Difference between revisions of "Cutter's Cry"
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{{ | {{Duty infobox | ||
|name= Cutter's Cry | | name = Cutter's Cry | ||
| | | description = Near an old mountain path once used by Sixth Astral Era woodcutters as a detour through the more perilous stretches of northern Thanalan, lies a cave sought out only by the ignorant or the foolish. Upon first glance, the shade of its maw might appear inviting to one who seeks to escape the punishing rays of the midday sun. However, any good woodcutter knows to keep his distance, for it is said all who enter, never return - the cries of the damned echoing up from the depths the only testament to their folly. Heed this dire warning, and you may live. Ignore it, and soon it shall be your screams that add to the cacophony. | ||
| image = Cutter's Cry Image.png | |||
| type = dungeon | |||
| level = 38 | |||
| level-sync = 40 | |||
| ilvl = | |||
| difficulty = normal | |||
| size = 4man | |||
| time-limit = 90 | |||
| duty-finder = Dungeons (A Realm Reborn) | |||
| roulette = leveling | |||
| entrance = Central Thanalan | |||
| entrance-coordinates = 15,14 | |||
| req-quest = Dishonor Before Death | |||
| patch = 2.0 | |||
| release = A Realm Reborn | |||
| modes = explorer | |||
}} {{TOC limit|3}} | |||
== | |||
==Objectives== | ==Objectives== | ||
#Slay all the enemies | #Slay all the enemies: 0/8 | ||
#Slay all the enemies | #Slay all the enemies: 0/8 | ||
#Clear the Feeding Pit | #Clear the Feeding Pit: 0/1 | ||
#Clear the Sunken Antechamber | #Clear the Sunken Antechamber: 0/1 | ||
#Defeat the chimera. | #Defeat the [[chimera (Boss)|chimera]]: 0/1 | ||
==Walkthrough== | |||
The dungeon layout is relatively straightforward, with only a few branching paths. | |||
In the first two rooms, the party must defeat all enemies and interact with the '''Shifting Sands''' to proceed to the next room. | |||
In the third room, take the left path at the intersection to reach the first boss. The right path is a dead end containing only enemies and no bonus treasure coffer. | |||
In the section between the first and second bosses, the party will again progress by interacting with '''Shifting Sands'''. However, these are available from the start, and '''the party does not need to kill any enemies along the way''', although they will be aggroed. It should be communicated to the party beforehand, however, to decide whether to skip the enemies. Note that any players who get left behind and die can Release to the start of the dungeon. The rest of the party can engage the second boss. The left behind player(s) will be given an option to teleport into the boss room. | |||
The section before the last boss contains two branching paths with a treasure coffer in each one. Many parties will skip these. | |||
==Bosses== | ==Bosses== | ||
{{#ev:youtube|uXcb2GmzRso|350|right|Cutter's Cry Guide}} | |||
{{#ev:youtube|uXcb2GmzRso| | ===[[File:Aggressive difficulty r5.png|link=]] [[Myrmidon Princess]]=== | ||
===Myrmidon Princess=== | |||
Myrmidon Princess is the first boss of Cutter's Cry. Her main abilities include: | Myrmidon Princess is the first boss of Cutter's Cry. Her main abilities include: | ||
* '''Mandible Bite''' is a frontal cone AoE attack that damages all targets within. | * '''Mandible Bite''' is a frontal cone AoE attack that damages all targets within. | ||
* '''Silence''' is a spell used to silence | * '''Silence''' is a spell used to {{status effect|silence}} [[Silence]] a party member for a short time. | ||
* '''Trap Jaws''' is an instant melee attack. | * '''Trap Jaws''' is an instant melee attack. | ||
* '''Haste''' is a spell used by the Myrmidon Princess to increase the attack speed of her adds. | * '''Haste''' is a spell used by the Myrmidon Princess to increase the attack speed of her adds. | ||
At around half health Myrmidon Princess will summon 3 types of adds to aid her in combat: | At around half health Myrmidon Princess will summon 3 types of adds to aid her in combat: | ||
