Difference between revisions of "Stalwart Soul"
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{{Action infobox | {{Action infobox | ||
| description = Deals unaspected damage with a potency of | | description = Deals unaspected damage with a potency of 120 to all nearby enemies. | ||
| facts = {{action fact|combo|action|Unleash}}{{action fact|combo|potency| | | facts = {{action fact|additional|Increased enmity}}{{action fact|combo|action|Unleash}}{{action fact|combo|potency|160}}{{action fact|combo|bonus|Restores MP}}{{action fact|combo|bonus|Increases Blood Gauge by 20}} | ||
| acquired = Dark Knight | | acquired = Dark Knight | ||
| level = 40 | | level = 40 | ||
Line 8: | Line 8: | ||
| recast = 2.5 | | recast = 2.5 | ||
| radius = 5 | | radius = 5 | ||
| targeting = | | targeting = pbaoe | ||
| aoe-type = pbaoe | |||
| release = shadowbringers | | release = shadowbringers | ||
| actions = Unleash | | actions = Unleash | ||
| traits = Blackblood | | traits = Blackblood, Melee Mastery II (Dark Knight) | ||
| patch = 5.0 | |||
}} | }} | ||
==Notes== | |||
*The combo bonus restores 600 MP. | |||
*Potency is 100 (combo potency: 140) until learning the {{action icon|Melee Mastery II (Dark Knight)}} trait. | |||
==History== | |||
*{{patch|7.01|The additional effect "Increased enmity" has been added.}} | |||
*{{patch|7.0| | |||
**Potency has been increased from 100 to 120 upon learning {{action icon|Melee Mastery II (Dark Knight)}}. | |||
**Combo potency has been increased from 140 to 160 upon learning Melee Mastery II.}} | |||
*{{patch|6.1|Now acquired at level 40 (previously level 72).}} | |||
*{{patch|6.0|Combo potency changed from 160 to 140.}} | |||
*{{patch|5.0}} |
Latest revision as of 10:38, 16 August 2024
Stalwart Soul
“Deals unaspected damage with a potency of 120 to all nearby enemies.
Additional Effect: Increased enmity
Combo Action: Unleash
Combo Potency: 160
Combo Bonus: Restores MP
Combo Bonus: Increases Blood Gauge by 20— In-game description
Stalwart Soul is an action unlocked at level 40. It is available for Dark Knight.
Related traits
- Blackblood (Lv. 62) - Allows for Blood Gauge accumulation upon the landing of certain actions.
- Melee Mastery II (Lv. 94) - Increases the potency of Hard Slash to 300, Syphon Strike to 240, Souleater to 260, Stalwart Soul to 120, Carve and Spit to 540, Bloodspiller to 580, and Quietus to 240.
Related actions
Notes
- The combo bonus restores 600 MP.
- Potency is 100 (combo potency: 140) until learning the Melee Mastery II trait.
History
- Patch 7.01 (2024-07-16): The additional effect "Increased enmity" has been added.
- Patch 7.0 (2024-07-02):
- Potency has been increased from 100 to 120 upon learning Melee Mastery II.
- Combo potency has been increased from 140 to 160 upon learning Melee Mastery II.
- Patch 6.1 (2022-04-12): Now acquired at level 40 (previously level 72).
- Patch 6.0 (2021-12-07): Combo potency changed from 160 to 140.
- Patch 5.0 (2019-07-02): Added.