Difference between revisions of "Armorer"

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[[File:armorer guild1.jpg|400px|thumb|[[guilds|Armorer's Guild]]]]
[[File:armorer arealmreborn1.png|200px|right]] {{MH2|Introduction}} {{Quotation|[https://na.finalfantasyxiv.com/a_realm_reborn/game/#!/hand/content?hand_03]|Armorers treat and work the malleable metals of Eorzea into all forms of armor. By binding together sheet, stud, and link, they are able to produce garb of plate and chain that has saved the lives of countless adventurers.<br>Though the armor trade once fell within the realm of blacksmithing, advancements in both metallurgical techniques and material refinement led to its necessary specialization, and it is now recognized as an official profession by all nations.}}
==Lore==
 
{{Quote|Armorers treat and work the malleable metals of Eorzea into all forms of armor. By binding together sheet, stud, and link, they are able to produce garb of plate and chain that has saved the lives of countless adventurers.<br>Though the armor trade once fell within the realm of blacksmithing, advancements in both metallurgical techniques and material refinement led to its necessary specialization, and it is now recognized as an official profession by all nations.|Game Description}}
{{Armorer|big=y}} [[Armorer]]s ('''ARM''') are [[Disciples of the Hand]] that work with metals to create equipable armor for multiple classes. For example, they can make frypans for [[Culinarian|Culinarians]], alembics for [[Alchemist|Alchemists]], heavy shields for [[Paladin|Paladins]], and much more.
[[File:armorer guild2.jpg|400px|thumb|Armorer's Guild]]
__TOC__
[[File:armorer1.jpg|400px|right]]
==General Information==
==General Information==
{{see also|Armorer (Seafood)}}
===Guild===
Armorer is a [[crafting]] or disciples of hand [[classes|class]] that works with metals to create plate and chain mail armor. Chain and plate armor are stronger than leather and cloth ones. Armors can create metal armor such as plate armor for [[marauder]] and [[gladiator]], scale armor for tanks and [[lancer]] and helmets for [[gathering|gathering classes]]. They can also make frying pans for [[culinarian]]s and alembics for [[alchemist]]s along with heavy shields for gladiator and bucklers for casters.
Any player with at least one level 10 Disciple of War or Magic is eligible to become an Armorer. The [[Armorers' Guild]] is located in [[Limsa Lominsa]]. Speak with the receptionist to start the first quest.
 
===Tools===
:''See also: [[Armorer Tools/Primary|List of Armorer Primary Tools]]''
:''See also: [[Armorer Tools/Secondary|List of Armorer Secondary Tools]]''
 
Armorers utilize [[Armorer Tools/Primary|various hammers]] as their primary tools and [[Armorer Tools/Secondary|pliers]] as their secondary tool. Both hammers and pliers are primarily crafted by [[Blacksmith|Blacksmiths]].
 
==Quests==
===Armorer Class Quests===
:''Main Article: [[Armorer Quests]]''


*Tiers: Bronze, Iron, Steel, Mythril, Cobalt
===Crystarium Deliveries: The Facet of Forging (Shadowbringers)===
:''Main Article: [[Crystarium Deliveries#The Facet of Forging]]''


The [[Guilds|Armorer's Guild]], named Naldiq & Vymelli's, is located in [[Limsa Lominsa]].
===Studium Deliveries: Faculty of Archaeology (Endwalker)===
:''Main Article: [[Studium Deliveries#Faculty of Archaeology]]''


*To become an armorer, talk to the armorer's guild receptionist when you're level 10 or higher on another [[classes|class]].
==Levequests==
==[[Armorer Tools]]==
:''Main Article: [[Armorer Levequests]]


==[[Armorer Levequests|Levequests]]==
==Actions==
==Actions==
{| class="wikitable sortable" style= "text-align: center"
:''Main Article: [[List of armorer actions|Armorer Actions]]
|-
{{:List of armorer actions}}
! Action
 