* '''Myrmidon Marshal''' is the most dangerous add type. It has an AoE frontal cone ability, Mandible Bite, that damages all targets caught within. The Marshal can also use an ability named Formic Pheromones | * '''Myrmidon Marshal''' is the most dangerous add type. It has an AoE frontal cone ability, Mandible Bite, that damages all targets caught within. The Marshal can also use an ability named Formic Pheromones, which puts a healing-over-time buff on Myrmidon Princess. | ||
* '''Myrmidon Guard''' is the 2nd add type. It also has Mandible Bite, the frontal AoE cone ability. | * '''Myrmidon Guard''' is the 2nd add type. It also has Mandible Bite, the frontal AoE cone ability. | ||
* '''Myrmidon Soldier''' is the least dangerous add type. It has | * '''Myrmidon Soldier''' is the least dangerous add type. It only has a basic attack. | ||
It is recommended to kill Myrmidon Marshal first, Myrmidon Guard second, and Myrmidon Soldiers last | It is recommended to kill Myrmidon Marshal first, Myrmidon Guard second, and Myrmidon Soldiers last. | ||
===Giant Tunnel Worm=== | ===[[File:Aggressive difficulty r5.png|link=]] [[Giant Tunnel Worm]]=== | ||
Giant Tunnel Worm is the humongous worm boss of Cutter's Cry. Throughout the fight, | Giant Tunnel Worm is the humongous worm boss of Cutter's Cry. Throughout the fight, it will submerge underneath the sandy grounds of the boss room. The worm is the most dangerous when it is submerged. The worm's main abilities include: | ||
* '''Sandstorm''' is an instant frontal attack that deals a small amount of damage. | * '''Sandstorm''' is an instant frontal attack that deals a small amount of damage. | ||
* '''Sand Cyclone''' is a spell that targets a random party member. It does a small amount of damage and inflicts a damage over time debuff. | * '''Sand Cyclone''' is a spell that targets a random party member. It does a small amount of damage and inflicts a damage over time debuff. | ||
* '''Sand Pillar''' is | * '''Sand Pillar''' is used when it is burrowed. Sand Pillar damages any player standing on top of the sand trap. | ||
* '''Earthbreak''' is | * '''Earthbreak''' is used when it is burrowed. Tunnel Worm explodes out of the ground and heavily damages anyone near it. | ||
* '''Bottomless Desert''' is | * '''Bottomless Desert''' is used by the Worm when it is burrowed. It appears as a whirlwind on the ground, does small amount of damage and pulls all party members towards its center. | ||
* '''Sludge''' is a single-target ability used by the Worm. It inflicts a heavy {{status effect|sludge}} [[Sludge]] DoT (~200 HP per tick) on a player which should be removed as soon as possible. [[Enmity|Target priority]] does not seem to factor in who gets attacked. | |||
Spreading out when the worm submerges reduces the chance that multiple party members will be hit when it emerges from the sand. It is important that after it does the Bottomless | Spreading out when the worm submerges reduces the chance that multiple party members will be hit when it emerges from the sand. It is important that after it does the Bottomless Desert that adventurers move out of the center to not get hit when the worm emerges. | ||
===Chimera=== | ===[[File:Aggressive difficulty r6.png|link=]] [[Chimera (Boss)|Chimera]]=== | ||
The final boss of Cutter's Cry, the Chimera requires close attention to know where to step. The Chimera has a | The final boss of Cutter's Cry, the Chimera requires close attention to know where to step. The Chimera has a frontal cone cleave called '''Lion's Breath''' that deals a moderate amount of fire damage. Occasionally the Chimera will use the abilities '''Ram's Breath''' and '''Dragon's Breath'''. Ram's Breath causes ice damage and {{status effect|heavy}} [[Heavy]] on the right side of its body and Dragon's Breath causes thunder damage and {{status effect|paralysis}} [[Paralysis]] on the left side of its body. Melee DPS can stand directly behind the Chimera to avoid these cones, but the tank will have to move left or right to sidestep their effects. Most of Chimera's attacks will {{status effect|paralysis}} Paralyze its target, which can be cleansed with {{action icon|Esuna}}, but Adventurers with low HP should be extra careful. | ||
