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Difference between revisions of "The Sea of Blades"

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(Created page with "{{Area infobox | type = area | within = The Azim Steppe | description = }} {{The Azim Steppe areas}}")
 
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| within = The Azim Steppe
| within = The Azim Steppe
| description =  
| description =  
| release = stormblood
| patch = 4.0
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==Landmarks==
==={{map icon|landmark}}[[Ragill's Reckoning]]===
Long ago, Ragill of the [[Qestir]] believed that the best way to protect [[Reunion]] was with a great stone wall. However, well before work on a wall could be completed, the market was attacked, and many lives were lost, In response, the Qestir revised their plans and set about constructing a more modest wall that encompassed a smaller area and took advantage of Reunion's natural defenses.
==={{map icon|landmark}}[[Kahkol Iloh]]===
Shortly after this settlement of the [[Kahkol]] was destroyed by the [[Buduga]], the weakened tribe suffered further hardship when its remaining population was decimated by disease. Ironically, some of the scattered survivors are said to be living among the Buduga.
==={{map icon|settlement}}[[Mol Iloh]]===
The current home of the [[Mol Tribe|Mol]], one of the many [[Xaela]] tribes that roam the Azim Steppe. Being nomads, their stay here is but temporary, and the turn of the seasons will see them strike camp in search of greener pastures for their livestock. Through quite sturdy when erected, the yurts are designed for ease of relocation.
==={{map icon|landmark}}[[The Wound]]===
At the base of this deep canyon is one of many rivers which flow into the One River. Xaela legend tells that the great rift was formed long, long ago, before the first [[Au Ra]] was created, by the chaos brought about by a terrible battle between the [[Gods_of_The_Steppe#Azim.2C_the_Dawn_Father|Dawn Father]] and the [[Gods_of_The_Steppe#Nhamaa.2C_the_Dusk_Mother|Dusk Mother]].
==={{map icon|landmark}}[[The Path of the Craven]]===
This bridge which once extended across the Wound has yet to be restored since it fell into disrepair and collapsed. Before, it served as a simple test for would-be warriors of the Steppe, who must be brave enough to tame and ride a [[yol]]. Those who crossed without trouble were deemed worthy, whereas those who hesitated or turned back were found wanting.
==Gathering Nodes==
{{gathering node table header|gatherer=miner}}
{{gathering node table row|mining unspoiled|70|Rarefied Silvergrace Ore|69||6AM/PM|tome=|slot=6|35.9, 26.4}}
{{gathering node table row|mining unspoiled|70|Rarefied Raw Azurite|67||6AM/PM|tome=|slot=7|35.9, 26.4}}
{{gathering node table row|mining ephemeral 2|70|Yanxian Soil|70||12PM-4PM|tome=|slot=2|34.7, 24.4}}
{{gathering node table row|mining ephemeral|70|Schorl|66||12PM-4PM|tome=|slot=4|34.7, 24.4}}
{{gathering node table row|mining ephemeral|70|Lightning Crystal|26||12PM-4PM|tome=|slot=5|34.7, 24.4}}
{{gathering node table row|mining ephemeral|70|Lightning Cluster|50||12PM-4PM|tome=|slot=|34.7, 24.4}}
{{gathering node table row|quarrying|80|Lightning Crystal|26|||tome=|slot=5|22.3, 28.6}}
{{gathering node table row|quarrying|80|Art Supply Materials|77|||tome=|slot=6|22.3, 28.6}}
{{table footer}}


{{The Azim Steppe areas}}
{{The Azim Steppe areas}}

Latest revision as of 20:10, 27 August 2024

The Sea of Blades

No description available.

— In-game description

The Sea of Blades is an area in The Azim Steppe, Othard (region).

Landmarks

Landmark (map icon).png
Ragill's Reckoning

Long ago, Ragill of the Qestir believed that the best way to protect Reunion was with a great stone wall. However, well before work on a wall could be completed, the market was attacked, and many lives were lost, In response, the Qestir revised their plans and set about constructing a more modest wall that encompassed a smaller area and took advantage of Reunion's natural defenses.

Landmark (map icon).png
Kahkol Iloh

Shortly after this settlement of the Kahkol was destroyed by the Buduga, the weakened tribe suffered further hardship when its remaining population was decimated by disease. Ironically, some of the scattered survivors are said to be living among the Buduga.

Settlement icon.png
Mol Iloh

The current home of the Mol, one of the many Xaela tribes that roam the Azim Steppe. Being nomads, their stay here is but temporary, and the turn of the seasons will see them strike camp in search of greener pastures for their livestock. Through quite sturdy when erected, the yurts are designed for ease of relocation.

Landmark (map icon).png
The Wound

At the base of this deep canyon is one of many rivers which flow into the One River. Xaela legend tells that the great rift was formed long, long ago, before the first Au Ra was created, by the chaos brought about by a terrible battle between the Dawn Father and the Dusk Mother.

Landmark (map icon).png
The Path of the Craven

This bridge which once extended across the Wound has yet to be restored since it fell into disrepair and collapsed. Before, it served as a simple test for would-be warriors of the Steppe, who must be brave enough to tame and ride a yol. Those who crossed without trouble were deemed worthy, whereas those who hesitated or turned back were found wanting.

Gathering Nodes

Mining/Quarrying
Node Item Level Req. Perception Respawn Tome Coordinates
Mining unspoiled (map icon).png
Lv. 70 Unspoiled Mineral Deposit
Rarefied silvergrace ore icon1.png  Rarefied Silvergrace Ore «6» 69 6AM/PM (X:35.9, Y:26.4)
Mining unspoiled (map icon).png
Lv. 70 Unspoiled Mineral Deposit
Rarefied raw azurite icon1.png  Rarefied Raw Azurite «7» 67 6AM/PM (X:35.9, Y:26.4)
Mining unspoiled (map icon).png
Lv. 70 ★★ Ephemeral Mineral Deposit
Yanxian soil icon1.png  Yanxian Soil «2» 70 12PM-4PM (X:34.7, Y:24.4)
Mining unspoiled (map icon).png
Lv. 70 Ephemeral Mineral Deposit
Schorl icon1.png  Schorl «4» 66 12PM-4PM (X:34.7, Y:24.4)
Mining unspoiled (map icon).png
Lv. 70 Ephemeral Mineral Deposit
Lightning crystal icon1.png  Lightning Crystal «5» 26 12PM-4PM (X:34.7, Y:24.4)
Mining unspoiled (map icon).png
Lv. 70 Ephemeral Mineral Deposit
Lightning cluster icon1.png  Lightning Cluster 50 12PM-4PM (X:34.7, Y:24.4)
Quarrying (map icon).png
Lv. 80 Rocky Outcrop
Lightning crystal icon1.png  Lightning Crystal «5» 26 (X:22.3, Y:28.6)
Quarrying (map icon).png
Lv. 80 Rocky Outcrop
Art supply materials icon1.png  Art Supply Materials «6» 77 (X:22.3, Y:28.6)