Difference between revisions of "Jump"
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{{Action | {{Action infobox | ||
| | | description = Delivers a jumping attack with a potency of 320. Returns you to your original position after the attack is made. | ||
| | | facts = {{action fact|additional|Grants Dive Ready}}{{action fact|duration|15}} | ||
| | | acquired = Dragoon | ||
| | | level = 30 | ||
| | | type = ability | ||
| | | recast = 30 | ||
| | | range = 20 | ||
| | | traits = Enhanced Jump, Jump Mastery | ||
| | | actions = High Jump, Mirage Dive | ||
| | | req-quest = Eye of the Dragon | ||
| | | targeting = enemy | ||
| release = a realm reborn | |||
| patch = 2.0 | |||
}} | }} | ||
{{ | ==Notes== | ||
* The potency of this action is 250 until {{action icon|Enhanced Jump}} is learned at Lv. 54. | |||
* Dive Ready will not be granted until {{action icon|Mirage Dive}} is learned at Lv. 68. | |||
* The action animation does not change the position of the player as recognized by the server, even if they visibly jump to a target from range. | |||
==History== | |||
*{{patch|6.4| | |||
**Can now be executed while bound. | |||
**To improve the functionality of this action, Jump will no longer affect the character's position as recognized by the server. | |||
**The camera will no longer follow your character when executing Jump.}} | |||
*{{patch|6.2|This action will no longer be replaced by Mirage Dive while under the effect of Dive Ready.}} | |||
*{{patch|6.11|When Jump changes to Mirage Dive, there will now be a small input delay to prevent the unintended execution of Mirage Dive.}} | |||
*{{patch|6.1| | |||
**Action animation has been shortened. | |||
**Action now changes to Mirage Dive while under the effect of Mirage Dive Ready.}} | |||
*{{patch|6.0|Potency has been changed from 310 to 320.}} | |||
*{{patch|5.0|Potency has been increased from 260 to 310.}} | |||
*{{patch|4.1|Potency has been increased from 250 to 260.}} | |||
*{{patch|2.45|Recast time has been reduced from 40 to 30 seconds.}} | |||
*{{patch|2.4|The animation lock after execution has been shortened.}} | |||
*{{patch|2.1|The animation has been changed, and the animation lock shortened.}} | |||
*{{patch|2.0}} | |||
==Trivia== | |||
*Due to this action's lengthy animation lock in earlier versions of this game, using this action often came at the risk of rendering one unable to dodge enemy AoEs, sometimes leading to death. These quirks resulted in the creation of memes calling dragoon a "floor tank". | |||
*The changes in patch 6.4 were likely a response to previous limitations that rendered Jump or High Jump unusable in some parts of certain encounters, such as {{questlink|raid|Eden's Verse: Furor (Savage)}} and {{questlink|trial|Mount Ordeals (Extreme)}}, causing delays in use. The delays were highly deleterious to dragoon's rigid damage rotation. |
Latest revision as of 23:57, 23 November 2024
Jump
- Recast
- 30s
- Range
- 20y
- Targeting
- Enemy
- Quest Req.
- Eye of the Dragon
- Patch
- 2.0
“Delivers a jumping attack with a potency of 320. Returns you to your original position after the attack is made.
Additional Effect: Grants Dive Ready
Duration: 15s— In-game description
Jump is an action unlocked by questing at level 30. It is available for Dragoon.
Related traits
- Enhanced Jump (Lv. 54) - Increases the potency of Jump to 320.
- Jump Mastery (Lv. 74) - Upgrades Jump to High Jump.
Related actions
Notes
- The potency of this action is 250 until Enhanced Jump is learned at Lv. 54.
- Dive Ready will not be granted until Mirage Dive is learned at Lv. 68.
- The action animation does not change the position of the player as recognized by the server, even if they visibly jump to a target from range.
History
- Patch 6.4 (2023-05-23):
- Can now be executed while bound.
- To improve the functionality of this action, Jump will no longer affect the character's position as recognized by the server.
- The camera will no longer follow your character when executing Jump.
- Patch 6.2 (2022-08-23): This action will no longer be replaced by Mirage Dive while under the effect of Dive Ready.
- Patch 6.11 (2022-04-25): When Jump changes to Mirage Dive, there will now be a small input delay to prevent the unintended execution of Mirage Dive.
- Patch 6.1 (2022-04-12):
- Action animation has been shortened.
- Action now changes to Mirage Dive while under the effect of Mirage Dive Ready.
- Patch 6.0 (2021-12-07): Potency has been changed from 310 to 320.
- Patch 5.0 (2019-07-02): Potency has been increased from 260 to 310.
- Patch 4.1 (2017-10-10): Potency has been increased from 250 to 260.
- Patch 2.45 (2014-12-08): Recast time has been reduced from 40 to 30 seconds.
- Patch 2.4 (2014-10-28): The animation lock after execution has been shortened.
- Patch 2.1 (2013-12-17): The animation has been changed, and the animation lock shortened.
- Patch 2.0 (2013-08-27): Added.
Trivia
- Due to this action's lengthy animation lock in earlier versions of this game, using this action often came at the risk of rendering one unable to dodge enemy AoEs, sometimes leading to death. These quirks resulted in the creation of memes calling dragoon a "floor tank".
- The changes in patch 6.4 were likely a response to previous limitations that rendered Jump or High Jump unusable in some parts of certain encounters, such as Eden's Verse: Furor (Savage) and Mount Ordeals (Extreme), causing delays in use. The delays were highly deleterious to dragoon's rigid damage rotation.