At 75% of its life, the Chimera will begin to use two attacks called '''Dragon's Voice''' and '''Ram's Voice'''. When players see one of the two messages below, they need to either move closer to the boss or away from it: | At 75% of its life, the Chimera will begin to use two attacks called '''{{action icon|The Dragon's Voice}}'''<sup>[1]</sup> and '''{{action icon|The Ram's Voice}}'''<sup>[1]</sup>. When players see one of the two messages below in the chat log, they need to either move closer to the boss or away from it: | ||
* '''When the Chimera's eyes glow violet''' - When | * '''When the Chimera's eyes glow violet''' - When using Dragon's Voice, a thundercloud AoE attack that damages and inflicts {{status effect|paralysis}} Paralysis on everyone outside of Chimera's melee range. Ranged DPS and healers should move toward the boss immediately. | ||
* '''When the Chimera's eyes glow blue''' - When | * '''When the Chimera's eyes glow blue''' - When using Ram's Voice, an ice AoE attack that damages and inflcits {{status effect|heavy}} Heavy on everyone in Chimera's melee range. Tanks and melee DPS should move away from him as soon as possible. | ||
The Chimera will randomly begin targeting adventurers with two new abilities as well: | The Chimera will randomly begin targeting adventurers with two new abilities as well: | ||
* '''Cacophony''' - The Chimera sends out a purple ball of energy that travels to the target and explodes. That party member targeted by this ability should move away from the ball immediately. If the ball hits a player while it is traveling, it will explode immediately. | * '''Cacophony''' - The Chimera sends out a purple ball of energy that travels to the target and explodes. That party member targeted by this ability should move away from the ball immediately. If the ball hits a player while it is traveling, it will explode immediately. The explosion not only damages players but also inflicts {{status effect|paralysis}} Paralysis on them. | ||
* '''Ram's Keeper''' - The Chimera spits an ice orb that flies from the Chimera to one random player. It triggers a ground indicator and will leave an icy patch at that location. | * '''Ram's Keeper''' - The Chimera spits an ice orb that flies from the Chimera to one random player. It triggers a ground indicator that inflicts {{status effect|deep freeze}} [[Deep Freeze]] and will leave an icy patch at that location. | ||
< | |||
<sup>[1]</sup> {{BLU}} [[Blue Mage]]s can learn these spells. | |||
==Bestiary== | ==Bestiary== | ||
{| width=75% | {| width=75% | ||
|width=50%| | |width=50%| | ||
{| | {| {{STDT|sortable item align-left}} | ||
|- | |- | ||
!width=25%| Name | !width=25%| Name | ||
!width=75%|Drops | !width=75%|Drops | ||
|- | |- | ||
| [[Arkose Golem]] || | | [[Arkose Golem]] || | ||
|- | |- | ||
| [[Canyon Condor]] || | | [[Canyon Condor]] || | ||
|- | |- | ||
| [[Chimera]] || | | [[Chimera (Boss)|Chimera]] || | ||
|- | |- | ||
| [[Giant Tunnel Worm]] || | | [[Giant Tunnel Worm]] || | ||
Line 87: | Line 96: | ||
| [[Myrmidon Marshal]] || | | [[Myrmidon Marshal]] || | ||
|- | |- | ||
| [[Myrmidon Sentry]] || | | [[Myrmidon Sentry]] || | ||
|- | |- | ||
| [[Myrmidon Soldier]] || | | [[Myrmidon Soldier]] || | ||
|} | |} | ||
|width=50% valign=top| | |width=50% valign=top| | ||
{| | {| {{STDT|sortable item align-left}} | ||
|- | |- | ||
!width=25%| Name | !width=25%| Name | ||
!width=75%|Drops | !width=75%|Drops | ||
|- | |- | ||
| [[Quicksand Basilisk]] || | | [[Quicksand Basilisk]] || | ||
|- | |- | ||
| [[Sabotender Desertor]] || | | [[Sabotender Desertor]] || {{Action icon|1000 Needles}} | ||
|- | |- | ||
| [[Sand Bat]] || | | [[Sand Bat]] || {{Action icon|Blood Drain}} | ||
|- | |- | ||
| [[Sandshell]] || | | [[Sandshell]] || | ||
|- | |- | ||
| [[Schorl Doblyn]] || | | [[Schorl Doblyn]] || | ||
|- | |- | ||
| [[Shrapnel]] || | | [[Shrapnel]] || {{Action icon|Self-destruct}} | ||
|- | |- | ||
| [[Slipsand]] || | | [[Slipsand]] || | ||
Line 116: | Line 125: | ||
==Loot== | ==Loot== | ||
{{see also|Crier's Weapons|Crier's Armor|Crier's Accessories}} | |||
===[[File:Silver Coffer (small).png|link=]] [[Myrmidon Princess]]=== | |||
{| | {{Drops list|Myrmidon Princess}} | ||
===[[File:Silver Coffer (small).png|link=]] [[Giant Tunnel Worm]]=== | |||
{{Drops list|Giant Tunnel Worm}} | |||
===[[File:Gold Coffer (small).png|link=]] [[Chimera (Boss)|Chimera]]=== | |||
*{{Item icon|Chimera Card}} (Drops at a fixed rate) | |||