! Icon           
==Traits==
! Level
:''Main Article: [[List of armorer traits|Armorer Traits]]
! CP Cost
{{:List of armorer traits}}
! Description
|-
| [[Basic Synthesis (Armorer)|Basic Synthesis]] || [[file:basic synthesis armorer.png]] || 1 || 0 ||  align = "left" | Increases progress. Efficiency: 100% Success Rate: 90%
|-
| [[Basic Touch (Armorer)|Basic Touch]] || [[file:basic touch armorer.png]]|| 5 || 18 ||  align = "left" | Increases quality. Efficiency: 100% Success Rate: 70%
|-
| [[Master's Mend (Armorer)|Master's Mend]] || [[file:masters mend.png]] || 7 || 92 ||  align = "left" | Restores item durability by 30.
|-
| [[Steady Hand (Armorer)|Steady Hand]]|| [[file:steady hand.png]] || 9 || 22 ||  align = "left" | Improves action success rate by 20% for the next five steps.
|-
| [[Inner Quiet (Armorer)|Inner Quiet]]|| [[file:inner quiet.png]] || 11 || 18 ||  align = "left" | Grants a bonus to control with every increase in quality.
|-
| [[Observe (Armorer)|Observe]]|| [[file:observe.png]] || 13 || 14 ||  align = "left" | Do nothing for one step.
|-
| [[Rapid Synthesis]]|| [[file:rapid synthesis.png]] || 15 || 0 ||  align = "left" | Increases progress.  Efficiency: 250%  Success Rate: 50%
|-
| [[Standard Touch (Armorer)|Standard Touch]]|| [[file:standard touch armorer.png]] || 18 || 38 ||  align = "left" | Increases quality. Efficiency: 125% Success Rate: 80%
|-
| [[Great Strides (Armorer)|Great Strides]]|| [[file:great strides.png]] || 21 || 32 ||  align = "left" | Doubles efficiency of next Touch action. Effect active for three steps.
|-
| [[Master's Mend II (Armorer)|Master's Mend II]]|| [[file:masters mend ii.png]] || 25 || 160 ||  align = "left" | Restores item durability by 60.
|-
| [[Standard Synthesis (Armorer)|Standard Synthesis]]|| [[file:standard synthesis armorer.png]] || 31 || 15 ||  align = "left" | Increases progress. Efficiency: 150% Success Rate: 90%
|-
| [[Brand of Ice]]|| [[file:brand of ice.png]] || 37 || 6 ||  align = "left" | Increases progress. Progress doubles when recipe affinity is ice. Efficiency: 100% (200%) Success Rate: 90%
|-
| [[Advanced Touch (Armorer)|Advanced Touch]] || [[file:advanced touch armorer.png]]|| 43 || 48 ||  align = "left" | Increases quality. Efficiency: 150% Success Rate: 90%
|-
| [[Piece by Piece]] || [[file:piece by piece.png]]|| 50 || 15 ||  align = "left" | Increases remaining progress by 1/3. Success Rate: 90%
|-
| [[Collectable Synthesis (Armorer)|Collectable Synthesis]] || [[file:collectable synthesis icon1.png]] || 50 || ?? || align = "left" | Use existing recipes to create collectables without increasing step count.
|-
| [[Byregot's Brow (Armorer)|Byregot's Brow]] || [[file:byregots brow icon1.png]] || 51 || 18 || align = "left" | Increases quality. [[Inner Quiet]] effect ends upon use. Efficiency: 150% plus 10% for each bonus to control granted by Inner Quiet Success Rate: 70% Available only when material condition is Good or Excellent.
|-
| [[Precise Touch (Armorer)|Precise Touch]] || [[file:precise touch armorer icon1.png]] || 53 || 18 || align = "left" | Increases quality. Additional Effect: Increases [[Inner Quiet]] stack by one (up to 11) Efficiency: 100% Success Rate: 70% Available only when material condition is Good or Excellent.
|-
| [[Name of Ice]] || [[file:name of ice icon1.png]] || 54 || 15 || align = "left" | For the next five steps, Brand of Ice efficiency is increased. Increase determined by current progress. <br> Only one Name of the Element action can be used per synthesis.
|-
| [[Heart of the Armorer]] || [[file:heart of the armorer icon1.png]] || 60 || 45 || align = "left" | '''Specialist Action''' <br> Specialist Action For the next seven steps, increases chances of material condition becoming good. An armoring delineation is used upon execution.
|-
| [[Hasty Touch II]] || [[File:Hasty Touch II.png|40px]] || 61 || 5 || align = "left" | Increases quality. Efficiency: 100% Success Rate: 60%
|-
| [[Careful Synthesis III]] || [[File:Careful Synthesis III.png|40px]] || 62 || 7 || II align = "left" | Increases progress. Efficiency: 150% Success Rate: 100%
|-
| [[Rapid Synthesis II]] || [[File:Rapid Synthesis II.png|40px]] || 63 || 12 || align = "left" | Increases progress. Efficiency: 300% Success Rate: 60%
|-
| [[Patient Touch]] || [[File:Patient Touch.png|40px]] || 64 || 6 || align = "left" | Increases quality. Additional Effect: Increases [[Inner Quiet]] stack by one (up to 11) when successful, halves stack upon failure Efficiency: 100% Success Rate: 50%
|-
| [[Manipulation II]] || [[File:Manipulation II.png|40px]] || 65 || 96 || align = "left" | Restores 5 points of [[durability]] after each step for the next eight steps. Each step overwrites all other durability-restoring actions.
|-
| [[Prudent Touch]] || [[File:Prudent Touch.png|40px]] || 66 || 21 || align = "left" | Increases quality at half the durability cost. Efficiency: 100% Success Rate: 70% Unavailable when [[Waste Not]] or [[Waste Not II]] are active.
|-
| [[Focused Synthesis]] || [[File:Focused Synthesis.png|40px]] || 67 || 5 || align = "left" | Increases progress. Efficiency: 200% Success Rate: 50% Combo Action: [[Observe]] Combo Bonus: Increases success rate to 100%
|-
| [[Focused Touch]] || [[File:Focused Touch.png|40px]] || 68 || 18 || align = "left" | Increases quality. Efficiency: 150% Success Rate: 50% Combo Action: [[Observe]] Combo Bonus: Increases success rate to 100%
|-
| [[Initial Preparations]] || [[File:Initial Preparations.png|40px]] || 69 || 50 || align = "left" | May reduce [[CP]] consumption while status is active. When a [[specialist]], cancelling the status grants the use of a single [[Specialty action]]. Available only on the first step.
|-
|}


