Difference between revisions of "Halatali (Hard)"
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{{ | {{other uses|the optional level 50 [[dungeon]]|the [[Duty_Roulette#Duty_Roulette:_Leveling|Leveling]] [[dungeon]]|Halatali}} | ||
{{Duty infobox | {{Duty infobox | ||
| name = Halatali (Hard) | | name = Halatali (Hard) | ||
Line 12: | Line 12: | ||
| size = 4man | | size = 4man | ||
| time-limit = 90 | | time-limit = 90 | ||
| roulette = | | duty-finder = Dungeons (A Realm Reborn) | ||
| roulette = High-level Dungeons | |||
| tomestones = 40 Poetics | | tomestones = 40 Poetics | ||
| entrance = Eastern Thanalan | | entrance = Eastern Thanalan | ||
| entrance-coordinates = 14,30 | | entrance-coordinates = 14.7, 30.2 | ||
| req-quest = This Time's for Fun | | req-quest = This Time's for Fun | ||
| modes = explorer | |||
| patch = 2.2 | | patch = 2.2 | ||
| release = A Realm Reborn | | release = A Realm Reborn | ||
}} | }} {{TOC limit|3}} | ||
==Objectives== | ==Objectives== | ||
#Defeat the | #Defeat the mammets: 0/4 | ||
#Defeat Pyracmon: 0/1 | #Defeat [[Pyracmon]]: 0/1 | ||
#Defeat the | #Defeat the caged beasts: 0/7 | ||
#Defeat the Catoblepas: 0/1 | #Defeat the [[Catoblepas (Mob)|catoblepas]]: 0/1 | ||
#Defeat the | #Defeat the gladiators: 0/3 | ||
#Complete the final test: 0/1 | #Complete the final test: 0/1 | ||
==Enemies== | |||
* [[Pit Basilisk]] | |||
* [[Pit Wolf]] | |||
* [[Halatali Bat]] | |||
* [[Mammet Heckler 022H|Mammet Heckler #022H]] | |||
* [[Mammet Supporter 022S|Mammet Supporter #022S]] | |||
* [[Pit Coeurl Pup]] | |||
* [[Pit Coeurl]] | |||
* [[Pit Torama]] | |||
* [[Coliseum Lemur]] | |||
* [[Fighting Vulture]] | |||
* [[Gold Bear]] | |||
* [[Tainted Eye]] | |||
* [[Champion Lancer]] | |||
* [[Champion Gladiator]] | |||
* [[Champion Conjurer]] | |||
* [[Champion Marauder]] | |||
* [[Champion Archer]] | |||
* [[Silent Moss the Solemn]] | |||
* [[Franz the Fair]] | |||
* [[Langloisiert the Lionheart]] | |||
* [[U'linbho the Sand Devil]] | |||
==Bosses== | ==Bosses== | ||
{{#ev:youtube|ezyKYkja5ys|350|right|Halatali (Hard) Video Guide}} | {{#ev:youtube|ezyKYkja5ys|350|right|Halatali (Hard) Video Guide}} | ||
===[[File:Aggressive difficulty | ===[[File:Aggressive difficulty r5.png|link=]] [[Pyracmon]]=== | ||
The fight is similar to [[The Aurum Vale]]'s Coincounter, with all basic Cyclops abilities (move away when he's casting something with two hands on his mace, run through him when he's casting something with only one hand on his mace). He will use Eye of the Beholder. Avoid his lasers. Throughout the fight, a mechanical Mammet will start marching aimlessly around the room with a tether attaching it to a lever at the back of the room. Interacting with the lever will cause the Mammet to stop and start radiating a blue aura that, after a short pause, will grant the Manawall buff to anyone standing inside it before it fades away about 10 seconds later. The trick is to wait until the cyclops starts charging his 1000 Tonze Swing attack, which will cover the entire arena, and then activate the lever and get the buff before his charge bar fills. The Manawall effect will negate his swing attack, which would likely be lethal otherwise. | The fight is similar to [[The Aurum Vale]]'s [[Coincounter]], with all basic Cyclops abilities (move away when he's casting something with two hands on his mace, run through him when he's casting something with only one hand on his mace). He will use Eye of the Beholder. Avoid his lasers. Throughout the fight, a mechanical Mammet will start marching aimlessly around the room with a tether attaching it to a lever at the back of the room. Interacting with the lever will cause the Mammet to stop and start radiating a blue aura that, after a short pause, will grant the Manawall buff to anyone standing inside it before it fades away about 10 seconds later. The trick is to wait until the cyclops starts charging his 1000 Tonze Swing attack, which will cover the entire arena, and then activate the lever and get the buff before his charge bar fills. The Manawall effect will negate his swing attack, which would likely be lethal otherwise. | ||
===[[File:Aggressive difficulty | ===[[File:Aggressive difficulty r5.png|link=]] [[Catoblepas (Mob)|Catoblepas]]=== | ||