{{Drops list|Chimera (Boss)}} | |||
===Treasure Coffers=== | |||
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 1 (The Wet Sands, X: 16.0 Y: 9.9)==== | |||
{{Drops table header}} | |||
{{Drops table row|Seer's Cowl}} | |||
{{Drops table row|Conquistador Thighboots}} | |||
{{Drops table row|Engineer's Leggings}} | |||
{{Drops table row|Divining Moccasins}} | |||
| | {{Drops table row|Aetherial Heliodor Earrings}} | ||
{{Drops table row|Aetherial Garnet Earrings}} | |||
| | {{Drops table row|Aetherial Amethyst Earrings}} | ||
| | {{Drops table row|Aetherial Goshenite Earrings}} | ||
| | {{Drops table row|Aetherial Pearl Earrings}} | ||
| | {{Drops table row|Aetherial Peridot Earrings}} | ||
{{Drops table row|Aetherial Aquamarine Earrings}} | |||
{{Drops table row|Aetherial Heliodor Choker}} | |||
{{Drops table row|Aetherial Garnet Choker}} | |||
{{Drops table row|Aetherial Amethyst Choker}} | |||
{{Drops table row|Aetherial Goshenite Choker}} | |||
| | {{Drops table row|Aetherial Pearl Choker}} | ||
|} | {{Drops table row|Aetherial Peridot Choker}} | ||
{{Drops table row|Aetherial Aquamarine Choker}} | |||
{{Drops table row|Aetherial Wolf Necklace}} | |||
{{Table footer}} | |||
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 2 (The Wet Sands, X: 16.7 Y: 7.2)==== | |||
{{Drops table header}} | |||
{{Drops table row|Conquistador Elmo}} | |||
{{Drops table row|Poacher's Hat}} | |||
{{Drops table row|Divining Hat}} | |||
{{Drops table row|Conquistador Vambraces}} | |||
{{Drops table row|Venerer's Bracers}} | |||
{{Drops table row|Divining Halfgloves}} | |||
{{Table footer}} | |||
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 3 (The Blue Sands, X: 8.8 Y: 6.8)==== | |||
{{Drops table header}} | |||
{{Drops table row|Kokoroon's Darkshell Mail}} | |||
{{Drops table row|Poacher's Tunic}} | |||
{{Drops table row|Loyalist's Bliaud}} | |||
{{Drops table row|Paladin's Trousers}} | |||
{{Drops table row|Poacher's Kecks}} | |||
{{Drops table row|Divining Gaskins}} | |||
{{Table footer}} | |||
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (The Blue Sands, X: 6.5 Y: 9.7)==== | |||
{{Drops table header}} | |||
{{Drops table row|Paladin's Crier Arms (Lv. 38)}} | |||
{{Drops table row|Crier's Bhuj}} | |||
{{Drops table row|Crier's Claymore}} | |||
{{Drops table row|Crier's Halberd}} | |||
{{Drops table row|Crier's Baghnakhs}} | |||
{{Drops table row|Crier's Knives}} | |||
{{Drops table row|Crier's Composite Bow}} | |||
{{Drops table row|Crier's Carbine}} | |||
{{Drops table row|Crier's Staff}} | |||
{{Drops table row|Crier's Grimoire}} | |||
{{Drops table row|Crier's Radical}} | |||
{{Drops table row|Crier's Star Globe}} | |||
{{Table footer}} | |||
=== | ==Achievements== | ||
This duty is associated with the following achievements: | |||
{| {{STDT| mech1 sortable align-left}} | |||
{| | {{achievement table header}} | ||
{{achievement table row|Mapping the Realm: Cutter's Cry}} | |||
| | |||
|} | |} | ||
==Images== | ==Images== | ||
<gallery | <gallery mode=packed> | ||
File:cutters cry boss1.jpg|Chimera | File:cutters cry boss1.jpg|Chimera | ||
File:Chimera2.jpg | |||
</gallery> | </gallery> | ||
{{ | ==Lore== | ||
===The Devourer Of Darklight=== | |||
Near an old mountain path used by woodcutters as a detour through the more perilous stretches of northern Thanalan lies a cave sought out only by the ignorant or the foolish. Upon first glance, the shade of its maw might appear inviting to one who seeks to escape the punishing rays of the midday sun. However, any good woodcutter knows to keep his distance, for it is said that those who enter never return—the cries of the damned echoing, up from the depths the only testament to their folly. | |||
As the Sixth Astral Era drew to a close, Cutter's Cry claimed for its legend a vaunted name—that of the Darklight Raiders. Hardened warriors all, it was believed that they would make short work of the fiends within, but none would return from that mission save for one man. This survivor, Sibold, spoke of their ill-fated encounter with the dread chimera, who slew all of his comrades, even their inimitable leader, Gerbald the Red. While his memory of the battle was hazy, the creature’s disappearance afterwards led some to believe that the Darklight Raiders may have triumphed after all, albeit at a high price. | |||