==Cross Class Actions==
==Recipes==
{| class="wikitable sortable" style= "text-align: center"
:''Main Article: [[Armorer Recipes]]''
!colspan="3"|[[Alchemist]]
{| {{STDT|crafting align-center sortable}}
!colspan="3"|[[Blacksmith]]
!colspan="3"|[[Carpenter]]
|-
|-
!Action
|'''[[Armorer Recipes/Level 1 - 9|Level 1 - 9]]''' || '''[[Armorer Recipes/Level 10 - 19|Level 10 - 19]]''' || '''[[Armorer Recipes/Level 20 - 29|Level 20 - 29]]''' || '''[[Armorer Recipes/Level 30 - 39|Level 30 - 39]]'''
!Icon
!Level
!Action
!Icon
!Level
!Action
!Icon
!Level
|-
|-
| [[Tricks of the Trade]] || [[file:tricks of the trade.png|link=]]|| 15 || [[Ingenuity]]|| [[file:ingenuity.png]] || 15 || [[Rumination]]|| [[file:rumination.png]] || 15
|'''[[Armorer Recipes/Level 40 - 49|Level 40 - 49]]''' || '''[[Armorer Recipes/Level 50|Level 50]]''' || '''[[Armorer Recipes/Level 51 - 59|Level 51 - 59]]''' || '''[[Armorer Recipes/Level 60|Level 60]]'''
|-
|-
| [[Brand of Water]] || [[file:brand of water.png|link=]]|| 37 || [[Brand of Fire]]|| [[file:brand of fire.png]] || 37 || [[Brand of Wind]]|| [[file:brand of wind.png]] || 37
|'''[[Armorer Recipes/Level 61 - 69|Level 61 - 69]]''' || '''[[Armorer Recipes/Level 70|Level 70]]''' || '''[[Armorer Recipes/Level 71 - 79|Level 71 - 79]]''' || '''[[Armorer Recipes/Level 80|Level 80]]'''
|-
|-
| [[Comfort Zone]] || [[file:comfort zone.png|link=]]|| 50 ||  [[Ingenuity II]]|| [[file:ingenuity ii.png]]  || 50 || [[Byregot's Blessing]]|| [[file:byregots blessing.png]] || 50
|'''[[Armorer Recipes/Level 81 - 89|Level 81 - 89]]''' || '''[[Armorer Recipes/Level 90|Level 90]]''' || '''[[Armorer Recipes/Level 91 - 99|Level 91 - 99]]''' || '''[[Armorer Recipes/Level 100|Level 100]]'''
|-
| [[Name of Water]] || [[file:name of water icon1.png|link=]]|| 54 || [[Name of Fire]]|| [[file:name of fire icon1.png]] || 54 || [[Name of Wind]]|| [[file:name of wind icon1.png]] || 54
|}
{| class="wikitable sortable" style= "text-align: center"
!colspan="3"|[[Culinarian]]
!colspan="3"|[[Goldsmith]]
!colspan="3"|[[Leatherworker]]
!colspan="3"|[[Weaver]]
|-
!Action
!Icon
!Level
!Action
!Icon
!Level
!Action
!Icon
!Level
!Action
!Icon
!Level
|-
| [[Hasty Touch]]|| [[file:hasty touch.png]] || 15 || [[Manipulation]]|| [[file:manipulation.png]] || 15 || [[Waste Not]]|| [[file:waste not.png]] || 15 || [[Careful Synthesis]] || [[file:careful synthesis.png]] || 15
|-
| [[Steady Hand II]]|| [[file:steady hand ii.png]] || 37 || [[Flawless Synthesis]]||[[file:flawless synthesis.png]] || 37 || [[Brand of Earth]]|| [[file:brand of earth.png]] || 37 || [[Brand of Lightning]]|| [[file:brand of lightning.png]] || 37
|-
| [[Reclaim]]|| [[file:reclaim.png]] || 50 || [[Innovation]]||[[file:innovation.png]] || 50 || [[Waste Not II]]|| [[file:waste not ii.png]] || 50 || [[Careful Synthesis II]]|| [[file:careful synthesis ii.png]] || 50
|-
| [[Muscle Memory]]|| [[file:muscle memory icon1.png]] || 54 || [[Maker's Mark]] || [[File:makers mark icon1.png]] || 54 || [[Name of Earth]]|| [[file:name of earth icon1.png]] || 54 || [[Name of Lightning]]|| [[file:name of lightning icon1.png]] || 54
|-
|-
|}
|}


{| class="wikitable sortable" style= "text-align: center"
==Achievements==
!colspan="5"|[[All Specialist Classes]]
''Main article: [[Armorer Achievements]]''
|-
! Action
! Icon
! Level
!  CP
!  Description
|-
| [[Satisfaction]]|| [[file:satisfaction icon1.png]] || 55 || 0 ||  align = "left" |Use 1 Whistle to restore 15 CP. Available only when Whistle stack size is a multiple of three.
|-
| [[Whistle While You Work]]|| [[file:whistle while you work icon1.png]] || 55 || 36 || align = "left" |Grants a Whistle stack of 11. One Whistle used for each step that material condition is Good or Excellent. Increases the effectiveness of certain crafting actions when the stack size is a multiple of three. Progress increases significantly when stack size reaches 0 and effect wears off.
|-
| [[Innovative Touch]]|| [[file:innovative touch icon1.png]] || 56 || 8 ||  align = "left" |Increases quality. Additional Effect: Innovation Efficiency: 100% Success Rate: 40%
|-
| [[Nymeia's Wheel]]|| [[file:nymeias wheel icon1.png]] || 57 || 18 ||  align = "left" |Restores item durability. Amount determined by current Whistle stack. Whistle effect ends upon use. Success Rate: 100%
|-
| [[Byregot's Miracle]]|| [[file:byregots miracle icon1.png]] || 58 || 16 ||  align = "left" | Increases quality. Inner Quiet stack is halved upon use. Efficiency: 100% plus 10% for each bonus to control granted by Inner Quiet Success Rate: 70%
|-
| [[Trained Hand]]|| [[file:trained hand icon1.png]] || 59 || 32 ||align = "left" |Significantly increases both progress and quality. Efficiency: 150% Success Rate: 80% Available only when Inner Quiet and Whistle stack sizes are identical.
|-
| [[Specialty: Reflect]] || [[file:Specialty Reflect.png]] || 69 || 0 || align = "left" | Increases [[Inner Quiet]] stack by three (up to 11). Can only be used when [[Initial Preparations]] is active.
|-
| [[Specialty: Refurbish]] || [[file:Specialty Refurbish.png]] || 69 || 0 || align = "left" | Restores 65 [[CP]]. Can only be used when [[Initial Preparations]] is active.
|-
| [[Specialty: Reinforce]] || [[file:Specialty Reinforce.png]] || 69 || 0 || align = "left" | Restores item [[durability]] by 25. Can only be used when [[Initial Preparations]] is active.
|-
|}


