Difference between revisions of "List of ninja actions"

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{{combat action table row|Armor Crush}}
{{combat action table row|Armor Crush}}
{{combat action table row|Dream Within a Dream}}
{{combat action table row|Dream Within a Dream}}
{{combat action table row|Huraijin}}
{{combat action table row|Hellfrog Medium}}
{{combat action table row|Hellfrog Medium}}
{{combat action table row|Dokumori}}
{{combat action table row|Bhavacakra}}
{{combat action table row|Bhavacakra}}
{{combat action table row|Ten Chi Jin}}
{{combat action table row|Ten Chi Jin}}
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{{combat action table row|Forked Raiju}}
{{combat action table row|Forked Raiju}}
{{combat action table row|Fleeting Raiju}}
{{combat action table row|Fleeting Raiju}}
{{combat action table row|Kunai's Bane}}
{{combat action table row|Deathfrog Medium}}
{{combat action table row|Zesho Meppo}}
{{combat action table row|Tenri Jindo}}
|}
|}


==== Ninjutsu ====
==== Ninjutsu ====
Ninjutsu are abilities available upon executing a specific sequence of mudras. Failing to execute a valid mudra combination will result in [[Rabbit Medium]].
Ninjutsu are abilities available upon executing a specific sequence of mudras. Failing to execute a valid mudra combination will result in [[Rabbit Medium]]. Despite being listed as abilities, all Ninjutsu will trigger a 1.5s global cooldown.


{| class="dps-role table"
{| class="dps-role table"
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==== Ninjutsu activation ====
==== Ninjutsu activation ====
As stated above, Ninjutsu actions are activated by first using a sequence of one to three ''Mudras'' and then using {{action icon|Ninjutsu}}. For new Ninjas, memorizing the correct Mudra sequences is extremely important. Mudra combinations are broken down by the number of Mudras and the final Mudra used, with no duplicates allowed. If you find it difficult to remember the correct Mudra sequences, you could try using a mnemonic device to assist you. For example, thinking of the Mudras {{action icon|Ten}}, {{action icon|Chi}} and {{action icon|Jin}} as ''blue'', ''red'' and ''yellow'', or as ''one'', ''two'' and ''three'' could be useful. It is generally discouraged to use [[Macro|macros]] to activate your Ninjutsu abilities because Mudras can be cast every 0.5 seconds, while the macro ''wait'' command only works in increments of 1.0 seconds. Eventually, using Mudra combinations will be second nature.
As stated above, Ninjutsu actions are activated by first using a sequence of one to three ''Mudras'' and then using {{action icon|Ninjutsu}}. For new Ninjas, memorizing the correct Mudra sequences is extremely important. Mudra combinations are broken down by the number of Mudras and the final Mudra used, with no duplicates allowed.
 
If you find it difficult to remember the correct Mudra sequences, you could try using a mnemonic device to assist you. For example, thinking of the Mudras {{action icon|Ten}}, {{action icon|Chi}} and {{action icon|Jin}} as ''blue'', ''red'' and ''yellow'', or as ''one'', ''two'' and ''three'' could be useful. It is generally discouraged to use [[Macro|macros]] to activate your Ninjutsu abilities because Mudras can be cast every 0.5 seconds, while the macro ''wait'' command only works in increments of 1.0 seconds. Eventually, using Mudra combinations will be second nature.