Years later, following the Calamity, unsettling reports began to emerge that the chimera's spine-chilling growl could be heard deep within the cave once more... | |||
===The Chimera=== | |||
For its insatiable appetite for manflesh, this abominable specimen was given the name "Craver" by woodcutters. Despite suffering grievous wounds in its encounter with the Darklight Raiders, it survived to make a fall recovery and resumed its reign of terror. While presumed to trace its origins from the chimerical creations of the Allagan Empire, it is not known how it came to inhabit Cutter's Cry. | |||
===The Myrmidon Princess=== | |||
An antling species native to Thanalan, myrmidon society is centered around a queen. When an heir—the princess—is born, the queen goes into exile, taking half the colony with her, while the rest remain to serve her successor. | |||
===More=== | |||
Carved splendidly smooth by erosion, the rock formations are a sight to behold, but one would do well not to admire them overlong —lest she become fodder for fell fiends. | |||
{{Duties nav|dungeon}} |
Latest revision as of 03:54, 28 May 2024
Cutter's Cry
- Level
- 38 (Sync: 40)
- Difficulty
- Normal
- Party size
- Light Party
4 man • 1 1 2 - Unsyncing
- Allowed
- Time limit
- 90 minutes
- Duty Finder
- Dungeons (A Realm Reborn)
- Roulette
- Leveling
- Req. quest
- Dishonor Before Death
- Entrance
- Central Thanalan (X:15, Y:14)
- Modes
- Explorer
- Patch
- 2.0
“Near an old mountain path once used by Sixth Astral Era woodcutters as a detour through the more perilous stretches of northern Thanalan, lies a cave sought out only by the ignorant or the foolish. Upon first glance, the shade of its maw might appear inviting to one who seeks to escape the punishing rays of the midday sun. However, any good woodcutter knows to keep his distance, for it is said all who enter, never return - the cries of the damned echoing up from the depths the only testament to their folly. Heed this dire warning, and you may live. Ignore it, and soon it shall be your screams that add to the cacophony.
— In-game description
Cutter's Cry is a level 38 dungeon introduced in patch 2.0.
Objectives
- Slay all the enemies: 0/8
- Slay all the enemies: 0/8
- Clear the Feeding Pit: 0/1
- Clear the Sunken Antechamber: 0/1
- Defeat the chimera: 0/1
Walkthrough
The dungeon layout is relatively straightforward, with only a few branching paths.
In the first two rooms, the party must defeat all enemies and interact with the Shifting Sands to proceed to the next room.
In the third room, take the left path at the intersection to reach the first boss. The right path is a dead end containing only enemies and no bonus treasure coffer.
In the section between the first and second bosses, the party will again progress by interacting with Shifting Sands. However, these are available from the start, and the party does not need to kill any enemies along the way, although they will be aggroed. It should be communicated to the party beforehand, however, to decide whether to skip the enemies. Note that any players who get left behind and die can Release to the start of the dungeon. The rest of the party can engage the second boss. The left behind player(s) will be given an option to teleport into the boss room.
The section before the last boss contains two branching paths with a treasure coffer in each one. Many parties will skip these.
Bosses
Myrmidon Princess
Myrmidon Princess is the first boss of Cutter's Cry. Her main abilities include:
- Mandible Bite is a frontal cone AoE attack that damages all targets within.
- Silence is a spell used to Silence a party member for a short time.
- Trap Jaws is an instant melee attack.
- Haste is a spell used by the Myrmidon Princess to increase the attack speed of her adds.
At around half health Myrmidon Princess will summon 3 types of adds to aid her in combat:
- Myrmidon Marshal is the most dangerous add type. It has an AoE frontal cone ability, Mandible Bite, that damages all targets caught within. The Marshal can also use an ability named Formic Pheromones, which puts a healing-over-time buff on Myrmidon Princess.