The boss room has four pedestals placed in a square around the edges. Once the battle begins, each pedestal will light up with a Tainted Eye activate-able lever. They're important, make sure you assign one to each party member. Throughout the fight, he will periodically use Demonic Eye, which has a fairly long cast timer. When he starts to cast Demon Eye, each party member has to activate the Tainted Eye to gain a buff called Gloam that prevents you from taking damage. | The boss room has four pedestals placed in a square around the edges. Once the battle begins, each pedestal will light up with a Tainted Eye activate-able lever. They're important, make sure you assign one to each party member. Throughout the fight, he will periodically use Demonic Eye, which has a fairly long cast timer. When he starts to cast Demon Eye, each party member has to activate the Tainted Eye to gain a buff called Gloam that prevents you from taking damage. | ||
Catoblepas will also make his eye target-able from time to time. This is a DPS check. It starts out blue, then turns yellow, and then red. When the eye turns red the boss starts stacking damage taken debuffs on the entire party. Lastly, this boss has some rough cone AOEs. It can turn toward a player and cover a good 1/3rd of the arena in a massive cone AOE that can be somewhat hard to dodge if you're directly in the center of it. | Catoblepas will also make his eye target-able from time to time. This is a DPS check. It starts out blue, then turns yellow, and then red. When the eye turns red the boss starts stacking damage taken debuffs on the entire party. Lastly, this boss has some rough cone AOEs. It can turn toward a player and cover a good 1/3rd of the arena in a massive cone AOE that can be somewhat hard to dodge if you're directly in the center of it. | ||
===[[File:Aggressive difficulty r6.png|link=]] [[ | ===[[File:Aggressive difficulty r6.png|link=]] [[Silent Moss the Solemn]], [[Franz the Fair]], [[Langloisiert the Lionheart]], and [[U'linbho the Sand Devil]]=== | ||
The final boss is a series of battles. It starts with four combatants that will try to break apart your party. The Lancer seems to have no aggro table and will target someone randomly (he chose me as a Bard on our run), so just kite him around at first. There's a healer which obviously should die first. The Bard should probably die third, followed by the Gladiator. Keep in mind that these characters appear to have level 50 abilities appropriate to their job, so expect the Gladiator to be using Spirits Within and such. Overall, this section was pretty easy. | The final boss is a series of battles. It starts with four combatants that will try to break apart your party. The Lancer seems to have no aggro table and will target someone randomly (he chose me as a Bard on our run), so just kite him around at first. There's a healer which obviously should die first. The Bard should probably die third, followed by the Gladiator. Keep in mind that these characters appear to have level 50 abilities appropriate to their job, so expect the Gladiator to be using Spirits Within and such. Overall, this section was pretty easy. | ||
===[[File:Aggressive difficulty r6.png|link=]] [[Mumuepo the Beholden]] and [[Narasimha]]=== | |||
The second phase starts after the trash people are killed off. A red demon and a little Lalafell named Mumepo the Beholden show up. Tank should pick up both of them. Kill Mumoepo first because he casts more and chains players in place before starting a massive AOE with a slow cast bar (Thal's Fury or somesuch). The remaining unchained person needs to save them by finding the "Thal's Scepter" interactive lever in the AoE to unchain their party members before the cast finishes so the chained players can escape. The damage is pretty severe if this fails (it was doing upwards of 1/2 to 3/4 of our WHM health bar). Once Mumoepo goes down, the rest of the fight is unremarkable. The red demon thing has a rear tail swipe, so keep that in mind if you're melee, and ranged will have to deal with a targeted AoE circle randomly at their location. | The second phase starts after the trash people are killed off. A red demon and a little Lalafell named Mumepo the Beholden show up. Tank should pick up both of them. Kill Mumoepo first because he casts more and chains players in place before starting a massive AOE with a slow cast bar (Thal's Fury or somesuch). The remaining unchained person needs to save them by finding the "Thal's Scepter" interactive lever in the AoE to unchain their party members before the cast finishes so the chained players can escape. The damage is pretty severe if this fails (it was doing upwards of 1/2 to 3/4 of our WHM health bar). Once Mumoepo goes down, the rest of the fight is unremarkable. The red demon thing has a rear tail swipe, so keep that in mind if you're melee, and ranged will have to deal with a targeted AoE circle randomly at their location. | ||
<br style="clear:both;"> | <br style="clear:both;"> | ||