{| class="wikitable"
{| class="wikitable"
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| {{action icon|Raiton}} || {{action icon|Ten}} > {{action icon|Chi}} || {{action icon|Jin}} > {{action icon|Chi}} || || {{action description|Raiton}} Grants a stack of Raiju Ready.
| {{action icon|Raiton}} || {{action icon|Ten}} > {{action icon|Chi}} || {{action icon|Jin}} > {{action icon|Chi}} || || {{action description|Raiton}} Grants a stack of Raiju Ready.
|-
|-
| {{action icon|Hyoton}} || {{action icon|Chi}} > {{action icon|Jin}} || {{action icon|Ten}} > {{action icon|Jin}} || || Delivers ice damage with a potency of 350. Additional Effect: Bind
| {{action icon|Hyoton}} || {{action icon|Chi}} > {{action icon|Jin}} || {{action icon|Ten}} > {{action icon|Jin}} || || {{action description|Hyoton}} Additional Effect: Bind
|-
|-
| {{action icon|Huton}} || {{action icon|Chi}} > {{action icon|Jin}} > {{action icon|Ten}} || {{action icon|Jin}} > {{action icon|Chi}} > {{action icon|Ten}} || || {{action description|Huton}}
| {{action icon|Huton}} || {{action icon|Chi}} > {{action icon|Jin}} > {{action icon|Ten}} || {{action icon|Jin}} > {{action icon|Chi}} > {{action icon|Ten}} || || {{action description|Huton}} Additional Effect: Allows execution of actions which require the effect of Hidden, without being under that effect.
|-
|-
| {{action icon|Doton}} || {{action icon|Ten}} > {{action icon|Jin}} > {{action icon|Chi}} || {{action icon|Jin}} > {{action icon|Ten}} > {{action icon|Chi}} || || {{action description|Doton}}
| {{action icon|Doton}} || {{action icon|Ten}} > {{action icon|Jin}} > {{action icon|Chi}} || {{action icon|Jin}} > {{action icon|Ten}} > {{action icon|Chi}} || || {{action description|Doton}} Additional Effect: Heavy
|-
|-
| {{action icon|Suiton}} || {{action icon|Ten}} > {{action icon|Chi}} > {{action icon|Jin}} || {{action icon|Chi}} > {{action icon|Ten}} > {{action icon|Jin}} || || {{action description|Suiton}} Additional Effect: Allows execution of actions which require the effect of Hidden, without being under that effect.
| {{action icon|Suiton}} || {{action icon|Ten}} > {{action icon|Chi}} > {{action icon|Jin}} || {{action icon|Chi}} > {{action icon|Ten}} > {{action icon|Jin}} || || {{action description|Suiton}} Additional Effect: Allows execution of actions which require the effect of Hidden, without being under that effect.
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{{combat action table row|Aeolian Edge (PvP)}}
{{combat action table row|Aeolian Edge (PvP)}}
{{combat action table row|Fuma Shuriken (PvP)}}
{{combat action table row|Fuma Shuriken (PvP)}}
{{combat action table row|Mug (PvP)}}
{{combat action table row|Dokumori (PvP)}}
{{combat action table row|Three Mudra (PvP)}}
{{combat action table row|Three Mudra (PvP)}}
{{combat action table row|Bunshin (PvP)}}
{{combat action table row|Bunshin (PvP)}}
{{combat action table row|Shukuchi (PvP)}}
{{combat action table row|Shukuchi (PvP)}}
{{combat action table row|Zesho Meppo (PvP)}}
{{combat action table row|Assassinate (PvP)}}
{{combat action table row|Forked Raiju (PvP)}}
{{combat action table row|Forked Raiju (PvP)}}
{{combat action table row|Fleeting Raiju (PvP)}}
{{combat action table row|Fleeting Raiju (PvP)}}
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{{combat action table row|Doton (PvP)}}
{{combat action table row|Doton (PvP)}}
{{combat action table row|Hollow Nozuchi (PvP)}}
{{combat action table row|Hollow Nozuchi (PvP)}}
{{combat action table row|Assassinate (PvP)}}
|}
|}



Latest revision as of 01:22, 17 November 2024

Actions

PvE actions

Action Acquired Quest requirement Level Type MP Casting Recast Range
Radius
Description
Spinning Edge.png  Spinning Edge Rogue frame icon.png ROG 1 Weaponskill Instant 2.12s Range icon.png 3y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 300.
Additional Effect: Increases Ninki Gauge by 5
Shade Shift.png  Shade Shift Rogue frame icon.png ROG 2 Ability Instant 120s Range icon.png 0y
Single Target or AoE not yet specified 0y
Create shadows that nullify damage up to 20% of maximum HP.
Duration: 20s
Gust Slash.png  Gust Slash Rogue frame icon.png ROG 4 Weaponskill Instant 2.12s Range icon.png 3y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 240.
Combo Action: Spinning Edge
Combo Potency: 400
Combo Bonus: Increases Ninki Gauge by 5.
Hide.png  Hide Rogue frame icon.png ROG 10 Ability Instant 20s Range icon.png 0y
Single Target or AoE not yet specified 0y
Blend in with your surroundings, making it impossible for most enemies to detect you, but reducing movement speed by 50%. Has no effect on enemies 10 levels higher than your own, or certain enemies with special sight.
Additional Effect: Restores 2 charges to all mudra
The effect of Doton ends upon execution of Hide.
Cannot be executed in combat.
Effect ends upon use of any action other than Sprint, or upon reuse of Hide.
Throwing Dagger.png  Throwing Dagger Rogue frame icon.png ROG 1Quest: Stifled Screams 15 Weaponskill Instant 2.12s Range icon.png 20y
Single Target or AoE not yet specified 0y
Delivers a ranged attack with a potency of 200.
Additional Effect: Increases Ninki Gauge by 5.
Mug.png  Mug Rogue frame icon.png ROG 1Quest: Slave to the Code 15 Ability Instant 120s Range icon.png 3y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 150.
Additional Effect: Increases target's damage taken by 5%
Duration: 20s
Additional Effect: Increases the chance of additional items being dropped by target if Mug is dealt before, or as, the finishing blow.
Trick Attack.png  Trick Attack Rogue frame icon.png ROG 18 Ability Instant 60s Range icon.png 3y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 300.
400 when executed from a target's rear.

Additional Effect: Increases damage you deal target by 10%
Duration: 15s
Can only be executed while under the effect of Hidden.
Aeolian Edge.png  Aeolian Edge Rogue frame icon.png ROG 26 Weaponskill Instant 2.12s Range icon.png 3y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 200.
260 when executed from a target's rear.

