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Difference between revisions of "The Dying Gasp"

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{{see also|The Minstrel's Ballad: Hades's Elegy}}
{{otheruses|the story-mode [[Main Scenario]] [[trial]]|the level 80 challenge-mode [[trial]]|The Minstrel's Ballad: Hades's Elegy}}
{{Duty infobox
{{Duty infobox
| description = By Emet-Selch's own words, you are no one─nothing─your life a ghastly mockery of past perfection, utterly devoid of meaning. Yet despite his endless refutations of your worth, mankind has dreamed and struggled and survived. Even now, you fight to preserve your future, and spare two worlds from unimaginable destruction.  
| description = By [[Emet-Selch]]'s own words, you are no one─nothing─your life a ghastly mockery of past perfection, utterly devoid of meaning. Yet despite his endless refutations of your worth, mankind has dreamed and struggled and survived. Even now, you fight to preserve your future, and spare two worlds from unimaginable destruction.  


The moment has come to make your stand, to call upon every last reserve of strength. Fight for those who shared your journey, and for those you met along the way. Fight for those who awaited your coming across the boundaries of time and space. From distant stars yet undimmed, you are joined by seven summoned champions, for only together can you hope to prevail against the staggering might of this ancient Ascian─the immortal and implacable Hades!
The moment has come to make your stand, to call upon every last reserve of strength. Fight for those who shared your journey, and for those you met along the way. Fight for those who awaited your coming across the boundaries of time and space.  
 
From distant stars yet undimmed, you are joined by seven summoned champions, for only together can you hope to prevail against the staggering might of this ancient [[Ascian]]─the immortal and implacable Hades!
| image = y
| image = y
| type = Trial
| type = Trial
| level = 80
| level = 80
| level-sync = N/A
| level-sync = 80
| ilvl = 410
| ilvl = 410
| ilvl-sync = N/A
| ilvl-sync =  
| difficulty = normal
| difficulty = normal
| size = full
| size = full
| time-limit = 60
| time-limit = 60
| roulette = Trial
| duty-finder = Trials (Shadowbringers)
| tomestones =  
| roulette = Trials
| tomestones = 10 Poetics
| location = The Dying Gasp
| region = Norvrandt
| entrance =  
| entrance =  
| entrance-coordinates =  
| entrance-coordinates =  
Line 20: Line 25:
| patch = 5.0
| patch = 5.0
| release = shadowbringers
| release = shadowbringers
}}
| echo = trial
==Requirements==
| stone-sky-sea = The Dying Gasp
}} {{TOC limit|3}}
==Strategy==
===[[File:Aggressive difficulty r6.png|link=]] [[Hades]]===
{{#ev:youtube|UfmOta0CC5M|350|right|The Dying Gasp Trial Guide }}
Your encounter with Emet-Selch (Hades) takes place within a circular arena overlooking the ruins of Amaurot, deep within the Tempest. Thanks to a small outer railing during the opening phase, players will be incapable of falling over the edge. However, the railing will eventually be destroyed as the fight progresses, meaning players can plummet to their doom if they stray too far. However, there are no notable knockback or movement-based attacks to consider at the time.
 
Below is a list of all Hades' abilities and phases.
 
===Phase 1===
*'''Ravenous Assault''' - Hades slashes at his primary target with a vicious tank-buster.


==Guide==
*'''Bad Faith''' - creates a large wall through the centre of the arena that reaches from one end of the platform to the other, with each half of the wall having spikes (arrows) protruding out in different directions. After a brief delay, the spikes will shoot across the platform in the direction they are pointing - one half firing north while the other fires south. To avoid being blasted, players should position themselves behind either side so that the spikes on that side are not pointing in their direction.
{{#ev:youtube|UfmOta0CC5M|400|right|The Dying Gasp Guide by MTQcapture}}


*'''Double''' - a buff that causes Hades next '''Dark Eruption''' (see below) or '''Shadowspread''' to be double-cast.


===Phase 1===
*'''Dark Eruption''' - targets 5 random players with purple AoE markers which will eventually explode, forcing them to spread apart to avoid overlap. Simultaneously, AoE (circle) telegraphs will also be dropped under the marked players feet, forcing them to move out of the way. Bear in mind that '''Dark Eruption''' can be '''Doubled''' - causing marked players to spawn a second circle beneath their feet after the first one they dropped has exploded.
* '''Ravenous Assault''': Tankbuster.
 