==Loot== | ==Loot== | ||
{{see also|Ilvl 70 Dungeon Armor|Darklight Armor|Darklight Accessories}} | |||
===[[File:Silver Coffer (small).png|link=]] [[Pyracmon]]=== | ===[[File:Silver Coffer (small).png|link=]] [[Pyracmon]]=== | ||
*{{Item reward|7|Allagan Tomestone of Poetics}} | *{{Item reward|7|Allagan Tomestone of Poetics}} | ||
{{Drops list|Pyracmon}} | {{Drops list|Pyracmon}} | ||
===[[File:Silver Coffer (small).png|link=]] [[Catoblepas]]=== | ===[[File:Silver Coffer (small).png|link=]] [[Catoblepas (Mob)|Catoblepas]]=== | ||
*{{Item reward|13|Allagan Tomestone of Poetics}} | *{{Item reward|13|Allagan Tomestone of Poetics}} | ||
{{Drops list|Catoblepas}} | {{Drops list|Catoblepas (Mob)}} | ||
===[[File:Gold Coffer (small).png|link=]] [[Mumuepo the Beholden]]=== | ===[[File:Gold Coffer (small).png|link=]] [[Mumuepo the Beholden]]=== | ||
Line 183: | Line 204: | ||
{{Drops table row|Darklight Choker of Healing}} | {{Drops table row|Darklight Choker of Healing}} | ||
{{Table footer}} | {{Table footer}} | ||
==Achievements== | |||
This duty is associated with the following achievements: | |||
{| {{STDT| mech1 sortable align-left}} | |||
{{achievement table header}} | |||
{{achievement table row|Remapping the Realm: Halatali}} | |||
|} | |||
==Images== | ==Images== |
Latest revision as of 12:34, 26 June 2024
Halatali (Hard)
- Level
- 50 (Sync: 50)
- Item Level
- 55 (Sync: 110)
- Difficulty
- Hard
- Party size
- Light Party
4 man • 1 1 2 - Unsyncing
- Allowed
- Time limit
- 90 minutes
- Duty Finder
- Dungeons (A Realm Reborn)
- Roulette
- High-level Dungeons
- Tomestones
- 40
- Req. quest
- This Time's for Fun
- Entrance
- Eastern Thanalan (X:14.7, Y:30.2)
- Modes
- Explorer
- Patch
- 2.2
“Halatali! The very name turns some spines to water and others to steel. Lurid marks of the recent lawlessness yet remain, but daily the drudges conquer halls slick with ichor and doorways festooned with things not for gentle eyes. No less deadly for its newly restored order, the fabled training grounds yearn for new blood─perhaps to brighten the freshly scrubbed walls of its vast chambers.
— In-game description
Halatali (Hard) is a level 50 dungeon introduced in patch 2.2.
Objectives
- Defeat the mammets: 0/4
- Defeat Pyracmon: 0/1
- Defeat the caged beasts: 0/7
- Defeat the catoblepas: 0/1
- Defeat the gladiators: 0/3
- Complete the final test: 0/1
Enemies
- Pit Basilisk
- Pit Wolf
- Halatali Bat
- Mammet Heckler #022H
- Mammet Supporter #022S
- Pit Coeurl Pup
- Pit Coeurl
- Pit Torama
- Coliseum Lemur
- Fighting Vulture
- Gold Bear
- Tainted Eye
- Champion Lancer
- Champion Gladiator
- Champion Conjurer
- Champion Marauder
- Champion Archer
- Silent Moss the Solemn
- Franz the Fair
- Langloisiert the Lionheart
- U'linbho the Sand Devil
Bosses
Pyracmon
The fight is similar to The Aurum Vale's Coincounter, with all basic Cyclops abilities (move away when he's casting something with two hands on his mace, run through him when he's casting something with only one hand on his mace). He will use Eye of the Beholder. Avoid his lasers. Throughout the fight, a mechanical Mammet will start marching aimlessly around the room with a tether attaching it to a lever at the back of the room. Interacting with the lever will cause the Mammet to stop and start radiating a blue aura that, after a short pause, will grant the Manawall buff to anyone standing inside it before it fades away about 10 seconds later. The trick is to wait until the cyclops starts charging his 1000 Tonze Swing attack, which will cover the entire arena, and then activate the lever and get the buff before his charge bar fills. The Manawall effect will negate his swing attack, which would likely be lethal otherwise.
Catoblepas
The boss room has four pedestals placed in a square around the edges. Once the battle begins, each pedestal will light up with a Tainted Eye activate-able lever. They're important, make sure you assign one to each party member. Throughout the fight, he will periodically use Demonic Eye, which has a fairly long cast timer. When he starts to cast Demon Eye, each party member has to activate the Tainted Eye to gain a buff called Gloam that prevents you from taking damage.
Catoblepas will also make his eye target-able from time to time. This is a DPS check. It starts out blue, then turns yellow, and then red. When the eye turns red the boss starts stacking damage taken debuffs on the entire party. Lastly, this boss has some rough cone AOEs. It can turn toward a player and cover a good 1/3rd of the arena in a massive cone AOE that can be somewhat hard to dodge if you're directly in the center of it.
