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(→‎Strategy: Added a more useful DoT combination)
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====[[Durinn]]====
====[[Durinn]]====
*'''Endurance''': High
*'''Endurance''': High
*'''Strengths''': [[Fire]]
*'''Strengths''': {{eurekaelement icon|Fire}} Fire
*'''Weaknesses''': --
*'''Weaknesses''': --
*'''Vulnerabilities''': All status effects, except [[Interrupt]]
*'''Vulnerabilities''': [[Interrupt]]


===Strategy===
===Strategy===
Useful Spells: [[Aetherial Mimicry]] and [[Pom Cure]], [[Eruption]], [[Fire Angon]], [[The Ram's Voice]], [[Flying Sardine]]
Useful Spells: {{action icon|Aetheric Mimicry}}: Healer and {{action icon|Pom Cure}}, {{action icon|Eruption}}, {{action icon|Fire Angon}}, {{action icon|The Ram's Voice}}, {{action icon|Flying Sardine}}


This is a long fight with clutch heals -- to avoid mana issues from [[White Wind]], it is recommended that one uses [[Aetherial Mimicry]] on a healer to enhance [[Pom Cure]]. A couple fire spells like [[Eruption]] and [[Fire Angon]] are also useful. Combining [[Bristle]] and [[Song of Torment]] makes a potent DoT as well, which helps due to the length of the fight.
This is a long fight with clutch heals -- to avoid mana issues from {{action icon|White Wind}}, it is recommended that one uses {{action icon|Aetheric Mimicry}} on a healer to enhance {{action icon|Pom Cure}}. A couple fire spells like {{action icon|Eruption}} and {{action icon|Fire Angon}} are also useful. Combining {{action icon|Bristle}} with {{action icon|Breath of Magic}} and {{action icon|Song of Torment}} makes a potent DoT as well, which helps due to the length of the fight.


*'''Impending Doom''': Durinn will inflict you with Doom and Incurable. Incurable prevents you from healing yourself, so the only way to remove the Doom is to preemptively have 100% health. Use [[Pom Cure]] or [[White Wind]] to heal to full prior to it casting this.
*'''Doom Impending''': Heal up to full health before Durinn finishes casting this. Durinn will inflict you with {{status effect|doom}} [[Doom (status effect)|Doom]] and '''Incurable'''. Incurable prevents you from healing yourself, so the only way to remove the Doom is to preemptively have 100% health.
*'''March of the Draugar''': Spawns four different sets of adds. All of these are vulnerable to fire, so spells like [[Eruption]] and [[Fire Angon]] are effective. All of these adds can be inflicted with Deep Freeze, making [[The Ram's Voice]] an effective way to stall them.
*'''March of the Draugar''': Spawns four different sets of adds. All of these are vulnerable to fire, so spells like {{action icon|Eruption}} and {{action icon|Fire Angon}} are effective. All of these adds can be inflicted with {{status effect|Deep freeze}} [[Deep Freeze]], making {{action icon|The Ram's Voice}} an effective way to stall them.
The first set is a significant group of weak enemies that quickly move towards you and bind you. The second is four mages at each cardinal direction that attack at range. The third is four large adds that jump onto you (using fire aspect AoE attacks after they jump is recommended). The fourth is two large, slow moving enemies. The fourth set often comes with Durinn casting Impending Doom after, so it is recommended that you defeat them to guarantee that you are full health when Doom and Incurable is inflicted.
The first set is a significant group of weak enemies that quickly move towards you and {{status effect|bind}} [[Bind]] you. The second is four mages at each cardinal direction that attack at range. The third is four large adds that jump onto you (using fire aspect AoE attacks after they jump is recommended). The fourth is two large, slow moving enemies. The fourth set often comes with Durinn casting Impending Doom after, so it is recommended that you defeat them to guarantee that you are full health when Doom and Incurable is inflicted.
*'''Cackle''': Deals high damage. This attack can be interrupted, so using a spell like [[Flying Sardine]] can stop it.
*'''Cackle''': Deals high damage. This attack can be interrupted, so using a spell like {{action icon|Flying Sardine}} can stop it.
*'''Necrobane''': An AoE that leaves behind a puddle which inflicts Bleeding and Death Becomes You while standing in it. This is vital to avoid death from Mega Death.
*'''Necrobane''': An AoE that leaves behind a puddle which inflicts {{status effect|bleed}} [[Bleed]]ing and '''Death Becomes You''' while standing in it. This is vital to avoid death from Mega Death.
*'''Mega Death''': Similarly to the [[Weeping City of Mhach]], standing in the puddle left behind by Necrobane will nullify this attack. Otherwise, it will kill you instantly.
*'''Mega Death''': Similarly to the {{questlink|araid|Weeping City of Mhach}}, standing in the puddle left behind by Necrobane will nullify this attack. Otherwise, it will kill you instantly.
*'''Helblar Shreik''' and '''Funeral Pyre''': These attacks will inflict minor damage on you, but will deal significant damage to you if you are afflicted with Death Becomes You. Avoid standing in the Necrobane puddle when these are cast.
*'''Helblar Shreik''' and '''Funeral Pyre''': These attacks will inflict minor damage on you, but will deal significant damage to you if you are afflicted with Death Becomes You. Avoid standing in the Necrobane puddle when these are cast.
*'''Brainstorm''': Inflicts you with a debuff that indicates a direction you will walk in based on your orientation once the debuff runs out. This is a random direction every time; either forward, back, left, or right of where your character is facing. This is followed with Bilrost Squall.
*'''Brainstorm''': Inflicts you with a debuff that indicates a direction you will walk in based on your orientation once the debuff runs out. This is a random direction every time; either forward, back, left, or right of where your character is facing. This is followed with Bilrost Squall.
*'''Bilrost Squall''': Covers the area with a significant amount of AoEs, except for one part of the arena. Standing in the exact center of the arena and orienting one's self so that the Brainstorm debuff forces you to walk into the safe zone will allow you to avoid taking damage.
*'''Bilrost Squall''': Covers the area with a significant amount of AoEs, except for one part of the arena. Standing in the exact center of the arena and orienting one's self so that the Brainstorm debuff forces you to walk into the safe zone will allow you to avoid taking damage.

