Difference between revisions of "Dzemael Darkhold"
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**This buff also enables one to pull all enemies in the first section of the dungeon to the room before the first boss, without much risk. | **This buff also enables one to pull all enemies in the first section of the dungeon to the room before the first boss, without much risk. | ||
*In the second and third sections, the orange corrupted crystals will occasionally pulse telegraphed point-blank AoEs that should be avoided. | *In the second and third sections, the orange corrupted crystals will occasionally pulse telegraphed point-blank AoEs that should be avoided. | ||
*Stand in blue Magitek circles until the countdown is completed to open doors. Some of them will be within range of the orange crystal AoEs, so heal through the damage. | *Stand in blue Magitek circles until the countdown is completed to open doors. Some of them will be within range of the orange crystal AoEs, so heal through the damage. Having more people in the timers makes them faster, but with diminishing returns--they take 20 seconds with one person, 10s with two or three, and 7.5 with four. | ||
==Bosses== | ==Bosses== | ||
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{{see also|Dzemael Weapons|Dzemael Armor}} | {{see also|Dzemael Weapons|Dzemael Armor}} | ||
===[[File:Silver Coffer (small).png|link=]] [[All-seeing Eye]]=== | ===[[File:Silver Coffer (small).png|link=]] [[All-seeing Eye]]=== | ||
* 25,000 {{exp}} [[Experience Points]] | |||
{{Drops list|All-seeing Eye}} | {{Drops list|All-seeing Eye}} | ||
===[[File:Silver Coffer (small).png|link=]] [[Taulurd]]=== | ===[[File:Silver Coffer (small).png|link=]] [[Taulurd]]=== | ||
* 45,000 {{exp}} [[Experience Points]] | |||
{{Drops list|Taulurd}} | {{Drops list|Taulurd}} | ||
===[[File:Gold Coffer (small).png|link=]] [[Batraal]]=== | ===[[File:Gold Coffer (small).png|link=]] [[Batraal]]=== | ||
*{{Item icon|Ahriman Card}} (Drops at a fixed rate) | *{{Item icon|Ahriman Card}} (Drops at a fixed rate) | ||
* 55,000 {{exp}} [[Experience Points]] | |||
{{Drops list|Batraal}} | {{Drops list|Batraal}} | ||
===Treasure Coffers=== | ===Treasure Coffers=== | ||
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 1 (X: 12.8 Y: 13.7)==== | ====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 1 (X: 12.8 Y: 13.7, Outer Hold)==== | ||
{{Drops table header}} | {{Drops table header}} | ||
{{Drops table row|Pince-nez}} | {{Drops table row|Pince-nez}} | ||
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{{Table footer}} | {{Table footer}} | ||
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 2 (X: 6.7 Y: 12.0)==== | ====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 2 (X: 6.7 Y: 12.0, Inner Hold)==== | ||
{{Drops table header}} | {{Drops table header}} | ||
{{Drops table row|Sentinel's Celata}} | {{Drops table row|Sentinel's Celata}} | ||
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{{Table footer}} | {{Table footer}} | ||
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 3 (X: 8.4 Y: 12.3)==== | ====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 3 (X: 8.4 Y: 12.3, Inner Hold)==== | ||
{{Drops table header}} | {{Drops table header}} | ||
{{Drops table row|Sentinel's Cuirass}} | {{Drops table row|Sentinel's Cuirass}} | ||
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{{achievement table header}} | {{achievement table header}} | ||
{{achievement table row|Mapping the Realm: Dzemael Darkhold}} | {{achievement table row|Mapping the Realm: Dzemael Darkhold}} | ||
{{achievement table row|My Body Is a Temple}} | |||
{{achievement table row|Dress Like a Pirate Day}} | |||
{{achievement table row|A Mummer in Motley}} | |||
|} | |} | ||
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==Lore== | ==Lore== | ||
{{see also|The Mythril Eye#The Mythril Eye 01 - Disaster at the Darkhold}} | {{see also|The Mythril Eye#The Mythril Eye 01 - Disaster at the Darkhold|The Harbor Herald#The Harbor Herald 01 - The Maelstrom in Ishgard}} | ||