- Myrmidon Guard is the 2nd add type. It also has Mandible Bite, the frontal AoE cone ability.
- Myrmidon Soldier is the least dangerous add type. It only has a basic attack.
It is recommended to kill Myrmidon Marshal first, Myrmidon Guard second, and Myrmidon Soldiers last.
Giant Tunnel Worm
Giant Tunnel Worm is the humongous worm boss of Cutter's Cry. Throughout the fight, it will submerge underneath the sandy grounds of the boss room. The worm is the most dangerous when it is submerged. The worm's main abilities include:
- Sandstorm is an instant frontal attack that deals a small amount of damage.
- Sand Cyclone is a spell that targets a random party member. It does a small amount of damage and inflicts a damage over time debuff.
- Sand Pillar is used when it is burrowed. Sand Pillar damages any player standing on top of the sand trap.
- Earthbreak is used when it is burrowed. Tunnel Worm explodes out of the ground and heavily damages anyone near it.
- Bottomless Desert is used by the Worm when it is burrowed. It appears as a whirlwind on the ground, does small amount of damage and pulls all party members towards its center.
- Sludge is a single-target ability used by the Worm. It inflicts a heavy Sludge DoT (~200 HP per tick) on a player which should be removed as soon as possible. Target priority does not seem to factor in who gets attacked.
Spreading out when the worm submerges reduces the chance that multiple party members will be hit when it emerges from the sand. It is important that after it does the Bottomless Desert that adventurers move out of the center to not get hit when the worm emerges.
Chimera
The final boss of Cutter's Cry, the Chimera requires close attention to know where to step. The Chimera has a frontal cone cleave called Lion's Breath that deals a moderate amount of fire damage. Occasionally the Chimera will use the abilities Ram's Breath and Dragon's Breath. Ram's Breath causes ice damage and Heavy on the right side of its body and Dragon's Breath causes thunder damage and Paralysis on the left side of its body. Melee DPS can stand directly behind the Chimera to avoid these cones, but the tank will have to move left or right to sidestep their effects. Most of Chimera's attacks will Paralyze its target, which can be cleansed with Esuna, but Adventurers with low HP should be extra careful.
At 75% of its life, the Chimera will begin to use two attacks called The Dragon's Voice[1] and The Ram's Voice[1]. When players see one of the two messages below in the chat log, they need to either move closer to the boss or away from it:
- When the Chimera's eyes glow violet - When using Dragon's Voice, a thundercloud AoE attack that damages and inflicts Paralysis on everyone outside of Chimera's melee range. Ranged DPS and healers should move toward the boss immediately.
- When the Chimera's eyes glow blue - When using Ram's Voice, an ice AoE attack that damages and inflcits Heavy on everyone in Chimera's melee range. Tanks and melee DPS should move away from him as soon as possible.
The Chimera will randomly begin targeting adventurers with two new abilities as well:
- Cacophony - The Chimera sends out a purple ball of energy that travels to the target and explodes. That party member targeted by this ability should move away from the ball immediately. If the ball hits a player while it is traveling, it will explode immediately. The explosion not only damages players but also inflicts Paralysis on them.
- Ram's Keeper - The Chimera spits an ice orb that flies from the Chimera to one random player. It triggers a ground indicator that inflicts Deep Freeze and will leave an icy patch at that location.
[1] Blue Mages can learn these spells.
