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Difference between revisions of "Hydro Pull"

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==[[Blue Mage Spells Learning Guide|Acquisition]]==
==[[Blue Mage Spells Learning Guide|Acquisition]]==
===Duties===
===Duties===
*[[Kelpie]] (First Boss) from [[Drowned City of Skalla]]
*[[Kelpie]] (First Boss) from [[The Drowned City of Skalla]]


==Tips==
==Tips==
===Acquisition Tips===
*Useful for rounding up enemies in FATEs to then freeze with {{action icon|The Ram's Voice}} and/or kill with {{action icon|Ultravibration}}.


===Other Tips===
==History==
*{{patch|5.45}}

Latest revision as of 22:08, 25 February 2024

Hydro Pull

Acquired
Blue Mage frame icon.png BLU (actions)
Level
1
Type
Spell
Index
97
Rank
★★★★
Damage Type
Magical Damage.png Magical
Aspect
Water Water
MP Cost
300
Casting
2s
Recast
2.5s (GCD)
Range
0y
Radius
15y
AoE Type
Point Blank Circle AoE icon.png Point Blank Circle
Targeting
Point Blank AoE
Patch
5.45

Deals water damage to all nearby enemies with a potency of 220 for the first enemy, and 50% less for all remaining enemies.
Additional Effect: Draw-in

— In-game description

Hydro Pull is an action unlocked at level 1. It is available for Blue Mage.

Flavor Text

Commonly used amongst Kelpies, this spell generates a powerful current of water which draws in surrounding targets, with even low-flying cloudkin falling victim to its inexorable pull.

Acquisition

Duties

Tips

History