===The Count's Ambition=== | ===The Count's Ambition=== | ||
Seeking to utilize an existing labyrinth of natural caves, Count Tarresson of House Dzemael ordered the construction of the Darkhold near the end of the Sixth Astral Era, intending it to serve as a refuge for those fleeing the flames of the Dravanian Horde. When the house's digging uncovered an entrance to the void, allowing an army of voidsent into this realm, however, they were forced to withdraw from the subterrane and suspend their plans. To add insult to injury, imperial troops exploited the confusion to take up positions within the caves. | Seeking to utilize an existing labyrinth of natural caves, Count Tarresson of House Dzemael ordered the construction of the Darkhold near the end of the Sixth Astral Era, intending it to serve as a refuge for those fleeing the flames of the Dravanian Horde. When the house's digging uncovered an entrance to the void, allowing an army of voidsent into this realm, however, they were forced to withdraw from the subterrane and suspend their plans. To add insult to injury, imperial troops exploited the confusion to take up positions within the caves. |
Latest revision as of 13:16, 29 September 2024
Dzemael Darkhold
- Level
- 44 (Sync: 46)
- Difficulty
- Normal
- Party size
- Light Party
4 man • 1 1 2 - Unsyncing
- Allowed
- Time limit
- 90 minutes
- Duty Finder
- Dungeons (A Realm Reborn)
- Roulette
- Leveling
- Req. quest
- Fort of Fear
- Entrance
- Coerthas Central Highlands (X:20, Y:28)
- Modes
- Explorer
- Patch
- 2.0
“Seeking to utilize an existing labyrinth of natural caves, the Ishgardian house of Dzemael began construction of their eponymous Darkhold near the end of the Sixth Astral Era, intending it to serve as a refuge for those fleeing the flames of the Dravanian Horde. When the house's digging uncovered an entrance to the void, allowing an army of voidsent into this realm, however, they immediately abandoned their plans and withdrew from the subterrane, sealing it off so that they might contain the otherworldly invaders within. Despite all this, the house is unwilling to relinquish its claim to the caves, and believes that if they can be cleared of voidsent, they might still be able to see their original plan brought to fruition.
— In-game description
Dzemael Darkhold is a level 44 dungeon introduced in patch 2.0. The map layout was overhauled in patch 6.1.
Objectives
- Open the Grand Hall gate: 0/1
- Clear the Feasting Hall: 0/1
- Deactivate the level IV magitek field: 0/1
- Defeat Batraal: 0/1
Walkthrough
- In the first section of the dungeon, to avoid high damage of the untelegraphed Eyes on Me AoE from the roaming All-seeing Eye (ahriman), stand on the purple ground near the glowing crystals to receive the Crystal Veil buff, which will reduce damage taken by 90%.
- This buff also enables one to pull all enemies in the first section of the dungeon to the room before the first boss, without much risk.
- In the second and third sections, the orange corrupted crystals will occasionally pulse telegraphed point-blank AoEs that should be avoided.
- Stand in blue Magitek circles until the countdown is completed to open doors. Some of them will be within range of the orange crystal AoEs, so heal through the damage. Having more people in the timers makes them faster, but with diminishing returns--they take 20 seconds with one person, 10s with two or three, and 7.5 with four.
Bosses
All-seeing Eye
All-seeing Eye is the first boss of Dzemael Darkhold. This Ahriman Boss has an ability called Eyes on Me. The ability does heavy damage to all players near it. Players with the buff Crystal Veil are immune to this damage. Players receive this buff when they are near the glowing crystals. The effect of the crystals fade over time. Players need to move to a new cluster of crystals when this occurs.
Throughout the fight, All-seeing Eye will spawn adds. Avoid Adds AoE attacks and kill them asap.