Bestiary
Loot
- See also: Crier's Weapons, Crier's Armor and Crier's Accessories
Myrmidon Princess
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Aetherial Amethyst Choker | Necklace | 38 | Aetherial | 1 |
Aetherial Amethyst Earrings | Earrings | 39 | Aetherial | 1 |
Aetherial Aquamarine Choker | Necklace | 38 | Aetherial | 1 |
Aetherial Aquamarine Earrings | Earrings | 39 | Aetherial | 1 |
Aetherial Garnet Choker | Necklace | 38 | Aetherial | 1 |
Aetherial Garnet Earrings | Earrings | 39 | Aetherial | 1 |
Aetherial Goshenite Choker | Necklace | 38 | Aetherial | 1 |
Aetherial Goshenite Earrings | Earrings | 39 | Aetherial | 1 |
Aetherial Heliodor Choker | Necklace | 38 | Aetherial | 1 |
Aetherial Heliodor Earrings | Earrings | 39 | Aetherial | 1 |
Aetherial Pearl Choker | Necklace | 38 | Aetherial | 1 |
Aetherial Pearl Earrings | Earrings | 39 | Aetherial | 1 |
Aetherial Peridot Choker | Necklace | 38 | Aetherial | 1 |
Aetherial Peridot Earrings | Earrings | 39 | Aetherial | 1 |
Aetherial Wolf Necklace | Necklace | 37 | Aetherial | 1 |
Conquistador Elmo | Head | 40 | Green | 1 |
Conquistador Vambraces | Hands | 40 | Green | 1 |
Divining Halfgloves | Hands | 40 | Green | 1 |
Divining Hat | Head | 40 | Green | 1 |
Poacher's Hat | Head | 40 | Green | 1 |
Seer's Cowl | Body | 40 | Green | 1 |
Venerer's Bracers | Hands | 40 | Green | 1 |
Giant Tunnel Worm
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Aetherial Amethyst Bracelet | Bracelets | 38 | Aetherial | 1 |
Aetherial Amethyst Ring | Ring | 39 | Aetherial | 1 |
Aetherial Aquamarine Bracelet | Bracelets | 38 | Aetherial | 1 |
Aetherial Aquamarine Ring | Ring | 39 | Aetherial | 1 |
Aetherial Boarskin Wristbands | Bracelets | 37 | Aetherial | 1 |
Aetherial Garnet Bracelet | Bracelets | 38 | Aetherial | 1 |
Aetherial Garnet Ring | Ring | 39 | Aetherial | 1 |
Aetherial Goshenite Bracelet | Bracelets | 38 | Aetherial | 1 |
Aetherial Goshenite Ring | Ring | 39 | Aetherial | 1 |
Aetherial Heliodor Bracelet | Bracelets | 38 | Aetherial | 1 |
Aetherial Heliodor Ring | Ring | 39 | Aetherial | 1 |
Aetherial Mythril Ring | Ring | 37 | Aetherial | 1 |
Aetherial Pearl Bracelet | Bracelets | 38 | Aetherial | 1 |
Aetherial Pearl Ring | Ring | 39 | Aetherial | 1 |
Aetherial Peridot Bracelet | Bracelets | 38 | Aetherial | 1 |
Aetherial Peridot Ring | Ring | 39 | Aetherial | 1 |
Aetherial Red Coral Armillae | Bracelets | 39 | Aetherial | 1 |
Divining Gaskins | Legs | 40 | Green | 1 |
Kokoroon's Darkshell Mail | Body | 40 | Green | 1 |
Loyalist's Bliaud | Body | 40 | Green | 1 |
Paladin's Trousers | Legs | 40 | Green | 1 |
Poacher's Kecks | Legs | 40 | Green | 1 |
Poacher's Tunic | Body | 40 | Green | 1 |
Chimera
- Chimera Card (Drops at a fixed rate)
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Abomination Orchestrion Roll | Orchestrion Roll | N/A | Basic | 1 |
Chimera Mane | Material | N/A | Basic | 5 |
Conquistador Thighboots | Feet | 40 | Green | 1 |
Crier's Baghnakhs | Pugilist's Arm | 40 | Green | 1 |
Crier's Bhuj | Marauder's Arm | 40 | Green | 1 |
Crier's Carbine | Machinist's Arm | 40 | Green | 1 |
Crier's Claymore | Dark Knight's Arm | 40 | Green | 1 |
Crier's Composite Bow | Archer's Arm | 40 | Green | 1 |
Crier's Grimoire | Arcanist's Grimoire | 40 | Green | 1 |
Crier's Halberd | Lancer's Arm | 40 | Green | 1 |
Crier's Knives | Rogue's Arm | 40 | Green | 1 |
Crier's Radical | Two-handed Conjurer's Arm | 40 | Green | 1 |
Crier's Staff | Two-handed Thaumaturge's Arm | 40 | Green | 1 |
Crier's Star Globe | Astrologian's Arm | 40 | Green | 1 |
Divining Moccasins | Feet | 40 | Green | 1 |
Engineer's Leggings | Feet | 40 | Green | 1 |
Paladin's Crier Arms (Lv. 38) | Other | N/A | Green | 1 |
Treasure Coffers
Treasure Coffer 1 (The Wet Sands, X: 16.0 Y: 9.9)
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Seer's Cowl | Body | 40 | Green | 1 |