Combo Action: Gust Slash
Combo Potency: 380
Rear Combo Potency: 440
Potencies are increased by 100 while under the effect of Kazematoi.
Combo Bonus: Increases Ninki Gauge by 15.
Ten.png  Ten Ninja frame icon.png NIN 1Quest: Peasants by Day, Ninjas by Night 30 Ability Instant 20s Range icon.png 0y
Single Target or AoE not yet specified 0y
Make the ritual mudra hand gesture for "heaven".
Duration: 6s
Maximum Charges: 2
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.
Conversely, execution of weaponskills triggers the cooldown of this action.
Ninjutsu.png  Ninjutsu Ninja frame icon.png NIN 30 Ability Instant 1.5s Range icon.png 0y
Single Target or AoE not yet specified 0y
Executes a specific ninjutsu action coinciding with the combination of mudra made immediately beforehand.
If any other ability, spell, or weaponskill is used before the mudra are combined and the ninjutsu executed, the action will fail.
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.
Conversely, execution of weaponskills triggers the cooldown of this action.
Restores 2 charges to all mudra when Hide is executed while outside of combat.
Chi.png  Chi Ninja frame icon.png NIN 1Quest: Killer Combinations 35 Ability Instant 20s Range icon.png 0y
Single Target or AoE not yet specified 0y
Make the ritual mudra hand gesture for "earth".
Duration: 6s
Maximum Charges: 2
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.
Conversely, execution of weaponskills triggers the cooldown of this action.
Death Blossom.png  Death Blossom Rogue frame icon.png ROG 38 Weaponskill Instant 2.12s Range icon.png 0y
Point Blank Circle around the user 5y
Delivers an attack with a potency of 100 to all nearby enemies.
Additional Effect: Additional Effect: Increases Ninki Gauge by 5.
Assassinate.png  Assassinate Ninja frame icon.png NIN 40 Ability Instant 60s Range icon.png 3y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 200.
Shukuchi.png  Shukuchi Ninja frame icon.png NIN 1Quest: Pirates versus Ninjas 40 Ability Instant 60s Range icon.png 20y
Single Target or AoE not yet specified 0y
Move quickly to the specified location.
Maximum Charges: 2
Cannot use when bound.
Jin.png  Jin Ninja frame icon.png NIN 1Quest: Tough Guys 45 Ability Instant 20s Range icon.png 0y
Single Target or AoE not yet specified 0y
Make the ritual mudra hand gesture for "man".
Duration: 6s
Maximum Charges: 2
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.
Conversely, execution of weaponskills triggers the cooldown of this action.
Kassatsu.png  Kassatsu Ninja frame icon.png NIN 1Quest: Master and Student 50 Ability Instant 60s Range icon.png 0y
Single Target or AoE not yet specified 0y
Allows the execution of a single ninjutsu without consumption of mudra charges.
Additional Effect: Increases damage for the next ninjutsu action by 30%
Duration: 15s
Recast timer of mudra is not affected by the execution of this action.
Hakke Mujinsatsu.png  Hakke Mujinsatsu Ninja frame icon.png NIN 1Quest: The Impossible Girl 52 Weaponskill Instant 2.12s Range icon.png 0y
Point Blank Circle around the user 5y
Delivers an attack with a potency of 100 to all nearby enemies.
Combo Action: Death Blossom
Combo Potency: 130
Combo Bonus: Increases Ninki Gauge by 5.
Armor Crush.png  Armor Crush Ninja frame icon.png NIN 1Quest: Ninja Assassin 54 Weaponskill Instant 2.12s Range icon.png 3y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 220.
280 when executed from a target's flank.