==Traits==
This class is associated with the following [[achievements]]:
{| class="wikitable sortable" style= "text-align: center"
|-
! Trait
! Icon
! Level
! Description
|-
| [[Quality Assurance]] || [[file:Quality Assurance.png]] || 63 || align = "left" | Slightly increases chances of material condition becoming [[good]].
|-
| [[Stroke of Genius]] || [[file:Stroke of Genius.png]] || 70 || align = "left" | May increase maximum [[CP]] on the second step of synthesis. Increase guaranteed when a [[specialist]].|-
|}


==[[Armorer Recipes|Recipes]]==
{| {{STDT| mech1 sortable align-left mw-collapsible mw-collapsed}}
{| class="wikitable sortable" style= "text-align: center"
{{achievement table header}}
|-
{{achievement table row|The Riddle of Steel I}}
|'''[[Armorer Recipes/Level 1 - 5|Level 1 - 5]]''' || '''[[Armorer Recipes/Level 6 - 10|Level 6 - 10]]''' || '''[[Armorer Recipes/Level 11 - 15|Level 11 - 15]]''' || '''[[Armorer Recipes/Level 16 - 20|Level 16 - 20]]'''
{{achievement table row|The Riddle of Steel II}}
|-
{{achievement table row|The Riddle of Steel III}}
|'''[[Armorer Recipes/Level 21 - 25|Level 21 - 25]]''' || '''[[Armorer Recipes/Level 26 - 30|Level 26 - 30]]''' || '''[[Armorer Recipes/Level 31 - 35|Level 31 - 35]]''' || '''[[Armorer Recipes/Level 36 - 40|Level 36 - 40]]'''
{{achievement table row|The Riddle of Steel IV}}
|-
{{achievement table row|The Riddle of Steel V}}
|'''[[Armorer Recipes/Level 41 - 45|Level 41 - 45]]''' || '''[[Armorer Recipes/Level 46 - 50|Level 46 - 50]]''' || '''[[Armorer Recipes/Level 51 - 55|Level 51 - 55]]''' || '''[[Armorer Recipes/Level 56 - 60|Level 56 - 60]]'''
{{achievement table row|The Riddle of Steel VI}}
|-
{{achievement table row|The Riddle of Steel VII}}
|'''[[Armorer Recipes/Level 61 - 65|Level 61 - 65]]''' || '''[[Armorer Recipes/Level 66 - 70|Level 66 - 70]]'''
{{achievement table row|The Riddle of Steel VIII}}
|-
{{achievement table row|The Riddle of Steel IX}}
{{achievement table row|The Riddle of Steel X}}
{{achievement table row|Pounding Out the Dents: Amateur}}
{{achievement table row|Pounding Out the Dents: Initiate}}
{{achievement table row|Pounding Out the Dents: Apprentice}}
{{achievement table row|Pounding Out the Dents: Journeyman}}
{{achievement table row|Pounding Out the Dents: Artisan}}
{{achievement table row|An Armorer's Life for Me}}
{{achievement table row|Pounding Out the Dents: Adept}}
{{achievement table row|Pounding Out the Dents: Veteran}}
{{achievement table row|Pounding Out the Dents: Master}}
{{achievement table row|Pounding Out the Dents: Genius}}
{{achievement table row|Pounding Out the Dents: Exemplar}}
{{achievement table row|I Made That: Armorer I}}
{{achievement table row|I Made That: Armorer II}}
{{achievement table row|I Made That: Armorer III}}
{{achievement table row|I Made That: Armorer IV}}
{{achievement table row|I Made That: Armorer V}}
{{achievement table row|I Made That: Armorer VI}}
{{achievement table row|An Eye for Detail: Armorer I}}
{{achievement table row|An Eye for Detail: Armorer II}}
{{achievement table row|An Eye for Detail: Armorer III}}
{{achievement table row|An Eye for Detail: Armorer IV}}
{{achievement table row|An Eye for Detail: Armorer V}}
{{achievement table row|Skyward Hammer I}}
{{achievement table row|Skyward Hammer II}}
{{achievement table row|Skyward Hammer III}}
{{achievement table row|The Height of Armorcraft}}
{{achievement table row|Armorers of a Feather}}
{{achievement table row|An Ode to Armorcraft}}
{{achievement table row|Retooled: Resplendent Hammerfiend's Beetle}}
|}
|}