* '''Bad Faith''': Two purple walls with spikes pointing out from one side will form to either side of Hades, then blast the side of the arena with the spikes. Stand by a wall that has spikes pointing away from you.
*'''Shadowspread''' - causes Hades to emit AoE cones in multiple direction, indicated by telegraphs of the floor. Simply dodge the highlighted areas to avoid taking damage. However, if '''Shadowspread''' is '''Doubled''', Hades will follow-up the initial attack by emiting cones in the previously undetonated areas, forcing all players to side-step.
* '''Double''': Casts next ability twice. Works on Dark Eruption and Shadowspread.  
 
* '''Dark Eruption''': AoE markers will be placed on random players. After a few seconds, it will place an AoE marker on the ground where the previously marked players were standing, allowing them to move away before the explosion. This spell can be doubled. During Double, the marked players will spawn a second circle after the first one explodes, so players should continue to avoid stacking until both explosions have happened.
*'''Broken Faith''' - causes a random pattern of aetheric (glowing blue) circles to slowly transcend from the sky into the arena. Once a circle touches the ground, it will detonate, searing anyone caught in their wake for moderate damage and also apply a stackable debuff. Keep in mind that the explosions are wider than the circles themselves. For reference, players can check the circular patterns on the arena floor to see how big the detonation will actually be. To avoid, simply avoid the first few circles until they detonate, then move into a previously detonated area away from other upcoming circle explosions.
* '''Shadowspread''': AoE cones will shoot out around the boss. This spell can be Doubled. During double, move into first blast's area after it goes off in order to avoid the second blast easily.
 
* '''Broken Faith''': Meteor-like discs will fall around the room in a random order, exploding in a radius determined by the circles on the ground dealing damage and applying stacks of Vulnerability. The center of the room is "safer" since fewer discs can fall there.
From here on, Hades will begin to cycle the previously utilized abilities (possibly with overlapped combinations) until his health has been reduced to 10%. Once sufficiently damaged, Hades will become untargetable while an add-phase begins.
 
===Add Phase===
Whilst invulnerable, five waves of Ancients (adds) will be summoned into the arena. Simultaneously, a '''Fervor of the Ancients''' (Duty Gauge) will slowly begin to fill-up, indicating Hades's growing power. If the adds are not defeated before '''Fervor of the Ancients''' reaches 100 (max), the raid will be wiped.
 
Throughout the add phase, players will also contend with multiple AoE markers at the same time as a stack-mechanic. As such, AoE marked players should spread out to avoid the raid, whereas unmarked players should stack with the stack-marked victim to help soak the damage. Assuming the raid successfully defeat all Ancients before the Duty Gauge reaches maximum, Hades will unleash '''Ancient Dark IV''' - an unavoidable raid-wide AoE. So long as the Duty Gauge is below <100, the raid can survive via mitigation and healing.


===Transition Phase===
Hades will lament his flesh-bound form and morph into something far more threatening. By successfully reaching this point, a checkpoint is created, ensuring that any future wipes will reset the fight back to the second phase rather than the very beginning.
At 10% hp Hades will go immune and begin an add phase. Three waves of adds will spawn. Between waves, two types of aoe markers will be randomly placed on players, a few "get away" marks and one "stack on this person" mark. Anyone without a mark should stack on the stack marker. During this phase Hades will fill a "Favor of the Ancients" meter. At the end of the phase he will transition to the next phase with a blast dealing damage based on the meter's progress. At about 85% progress, it will one-shot anyone but the tanks without heavy cooldowns and shields.


===Phase 2===
===Phase 2===
''Hades will spawn as a large monster off the side of the platform. This will also trigger a checkpoint - if the party wipes afterwards you will begin at this phase of the fight.''
With Hades now in full form, the fight resumes with the arena shrouded in darkness and lacking the outer railing, meaning players can accidentally walk over the edge to their doom if not careful. Throughout the rest of the encounter, Hades will no longer be moveable, remaining rooted to the north of the arena with a much larger non-directional hit-box. Whilst in this form, the target with highest enmity (typically the tank) will be constantly peppered by ranged auto-attacks in-between all other mechanics, so beware.
* '''Titanomachy''': Unavoidable party AoE damage.
 
