Difference between revisions of "The Dragon's Neck"
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| size = 8 | | size = 8 | ||
| time-limit = 60 | | time-limit = 60 | ||
| duty-finder = Trials (A Realm Reborn) | |||
| roulette = trials | | roulette = trials | ||
| entrance = Eastern Thanalan | |||
| entrance-coordinates = 14.7, 30.2 | |||
| location = Halatali | |||
| region = Thanalan | |||
| tomestones = 15 poetics | | tomestones = 15 poetics | ||
| req-quest = The Coliseum Conundrum | | req-quest = The Coliseum Conundrum | ||
| patch = 2.4 | | patch = 2.4 | ||
}} | | echo = trial | ||
}} It is part of the [[Hildibrand Adventures]] questline. | |||
__NOTOC__ | |||
==Strategy== | |||
{{#ev:youtube|di3OFtVnPlM|350|right|Ultros and Typhon Video Guide}} | |||
===[[File:Aggressive difficulty r6.png|link=]] [[Ultros]] & [[Typhon]]=== | |||
The fight takes place in a circular arena. If a player is knocked out of the arena they will be {{status effect|stun}} '''[[stun]]ned''' for several seconds though will be able to jump back in once they are no longer stunned. If however all players are knocked out of the arena then the fight will wipe. | |||
At the start Ultros and Typhon should be tanked separately, with DPS focusing on Typhon. After a period of time all DPS will be transformed into [[File:Imp icon1.png|link=]] '''Imps''', losing all their abilities but being able to use "Imp Punch". As Imps players must be hit by Ultros' {{item icon|Aqua Breath}} attack in order to gain a stack of wet plate. Each DPS should aim to get two stacks of wet plate. After a period of time Typhon will then move to the center of the arena and begin to cast his big sneeze. At this point imps should approach him and cast Imp Punch on him. If players had a total of eight stacks then Typhon will stop casting, if players did not however it will cause a wipe. | |||
''' | Once done players will have a period of time to damage Typhon again, before being once more transformed into [[File:Imp icon1.png|link=]] '''Imps'''. In this phase however Typhon will go to the center and cast Snortsault, which places a line of air from each of his mouths splitting the arena in two, which slowly rotates around the arena. Players hit by this air will be knocked out. At this point all imps and the tank with Ultros should aim to be on the same side while once again being hit by Ultros' bubbles to get wet plate stacks, while avoiding the AoE and Typhon's Snortsault. After a while Typhon will cease his spell and once more begin to cast his big sneeze, where once more [[File:Imp icon1.png|link=]] '''Imps''' need to cast Imp Punch upon him (once again if there are eight stacks total he will cease to cast it, if not he will knock all players out of the arena wiping the run). | ||
*If players know that they have messed up the imp punch, they can pre-preemptively leap out of the arena. When their teammates are knocked out, they can jump back in as their stun ended, avoiding the wipe. | |||
At the | At this point the fight will devolve into a simple case of dodge the various AoEs. Occasionally Typhon will head to the center and begin casting {{item icon|Snort}}. This will cause damage to all players and knock them a small amount of space towards the edge of the arena. Players should thus be towards the center of the arena when they see Typhon casting this. Otherwise there is nothing else to it. | ||
{{item icon|Aqua Breath}} can be learned by [[Blue Mage]], and as Ultros uses it frequently, this is the preferred place to obtain it. {{item icon|Snort}} can also be learned here, but Typhon uses it more frequently in {{questlink|maskedcarnival|Lock up Your Snorters}}. | |||
* | ==Loot== | ||
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer=== | |||
*{{Item icon|Terra Branford Card}} (Drops at a fixed rate) | |||
*{{Item icon|Ultros & Typhon Card}} (Drops at a fixed rate) | |||
{{Drops table header}} | |||
{{Drops table row|Wind-up Ultros}} | |||
{{Table footer}} | |||
==Images== | |||
<gallery heights=200px mode=packed> | |||
File:The Dragons Neck1.png | |||
File:The Dragons Neck2.png | |||
</gallery> | |||
== | ==Dialogue== | ||
===Pre duty Cutscene=== | |||
'''Dour Meadow:''' Combatants! The final confrontation will be held here, atop the Dragon's Neck! | |||
'''Dour Meadow:''' If all members of a team fall from the platform, they forfeit the match. Let the battle begin! | |||
'''Ultros:''' Seafood soup is ''not'' on the menu today, kids! | |||
===Duty Dialogue=== | |||
'''Typhon:''' Fu...Fu... Fungaaahhh! | |||
'''Typhon:''' Funga... Fungaguna... | |||
'''Typhon:''' Fuuunnn—gaaaaahhhh!!! | |||
'''Typhon:''' Fu...Fu... Fungaaahhh! | |||
