Difference between revisions of "Non-playable races"
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{{See also| | {{See also|Allied Society Quests|Undefining Beastmen}} | ||
''Final Fantasy XIV'' contains myriad unique [[races]], including several that are '''non-playable'''. These include races that were initially categorized as '''beastmen'''—a racial slur—in [[Eorzea]]. | |||
These races have their own cultures, social structures and hierarchies, and—sometimes—languages. Some of them form groups known as '''Allied Societies''', which are associated with daily quests called [[Allied Society Quests]]. | |||
__TOC__ | __TOC__ | ||
== | ==Beast Tribes== | ||
During the game's earlier history, "beast tribe" was used to describe races that lived outside of the main city-states of Eorzea and were often in conflict with the city-states. These tribes were highly religious and each worshipped a particular [[primal]]. Due to being [[tempering|tempered]] by the primal, they often aimed to convert others to their religion. A major goal of the tribes was to summon the primal they worshipped. | |||
Not all members in a beast tribe were devoted to summoning their patron primal. The offshoot members formed other social groups that became the first allied tribes players encountered. | |||
===History=== | |||
The term "beast tribe" was officially coined in the year 1559 of the [[Sixth Astral Era]] by the sultanate of [[Ul'dah]], under the influence of the Syndicate. At the time, the Amalj'aa sought to stop the expansion efforts from destroying and dividing up their traditional homeland, so the Syndicate created the term to identify those who interfere with the wishes of the city state, and to "protect local interests", thus sowing distrust in entire races of people. To protect those "local interests", several of these tribes were evicted from the city, and the discourse between the people and the tribes can still be seen even today. | The term "beast tribe" was officially coined in the year 1559 of the [[Sixth Astral Era]] by the sultanate of [[Ul'dah]], under the influence of the Syndicate. At the time, the Amalj'aa sought to stop the expansion efforts from destroying and dividing up their traditional homeland, so the Syndicate created the term to identify those who interfere with the wishes of the city state, and to "protect local interests", thus sowing distrust in entire races of people. To protect those "local interests", several of these tribes were evicted from the city, and the discourse between the people and the tribes can still be seen even today. | ||
However, there is hope that the rift between the tribes and the other races is starting to be mended. Due to the threat posed by the [[Telophoroi]], and with the advent of the cure to | However, there is hope that the rift between the tribes and the other races is starting to be mended. Due to the threat posed by the [[Telophoroi]], and with the advent of the cure to primal tempering, the tribes came together with the city states and their allies to stand together. While all issues haven't been forgotten, the formation of the [[Grand Company of Eorzea]] brought all those who call Eorzea home closer together. | ||
== | ==List of non-playable races== | ||
Races listed in '''bold''' have associated Allied Society Quests. | |||
===Southern Aldenard & Vylbrand=== | ===Southern Aldenard & Vylbrand=== | ||
* [[Amalj'aa]] | * '''[[Amalj'aa]]''' | ||
* [[Sylphs]] | * '''[[Sylphs]]''' | ||
* [[Kobolds]] | * '''[[Kobolds]]''' | ||
* [[Sahagin]] | * '''[[Sahagin]]''' | ||
* [[Ixal]] | * '''[[Ixal]]''' | ||
* [[Goblin]] | * [[Goblin]] | ||
* [[Qiqirn]] | * [[Qiqirn]] | ||
* | * '''[[Moogle]]''' | ||
=== Northern Aldenard === | === Northern Aldenard === | ||
* [[Vanu Vanu]] | * '''[[Vanu Vanu]]''' | ||
* [[ | * '''[[Gnath]]''' | ||
* [[ | * '''[[Ananta]]''' | ||
== The Far East == | === The Far East === | ||
* [[ | * '''[[Kojin]]''' | ||
* [[Namazu]] | * '''[[Namazu]]''' | ||
* [[Lupin]] | * [[Lupin]] | ||
* [[ | * [[Tengu]] | ||
== Ilsabard == | === Ilsabard and the Near East === | ||
* [[Garlean]]s | |||
* [[Bangaa]] | * [[Bangaa]] | ||
* [[Seeq]] | * [[Seeq]] | ||
* [[Matanga]] | * [[Matanga]] | ||
** [[Arkasodara]] | ** '''[[Arkasodara]]''' | ||
== The First == | ===Tural=== | ||
* [[Mamool Ja]] | |||
* [[Pelupelu]] | |||
* [[Moblins]] | |||
* [[Yok Huy]] | |||
* [[Hanuhanu]] | |||
=== The First === | |||
* [[Zun]] | * [[Zun]] | ||
* [[Mord]] | * [[Mord]] | ||
* [[Ondo]] | * [[Ondo]] | ||
* [[Nu Mou]] | * [[Nu Mou]] | ||
* [[Pixies]] | * '''[[Pixies]]''' | ||
* [[Qitari]] | * '''[[Qitari]]''' | ||
* [[Dwarves]] | * '''[[Dwarves]]''' | ||
== The Sea of Stars == | === The Sea of Stars === | ||
* [[Loporrits]] | * '''[[Loporrits]]''' | ||
* [[Omicrons]] | * '''[[Omicrons]]''' | ||
* [[Dragons]] | * [[Dragons]] | ||
* [[Ea]] | * [[Ea]] | ||
Line 57: | Line 71: | ||
* [[Nibirun]] | * [[Nibirun]] | ||
* [[Gordhonite]]s | * [[Gordhonite]]s | ||
* [[Class Twenty-four]]s | |||
* [[Mandervillian]]s | * [[Mandervillian]]s | ||
* [[PuPu]]'s race (unknown name) | |||
==Lore== | |||
The art of domestication is not exclusive to mankind, and various beast tribes across the continents have also developed the means to make use of local fauna. Domesticated species and their uses vary between beast tribes, as do methods of domestication—making the study of them all the more vital to a comprehensive understanding of beastman culture. | |||