Silent Moss the Solemn, Franz the Fair, Langloisiert the Lionheart, and U'linbho the Sand Devil
The final boss is a series of battles. It starts with four combatants that will try to break apart your party. The Lancer seems to have no aggro table and will target someone randomly (he chose me as a Bard on our run), so just kite him around at first. There's a healer which obviously should die first. The Bard should probably die third, followed by the Gladiator. Keep in mind that these characters appear to have level 50 abilities appropriate to their job, so expect the Gladiator to be using Spirits Within and such. Overall, this section was pretty easy.
Mumuepo the Beholden and Narasimha
The second phase starts after the trash people are killed off. A red demon and a little Lalafell named Mumepo the Beholden show up. Tank should pick up both of them. Kill Mumoepo first because he casts more and chains players in place before starting a massive AOE with a slow cast bar (Thal's Fury or somesuch). The remaining unchained person needs to save them by finding the "Thal's Scepter" interactive lever in the AoE to unchain their party members before the cast finishes so the chained players can escape. The damage is pretty severe if this fails (it was doing upwards of 1/2 to 3/4 of our WHM health bar). Once Mumoepo goes down, the rest of the fight is unremarkable. The red demon thing has a rear tail swipe, so keep that in mind if you're melee, and ranged will have to deal with a targeted AoE circle randomly at their location.
Loot
- See also: Ilvl 70 Dungeon Armor, Darklight Armor and Darklight Accessories
Pyracmon
Catoblepas
Mumuepo the Beholden
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Beneath Bloodied Banners Orchestrion Roll | Orchestrion Roll | N/A | Basic | 1 |
Darklight Breeches of Casting | Legs | 70 | Blue | 1 |
Darklight Breeches of Healing | Legs | 70 | Blue | 1 |
Darklight Corselet of Aiming | Body | 70 | Blue | 1 |
Darklight Corselet of Striking | Body | 70 | Blue | 1 |
Darklight Cowl of Casting | Body | 70 | Blue | 1 |
Darklight Cowl of Healing | Body | 70 | Blue | 1 |
Darklight Cuirass | Body | 70 | Blue | 1 |
Darklight Kecks | Legs | 70 | Blue | 1 |
Darklight Subligar | Legs | 70 | Blue | 1 |
Darklight Trousers | Legs | 70 | Blue | 1 |
Fistfighter's Breeches | Legs | 70 | Green | 1 |
Fistfighter's Jackcoat | Body | 70 | Green | 1 |
Heavy Darklight Armor | Body | 70 | Blue | 1 |
Heavy Darklight Flanchard | Legs | 70 | Blue | 1 |
Hussar's Breeches | Legs | 70 | Green | 1 |
Hussar's Jackcoat | Body | 70 | Green | 1 |
Magician's Robe | Body | 70 | Green | 1 |
Magician's Slops | Legs | 70 | Green | 1 |
Pilgrim's Robe | Body | 70 | Green | 1 |
Pilgrim's Slops | Legs | 70 | Green | 1 |
Protector's Cuirass | Body | 70 | Green | 1 |
Protector's Trousers | Legs | 70 | Green | 1 |
Shikaree's Doublet | Body | 70 | Green | 1 |
Shikaree's Gaskin | Legs | 70 | Green | 1 |
Other Loot
Treasure Coffer 1 (X: 11.8 Y: 8.5)
Treasure Coffer 2 (X: 13.4 Y: 13.1)
Treasure Coffer 3 (X: 12.9 Y: 13.9)
Treasure Coffer 4 (X: 5.7 Y: 14.4)
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Darklight Earrings of Fending | Earrings | 70 | Blue | 1 |
Darklight Earrings of Maiming | Earrings | 70 | Blue | 1 |
Darklight Earrings of Striking | Earrings | 70 | Blue | 1 |
Darklight Earrings of Aiming | Earrings | 70 | Blue | 1 |
Darklight Earrings of Casting | Earrings | 70 | Blue | 1 |
Darklight Earrings of Healing | Earrings | 70 | Blue | 1 |
Darklight Choker of Fending | Necklace | 70 | Blue | 1 |
Darklight Choker of Maiming | Necklace | 70 | Blue | 1 |
Darklight Choker of Striking | Necklace | 70 | Blue | 1 |
Darklight Choker of Aiming | Necklace | 70 | Blue | 1 |
Darklight Choker of Casting | Necklace | 70 | Blue | 1 |
Darklight Choker of Healing | Necklace | 70 | Blue | 1 |
Achievements
This duty is associated with the following achievements:
Name | Points | Task | Reward | Patch |
---|---|---|---|---|
Remapping the Realm: Halatali | 10 | Discover every location within Halatali (Hard). | - | 2.2 |