Latest revision as of 01:50, 17 September 2024

The masked carnival icon.png

Dangerous When Dead

The masked carnivale stage title image.png
Number
28
Level
60


Standard Time
6:00
Ideal Time
5:00
Act 1 Enemies
Durinn
Gil Reward
Gil 5,000
Seals Reward
Allied Seal 100
Tomestones
Allagan Tomestone of Poetics 80 
Next stage
Red, Fraught, and Blue
Prev. stage
Lock up Your Snorters
Patch
5.15

Dangerous When Dead is a stage in The Masked Carnivale for Blue Mage, introduced in patch 5.15 with Shadowbringers.

Act 1

Enemies

Durinn

  • Endurance: High
  • Strengths: Fire Fire
  • Weaknesses: --
  • Vulnerabilities: Interrupt

Strategy

Useful Spells: Aetherial Mimicry.png  Aetheric Mimicry: Healer and Pom Cure.png  Pom Cure, Eruption.png  Eruption, Fire Angon.png  Fire Angon, The Ram's Voice.png  The Ram's Voice, Flying Sardine.png  Flying Sardine

This is a long fight with clutch heals -- to avoid mana issues from White Wind.png  White Wind, it is recommended that one uses Aetherial Mimicry.png  Aetheric Mimicry on a healer to enhance Pom Cure.png  Pom Cure. A couple fire spells like Eruption.png  Eruption and Fire Angon.png  Fire Angon are also useful. Combining Bristle.png  Bristle with Breath of Magic.png  Breath of Magic and Song of Torment.png  Song of Torment makes a potent DoT as well, which helps due to the length of the fight.

  • Doom Impending: Heal up to full health before Durinn finishes casting this. Durinn will inflict you with Doom Doom and Incurable. Incurable prevents you from healing yourself, so the only way to remove the Doom is to preemptively have 100% health.
  • March of the Draugar: Spawns four different sets of adds. All of these are vulnerable to fire, so spells like Eruption.png  Eruption and Fire Angon.png  Fire Angon are effective. All of these adds can be inflicted with Deep Freeze icon1.png Deep Freeze, making The Ram's Voice.png  The Ram's Voice an effective way to stall them.

The first set is a significant group of weak enemies that quickly move towards you and Bind icon1.png Bind you. The second is four mages at each cardinal direction that attack at range. The third is four large adds that jump onto you (using fire aspect AoE attacks after they jump is recommended). The fourth is two large, slow moving enemies. The fourth set often comes with Durinn casting Impending Doom after, so it is recommended that you defeat them to guarantee that you are full health when Doom and Incurable is inflicted.

  • Cackle: Deals high damage. This attack can be interrupted, so using a spell like Flying Sardine.png  Flying Sardine can stop it.
  • Necrobane: An AoE that leaves behind a puddle which inflicts Bleed icon1.png Bleeding and Death Becomes You while standing in it. This is vital to avoid death from Mega Death.
  • Mega Death: Similarly to the Alliance Raid The Weeping City of Mhach, standing in the puddle left behind by Necrobane will nullify this attack. Otherwise, it will kill you instantly.
  • Helblar Shreik and Funeral Pyre: These attacks will inflict minor damage on you, but will deal significant damage to you if you are afflicted with Death Becomes You. Avoid standing in the Necrobane puddle when these are cast.
  • Brainstorm: Inflicts you with a debuff that indicates a direction you will walk in based on your orientation once the debuff runs out. This is a random direction every time; either forward, back, left, or right of where your character is facing. This is followed with Bilrost Squall.
  • Bilrost Squall: Covers the area with a significant amount of AoEs, except for one part of the arena. Standing in the exact center of the arena and orienting one's self so that the Brainstorm debuff forces you to walk into the safe zone will allow you to avoid taking damage.