Complicating matters are the many controversies over whether various species employed by beastmen are truly domesticated. Opinions are divided, for instance, regarding the voidsent bombs that the kobold tribe replicate via alchemy for use in their digs. To avoid muddying the waters further, only species that the Sharlayan Studium has indicated can reasonably be classed with domesticated beasts will be discussed here. | |||
An artist’s reproduction of a kobold bomb incubator observed within U'Ghamaro Mines. Though the kobolds have succeeded in taming and reproducing bombs, and have even used artificial selection to increase their explosive capacity, Sharlayan naturalists deem these practices more akin to summoning than domestication. | |||
<ref>[[Encyclopaedia Eorzea: Volume II]], page 196</ref> | |||
==Images== | ==Images== | ||
Line 67: | Line 91: | ||
File:Ixal render1.png|[[Ixal]] | File:Ixal render1.png|[[Ixal]] | ||
File:Vanu Vanu concept render1.png|[[Vanu Vanu]] | File:Vanu Vanu concept render1.png|[[Vanu Vanu]] | ||
File:Gnath concept render1.png|[[ | File:Gnath concept render1.png|[[Gnath]] | ||
File:Moogle render.png|[[Moogle]]s | File:Moogle render.png|[[Moogle]]s | ||
File:The kojin1.png|[[ | File:The kojin1.png|[[Kojin]] | ||
File:The ananta1.png|[[ | File:The ananta1.png|[[Ananta]] | ||
File:Namazu render.jpg|[[Namazu]] | File:Namazu render.jpg|[[Namazu]] | ||
File:Pixie concept render1.png|[[Pixies]] | File:Pixie concept render1.png|[[Pixies]] |
Latest revision as of 14:17, 28 July 2024
- See also: Allied Society Quests and Undefining Beastmen
Final Fantasy XIV contains myriad unique races, including several that are non-playable. These include races that were initially categorized as beastmen—a racial slur—in Eorzea.
These races have their own cultures, social structures and hierarchies, and—sometimes—languages. Some of them form groups known as Allied Societies, which are associated with daily quests called Allied Society Quests.
Beast Tribes
During the game's earlier history, "beast tribe" was used to describe races that lived outside of the main city-states of Eorzea and were often in conflict with the city-states. These tribes were highly religious and each worshipped a particular primal. Due to being tempered by the primal, they often aimed to convert others to their religion. A major goal of the tribes was to summon the primal they worshipped.
Not all members in a beast tribe were devoted to summoning their patron primal. The offshoot members formed other social groups that became the first allied tribes players encountered.
History
The term "beast tribe" was officially coined in the year 1559 of the Sixth Astral Era by the sultanate of Ul'dah, under the influence of the Syndicate. At the time, the Amalj'aa sought to stop the expansion efforts from destroying and dividing up their traditional homeland, so the Syndicate created the term to identify those who interfere with the wishes of the city state, and to "protect local interests", thus sowing distrust in entire races of people. To protect those "local interests", several of these tribes were evicted from the city, and the discourse between the people and the tribes can still be seen even today.
However, there is hope that the rift between the tribes and the other races is starting to be mended. Due to the threat posed by the Telophoroi, and with the advent of the cure to primal tempering, the tribes came together with the city states and their allies to stand together. While all issues haven't been forgotten, the formation of the Grand Company of Eorzea brought all those who call Eorzea home closer together.
List of non-playable races
Races listed in bold have associated Allied Society Quests.
Southern Aldenard & Vylbrand
Northern Aldenard
The Far East
Ilsabard and the Near East
Tural
The First
The Sea of Stars
- Loporrits
- Omicrons
- Dragons
- Ea
- Grebuloff
- Karellians
- Nibirun
- Gordhonites
- Class Twenty-fours
- Mandervillians
- PuPu's race (unknown name)
Lore
The art of domestication is not exclusive to mankind, and various beast tribes across the continents have also developed the means to make use of local fauna. Domesticated species and their uses vary between beast tribes, as do methods of domestication—making the study of them all the more vital to a comprehensive understanding of beastman culture.
Complicating matters are the many controversies over whether various species employed by beastmen are truly domesticated. Opinions are divided, for instance, regarding the voidsent bombs that the kobold tribe replicate via alchemy for use in their digs. To avoid muddying the waters further, only species that the Sharlayan Studium has indicated can reasonably be classed with domesticated beasts will be discussed here.
An artist’s reproduction of a kobold bomb incubator observed within U'Ghamaro Mines. Though the kobolds have succeeded in taming and reproducing bombs, and have even used artificial selection to increase their explosive capacity, Sharlayan naturalists deem these practices more akin to summoning than domestication. [1]
Images
- ↑ Encyclopaedia Eorzea: Volume II, page 196