
Blacksmith frame icon.png BSM
Carpenter frame icon.png CRP
1Quest: Quality Assurance unlock quests 63 Slightly increases chances of material condition becoming good.
Rapid synthesis mastery.png  Rapid Synthesis Mastery Culinarian frame icon.png CUL
Alchemist frame icon.png ALC
Weaver frame icon.png WVR
Leatherworker frame icon.png LTW
Goldsmith frame icon.png GSM
Armorer frame icon.png ARM
Blacksmith frame icon.png BSM
Carpenter frame icon.png CRP
63 Efficiency is increased to 500%
Careful Synthesis Mastery.png  Careful Synthesis Mastery Culinarian frame icon.png CUL
Alchemist frame icon.png ALC
Weaver frame icon.png WVR
Leatherworker frame icon.png LTW
Goldsmith frame icon.png GSM
Armorer frame icon.png ARM
Blacksmith frame icon.png BSM
Carpenter frame icon.png CRP
82 Efficiency is increased to 180%.
Groundwork mastery (goldsmith) icon1.png  Groundwork Mastery Goldsmith frame icon.png GSM 86 Efficiency is increased to 360%.
Delicate Synthesis Mastery (goldsmith).png  Delicate Synthesis Mastery Goldsmith frame icon.png GSM 94 Efficiency is increased to 150%.
Expedience.png  Expedience Culinarian frame icon.png CUL
Alchemist frame icon.png ALC
Weaver frame icon.png WVR
Leatherworker frame icon.png LTW
Goldsmith frame icon.png GSM
Armorer frame icon.png ARM
Blacksmith frame icon.png BSM
Carpenter frame icon.png CRP
96 Grants Expedience for 1 step upon using Hasty Touch. Expedience Effect: Upgrades Hasty Touch to Daring Touch.

Recipes

Main Article: Goldsmith Recipes
Level 1 - 9 Level 10 - 19 Level 20 - 29 Level 30 - 39
Level 40 - 49 Level 50 Level 51 - 59 Level 60
Level 61 - 69 Level 70 Level 71 - 79 Level 80
Level 81 - 89 Level 90 Level 91 - 99 Level 100

Achievements

Main article: Goldsmith Achievements

This class is associated with the following achievements:

Name Points Task Reward Patch
Heart of gold i icon1.png  Heart of Gold I 5 Achieve goldsmith level 10. - 2.0
Heart of gold ii icon1.png  Heart of Gold II 5 Achieve goldsmith level 20. - 2.0
Heart of gold iii icon1.png  Heart of Gold III 5 Achieve goldsmith level 30. - 2.0
Heart of gold iv icon1.png  Heart of Gold IV 5 Achieve goldsmith level 40. - 2.0
Heart of gold v icon1.png  Heart of Gold V 5 Achieve goldsmith level 50. - 2.0
Heart of gold vi icon1.png  Heart of Gold VI 5 Achieve goldsmith level 60. - 3.0
Heart of gold vii icon1.png  Heart of Gold VII 5 Achieve goldsmith level 70. - 4.0
Heart of gold viii icon1.png  Heart of Gold VIII 5 Achieve goldsmith level 80. - 5.0
Heart of gold ix icon1.png  Heart of Gold IX 5 Achieve goldsmith level 90. - 6.0
Heart of gold x icon1.png  Heart of Gold X 5 Achieve goldsmith level 100. - 7.0
Cutting the carats amateur icon1.png  Cutting the Carats: Amateur 5 Successfully synthesize 50 times for level 1-10 goldsmithing recipes. - 2.0
Cutting the carats initiate icon1.png  Cutting the Carats: Initiate 5 Successfully synthesize 300 times for level 11-20 goldsmithing recipes. - 2.0
Cutting the carats apprentice icon1.png  Cutting the Carats: Apprentice 5 Successfully synthesize 750 times for level 21-30 goldsmithing recipes. - 2.0
Cutting the carats journeyman icon1.png  Cutting the Carats: Journeyman 5 Successfully synthesize 1,500 times for level 31-40 goldsmithing recipes. - 2.0
Cutting the carats artisan icon1.png  Cutting the Carats: Artisan 10 Successfully synthesize 3,000 times for level 41-50 goldsmithing recipes. Achievement title icon.png Of the Golden Leaf 2.0
A goldsmith's life for me icon1.png  A Goldsmith's Life for Me 30 Obtain the first five “Cutting the Carats” achievements. Gavel of the luminary icon1.png  Gavel of the Luminary 2.0
Cutting the carats adept icon1.png  Cutting the Carats: Adept 10 Successfully synthesize 1,000 times for level 51-60 goldsmithing recipes. - 3.0
Cutting the carats veteran icon1.png  Cutting the Carats: Veteran 10 Successfully synthesize 1,000 times for level 61-70 goldsmithing recipes. - 4.0
Cutting the carats master icon1.png  Cutting the Carats: Master 10 Successfully synthesize 1,000 times for level 71-80 goldsmithing recipes. - 5.0
Cutting the carats genius icon1.png  Cutting the Carats: Genius 10 Successfully synthesize 1,000 times for level 81-90 goldsmithing recipes. - 6.0
Cutting the carats exemplar icon1.png  Cutting the Carats: Exemplar 10 Successfully synthesize 1,000 times for level 91-100 goldsmithing recipes. - 7.0
I made that goldsmith i icon1.png  I Made That: Goldsmith I 5 Craft and record completion of 60 unique goldsmith recipes. - 2.1
I made that goldsmith ii icon1.png  I Made That: Goldsmith II 5 Craft and record completion of 130 unique goldsmith recipes. - 2.1
I made that goldsmith iii icon1.png  I Made That: Goldsmith III 10 Craft and record completion of 270 unique goldsmith recipes. Master goldsmiths ring icon1.png  Master Goldsmith's Ring 2.1
I made that goldsmith iv icon1.png  I Made That: Goldsmith IV 10 Craft and record completion of 380 unique goldsmith recipes. - 3.0
I made that goldsmith v icon1.png  I Made That: Goldsmith V 10 Craft and record completion of 550 unique goldsmith recipes. Blessed gemkeeps mallet icon1.png  Blessed Gemkeep's Mallet 3.5
I made that goldsmith vi icon1.png  I Made That: Goldsmith VI 10 Craft and record completion of 730 unique goldsmith recipes. Blessed gemkings mallet icon1.png  Blessed Gemking's Mallet 4.5
An eye for detail goldsmith i icon1.png  An Eye for Detail: Goldsmith I 5 Craft 100 high-quality items as a goldsmith. - 2.1
An eye for detail goldsmith ii icon1.png  An Eye for Detail: Goldsmith II 5 Craft 500 high-quality items as a goldsmith. - 2.1
An eye for detail goldsmith iii icon1.png  An Eye for Detail: Goldsmith III 10 Craft 3,000 high-quality items as a goldsmith. - 2.1
An eye for detail goldsmith iv icon1.png  An Eye for Detail: Goldsmith IV 10 Craft 5,000 high-quality items as a goldsmith. - 3.0
An eye for detail goldsmith v icon1.png  An Eye for Detail: Goldsmith V 10 Craft 10,000 high-quality items as a goldsmith. Achievement title icon.png Master Goldsmith 3.0
Skyward gemstone i icon1.png  Skyward Gemstone I 5 Earn 50,000 points toward your skyward score as a goldsmith. - 5.25
Skyward gemstone ii icon1.png  Skyward Gemstone II 5 Earn 150,000 points toward your skyward score as a goldsmith. - 5.25
Skyward gemstone iii icon1.png  Skyward Gemstone III 10 Earn 500,000 points toward your skyward score as a goldsmith. Achievement title icon.png Jewel of the Firmament 5.25
The height of gemcraft icon1.png  The Height of Gemcraft 10 As a goldsmith, craft and submit 100 expert recipe items for the second phase of the Ishgardian restoration. Achievement title icon.png The Nest's Own Goldsmith 5.25
Goldsmiths of a feather icon1.png  Goldsmiths of a Feather 10 As a goldsmith, craft and submit 100 expert recipe items for the third phase of the Ishgardian restoration. Achievement title icon.png Featherfall's Finest Goldsmith 5.31
An ode to gemcraft icon1.png  An Ode to Gemcraft 10 As a goldsmith, craft and submit 100 expert recipe items for the fourth phase of the Ishgardian restoration. Achievement title icon.png The Risensung Goldsmith 5.41
Retooled resplendent gemfiend's mallet icon1.png  Retooled: Resplendent Gemfiend's Mallet 10 Obtain a resplendent gemfiend's mallet. - 5.5

Notable Goldsmiths

Gallery