'''Typhon:''' Fu...Fu... Fungaaahhh! | |||
== | ===Post duty Cutscene=== | ||
'''Ultros:''' Thwarted again! I feel like such a sucker... | |||
'''Dour Meadow:''' And [Forename] claims the Mythril Cup! | |||
{{Duties nav|trial}} | {{Duties nav|trial}} |
Latest revision as of 03:49, 1 April 2024
The Dragon's Neck
- Level
- 50 (Sync: 50)
- Item Level
- 80
- Difficulty
- Normal
- Party size
- Full Party
8 man • 2 2 4 - Unsyncing
- Allowed
- Time limit
- 60 minutes
- Duty Finder
- Trials (A Realm Reborn)
- Roulette
- Trials
- Tomestones
- 15
- Req. quest
- The Coliseum Conundrum
- Entrance
- Eastern Thanalan (X:14.7, Y:30.2)
- Location
- Halatali
- Region
- Thanalan
- Patch
- 2.4
- The Echo
- On wipe: +10% (max +50%)
“It's a frenetic free-for-all as the Mythril Cup moves to Halatali for the climactic confrontation! Rain will lash and winds will bluster in this perfect storm of a battle. When the tempest subsides, who will rise above the chaos to lay claim to the victor's spoils? Will it be the Warrior of Light, savior of Eorzea and champion of her people, or the dastardly duo of Ultros and Typhon!? All will be answered in Halatali, atop the Dragon's Neck!
— In-game description
The Dragon's Neck is a level 50 trial introduced in patch 2.4. It is part of the Hildibrand Adventures questline.
Strategy
Ultros & Typhon
The fight takes place in a circular arena. If a player is knocked out of the arena they will be stunned for several seconds though will be able to jump back in once they are no longer stunned. If however all players are knocked out of the arena then the fight will wipe.
At the start Ultros and Typhon should be tanked separately, with DPS focusing on Typhon. After a period of time all DPS will be transformed into Imps, losing all their abilities but being able to use "Imp Punch". As Imps players must be hit by Ultros' Aqua Breath attack in order to gain a stack of wet plate. Each DPS should aim to get two stacks of wet plate. After a period of time Typhon will then move to the center of the arena and begin to cast his big sneeze. At this point imps should approach him and cast Imp Punch on him. If players had a total of eight stacks then Typhon will stop casting, if players did not however it will cause a wipe.
Once done players will have a period of time to damage Typhon again, before being once more transformed into Imps. In this phase however Typhon will go to the center and cast Snortsault, which places a line of air from each of his mouths splitting the arena in two, which slowly rotates around the arena. Players hit by this air will be knocked out. At this point all imps and the tank with Ultros should aim to be on the same side while once again being hit by Ultros' bubbles to get wet plate stacks, while avoiding the AoE and Typhon's Snortsault. After a while Typhon will cease his spell and once more begin to cast his big sneeze, where once more Imps need to cast Imp Punch upon him (once again if there are eight stacks total he will cease to cast it, if not he will knock all players out of the arena wiping the run).
- If players know that they have messed up the imp punch, they can pre-preemptively leap out of the arena. When their teammates are knocked out, they can jump back in as their stun ended, avoiding the wipe.
At this point the fight will devolve into a simple case of dodge the various AoEs. Occasionally Typhon will head to the center and begin casting Snort. This will cause damage to all players and knock them a small amount of space towards the edge of the arena. Players should thus be towards the center of the arena when they see Typhon casting this. Otherwise there is nothing else to it.
Aqua Breath can be learned by Blue Mage, and as Ultros uses it frequently, this is the preferred place to obtain it. Snort can also be learned here, but Typhon uses it more frequently in Lock up Your Snorters.
Loot
Treasure Coffer
- Terra Branford Card (Drops at a fixed rate)
- Ultros & Typhon Card (Drops at a fixed rate)
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Wind-up Ultros | Minion | N/A | Basic | 1 |
Images
Dialogue
Pre duty Cutscene
Dour Meadow: Combatants! The final confrontation will be held here, atop the Dragon's Neck! Dour Meadow: If all members of a team fall from the platform, they forfeit the match. Let the battle begin!
Ultros: Seafood soup is not on the menu today, kids!
Duty Dialogue
Typhon: Fu...Fu... Fungaaahhh! Typhon: Funga... Fungaguna... Typhon: Fuuunnn—gaaaaahhhh!!! Typhon: Fu...Fu... Fungaaahhh! Typhon: Fu...Fu... Fungaaahhh!
Post duty Cutscene
Ultros: Thwarted again! I feel like such a sucker...
Dour Meadow: And [Forename] claims the Mythril Cup!