Combo Action: Gust Slash
Combo Potency: 420
Flank Combo Potency: 480
Combo Bonus: Grants 2 stacks of Kazematoi
Kazematoi Effect: Increases potency of Aeolian Edge by 100
Maximum Stacks: 5
Combo Bonus: Increases the Ninki Gauge by 15
Dream Within a Dream.png  Dream Within a Dream Ninja frame icon.png NIN 1Quest: Medieval Espionage 56 Ability Instant 60s Range icon.png 3y
Single Target or AoE not yet specified 0y
Delivers a threefold attack, each hit with a potency of 180.
Hellfrog Medium.png  Hellfrog Medium Ninja frame icon.png NIN 62 Ability Instant 1s Range icon.png 25y
Circle AoE around the action target 6y
Deals fire damage to target and all enemies nearby it with a potency of 160 to target and all enemies nearby it.
Ninki Gauge Cost: 50
Shares a recast timer with Bhavacakra.
Dokumori.png  Dokumori Ninja frame icon.png NIN 66 Ability Instant 120s Range icon.png 8y
Conal AoE in front of the user 8y
Delivers a critical hit to all enemies in a cone before you with a potency of 300 for the first enemy, and 25% less for all remaining enemies.
Additional Effect: Increases target's damage taken by 5%
Duration: 20s
Additional Effect: Increases the chance of additional items being dropped by target if Dokumori is dealt before, or as, the finishing blow
Additional Effect: Increases Ninki Gauge by 40
Additional Effect: Grants Higi
Duration: 30s
Bhavacakra.png  Bhavacakra Ninja frame icon.png NIN 68 Ability Instant 1s Range icon.png 3y
Single Target or AoE not yet specified 0y
Deals unaspected damage with a potency of 380.
Meisui Bonus: Potency is increased to 530 when under the effect of Meisui.
Ninki Gauge Cost: 50
Shares a recast timer with Hellfrog Medium.
Ten Chi Jin.png  Ten Chi Jin Ninja frame icon.png NIN 1Quest: When Clans Collide 70 Ability Instant 120s Range icon.png 0y
Single Target or AoE not yet specified 0y
Temporarily converts each of the three mudra into a ninjutsu action. Executing one of these actions will convert the remaining mudra into different ninjutsu actions until all three have been executed or the Ten Chi Jin effect expires.
Duration: 6s
Additional Effect: Grants Tenri Jindo Ready
Duration: 30s
Only ninjutsu available while active. The same ninjutsu cannot be executed twice.
Cannot be executed while under the effect of Kassatsu.
Meisui.png  Meisui Ninja frame icon.png NIN 72 Ability Instant 120s Range icon.png 0y
Single Target or AoE not yet specified 0y
Dispels Shadow Walker, increasing the Ninki Gauge by 50.
Additional Effect: Grants Meisui
Duration: 30s
Additional Effect: Increases the potency of Zesho Meppo to 700 and Bhavacakra to 530
Can only be executed while in combat and under the effect of Shadow Walker.
Bunshin.png  Bunshin Ninja frame icon.png NIN 80 Ability Instant 90s Range icon.png 0y
Single Target or AoE not yet specified 0y
Grants 5 stacks of Bunshin, each stack allowing your shadow to attack enemies each time you execute a weaponskill. Shadow attack potency varies based on the attack executed, but is not affected by combo bonuses.
Melee Attack Potency: 160
Ranged Attack Potency: 160
Area Attack Potency: 80
Ninki Gauge increases by 5 each time your shadow lands an attack.
Duration: 30s
Additional Effect: Grants Phantom Kamaitachi Ready
Duration: 45s
Ninki Gauge Cost: 50
Phantom Kamaitachi.png  Phantom Kamaitachi Ninja frame icon.png NIN 82 Weaponskill Instant 2.12s Range icon.png 20y
Circle AoE around the action target 0y
Your shadow deals wind damage to all enemies within 5 yalms with a potency of 600 for the first enemy, and 50% less for all remaining enemies.
Additional Effect: Increases Ninki Gauge by 10
Can only be executed while under the effect of Phantom Kamaitachi Ready.
Hollow Nozuchi.png  Hollow Nozuchi Ninja frame icon.png NIN 86 Weaponskill Instant 2.5s Range icon.png 100y
Point Blank Circle around the user 5y
All enemies standing in the corrupted earth of Doton take additional earth damage with a potency of 50.
Requires Hakke Mujinsatsu to be executed as a combo action or upon executing Katon, Goka Mekkyaku, or Phantom Kamaitachi.
Effect can only be triggered while Doton is active.
※This action cannot be assigned to a hotbar.
Forked Raiju.png  Forked Raiju Ninja frame icon.png NIN 90 Weaponskill Instant 2.12s Range icon.png 20y
Single Target or AoE not yet specified 0y
Rushes target and delivers a lightning attack with a potency of 700.
Additional Effect: Increases Ninki Gauge by 5
Can only be executed while under the effect of Raiju Ready.
Cannot be executed while bound.
Fleeting Raiju.png  Fleeting Raiju Ninja frame icon.png NIN 90 Weaponskill Instant 2.12s Range icon.png 3y
Single Target or AoE not yet specified 0y
Deals lightning damage with a potency of 700.
Additional Effect: Increases Ninki Gauge by 5
Can only be executed while under the effect of Raiju Ready.
Kunai's Bane.png  Kunai's Bane Ninja frame icon.png NIN 92 Ability Instant 60s Range icon.png 3y
Point Blank Circle around the user 5y
Deals damage to all nearby enemies with a potency of 600 for the first enemy, and 50% less for all remaining enemies.
Additional Effect: Afflicts target with Kunai's Bane
Kunai's Bane Effect: Increases damage you deal target by 10%
Duration: 15s
Can only be executed while Hidden.
Deathfrog Medium.png  Deathfrog Medium Ninja frame icon.png NIN 96 Ability Instant 1s Range icon.png 25y
Circle AoE around the action target 6y
Deals fire damage with a potency of 300 to target and all enemies nearby it.
Ninki Gauge Cost: 50
Can only be executed while under the effect of Higi.
Shares a recast timer with Bhavacakra.

※This action cannot be assigned to a hotbar.
Hellfrog Medium changes to Deathfrog Medium when requirements for execution are met.
Zesho Meppo.png  Zesho Meppo Ninja frame icon.png NIN 96 Ability Instant 1s Range icon.png 3y
Single Target or AoE not yet specified 0y
Deals unaspected damage with a potency of 700.
Meisui Bonus: Potency is increased to 850
Ninki Gauge Cost: 50
Can only be executed while under the effect of Higi.
Shares a recast timer with Hellfrog Medium.

※This action cannot be assigned to a hotbar.
Bhavacakra changes to Zesho Meppo when requirements for execution are met.
Tenri Jindo.png  Tenri Jindo Ninja frame icon.png NIN 100 Ability Instant 1s Range icon.png 20y
Circle AoE around the action target 5y
Deals unaspected damage to target and all enemies nearby it with a potency of 1,100 for the first enemy, and 50% less for all remaining enemies.
Can only be executed while under the effect of Tenri Jindo Ready.

