Difference between revisions of "Hydro Pull"
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==[[Blue Mage Spells Learning Guide|Acquisition]]== | ==[[Blue Mage Spells Learning Guide|Acquisition]]== | ||
===Duties=== | ===Duties=== | ||
*[[Kelpie]] (First Boss) from [[Drowned City of Skalla]] | *[[Kelpie]] (First Boss) from [[The Drowned City of Skalla]] | ||
==Tips== | ==Tips== | ||
*Useful for rounding up enemies in FATEs to then freeze with {{action icon|The Ram's Voice}} and/or kill with {{action icon|Ultravibration}}. | |||
== | ==History== | ||
*{{patch|5.45}} |
Latest revision as of 22:08, 25 February 2024
Hydro Pull
“Deals water damage to all nearby enemies with a potency of 220 for the first enemy, and 50% less for all remaining enemies.
Additional Effect: Draw-in— In-game description
Hydro Pull is an action unlocked at level 1. It is available for Blue Mage.
Flavor Text
Commonly used amongst Kelpies, this spell generates a powerful current of water which draws in surrounding targets, with even low-flying cloudkin falling victim to its inexorable pull.
Acquisition
Duties
- Kelpie (First Boss) from The Drowned City of Skalla
Tips
- Useful for rounding up enemies in FATEs to then freeze with The Ram's Voice and/or kill with Ultravibration.
History
- Patch 5.45 (2021-02-01): Added.