* '''Shadowmancy''': Untelegraphed blast across the center of the platform, while the spell is charging move to sides of the arena to avoid it.
*'''Titanomachy''' - a frequently used raid-wide blast of darkness, keeping healers on their toes.
* '''Dual Strike''': Marked players should move away from party members. Usually targets the tanks. Cooldowns recommended.
 
* '''Echoes of the Lost''': Hades lifts an arm, then hits 90% of the platform. Run to the edge on the side his arm is on to avoid it, but beware falling off the edge of the platform.
*'''Shadowstream''' - casts an untelegraphed attack that will blast through the centre of the arena in a column shape, indicated by a large ball of dark energy swirling in front of Hades' face whilst casting. If you notice the animation, simply move to the east or west side of the platform to avoid the upcoming blast.
* '''Polygdemon's Predation''': Exact opposite of Shadowmancy. Run in front of the boss to avoid it.
 
* '''Hellborn Yawp''': Both tanks will be marked, and when the cast finishes, there will be large AoE cone attacks on the tanks. Tanks should split up on opposite sides of the boss so the center of the arena is safe, then run out of the aoe once the cones are laid down.
*'''Dual Strike #1''' - creates AoE circle markers on two players, forcing them to move away from the raid to avoid unnecessary overlap.
* '''Captivity''': Two players marked with large AoE markers. When the cast goes off, anyone standing in the markers will be pulled into an Aetherial Gaol that must be DPS'd down. Failing to kill the Gaol before the Execution cast finishes results in the instant death of anyone inside it.
 
* '''Dual Strike 2.0''': Marks nearly everyone with AoE circles or tethers - Circles take damage first, then tethers in a random order. Spread out.
*'''Echoes of the Lost''' - causes Hades to noticeably lift one of his two arms and stretch it across the arena with an audible voice cue, such as "Meddlesome pests". After a brief delay, he will use that arm to swipe across the arena, damaging and debuffing anyone who does not stand directly behind the out-stretched arm. Players will have a small amount of time to identify the raised arm and run behind it as soon as possible.
* '''Doom''': Shadows fill the room except for 5 white circles, then the boss casts a party-wide Doom. One player must stand in each of the white circles to remove it. There's also nothing wrong with everyone running for a circle.
 
* '''Wall of the Lost''': Telegraphed push away from the center of the arena. Stand near boss or you'll be pushed off the platform to your death.
*'''Polydegmon's Predation''' - an inverted version of '''Shadowstream''' (see above). Hades will visibly raise both his arms and prepare to smash the east and west sides of the arena, leaving only a column through the centre (a straight line directly in front of him) as a safe spot.
===Final Phase===
 
* At about 20% hp, the final phase will begin. There will be a raid-wide Active Time Event (mash buttons to fill the meter asap, if the cast finishes with the meter unfilled you die) followed by the boss casting The Dark Devours, an raid-wide damage ability that increases in damage over time. He will also channel The Black Cauldron, if it finishes the raid will wipe.
*'''Hellborn Yawp''' - targets both tanks (two highest enmity targets) with earthshaker markers, indicating that a cone-AoE will be aimed from Hades in the direction of each marker. Marked players can bait the attack in various ways, such as both tanks moving to the far sides so that a safe-spot is created in the centre, or stacking in the centre so that the sides of the arena remain safe, etcetera.
 
*'''Captivity''' - marks two random players with AoE circles. After a brief delay, both players (and anyone overlapped by the circles) will be forcibly sucked into the centre of the arena and entrapped within an '''Aetherial Gaol'''. While entrapped, players will be raised into the air and unable to move or act in any way, surrounded by a (targetable) glowing orb of darkness. All untrapped players will need to quickly destroy the '''Aetherial Goal''' to free their comrades. If this is not done before Hades casts '''Chorus of the Lost''', all trapped players will be executed, regardless of their HP.
 
*'''Dual Strike #2''' - targets the majority of the raid with a combination of plain AoE circles (yellow) and tethered AoE circles (purple) at the same time. To avoid, simply spread apart from other raid-members so that markers do not overlap other teammates.
 
*'''Doom''' - causes five bright circles to appear within the arena. Simultaneously, the platform itself will visibly turn black, and all members of the raid will acquire an unavoidable '''Doom''' debuff. To cleanse the debuff, all circles will need to be occupied by at least one player. Once done, the raid will be cleansed of all '''Doom''' debuffs.
 
