Difference between revisions of "Souleater"
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{{Action | {{Action infobox | ||
| | | description = Delivers an attack with a potency of 260. | ||
| | | facts = {{action fact|combo|action|Syphon Strike}}{{action fact|combo|potency|480}}{{action fact|Combo Bonus|Restores own HP}}{{action fact|cure potency|300}}{{action fact|combo|bonus|Increases Blood Gauge by 20}} | ||
| | | acquired = Dark Knight | ||
| | | level = 26 | ||
| | | type = weaponskill | ||
| | | tp-cost = | ||
| | | recast = 2.5 | ||
| | | range = 3 | ||
| | | actions = Syphon Strike | ||
| | | traits = Blackblood, Melee Mastery (Dark Knight), Melee Mastery II (Dark Knight) | ||
| | | targeting = enemy | ||
| | | release = heavensward | ||
| | | pvp = c | ||
| | | patch = 3.0 | ||
| | |||
| | |||
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}} | }} | ||
== | ==Notes== | ||
* The potency of this action is 100 (combo potency: 320) until {{action icon|Melee Mastery (Dark Knight)}} is learned at Lv. 84. | |||
==History== | |||
{{Dark Knight}} | *{{patch|7.05| | ||
**Potency has been increased from 240 to 260. | |||
**Combo potency has been increased from 460 to 480.}} | |||
*{{patch|7.0| | |||
**Potency has increased from 120 to 240 upon learning {{action icon|Melee Mastery II (Dark Knight)}}. | |||
**Combo potency has increased from 340 to 460 upon learning Melee Mastery II.}} | |||
*{{patch|6.0| | |||
**Potency has been changed from 100 to 120. | |||
**Combo potency has been changed from 400 to 340.}} | |||
*{{patch|5.0| | |||
**TP cost has been removed. | |||
**Now acquired at level 26 (previously level 38). | |||
**Combo potency has been increased from 300 to 400. | |||
**{{action icon|Dark Arts}} potency has been removed. | |||
**Dark Arts combo potency has been removed. | |||
**The combo bonus "Absorbs a portion of damage dealt as HP" has been removed. | |||
**The combo bonus "Restores own HP" has been added. | |||
**Increase to the Blood Gauge has been changed from 10 to 20. | |||
**Dark Arts no longer fades upon execution.}} | |||
*{{patch|4.05| | |||
**Combo potency has been increased from 280 to 300. | |||
**Dark Arts combo potency has been increased from 420 to 440.}} | |||
*{{patch|4.0| | |||
**Potency has been reduced from 150 to 100. | |||
**Dark Arts combo potency has been reduced from 250 to 240. | |||
**MP cost has been increased.}} | |||
*{{patch|3.2|TP cost has been reduced from 60 to 50.}} | |||
*{{patch|3.0}} |
Latest revision as of 06:44, 30 July 2024
- This article is about the PvE action. For the PvP action, see Souleater (PvP).
Souleater
“Delivers an attack with a potency of 260.
Combo Action: Syphon Strike
Combo Potency: 480
Combo Bonus: Restores own HP
Cure Potency: 300
Combo Bonus: Increases Blood Gauge by 20— In-game description
Souleater is an action unlocked at level 26. It is available for Dark Knight.
Related traits
- Blackblood (Lv. 62) - Allows for Blood Gauge accumulation upon the landing of certain actions.
- Melee Mastery (Lv. 84) - Increases the potency of Hard Slash to 180, Syphon Strike to 120, and Souleater to 140.
- Melee Mastery II (Lv. 94) - Increases the potency of Hard Slash to 300, Syphon Strike to 240, Souleater to 260, Stalwart Soul to 120, Carve and Spit to 540, Bloodspiller to 580, and Quietus to 240.
Related actions
Notes
- The potency of this action is 100 (combo potency: 320) until Melee Mastery is learned at Lv. 84.
History
- Patch 7.05 (2024-07-30):
- Potency has been increased from 240 to 260.
- Combo potency has been increased from 460 to 480.
- Patch 7.0 (2024-07-02):
- Potency has increased from 120 to 240 upon learning Melee Mastery II.
- Combo potency has increased from 340 to 460 upon learning Melee Mastery II.
- Patch 6.0 (2021-12-07):
- Potency has been changed from 100 to 120.
- Combo potency has been changed from 400 to 340.
- Patch 5.0 (2019-07-02):
- TP cost has been removed.
- Now acquired at level 26 (previously level 38).
- Combo potency has been increased from 300 to 400.
- Dark Arts potency has been removed.
- Dark Arts combo potency has been removed.
- The combo bonus "Absorbs a portion of damage dealt as HP" has been removed.
- The combo bonus "Restores own HP" has been added.
- Increase to the Blood Gauge has been changed from 10 to 20.
- Dark Arts no longer fades upon execution.
- Patch 4.05 (2017-07-17):
- Combo potency has been increased from 280 to 300.
- Dark Arts combo potency has been increased from 420 to 440.
- Patch 4.0 (2017-06-20):
- Potency has been reduced from 150 to 100.
- Dark Arts combo potency has been reduced from 250 to 240.
- MP cost has been increased.
- Patch 3.2 (2016-02-23): TP cost has been reduced from 60 to 50.
- Patch 3.0 (2015-06-23): Added.