- Fight the All-seeing Eye near the crystal clusters to gain the Crystal Veil buff. When "The power of the crystal begins to dim" appears on screen, move to a new crystal cluster immediately. The All-seeing Eye is invulnerable to attack except when it is near a cluster of crystals.
Abilities
- Dread Gaze is a frontal cone AoE attack that inflicts the debuff Paralysis to all targets hit.
- Cursed Gaze is a frontal cone AoE attack that inflicts the debuff Amnesia to all targets hit.
- Eyes on Me is an ability that deals heavy damage all players near the All-seeing Eye. Players under the effect of Crystal Veil are immune to this damage.
Taulurd
Taulurd is the 2nd boss of Dzemael Darkhold. He has some powerful AoE cone attacks that should be avoided by all players.
Throughout the fight he will summon adds named Deepvoid Slaves. These monsters are on top of an elevated platform. They will perform ranged attacks at the players. Be sure to spread out and avoid their Firewater attacks.
Adds
- Deepvoid Slave has two types of attacks, Firewater and Boulderdash. Firewater is a circular AoE attack that targets one random player. Firewater can be avoided by moving out of the red circular ground indicator.
Abilities
- Straight Punch is an instant melee attack that deals a small amount of damage.
- Double Smash is a frontal AoE cone attack that deals a large amount of damage to targets hit.
- Elbow Drop is a frontal AoE cone attack that deals more damage than Double Smash. Taulurd starts to use this when it is under half HP.
Batraal
Batraal is the final boss of Dzemael Darkhold. This demon has an instant frontal AoE cone attack that deals heavy damage to all targets hit. Be sure to have only the tank in front of the boss. He has a long ranged AoE column attack named Desolation that does extremely high damage and will instantly kill most players.
Throughout the fight, a purple beam will appear between Batraal and a crystal. Batraal will mark a player with a crosshair and fires Desolation at the target every few seconds. While Batraal is connected to the crystal, he is invulnerable. Be sure to kill the crystal as soon as possible while dodging Desolations. The player who was targeted should avoid aiming the Desolations at the rest of the party.
At around 30% HP and after the 3rd crystal is destroyed, Batraal will use Hellssend and become enraged. He will start using Desolation at will. Batraal will also spawn black pools under 3 players. Players within the pool will take damage over time. Move out of them immediately. The puddles will occasionally explode and deal high damage to anyone standing in them.
- Avoid Desolation at all cost, since it will instantly kill most players
- If you are targeted, don't point Desolation at the rest of the party
- Kill crystals when they appear. The crystal activate in a set pattern at set percentages of the boss's HP. The first to activate is the crystal in the alcove behind and to the left of the boss, relative to where players enter the room. From there, the crystals will activate counter-clockwise (near and to the left of the boss, then behind and to the right of the boss) roughly every 25% of the boss's HP.
Abilities
- Grim Fate is an instant frontal attack that deals heavy damage to a single player.
- Grim Cleaver is an instant ranged attack that deals moderate amount of damage to a random player.
- Grim Halo is an instant attack that deals moderate amount of damage to all players around him.
- Desolation is an frontal AoE column that deals very heavy damage to all players caught within.