*'''Wall of the Lost''' - inflicts a telegraphed knockback from the centre of the arena after a brief delay. The knockback itself is relatively mild, though it still enough to punt players into the void if they remain too close to the arena edge.
 
At this point, Hades will begin to loop the above mechanics with increased overlap until he has been brought to around 20% health.
 
===The Finale===
Once Hades has been sufficiently damaged, he will eventually chain all players via '''Life In Captivity''', rendering them unable to move or act. After beseeching aid from his fallen brethren and calling upon the darkness once more, an '''Active Time Maneuver''' will commence. Much like most other active time maneuvers, players must continuously press buttons to fill up a meter before a timer runs out. If successful, the player will break free of their chains in a blaze of overflowing light, much to the chagrin of Hades, who curses Hydaelyn before his last-ditch effort to thwart the raid. However, should any player fail to fill the gauge during the active time maneuver, they will be instantly KO'd instead.
 
With the platform now shrouded in light, Hades will continuously cast '''The Dark Devours''', dealing tremendous AoE damage and causing the platform to slowly be consumed by darkness with each cast. If Hades has not been defeated before the entire platform has been shrouded in darkness, all participants will begin to suffer from a continuous bleed debuff, and Hades himself will start to long-cast '''Black Cauldron''' - causing a full raid-wipe if the cast goes off.


==Loot==
==Loot==
*{{tomestone|Poetics|10}} [[Allagan Tomestone of Poetics]]
*{{item icon|Hades Card}} (Drops at a fixed rate.)
==Dialogue==
Hades: You are destined for naught else but oblivion!
Hades: '''By Darkness be purged! (voice acted)'''
Hades: '''Darkness reigns! (voice acted)'''
Hades: '''Flee, you fools! (voice acted)'''
Hades: '''You are unworthy! (voice acted)'''
Hades: '''The arcane is mine to command! (voice acted)'''
Hades: '''Scurry and scatter! (voice acted)'''
Hades: Give voice to your anguish, my brethren!
Shadow of the Ancients: To rekindle our future!
Shadow of the Ancients: To restore our brethren!
Hades: Give substance to our hopes, our dreams, our prayers...
Shadow of the Ancients: To revive our hope!
Shadow of the Ancients: To realize our salvation!
Hades: And by their undeniable grace, may our perfect world rise anew!
Shadow of the Ancients: To remake our star!
Shadow of the Ancients: To reclaim our world!
Hades: Yawn wide, the ever-hungering void!
Hades: Devour the Light, and return all to Darkness!
Hades: Impressive resilience... But it matters little. I have all eternity to break your stubborn wills!
Hades: '''I am stifled by this vessel of flesh... (voice acted)'''
The limit gauge resets!
Hades: Unburden your sleeping souls, my brethren...
Hades: I shall bear every hope, every dream, every prayer!
Hades: The future of this star shall be shaped by my hands! (voice acted)'''
Hades: I shall be raised up by the prayers of my fallen brethren! (voice acted)'''
Hades: Behold, a sorcerer of eld! Tremble before my glory! (voice acted)'''
Hades: Darkness, flow through me!
Hades is gathering aetherial energy...
Hades is gathering aetherial energy...
Hades: '''??? pests! (voice acted)'''
Hades: '''I am unbound by perfect law! (voice acted)'''
Hades is gathering aetherial energy...
Hades: '''??? (voice acted)'''
Hades is gathering aetherial energy...
Hades: '''Hearken to the word of ruin! (voice acted)'''
Hades: '''This place will be your tomb! (voice acted)'''
Hades: '''Begone with you! (voice acted)'''
Hades is gathering aetherial energy...
Hades: Drown in despair! (voice acted)'''
Hades: '''My dormant brethren, dream now of a dark tomorrow... (voice acted)'''
Hades: '''By our gathered might must we reclaim these vain reflections. (voice acted)'''
Hades: '''In Zodiark's name, I beseech you! (voice acted)'''
The Light within Her champions grows faint...
Hades: '''Has the Wardens' Light won free!? No... (voice acted)'''
Hades: '''Damn you... Damn your wretched blessing! (voice acted)'''
Hades: I will extinguish the spark of your miserable lives!
The Darkness grows deeper...
Hades: '''That Light split the world, and every life upon it! (voice acted)'''
The Darkness grows deeper still...
Hades: '''Our tragedy must never again come to pass! (voice acted)'''
Hades: '''By His grace will Darkness reign over all! (voice acted)'''
The Darkness becomes an impenetrable shroud, encompassing all...
Hades: '''Death comes for Her servants... (voice acted)'''
Hades: '''I shall rebuild our kingdom upon your bones. (voice acted)'''
Hades: Abomination! You seek to shatter my soul?