==[[Armorer Quests]]==
==Gallery==
{|class="wikitable sortable" style= "text-align: center"
<gallery heights=350px widths=350px mode=packed>
|-
File:armorer arealmreborn1.png|Armorer Armor in [[A Realm Reborn]] (2.0)
!Quest
File:armorer stormblood1.png|Armorer Armor in [[Stormblood]] (4.0)
!Level
File:armorer shadowbringers1.png|Armorer Armor in [[Shadowbringers]] (5.0)
!NPC
File:armorer endwalker1.jpg|Armorer Armor in [[Endwalker]] (6.0)
!Zone
File:armorer dawntrail1.jpg|Armorer Armor in [[Dawntrail]] (7.0)
!Area
</gallery>
!Coordinates
!EXP
!Gil
!Items Needed
|-
|[[My First Doming Hammer]]||1||[[H'naanza]]||[[Limsa Lominsa Upper Decks]]||[[Limsa Lominsa]]||(x10,y15)||100||0||[[Bronze Ingot]]
|-
|[[From Thigh to Neck]]||5||[[H'naanza]]||[[Limsa Lominsa Upper Decks]]||[[Limsa Lominsa]]||(x10,y15)||560||194||3 [[Bronze Hoplon]]
|-
|[[The Base Fundamentals]]||10||[[H'naanza]]||[[Limsa Lominsa Upper Decks]]||[[Limsa Lominsa]]||(x10,y15)||1,710||289||12 [[Bronze Plate]]
|-
|[[One's Own Worst Critic]]||15||[[H'naanza]]||[[Limsa Lominsa Upper Decks]]||[[Limsa Lominsa]]||(x10,y15)||3,360||382||[[Decorated Bronze Barbut]], [[Bronze Buckler]]
|-
|[[An Armorer's Pride]]||20||[[H'naanza]]||[[Limsa Lominsa Upper Decks]]||[[Limsa Lominsa]]||(x10,y15)||4,060||470||Materia-enhanced [[Iron Hoplon]]
|-
|[[Showing Your Steel]]||25||[[H'naanza]]||[[Limsa Lominsa Upper Decks]]||[[Limsa Lominsa]]||(x10,y15)||4,760||557||HQ [[Steel Ingot]]
|-
|[[May the Best Armorer Win]]||30||[[H'naanza]]||[[Limsa Lominsa Upper Decks]]||[[Limsa Lominsa]]||(x10,y15)||7,460||639||HQ [[Steel Chainmail]]
|-
|[[Pans of Steel]]||35||[[H'naanza]]||[[Limsa Lominsa Upper Decks]]||[[Limsa Lominsa]]||(x10,y15)||9,020||0||HQ [[Steel Frypan]]
|-
|[[Best of Three]]||40||[[H'naanza]]||[[Limsa Lominsa Upper Decks]]||[[Limsa Lominsa]]||(x10,y15)||11,270||0||HQ [[Mythril Cuirass]]
|-
|[[For the Good of the Guild]]||45||[[H'naanza]]||[[Limsa Lominsa Upper Decks]]||[[Limsa Lominsa]]||(x10,y15)||12,420||0||HQ [[Mythril-plated Caligae]], HQ [[Reinforced Mythril Elmo]], HQ [[Mythril Sollerets]]
|-
|[[Rivalry and Respect]]||50||[[H'naanza]]||[[Limsa Lominsa Upper Decks]]||[[Limsa Lominsa]]||(x10,y15)||0||0||HQ [[Cobalt Haubergeon]] melded with [[Heavens' Eye Materia III]]
|-
|[[Light-headed]]||53||[[Blanstyr]]||[[Limsa Lominsa Upper Decks]]||[[Limsa Lominsa]]||(x10,y14)||230,400||538||[[Titanium Mask of Striking]]
|-
|[[Fancy Lancer]]||55||[[Blanstyr]]||[[Limsa Lominsa Upper Decks]]||[[Limsa Lominsa]]||(x10,y14)||322,560||2156||HQ [[Titanium Cuirass of Maiming]]
|-
|[[The Reforging of Blanstyr]]||58||[[Blanstyr]]||[[Limsa Lominsa Upper Decks]]||[[Limsa Lominsa]]||(x10,y14)||489,600||570||HQ [[Titanium Hoplon]]
|-
|[[The Pride of Vymelli]]||60||[[Blanstyr]]||[[Limsa Lominsa Upper Decks]]||[[Limsa Lominsa]]||(x10,y14)||1715850||778||HQ [[Adamantite Lorica of Fending]]
|-
|[[Original Blanstyr]]||60||[[H'naanza]]||[[Limsa Lominsa Upper Decks]]||[[Limsa Lominsa]]||(x10,y14)||451980||583||??
|-
|[[Eastern Apprentice]]||63||[[H'naanza]]||[[Limsa Lominsa Upper Decks]]||[[Limsa Lominsa]]||(x10,y14)||1725300||1871||HQ [[Paladin Mail]]
|-
|[[Forging with Scales]]||65||[[Blanstyr]]||[[Pier #1]]||[[Kugane]]||(x8,y15)||2079000||812||HQ [[Titanium Kote]]
|-
|[[Head-to-head Contest]]||68||[[Fugetsu]]||[[Pier #1]]||[[Kugane]]||(x8,y15)||2902500||917||HQ [[Tournament Somen]]
|-
|[[A Confluence of Style]]||70||[[Blanstyr]]||[[Pier #1]]||[[Kugane]]||(x8,y15)||0||917||??
|-
|}


==Images==
[[file:armorer actions.jpg|400px|thumb|left|Armorer Actions]]
{{Class navbar}}
{{Class navbar}}
[[Category:Patch 2.0 Features]]

Latest revision as of 04:35, 19 July 2024

Armorer arealmreborn1.png

Introduction

Armorers treat and work the malleable metals of Eorzea into all forms of armor. By binding together sheet, stud, and link, they are able to produce garb of plate and chain that has saved the lives of countless adventurers.
Though the armor trade once fell within the realm of blacksmithing, advancements in both metallurgical techniques and material refinement led to its necessary specialization, and it is now recognized as an official profession by all nations.

[1]

Armorer frame icon.png Armorers (ARM) are Disciples of the Hand that work with metals to create equipable armor for multiple classes. For example, they can make frypans for Culinarians, alembics for Alchemists, heavy shields for Paladins, and much more.

General Information

Guild

Any player with at least one level 10 Disciple of War or Magic is eligible to become an Armorer. The Armorers' Guild is located in Limsa Lominsa. Speak with the receptionist to start the first quest.