※This action cannot be assigned to a hotbar.
Ten Chi Jin changes to Tenri Jindo when requirements for execution are met.

Ninjutsu

Ninjutsu are abilities available upon executing a specific sequence of mudras. Failing to execute a valid mudra combination will result in Rabbit Medium. Despite being listed as abilities, all Ninjutsu will trigger a 1.5s global cooldown.

Action Acquired Quest requirement Level Type MP Casting Recast Range
Radius
Description
Fuma Shuriken.png  Fuma Shuriken Ninja frame icon.png NIN 30 Ability Instant 1.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Delivers a ranged ninjutsu attack with a potency of 500.
Mudra Combination: Any one of the Ten, Chi, or Jin mudra
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.
※Ninjutsu changes to Fuma Shuriken when requirements for execution are met.
Katon.png  Katon Ninja frame icon.png NIN 35 Ability Instant 1.5s Range icon.png 20y
Circle AoE around the action target 5y
Delivers fire damage with a potency of 350 to target and all enemies nearby it.
Mudra Combination: Chi-Ten, or Jin-Ten
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.
※Ninjutsu changes to Katon when requirements for execution are met.
Raiton.png  Raiton Ninja frame icon.png NIN 35 Ability Instant 1.5s Range icon.png 20y
Single Target or AoE not yet specified 0y
Delivers lightning damage with a potency of 740.
Additional Effect: Grants a stack of Raiju Ready
Duration: 30s
Maximum Stacks: 3
Mudra Combination: Ten-Chi, or Jin-Chi
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.
※Ninjutsu changes to Raiton when requirements for execution are met.
Hyoton.png  Hyoton Ninja frame icon.png NIN 45 Ability Instant 1.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Delivers ice damage with a potency of 350.
Additional Effect: Bind
Duration: 15s
Mudra Combination: Ten-Jin, or Chi-Jin
Cancels auto-attack upon execution.
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.
※Ninjutsu changes to Hyoton when requirements for execution are met.
Huton.png  Huton Ninja frame icon.png NIN 45 Ability Instant 1.5s Range icon.png 20y
Circle AoE around the action target 5y
Deals wind damage with a potency of 240 to target and all enemies nearby it.
Additional Effect: Grants Shadow Walker
Shadow Walker Effect: Allows execution of actions which require the effect of Hidden, without being under that effect
Duration: 20s
Mudra Combination: Jin-Chi-Ten, or Chi-Jin-Ten
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.
※Ninjutsu changes to Huton when requirements for execution are met.
Doton.png  Doton Ninja frame icon.png NIN 45 Ability Instant 1.5s Range icon.png 0y
Point Blank Circle around the user 5y
Creates a patch of corrupted earth, dealing damage with a potency of 80 to any enemies who enter.
Duration: 18s
Additional Effect: Heavy +40%
Mudra Combination: Ten-Jin-Chi, or Jin-Ten-Chi
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.
※Ninjutsu changes to Doton when requirements for execution are met.
Suiton.png  Suiton Ninja frame icon.png NIN 45 Ability Instant 1.5s Range icon.png 20y
Single Target or AoE not yet specified 0y
Delivers water damage with a potency of 580.
Additional Effect: Grants Shadow Walker
Shadow Walker Effect: Allows execution of actions which require the effect of Hidden, without being under that effect.
Duration: 20s
Mudra Combination: Ten-Chi-Jin, or Chi-Ten-Jin
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.
※Ninjutsu changes to Suiton when requirements for execution are met.
Goka Mekkyaku.png  Goka Mekkyaku Ninja frame icon.png NIN 76 Ability Instant 1.5s Range icon.png 20y
Circle AoE around the action target 5y
Deals fire damage with a potency of 600 to target and all enemies nearby it.
Mudra Combination: Chi-Ten, or Jin-Ten
Can only be executed while under the effect of Kassatsu.
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.
※Ninjutsu changes to Goka Mekkyaku when requirements for execution are met.
Hyosho Ranryu.png  Hyosho Ranryu Ninja frame icon.png NIN 76 Ability Instant 1.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals ice damage with a potency of 1,300.
Mudra Combination: Chi-Jin, or Ten-Jin
Can only be executed while under the effect of Kassatsu.
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.
※Ninjutsu changes to Hyosho Ranryu when requirements for execution are met.

Ninjutsu activation

As stated above, Ninjutsu actions are activated by first using a sequence of one to three Mudras and then using Ninjutsu.png  Ninjutsu. For new Ninjas, memorizing the correct Mudra sequences is extremely important. Mudra combinations are broken down by the number of Mudras and the final Mudra used, with no duplicates allowed.

If you find it difficult to remember the correct Mudra sequences, you could try using a mnemonic device to assist you. For example, thinking of the Mudras Ten.png  Ten, Chi.png  Chi and Jin.png  Jin as blue, red and yellow, or as one, two and three could be useful. It is generally discouraged to use macros to activate your Ninjutsu abilities because Mudras can be cast every 0.5 seconds, while the macro wait command only works in increments of 1.0 seconds. Eventually, using Mudra combinations will be second nature.