==Images==
<gallery mode=packed heights=200px>
Dying Gasp NM.png
Dying Gasp boss.png
Minstrel's Ballad- Hades's Elegy11.jpg
</gallery>


{{Duties nav|trial}}
{{Duties nav|trial}}

Latest revision as of 02:08, 25 May 2024

Disambig icon.png This article is about the story-mode Main Scenario trial. For the level 80 challenge-mode trial, see The Minstrel's Ballad: Hades's Elegy.

Trial.png

The Dying Gasp

The Dying Gasp (image).png
Level
80 (Sync: 80)
Item Level
410
Difficulty
Normal
Party size
Full Party
8 man 2 Tank role.png 2 Healer role.png 4 DPS role.png
Unsyncing
Allowed
Time limit
60 minutes
Duty Finder
Trials (Shadowbringers)
Roulette
Trials
Tomestones
Allagan Tomestone of Poetics 10 
Req. quest
Main Scenario quest Shadowbringers
Location
The Dying Gasp
Region
Norvrandt
Stone, Sky, Sea
Available
Patch
5.0
The echo icon1.png The Echo
On wipe: +10% (max +50%)

By Emet-Selch's own words, you are no one─nothing─your life a ghastly mockery of past perfection, utterly devoid of meaning. Yet despite his endless refutations of your worth, mankind has dreamed and struggled and survived. Even now, you fight to preserve your future, and spare two worlds from unimaginable destruction.

The moment has come to make your stand, to call upon every last reserve of strength. Fight for those who shared your journey, and for those you met along the way. Fight for those who awaited your coming across the boundaries of time and space.

From distant stars yet undimmed, you are joined by seven summoned champions, for only together can you hope to prevail against the staggering might of this ancient Ascian─the immortal and implacable Hades!

— In-game description

The Dying Gasp is a level 80 trial introduced in patch 5.0 with Shadowbringers.

Strategy

Aggressive difficulty r6.png Hades

The Dying Gasp Trial Guide

Your encounter with Emet-Selch (Hades) takes place within a circular arena overlooking the ruins of Amaurot, deep within the Tempest. Thanks to a small outer railing during the opening phase, players will be incapable of falling over the edge. However, the railing will eventually be destroyed as the fight progresses, meaning players can plummet to their doom if they stray too far. However, there are no notable knockback or movement-based attacks to consider at the time.

Below is a list of all Hades' abilities and phases.

Phase 1

  • Ravenous Assault - Hades slashes at his primary target with a vicious tank-buster.
  • Bad Faith - creates a large wall through the centre of the arena that reaches from one end of the platform to the other, with each half of the wall having spikes (arrows) protruding out in different directions. After a brief delay, the spikes will shoot across the platform in the direction they are pointing - one half firing north while the other fires south. To avoid being blasted, players should position themselves behind either side so that the spikes on that side are not pointing in their direction.
  • Double - a buff that causes Hades next Dark Eruption (see below) or Shadowspread to be double-cast.
  • Dark Eruption - targets 5 random players with purple AoE markers which will eventually explode, forcing them to spread apart to avoid overlap. Simultaneously, AoE (circle) telegraphs will also be dropped under the marked players feet, forcing them to move out of the way. Bear in mind that Dark Eruption can be Doubled - causing marked players to spawn a second circle beneath their feet after the first one they dropped has exploded.
  • Shadowspread - causes Hades to emit AoE cones in multiple direction, indicated by telegraphs of the floor. Simply dodge the highlighted areas to avoid taking damage. However, if Shadowspread is Doubled, Hades will follow-up the initial attack by emiting cones in the previously undetonated areas, forcing all players to side-step.
  • Broken Faith - causes a random pattern of aetheric (glowing blue) circles to slowly transcend from the sky into the arena. Once a circle touches the ground, it will detonate, searing anyone caught in their wake for moderate damage and also apply a stackable debuff. Keep in mind that the explosions are wider than the circles themselves. For reference, players can check the circular patterns on the arena floor to see how big the detonation will actually be. To avoid, simply avoid the first few circles until they detonate, then move into a previously detonated area away from other upcoming circle explosions.