Bestiary
Loot
- See also: Dzemael Weapons and Dzemael Armor
All-seeing Eye
- 25,000 Experience Points
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Coliseum Galerus | Body | 46 | Green | 1 |
Coliseum Loincloth | Legs | 46 | Green | 1 |
Coliseum Shawl | Body | 46 | Green | 1 |
Coliseum Subligar | Legs | 46 | Green | 1 |
Dzemael Bardiche | Marauder's Arm | 46 | Green | 1 |
Dzemael Carbine | Machinist's Arm | 46 | Green | 1 |
Dzemael Jamadhars | Pugilist's Arm | 46 | Green | 1 |
Dzemael Longbow | Archer's Arm | 46 | Green | 1 |
Dzemael Planisphere | Astrologian's Arm | 46 | Green | 1 |
Dzemael Pugiones | Rogue's Arm | 46 | Green | 1 |
Dzemael Spear | Lancer's Arm | 46 | Green | 1 |
Dzemael Staff | Two-handed Thaumaturge's Arm | 46 | Green | 1 |
Dzemael Whispering Rod | Two-handed Conjurer's Arm | 46 | Green | 1 |
Dzemael Winglet | Gladiator's Arm | 46 | Green | 1 |
Dzemael Zweihander | Dark Knight's Arm | 46 | Green | 1 |
Pince-nez | Head | 46 | Green | 1 |
Scorpion Shield | Shield | 46 | Green | 1 |
The Book of Dzemael | Arcanist's Grimoire | 46 | Green | 1 |
Taulurd
- 45,000 Experience Points
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Buccaneer's Gloves | Hands | 46 | Green | 1 |
Buccaneer's Sarouel | Legs | 46 | Green | 1 |
Buccaneer's Shirt | Body | 46 | Green | 1 |
Buccaneer's Tricorne | Head | 46 | Green | 1 |
Harlequin's Acton | Body | 46 | Green | 1 |
Harlequin's Cap | Head | 46 | Green | 1 |
Harlequin's Mitts | Hands | 46 | Green | 1 |
Harlequin's Tights | Legs | 46 | Green | 1 |
Sentinel's Celata | Head | 46 | Green | 1 |
Sentinel's Cuirass | Body | 46 | Green | 1 |
Sentinel's Gauntlets | Hands | 46 | Green | 1 |
Sentinel's Trousers | Legs | 46 | Green | 1 |
Templar's Chain Coif | Head | 46 | Green | 1 |
Templar's Haubergeon | Body | 46 | Green | 1 |
Templar's Skirt | Legs | 46 | Green | 1 |
Templar's Vambraces | Hands | 46 | Green | 1 |
Batraal
- Ahriman Card (Drops at a fixed rate)
- 55,000 Experience Points
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Buccaneer's Boots | Feet | 46 | Green | 1 |
Dzemael Bardiche | Marauder's Arm | 46 | Green | 1 |
Dzemael Carbine | Machinist's Arm | 46 | Green | 1 |
Dzemael Jamadhars | Pugilist's Arm | 46 | Green | 1 |
Dzemael Longbow | Archer's Arm | 46 | Green | 1 |
Dzemael Planisphere | Astrologian's Arm | 46 | Green | 1 |
Dzemael Pugiones | Rogue's Arm | 46 | Green | 1 |
Dzemael Spear | Lancer's Arm | 46 | Green | 1 |
Dzemael Staff | Two-handed Thaumaturge's Arm | 46 | Green | 1 |
Dzemael Whispering Rod | Two-handed Conjurer's Arm | 46 | Green | 1 |
Dzemael Zweihander | Dark Knight's Arm | 46 | Green | 1 |
Harlequin's Boots | Feet | 46 | Green | 1 |
Paladin's Dzemael Arms (Lv. 44) | Other | N/A | Green | 1 |
Sentinel's Sabatons | Feet | 46 | Green | 1 |
Templar's Sollerets | Feet | 46 | Green | 1 |
The Book of Dzemael | Arcanist's Grimoire | 46 | Green | 1 |
The Darkhold Orchestrion Roll | Orchestrion Roll | N/A | Basic | 1 |
Treasure Coffers
Treasure Coffer 1 (X: 12.8 Y: 13.7, Outer Hold)
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Pince-nez | Head | 46 | Green | 1 |
Coliseum Galerus | Body | 46 | Green | 1 |
Coliseum Shawl | Body | 46 | Green | 1 |
Coliseum Subligar | Legs | 46 | Green | 1 |
Coliseum Loincloth | Legs | 46 | Green | 1 |
Sentinel's Sabatons | Feet | 46 | Green | 1 |
Templar's Sollerets | Feet | 46 | Green | 1 |
Buccaneer's Boots | Feet | 46 | Green | 1 |
Harlequin's Boots | Feet | 46 | Green | 1 |
Treasure Coffer 2 (X: 6.7 Y: 12.0, Inner Hold)
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Sentinel's Celata | Head | 46 | Green | 1 |
Templar's Chain Coif | Head | 46 | Green | 1 |
Buccaneer's Tricorne | Head | 46 | Green | 1 |