Ninjutsu Combo 1 Combo 2 Combo 3 Description
Fuma Shuriken.png  Fuma Shuriken Ten.png  Ten Chi.png  Chi Jin.png  Jin Delivers a ranged ninjutsu attack with a potency of 500.
Katon.png  Katon Chi.png  Chi > Ten.png  Ten Jin.png  Jin > Ten.png  Ten Delivers fire damage with a potency of 350 to target and all enemies nearby it.
Raiton.png  Raiton Ten.png  Ten > Chi.png  Chi Jin.png  Jin > Chi.png  Chi Delivers lightning damage with a potency of 740. Grants a stack of Raiju Ready.
Hyoton.png  Hyoton Chi.png  Chi > Jin.png  Jin Ten.png  Ten > Jin.png  Jin Delivers ice damage with a potency of 350. Additional Effect: Bind
Huton.png  Huton Chi.png  Chi > Jin.png  Jin > Ten.png  Ten Jin.png  Jin > Chi.png  Chi > Ten.png  Ten Deals wind damage with a potency of 240 to target and all enemies nearby it. Additional Effect: Allows execution of actions which require the effect of Hidden, without being under that effect.
Doton.png  Doton Ten.png  Ten > Jin.png  Jin > Chi.png  Chi Jin.png  Jin > Ten.png  Ten > Chi.png  Chi Creates a patch of corrupted earth, dealing damage with a potency of 80 to any enemies who enter. Additional Effect: Heavy
Suiton.png  Suiton Ten.png  Ten > Chi.png  Chi > Jin.png  Jin Chi.png  Chi > Ten.png  Ten > Jin.png  Jin Delivers water damage with a potency of 580. Additional Effect: Allows execution of actions which require the effect of Hidden, without being under that effect.
Goka Mekkyaku.png  Goka Mekkyaku Kassatsu.png  Kassatsu active: Chi.png  Chi > Ten.png  Ten Kassatsu.png  Kassatsu active: Jin.png  Jin > Ten.png  Ten Deals fire damage with a potency of 600 to target and all enemies nearby it.
Hyosho Ranryu.png  Hyosho Ranryu Kassatsu.png  Kassatsu active: Chi.png  Chi > Jin.png  Jin Kassatsu.png  Kassatsu active: Ten.png  Ten > Jin.png  Jin Deals ice damage with a potency of 1,300.

Limit Breaks (PvE)

See also: Limit Break
Action Acquired Level Type MP Casting Recast Range
Radius
Description
Limit break icon1.png  Braver Melee DPS role.png Melee DPS 1 Limit Break Level 1 2s Instant Range icon.png 8y
Single Target or AoE not yet specified 0y
Delivers an attack that deals 100% the damage of Braver.
Limit break icon1.png  Bladedance Melee DPS role.png Melee DPS 1 Limit Break Level 2 3s Instant Range icon.png 8y
Single Target or AoE not yet specified 0y
Delivers an attack that deals 220% the damage of Braver.
Limit break icon1.png  Chimatsuri Rogue frame icon.png ROG 1 Limit Break Level 3 4.5s Instant Range icon.png 8y
Single Target or AoE not yet specified 0y
Delivers an attack that deals 350% the damage of Braver.

Melee DPS role actions (PvE)

See also: Role actions
Action Acquired Level Type MP Casting Recast Range
Radius
Description
Second Wind.png  Second Wind Melee DPS role.png Melee DPS
Physical Ranged DPS role.png Physical Ranged DPS
8 Ability Instant 120s Range icon.png 0y
Single Target or AoE not yet specified 0y
Instantly restores own HP.
Cure Potency: 800
Leg Sweep.png  Leg Sweep Melee DPS role.png Melee DPS 10 Ability Instant 40s Range icon.png 0y
Single Target or AoE not yet specified 0y
Stuns target.
Duration: 3s
Bloodbath.png  Bloodbath Melee DPS role.png Melee DPS 12 Ability Instant 90s Range icon.png 0y
Single Target or AoE not yet specified 0y
Converts a portion of physical damage dealt into HP.
Duration: 20s
Feint.png  Feint Melee DPS role.png Melee DPS 22 Ability Instant 90s Range icon.png 10y
Single Target or AoE not yet specified 0y
Lowers target's physical damage dealt by 10% and magic damage dealt by 5%.
Duration: 15s
Arm's Length.png  Arm's Length Melee DPS role.png Melee DPS
Physical Ranged DPS role.png Physical Ranged DPS
Tank role.png Tank
32 Ability Instant 120s Range icon.png 0y
Single Target or AoE not yet specified 0y
Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s
Additional Effect: Slow +20% when barrier is struck
Duration: 15s
True North.png  True North Melee DPS role.png Melee DPS 50 Ability Instant 45s Range icon.png 0y
Single Target or AoE not yet specified 0y
Nullifies all action direction requirements.
Duration: 10s
Maximum Charges: 2