From here on, Hades will begin to cycle the previously utilized abilities (possibly with overlapped combinations) until his health has been reduced to 10%. Once sufficiently damaged, Hades will become untargetable while an add-phase begins.

Add Phase

Whilst invulnerable, five waves of Ancients (adds) will be summoned into the arena. Simultaneously, a Fervor of the Ancients (Duty Gauge) will slowly begin to fill-up, indicating Hades's growing power. If the adds are not defeated before Fervor of the Ancients reaches 100 (max), the raid will be wiped.

Throughout the add phase, players will also contend with multiple AoE markers at the same time as a stack-mechanic. As such, AoE marked players should spread out to avoid the raid, whereas unmarked players should stack with the stack-marked victim to help soak the damage. Assuming the raid successfully defeat all Ancients before the Duty Gauge reaches maximum, Hades will unleash Ancient Dark IV - an unavoidable raid-wide AoE. So long as the Duty Gauge is below <100, the raid can survive via mitigation and healing.

Hades will lament his flesh-bound form and morph into something far more threatening. By successfully reaching this point, a checkpoint is created, ensuring that any future wipes will reset the fight back to the second phase rather than the very beginning.

Phase 2

With Hades now in full form, the fight resumes with the arena shrouded in darkness and lacking the outer railing, meaning players can accidentally walk over the edge to their doom if not careful. Throughout the rest of the encounter, Hades will no longer be moveable, remaining rooted to the north of the arena with a much larger non-directional hit-box. Whilst in this form, the target with highest enmity (typically the tank) will be constantly peppered by ranged auto-attacks in-between all other mechanics, so beware.

  • Titanomachy - a frequently used raid-wide blast of darkness, keeping healers on their toes.
  • Shadowstream - casts an untelegraphed attack that will blast through the centre of the arena in a column shape, indicated by a large ball of dark energy swirling in front of Hades' face whilst casting. If you notice the animation, simply move to the east or west side of the platform to avoid the upcoming blast.
  • Dual Strike #1 - creates AoE circle markers on two players, forcing them to move away from the raid to avoid unnecessary overlap.
  • Echoes of the Lost - causes Hades to noticeably lift one of his two arms and stretch it across the arena with an audible voice cue, such as "Meddlesome pests". After a brief delay, he will use that arm to swipe across the arena, damaging and debuffing anyone who does not stand directly behind the out-stretched arm. Players will have a small amount of time to identify the raised arm and run behind it as soon as possible.
  • Polydegmon's Predation - an inverted version of Shadowstream (see above). Hades will visibly raise both his arms and prepare to smash the east and west sides of the arena, leaving only a column through the centre (a straight line directly in front of him) as a safe spot.
  • Hellborn Yawp - targets both tanks (two highest enmity targets) with earthshaker markers, indicating that a cone-AoE will be aimed from Hades in the direction of each marker. Marked players can bait the attack in various ways, such as both tanks moving to the far sides so that a safe-spot is created in the centre, or stacking in the centre so that the sides of the arena remain safe, etcetera.
  • Captivity - marks two random players with AoE circles. After a brief delay, both players (and anyone overlapped by the circles) will be forcibly sucked into the centre of the arena and entrapped within an Aetherial Gaol. While entrapped, players will be raised into the air and unable to move or act in any way, surrounded by a (targetable) glowing orb of darkness. All untrapped players will need to quickly destroy the Aetherial Goal to free their comrades. If this is not done before Hades casts Chorus of the Lost, all trapped players will be executed, regardless of their HP.
  • Dual Strike #2 - targets the majority of the raid with a combination of plain AoE circles (yellow) and tethered AoE circles (purple) at the same time. To avoid, simply spread apart from other raid-members so that markers do not overlap other teammates.
  • Doom - causes five bright circles to appear within the arena. Simultaneously, the platform itself will visibly turn black, and all members of the raid will acquire an unavoidable Doom debuff. To cleanse the debuff, all circles will need to be occupied by at least one player. Once done, the raid will be cleansed of all Doom debuffs.
  • Wall of the Lost - inflicts a telegraphed knockback from the centre of the arena after a brief delay. The knockback itself is relatively mild, though it still enough to punt players into the void if they remain too close to the arena edge.