Harlequin's Cap | Head | 46 | Green | 1 |
Sentinel's Gauntlets | Hands | 46 | Green | 1 |
Templar's Vambraces | Hands | 46 | Green | 1 |
Buccaneer's Gloves | Hands | 46 | Green | 1 |
Harlequin's Mitts | Hands | 46 | Green | 1 |
Treasure Coffer 3 (X: 8.4 Y: 12.3, Inner Hold)
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Sentinel's Cuirass | Body | 46 | Green | 1 |
Templar's Haubergeon | Body | 46 | Green | 1 |
Buccaneer's Shirt | Body | 46 | Green | 1 |
Harlequin's Acton | Body | 46 | Green | 1 |
Sentinel's Trousers | Legs | 46 | Green | 1 |
Templar's Skirt | Legs | 46 | Green | 1 |
Buccaneer's Sarouel | Legs | 46 | Green | 1 |
Harlequin's Tights | Legs | 46 | Green | 1 |
Achievements
This duty is associated with the following achievements:
Name | Points | Task | Reward | Patch |
---|---|---|---|---|
Mapping the Realm: Dzemael Darkhold | 10 | Discover every location within Dzemael Darkhold. | - | 2.0 |
My Body Is a Temple | 5 | Obtain a complete set of templar armor consisting of a Templar's Chain Coif, a Templar's Haubergeon, and a pair of Templar's Sollerets.
|
- | 2.0 |
Dress Like a Pirate Day | 5 | Obtain a complete set of buccaneer armor consisting of a Buccaneer's Tricorne, a Buccaneer's Shirt, and a pair of Buccaneer's Boots.
|
- | 2.0 |
A Mummer in Motley | 5 | Obtain a complete set of harlequin armor consisting of a Harlequin's Cap, a Harlequin's Acton, and a pair of Harlequin's Tights.
|
- | 2.0 |
Images
Lore
- See also: The Mythril Eye#The Mythril Eye 01 - Disaster at the Darkhold and The Harbor Herald#The Harbor Herald 01 - The Maelstrom in Ishgard
The Count's Ambition
Seeking to utilize an existing labyrinth of natural caves, Count Tarresson of House Dzemael ordered the construction of the Darkhold near the end of the Sixth Astral Era, intending it to serve as a refuge for those fleeing the flames of the Dravanian Horde. When the house's digging uncovered an entrance to the void, allowing an army of voidsent into this realm, however, they were forced to withdraw from the subterrane and suspend their plans. To add insult to injury, imperial troops exploited the confusion to take up positions within the caves.
In a bid to liberate the Darkhold, a young Artorel de Fortemps assembled his knights at the hamlet of Owl's Nest. Bolstered by the presence of capable adventurers, they succeeded in removing the Garleans, earning the future lord of House Fortemps considerable renown. The voidsent, however, proved considerably more difficult to purge, and after some years at a standstill, the call went out once more for brave souls who might aid in reclaiming the caves once and for all.
All-seeing Eye
An immense ahriman whose menacing eye seems to strip barethe essence of things. With but a mere gaze it can call down a curse upon its enemies, while its robust wards stymie the efforts of archers, sending their arrows skittering harmlessly away.
Batraal
In the course of the Darkhold's construction, the workers of House Dzemael uncovered solid, to their sheer horror, what turned out to be a full gargoyle. A type of voidsent that manifests in the Source by merging its essence with stone, the creature is believed to have occupied a position of power amongst its kind, as indicated by the pair of massive blades it brandished. In gargoyle society, such as we understand it, size does appear to matter.
Himself a student of architecture, Count Tarresson de Dzemael had hoped to minimize the cost of building a fortress by taking advantage of a natural cave system. The myriad troubles that beset the Darkhold's construction, however, led to his renouncing his title—under pressure from his sons, if the whisperings amongst Ishgardian nobility are to be believed.