Tools

See also: List of Armorer Primary Tools
See also: List of Armorer Secondary Tools

Armorers utilize various hammers as their primary tools and pliers as their secondary tool. Both hammers and pliers are primarily crafted by Blacksmiths.

Quests

Armorer Class Quests

Main Article: Armorer Quests

Crystarium Deliveries: The Facet of Forging (Shadowbringers)

Main Article: Crystarium Deliveries#The Facet of Forging

Studium Deliveries: Faculty of Archaeology (Endwalker)

Main Article: Studium Deliveries#Faculty of Archaeology

Levequests

Main Article: Armorer Levequests

Actions

Main Article: Armorer Actions

Regular actions

Action Quest requirement Level CP Description
Basic Synthesis (armorer).png  Basic Synthesis 1 0 Increases progress.
Efficiency: 100%
Success Rate: 100%
Basic Touch (armorer).png  Basic Touch 5 18 Increases quality.
Efficiency: 100%
Success Rate: 100%
Master's Mend.png  Master's Mend 7 88 Restores item durability by 30.
Hasty Touch.png  Hasty Touch 9 0 Increases quality and requires no CP.
Efficiency: 100%
Success Rate: 60%
Additional Effect: Grants Expedience for 1 step
Rapid Synthesis.png  Rapid Synthesis 9 0 Increases progress.
Efficiency: 500%
Success Rate: 50%
Observe.png  Observe 13 7 Do nothing for one step.
Tricks of the Trade.png  Tricks of the Trade 13 0 Restores 20 CP.
Can only be used when material status is "Good" or "Excellent".
Veneration DoH ability.png  Veneration 15 18 Increases efficiency of Synthesis actions by 50% for the next four steps.
Waste not new icon.png  Waste Not 15 56 Reduces loss of durability by 50% for the next four steps.
Standard Touch (armorer).png  Standard Touch 18 32 Increases quality.
Efficiency: 125%
Success Rate: 100%
Combo action: Basic Touch
Combo bonus: CP cost reduced to 18
Great Strides.png  Great Strides 21 32 Increases the efficiency of next Touch action by 100%.
Effect active for three steps.
Innovation.png  Innovation 26 18 Increases efficiency of Touch actions by 50% for the next four steps.
Final Appraisal.png  Final Appraisal 42 1 The next action that would complete item synthesis will instead leave one progress point remaining.
Effect active for five steps.
Waste not ii new icon.png  Waste Not II 47 98 Reduces loss of durability by 50% for the next eight steps.
Byregot's Blessing.png  Byregot's Blessing 50 24 Increases quality. Inner Quiet effect ends upon use.
Efficiency: 100% plus 20% for each count of your Inner Quiet stack, up to a maximum of 300%
Success Rate: 100%
Requires at least one stack of Inner Quiet.
Precise Touch (armorer).png  Precise Touch 53 18 Increases quality.
Additional Effect: Increases Inner Quiet stack by one (up to 10)
Efficiency: 150%
Success Rate: 100%
Available only when material condition is Good or Excellent.
Muscle Memory.png  Muscle Memory 54 6 Increases progress.
Efficiency: 300%
Success Rate: 100%
Additional Effect: Efficiency of your next Synthesis action is increased by 100%
Available only on the first step.
Additional effect is active for five steps.
Careful Synthesis.png  Careful Synthesis 62 7 Increases progress.
Efficiency: 180%
Success Rate: 100%
Manipulation.png  Manipulation 1Quest: Manipulation unlock quests 65 96 Restores 5 points of durability after each step for the next eight steps.
Prudent Touch (armorer).png  Prudent Touch 66 25 Increases quality at half the durability cost.
Efficiency: 100%
Success Rate: 100%
Unavailable when Waste Not or Waste Not II are active.
Advanced Touch (armorer).png  Advanced Touch 68 46 Increases quality.
Efficiency: 150%
Success Rate: 100%
Combo action: Standard Touch or Observe
Combo bonus: CP cost reduced to 18
Reflect DoH.png  Reflect 69 6 Increases quality.
Efficiency: 300%
Success Rate: 100%
Additional Effect: Increases Inner Quiet stack by one (up to 10)
Availabe only on the first step.
Preparatory Touch (armorer).png  Preparatory Touch 71 40 Increases quality at greater cost to durability.
Additional Effect: Increases Inner Quiet stack by one (up to 10)
Efficiency: 200%
Success Rate: 100%
Durability Cost: 20
Groundwork ARM.png  Groundwork 72 18 Increases progress at greater cost to durability.
Efficiency decreases by half when durability is below durability cost.

Efficiency: 360%
Success Rate: 100%
Durability Cost: 20
Delicate Synthesis (armorer).png  Delicate Synthesis 76 32 Increases both progress and quality.
Synthesis action efficiency: 150
Touch action efficiency: 100
Success Rate: 100%
Intensive Synthesis (armorer).png  Intensive Synthesis 78 6 Increases progress.
Efficiency: 400%
Success Rate: 100%
Available only when material condition is Good or Excellent.
Trained Eye.png  Trained Eye 80 250 Increases quality by 100%.
Available only on the first step. Recipe level must be at least 10 levels below yours. Cannot be used with expert crafting recipes.
Prudent synthesis (armorer) icon1.png  Prudent Synthesis 88 18 Increases progress at half the durability cost.
Efficiency: 180%
Success Rate: 100%
Unavailable when Waste Not or Waste Not II is active.
Trained Finesse.png  Trained Finesse 90 32 Increases quality at no cost to durability.
Efficiency: 100%
Success Rate: 100%
Available only when Inner Quiet stack size is 10.
Refined Touch (armorer).png  Refined Touch 92 24 Increases quality.
Efficiency: 100%
Success Rate: 100%
Combo Action: Basic Touch
Combo Bonus: Increases Inner Quiet stack by one (up to 10)
Daring Touch.png  Daring Touch 96 0 Increases quality and requires no CP.
Efficiency: 150%
Success Rate: 60%
Can only be executed while under the effect of Expedience
※This action cannot be assigned to a hotbar.
Immaculate Mend.png  Immaculate Mend 98 112 Restores all item durability.
Trained Perfection.png  Trained Perfection 100 0 Reduces durability loss of next action to 0.
Can only be used once per synthesis.