PvP Actions

Action Acquired Quest requirement Level Type MP Casting Recast Range
Radius
Description
Spinning Edge (PvP).png  Spinning Edge (PvP) Ninja frame icon.png NIN 30 Weaponskill Instant 2s Range icon.png 5y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 5,000.
※This action cannot be assigned to a hotbar.
Gust Slash (PvP).png  Gust Slash (PvP) Ninja frame icon.png NIN 30 Weaponskill Instant 2s Range icon.png 5y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 6,000.
Combo Action: Spinning Edge
※This action cannot be assigned to a hotbar.
Aeolian Edge (PvP).png  Aeolian Edge (PvP) Ninja frame icon.png NIN 30 Weaponskill Instant 2s Range icon.png 5y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 7,000.
Combo Action: Gust Slash
※This action cannot be assigned to a hotbar.
Fuma Shuriken (PvP).png  Fuma Shuriken (PvP) Ninja frame icon.png NIN 30 Weaponskill Instant 12s Range icon.png 20y
Single Target or AoE not yet specified 0y
Delivers a ranged attack with a potency of 8,000.
Maximum Charges: 3
This weaponskill does not share a recast timer with any other actions.
※Action changes to Hyosho Ranryu while under the effect of Three Mudra.
Dokumori (PvP).png  Dokumori (PvP) Ninja frame icon.png NIN 30 Ability Instant 20s Range icon.png 8y
Conal AoE in front of the user 8y
Delivers an attack with a potency of 2,000 to all enemies in a cone before you.
Additional Effect: Increases target's damage taken by 10%
Duration: 10s
Grants Zesho Meppo Ready
Duration: 10s
※Action changes to Goka Mekkyaku while under the effect of Three Mudra.
※Aeolian Edge Combo changes to Zesho Meppo while under the effect of Zesho Meppo Ready.
Three Mudra (PvP).png  Three Mudra (PvP) Ninja frame icon.png NIN 30 Ability Instant 16s Range icon.png 0y
Single Target or AoE not yet specified 0y
Grants Three Mudra, allowing for immediate execution of any ninjutsu action. However, the same ninjutsu action cannot be executed consecutively.
Duration: 10s
Maximum Charges: 2
※Action changes to Meisui while under the effect of Three Mudra.
※All actions except Seiton Tenchu will change to their respective ninjutsu actions while under the effect of Three Mudra.
Bunshin (PvP).png  Bunshin (PvP) Ninja frame icon.png NIN 30 Ability Instant 30s Range icon.png 0y
Single Target or AoE not yet specified 0y
Grants 5 stacks of Bunshin, each stack allowing your shadow to attack enemies each time you execute a weaponskill.
Bunshin Potency: 4,000
Potency is halved when executing Fuma Shuriken or Zesho Meppo.
Duration: 20s
Additional Effect: Creates a shadow that absorbs damage equivalent to a heal of 8,000 potency
Duration: 10s
※Action changes to Huton while under the effect of Three Mudra.
Shukuchi (PvP).png  Shukuchi (PvP) Ninja frame icon.png NIN 30 Ability Instant 20s Range icon.png 20y
Single Target or AoE not yet specified 0y
Move quickly to the specified location.
Additional Effect: Grants Hidden.
Hidden Effect: Blend in with your surroundings, making it impossible for enemies to see or target you.
Duration: 4s
Effect ends upon use of any action or upon taking damage from an enemy.
Cannot be executed while bound.
※Action changes to Doton while under the effect of Three Mudra.
※Aeolian Edge Combo changes to Assassinate while under the effect of Hidden.
Zesho Meppo (PvP).png  Zesho Meppo (PvP) Ninja frame icon.png NIN 30 Weaponskill Instant 2s Range icon.png 5y
Single Target or AoE not yet specified 0y
Delivers a fourfold attack, each hit with a potency of 2,000.
Can only be executed while under the effect of Zesho Meppo Ready.
※This action cannot be assigned to a hotbar.
Assassinate (PvP).png  Assassinate (PvP) Ninja frame icon.png NIN 30 Weaponskill Instant 2s Range icon.png 5y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 12,000.
Ignores the effects of Guard when dealing damage.
Can only be executed while under the effect of Hidden.
※This action cannot be assigned to a hotbar.
Forked Raiju (PvP).png  Forked Raiju (PvP) Ninja frame icon.png NIN 30 Weaponskill Instant 2s Range icon.png 20y
Single Target or AoE not yet specified 0y
Rushes target and delivers an attack with a potency of 6,000.
Additional Effect: Stun
Duration: 2s
Additional Effect: Grants Fleeting Raiju Ready.
Duration: 10s
Can only be executed while under the effect of Three Mudra.
Cannot be executed while bound.
※Aeolian Edge Combo changes to Fleeting Raiju while under the effect of Fleeting Raiju Ready.
※This action cannot be assigned to a hotbar.
Fleeting Raiju (PvP).png  Fleeting Raiju (PvP) Ninja frame icon.png NIN 30 Weaponskill Instant 2s Range icon.png 20y
Single Target or AoE not yet specified 0y
Rushes target and delivers an attack with a potency of 6,000.
Additional Effect: Stun
Duration: 2s
Can only be executed under the effect of Fleeting Raiju Ready.
Cannot be executed while bound.
※This action cannot be assigned to a hotbar.
Hyosho Ranryu (PvP).png  Hyosho Ranryu (PvP) Ninja frame icon.png NIN 30 Spell Instant 2s Range icon.png 20y
Single Target or AoE not yet specified 0y
Deals unaspected damage with a potency of 16,000.
Can only be executed while under the effect of Three Mudra.
※This action cannot be assigned to a hotbar.
Goka Mekkyaku (PvP).png  Goka Mekkyaku (PvP) Ninja frame icon.png NIN 30 Spell Instant 2s Range icon.png 20y
Circle AoE around the action target 8y
Deals unaspected damage with a potency of 4,000 to target and all enemies nearby it.
Additional Effect: Damage over time.
Potency: 4,000
Duration: 12s
Can only be executed under the effect of Three Mudra.
※This action cannot be assigned to a hotbar.
Meisui (PvP).png  Meisui (PvP) Ninja frame icon.png NIN 30 Spell Instant 2s Range icon.png 30y
Single Target or AoE not yet specified 0y
Restores own or target party member's HP.
Cure Potency: 8,000
Additional Effect: Grants healing over time effect to target
Cure Potency: 4,000
Duration: 12s
Additional Effect: Nullifies one status affliction that can be removed by Purify
Can only be executed while under the effect of Three Mudra.
※This action cannot be assigned to a hotbar.
Huton (PvP).png  Huton (PvP) Ninja frame icon.png NIN 30 Spell Instant 2s Range icon.png 0y
Single Target or AoE not yet specified 0y
Grants Huton, creating a barrier that absorbs damage equivalent to a heal of 16,000 potency.
While barrier is active, reduces weaponskill recast time by 20%, and increases movement speed by 25%.
Duration: 10s
Movement speed returns to normal when barrier is completely absorbed.
Can only be executed while under the effect of Three Mudra.
※This action cannot be assigned to a hotbar.
Doton (PvP).png  Doton (PvP) Ninja frame icon.png NIN 30 Spell Instant 2s Range icon.png 0y
Point Blank Circle around the user 5y
Creates a patch of corrupted earth under your feet, dealing damage with a potency of 3,000 to any enemies who enter.
Duration: 10s
Reduces damage taken by 20% while standing in the patch of salted earth
Can only be executed while under the effect of Three Mudra.
※This action cannot be assigned to a hotbar.
Hollow Nozuchi (PvP).png  Hollow Nozuchi (PvP) Ninja frame icon.png NIN 30 Ability Instant Instant Range icon.png 100y
Point Blank Circle around the user 5y
All enemies standing in the corrupted earth of Doton take additional earth damage with a potency of 3,000.
Requires the execution of a weaponskill, Hyosho Ranryu, or Goka Mekkyaku.
Additional Effect: Heavy +75%.
Duration: 3s
※This action cannot be assigned to a hotbar.