At this point, Hades will begin to loop the above mechanics with increased overlap until he has been brought to around 20% health.

The Finale

Once Hades has been sufficiently damaged, he will eventually chain all players via Life In Captivity, rendering them unable to move or act. After beseeching aid from his fallen brethren and calling upon the darkness once more, an Active Time Maneuver will commence. Much like most other active time maneuvers, players must continuously press buttons to fill up a meter before a timer runs out. If successful, the player will break free of their chains in a blaze of overflowing light, much to the chagrin of Hades, who curses Hydaelyn before his last-ditch effort to thwart the raid. However, should any player fail to fill the gauge during the active time maneuver, they will be instantly KO'd instead.

With the platform now shrouded in light, Hades will continuously cast The Dark Devours, dealing tremendous AoE damage and causing the platform to slowly be consumed by darkness with each cast. If Hades has not been defeated before the entire platform has been shrouded in darkness, all participants will begin to suffer from a continuous bleed debuff, and Hades himself will start to long-cast Black Cauldron - causing a full raid-wipe if the cast goes off.

Loot

Dialogue

Hades: You are destined for naught else but oblivion!
Hades: By Darkness be purged! (voice acted)
Hades: Darkness reigns! (voice acted)
Hades: Flee, you fools! (voice acted)
Hades: You are unworthy! (voice acted)
Hades: The arcane is mine to command! (voice acted)
Hades: Scurry and scatter! (voice acted)
Hades: Give voice to your anguish, my brethren!
Shadow of the Ancients: To rekindle our future!
Shadow of the Ancients: To restore our brethren!
Hades: Give substance to our hopes, our dreams, our prayers...
Shadow of the Ancients: To revive our hope!
Shadow of the Ancients: To realize our salvation!
Hades: And by their undeniable grace, may our perfect world rise anew!
Shadow of the Ancients: To remake our star!
Shadow of the Ancients: To reclaim our world!
Hades: Yawn wide, the ever-hungering void!
Hades: Devour the Light, and return all to Darkness!
Hades: Impressive resilience... But it matters little. I have all eternity to break your stubborn wills!
Hades: I am stifled by this vessel of flesh... (voice acted)
The limit gauge resets!
Hades: Unburden your sleeping souls, my brethren...
Hades: I shall bear every hope, every dream, every prayer!
Hades: The future of this star shall be shaped by my hands! (voice acted)
Hades: I shall be raised up by the prayers of my fallen brethren! (voice acted)
Hades: Behold, a sorcerer of eld! Tremble before my glory! (voice acted)
Hades: Darkness, flow through me!
Hades is gathering aetherial energy...
Hades is gathering aetherial energy...
Hades: ??? pests! (voice acted)
Hades: I am unbound by perfect law! (voice acted)
Hades is gathering aetherial energy...
Hades: ??? (voice acted)
Hades is gathering aetherial energy...
Hades: Hearken to the word of ruin! (voice acted)
Hades: This place will be your tomb! (voice acted)
Hades: Begone with you! (voice acted)
Hades is gathering aetherial energy...
Hades: Drown in despair! (voice acted)
Hades: My dormant brethren, dream now of a dark tomorrow... (voice acted)
Hades: By our gathered might must we reclaim these vain reflections. (voice acted)
Hades: In Zodiark's name, I beseech you! (voice acted)
The Light within Her champions grows faint...
Hades: Has the Wardens' Light won free!? No... (voice acted)
Hades: Damn you... Damn your wretched blessing! (voice acted)
Hades: I will extinguish the spark of your miserable lives!
The Darkness grows deeper...
Hades: That Light split the world, and every life upon it! (voice acted)
The Darkness grows deeper still...
Hades: Our tragedy must never again come to pass! (voice acted)
Hades: By His grace will Darkness reign over all! (voice acted)
The Darkness becomes an impenetrable shroud, encompassing all...
Hades: Death comes for Her servants... (voice acted)
Hades: I shall rebuild our kingdom upon your bones. (voice acted)
Hades: Abomination! You seek to shatter my soul?

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