Specialist actions

Action Quest requirement Level CP Description
Careful observation specialist.png  Careful Observation 1Quest: Beloved of the Builder 55 0 Do nothing for one step, preserving the status of any actions presently in effect.
A crafter's delineation is used upon execution.
Can only be used up to three times per synthesis.
This action does not increase step count.
Heart and soul icon1.png  Heart and Soul 1Quest: Beloved of the Builder 86 0 Allows the execution of Precise Touch, Intensive Synthesis, or Tricks of the Trade regardless of material condition.

Effect ends if the aforementioned actions are executed when material condition is not "Good" or "Excellent".
A crafter's delineation is used upon execution.
Can only be used once per synthesis.
This action does not increase step count.

Quick Innovation.png  Quick Innovation 1Quest: Beloved of the Builder 96 0 Grants Innovation for 1 turn.
Cannot be executed while under the effect of Innovation.
A crafter's delineation is used upon execution.
Can only be used once per synthesis.
This action does not increase step count.

Traits

Main Article: Armorer Traits
Trait Acquired Quest requirement Level Effect
Inner Quiet trait.png  Inner Quiet Culinarian frame icon.png CUL
Alchemist frame icon.png ALC
Weaver frame icon.png WVR
Leatherworker frame icon.png LTW
Goldsmith frame icon.png GSM
Armorer frame icon.png ARM
Blacksmith frame icon.png BSM
Carpenter frame icon.png CRP
11 Gain a stack of Inner Quiet with every increase in quality, up to a maximum of 10. Grants a 10% bonus to the efficiency of Touch actions for each stack.
Practice Makes Perfect trait.png  Practice Makes Perfect Culinarian frame icon.png CUL
Alchemist frame icon.png ALC
Weaver frame icon.png WVR
Leatherworker frame icon.png LTW
Goldsmith frame icon.png GSM
Armorer frame icon.png ARM
Blacksmith frame icon.png BSM
Carpenter frame icon.png CRP
15 Allows you to execute trial synthesis.
Basic Synthesis Mastery (Armorer).png  Basic Synthesis Mastery Armorer frame icon.png ARM 31 Efficiency is increased to 120%
Quality Assurance.png  Quality Assurance Culinarian frame icon.png CUL
Alchemist frame icon.png ALC
Weaver frame icon.png WVR
Leatherworker frame icon.png LTW
Goldsmith frame icon.png GSM
Armorer frame icon.png ARM
Blacksmith frame icon.png BSM
Carpenter frame icon.png CRP
1Quest: Quality Assurance unlock quests 63 Slightly increases chances of material condition becoming good.
Rapid synthesis mastery.png  Rapid Synthesis Mastery Culinarian frame icon.png CUL
Alchemist frame icon.png ALC
Weaver frame icon.png WVR
Leatherworker frame icon.png LTW
Goldsmith frame icon.png GSM
Armorer frame icon.png ARM
Blacksmith frame icon.png BSM
Carpenter frame icon.png CRP
63 Efficiency is increased to 500%
Careful Synthesis Mastery.png  Careful Synthesis Mastery Culinarian frame icon.png CUL
Alchemist frame icon.png ALC
Weaver frame icon.png WVR
Leatherworker frame icon.png LTW
Goldsmith frame icon.png GSM
Armorer frame icon.png ARM
Blacksmith frame icon.png BSM
Carpenter frame icon.png CRP
82 Efficiency is increased to 180%.
Groundwork mastery (armorer) icon1.png  Groundwork Mastery Armorer frame icon.png ARM 86 Efficiency is increased to 360%.
Delicate Synthesis Mastery (armorer).png  Delicate Synthesis Mastery Armorer frame icon.png ARM 94 Efficiency is increased to 150%.
Expedience.png  Expedience Culinarian frame icon.png CUL
Alchemist frame icon.png ALC
Weaver frame icon.png WVR
Leatherworker frame icon.png LTW
Goldsmith frame icon.png GSM
Armorer frame icon.png ARM
Blacksmith frame icon.png BSM
Carpenter frame icon.png CRP
96 Grants Expedience for 1 step upon using Hasty Touch. Expedience Effect: Upgrades Hasty Touch to Daring Touch.

Recipes

Main Article: Armorer Recipes
Level 1 - 9 Level 10 - 19 Level 20 - 29 Level 30 - 39
Level 40 - 49 Level 50 Level 51 - 59 Level 60
Level 61 - 69 Level 70 Level 71 - 79 Level 80
Level 81 - 89 Level 90 Level 91 - 99 Level 100

Achievements

Main article: Armorer Achievements

This class is associated with the following achievements:

Name Points Task Reward Patch
The riddle of steel i icon1.png  The Riddle of Steel I 5 Achieve armorer level 10. - 2.0
The riddle of steel ii icon1.png  The Riddle of Steel II 5 Achieve armorer level 20. - 2.0
The riddle of steel iii icon1.png  The Riddle of Steel III 5 Achieve armorer level 30. - 2.0
The riddle of steel iv icon1.png  The Riddle of Steel IV 5 Achieve armorer level 40. - 2.0
The riddle of steel v icon1.png  The Riddle of Steel V 5 Achieve armorer level 50. - 2.0
The riddle of steel vi icon1.png  The Riddle of Steel VI 5 Achieve armorer level 60. - 3.0
The riddle of steel vii icon1.png  The Riddle of Steel VII 5 Achieve armorer level 70. - 4.0
The riddle of steel viii icon1.png  The Riddle of Steel VIII 5 Achieve armorer level 80. - 5.0
The riddle of steel ix icon1.png  The Riddle of Steel IX 5 Achieve armorer level 90. - 6.0
The riddle of steel x icon1.png  The Riddle of Steel X 5 Achieve armorer level 100. - 7.0
Pounding out the dents amateur icon1.png  Pounding Out the Dents: Amateur 5 Successfully synthesize 50 times for level 1-10 armorcraft recipes. - 2.0
Pounding out the dents initiate icon1.png  Pounding Out the Dents: Initiate 5 Successfully synthesize 300 times for level 11-20 armorcraft recipes. - 2.0
Pounding out the dents apprentice icon1.png  Pounding Out the Dents: Apprentice 5 Successfully synthesize 750 times for level 21-30 armorcraft recipes. - 2.0
Pounding out the dents journeyman icon1.png  Pounding Out the Dents: Journeyman 5 Successfully synthesize 1,500 times for level 31-40 armorcraft recipes. - 2.0
Pounding out the dents artisan icon1.png  Pounding Out the Dents: Artisan 10 Successfully synthesize 3,000 times for level 41-50 armorcraft recipes. Achievement title icon.png Of the Golden Hammer 2.0
An armorer's life for me icon1.png  An Armorer's Life for Me 30 Obtain the first five “Pounding Out the Dents” achievements. Mallet of the luminary icon1.png  Mallet of the Luminary 2.0
Pounding out the dents adept icon1.png  Pounding Out the Dents: Adept 10 Successfully synthesize 1,000 times for level 51-60 armorcraft recipes. - 3.0
Pounding out the dents veteran icon1.png  Pounding Out the Dents: Veteran 10 Successfully synthesize 1,000 times for level 61-70 armorcraft recipes. - 4.0
Pounding out the dents master icon1.png  Pounding Out the Dents: Master 10 Successfully synthesize 1,000 times for level 71-80 armorcraft recipes. - 5.0
Pounding out the dents genius icon1.png  Pounding Out the Dents: Genius 10 Successfully synthesize 1,000 times for level 81-90 armorcraft recipes. - 6.0
Pounding out the dents exemplar icon1.png  Pounding Out the Dents: Exemplar 10 Successfully synthesize 1,000 times for level 91-100 armorcraft recipes. - 7.0
I made that armorer i icon1.png  I Made That: Armorer I 5 Craft and record completion of 30 unique armorer recipes. - 2.1
I made that armorer ii icon1.png  I Made That: Armorer II 5 Craft and record completion of 70 unique armorer recipes. - 2.1
I made that armorer iii icon1.png  I Made That: Armorer III 10 Craft and record completion of 160 unique armorer recipes. Master armorers ring icon1.png  Master Armorer's Ring 2.1
I made that armorer iv icon1.png  I Made That: Armorer IV 10 Craft and record completion of 210 unique armorer recipes. - 3.0
I made that armorer v icon1.png  I Made That: Armorer V 10 Craft and record completion of 280 unique armorer recipes. Blessed hammerkeeps beetle icon1.png  Blessed Hammerkeep's Beetle 3.5
I made that armorer vi icon1.png  I Made That: Armorer VI 10 Craft and record completion of 340 unique armorer recipes. Blessed hammerkings beetle icon1.png  Blessed Hammerking's Beetle 4.5
An eye for detail armorer i icon1.png  An Eye for Detail: Armorer I 5 Craft 100 high-quality items as an armorer. - 2.1
An eye for detail armorer ii icon1.png  An Eye for Detail: Armorer II 5 Craft 500 high-quality items as an armorer. - 2.1
An eye for detail armorer iii icon1.png  An Eye for Detail: Armorer III 10 Craft 3,000 high-quality items as an armorer. - 2.1
An eye for detail armorer iv icon1.png  An Eye for Detail: Armorer IV 10 Craft 5,000 high-quality items as an armorer. - 3.0
An eye for detail armorer v icon1.png  An Eye for Detail: Armorer V 10 Craft 10,000 high-quality items as an armorer. Achievement title icon.png Master Armorer 3.0
Skyward hammer i icon1.png  Skyward Hammer I 5 Earn 50,000 points toward your skyward score as an armorer. - 5.21
Skyward hammer ii icon1.png  Skyward Hammer II 5 Earn 150,000 points toward your skyward score as an armorer. - 5.21
Skyward hammer iii icon1.png  Skyward Hammer III 10 Earn 500,000 points toward your skyward score as an armorer. Achievement title icon.png Hammer of the Firmament 5.21
The height of armorcraft icon1.png  The Height of Armorcraft 10 As an armorer, craft and submit 100 expert recipe items for the second phase of the Ishgardian restoration. Achievement title icon.png The Nest's Own Armorer 5.21
Armorers of a feather icon1.png  Armorers of a Feather 10 As an armorer, craft and submit 100 expert recipe items for the third phase of the Ishgardian restoration. Achievement title icon.png Featherfall's Finest Armorer 5.31
An ode to armorcraft icon1.png  An Ode to Armorcraft 10 As an armorer, craft and submit 100 expert recipe items for the fourth phase of the Ishgardian restoration. Achievement title icon.png The Risensung Armorer 5.41
Retooled resplendent hammerfiend's beetle icon1.png  Retooled: Resplendent Hammerfiend's Beetle 10 Obtain a resplendent hammerfiend's beetle. - 5.5

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