Limit Break (PvP)

Action Acquired Level Type MP Casting Recast Range
Radius
Description
Seiton Tenchu (PvP).png  Seiton Tenchu (PvP) Ninja frame icon.png NIN 30 Limit Break Instant 10s Range icon.png 20y
Single Target or AoE not yet specified 0y
Rushes target and delivers an attack with a potency of 12,000, incapacitating foes whose HP is below 50%.
Additional Effect: Afflicts target with Death Link.
Duration: 2s
Defeating an enemy with this action, or one under the effect of Death Link, will grant Unsealed Seiton Tenchu, allowing a second execution of this action.
Duration: 8s
Effect duration is reduced by 1s each time it is applied to a target with a minimum duration of 4s.
Effect cannot be applied to players riding machina or non-player combatants.
Can only be executed when the limit gauge is full or while under the effect of Unsealed Seiton Tenchu.
Gauge Charge Time: 90s
Cannot be executed while bound.

Common actions (PvP)

Action Acquired Level Type MP Casting Recast Range
Radius
Description
Standard-issue Elixir (PvP).png  Standard-issue Elixir (PvP) Any class frame icon.png ANY 30 Ability 4.5s 5s Range icon.png 0y
Single Target or AoE not yet specified 0y
Restores your HP and MP to maximum. Casting will be interrupted when damage is taken.
Recuperate (PvP).png  Recuperate (PvP) Any class frame icon.png ANY 30 Ability 2,500 Instant 1s Range icon.png 0y
Single Target or AoE not yet specified 0y
Restores own HP.
Cure Potency: 15,000
Purify (PvP).png  Purify (PvP) Any class frame icon.png ANY 30 Ability Instant 24s Range icon.png 0y
Single Target or AoE not yet specified 0y
Removes Stun, Heavy, Bind, Silence, Deep Freeze, and Miracle of Nature.
Additional Effect: Grants Resilience
Resilience Effect: Nullifies status afflictions that can be removed by Purify, as well as knockback and draw-in effects
Duration: 3s
Can be used even when under the effect of certain status afflictions.
Guard (PvP).png  Guard (PvP) Any class frame icon.png ANY 30 Ability Instant 30s Range icon.png 0y
Single Target or AoE not yet specified 0y
Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.
Effect ends upon reuse, using another action, or when the effect duration expires.
Sprint (PvP).png  Sprint (PvP) Any class frame icon.png ANY 30 Ability Instant 1.5s Range icon.png 0y
Single Target or AoE not yet specified 0y
Increases movement speed. Effect ends upon reuse or execution of another action.

See also