Conquistador Thighboots | Feet | 40 | Green | 1 |
Engineer's Leggings | Feet | 40 | Green | 1 |
Divining Moccasins | Feet | 40 | Green | 1 |
Aetherial Heliodor Earrings | Earrings | 39 | Aetherial | 1 |
Aetherial Garnet Earrings | Earrings | 39 | Aetherial | 1 |
Aetherial Amethyst Earrings | Earrings | 39 | Aetherial | 1 |
Aetherial Goshenite Earrings | Earrings | 39 | Aetherial | 1 |
Aetherial Pearl Earrings | Earrings | 39 | Aetherial | 1 |
Aetherial Peridot Earrings | Earrings | 39 | Aetherial | 1 |
Aetherial Aquamarine Earrings | Earrings | 39 | Aetherial | 1 |
Aetherial Heliodor Choker | Necklace | 38 | Aetherial | 1 |
Aetherial Garnet Choker | Necklace | 38 | Aetherial | 1 |
Aetherial Amethyst Choker | Necklace | 38 | Aetherial | 1 |
Aetherial Goshenite Choker | Necklace | 38 | Aetherial | 1 |
Aetherial Pearl Choker | Necklace | 38 | Aetherial | 1 |
Aetherial Peridot Choker | Necklace | 38 | Aetherial | 1 |
Aetherial Aquamarine Choker | Necklace | 38 | Aetherial | 1 |
Aetherial Wolf Necklace | Necklace | 37 | Aetherial | 1 |
Treasure Coffer 2 (The Wet Sands, X: 16.7 Y: 7.2)
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Conquistador Elmo | Head | 40 | Green | 1 |
Poacher's Hat | Head | 40 | Green | 1 |
Divining Hat | Head | 40 | Green | 1 |
Conquistador Vambraces | Hands | 40 | Green | 1 |
Venerer's Bracers | Hands | 40 | Green | 1 |
Divining Halfgloves | Hands | 40 | Green | 1 |
Treasure Coffer 3 (The Blue Sands, X: 8.8 Y: 6.8)
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Kokoroon's Darkshell Mail | Body | 40 | Green | 1 |
Poacher's Tunic | Body | 40 | Green | 1 |
Loyalist's Bliaud | Body | 40 | Green | 1 |
Paladin's Trousers | Legs | 40 | Green | 1 |
Poacher's Kecks | Legs | 40 | Green | 1 |
Divining Gaskins | Legs | 40 | Green | 1 |
Treasure Coffer 4 (The Blue Sands, X: 6.5 Y: 9.7)
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Paladin's Crier Arms (Lv. 38) | Other | N/A | Green | 1 |
Crier's Bhuj | Marauder's Arm | 40 | Green | 1 |
Crier's Claymore | Dark Knight's Arm | 40 | Green | 1 |
Crier's Halberd | Lancer's Arm | 40 | Green | 1 |
Crier's Baghnakhs | Pugilist's Arm | 40 | Green | 1 |
Crier's Knives | Rogue's Arm | 40 | Green | 1 |
Crier's Composite Bow | Archer's Arm | 40 | Green | 1 |
Crier's Carbine | Machinist's Arm | 40 | Green | 1 |
Crier's Staff | Two-handed Thaumaturge's Arm | 40 | Green | 1 |
Crier's Grimoire | Arcanist's Grimoire | 40 | Green | 1 |
Crier's Radical | Two-handed Conjurer's Arm | 40 | Green | 1 |
Crier's Star Globe | Astrologian's Arm | 40 | Green | 1 |
Achievements
This duty is associated with the following achievements:
Name | Points | Task | Reward | Patch |
---|---|---|---|---|
Mapping the Realm: Cutter's Cry | 10 | Discover every location within Cutter's Cry. | - | 2.0 |
Images
Lore
The Devourer Of Darklight
Near an old mountain path used by woodcutters as a detour through the more perilous stretches of northern Thanalan lies a cave sought out only by the ignorant or the foolish. Upon first glance, the shade of its maw might appear inviting to one who seeks to escape the punishing rays of the midday sun. However, any good woodcutter knows to keep his distance, for it is said that those who enter never return—the cries of the damned echoing, up from the depths the only testament to their folly.
As the Sixth Astral Era drew to a close, Cutter's Cry claimed for its legend a vaunted name—that of the Darklight Raiders. Hardened warriors all, it was believed that they would make short work of the fiends within, but none would return from that mission save for one man. This survivor, Sibold, spoke of their ill-fated encounter with the dread chimera, who slew all of his comrades, even their inimitable leader, Gerbald the Red. While his memory of the battle was hazy, the creature’s disappearance afterwards led some to believe that the Darklight Raiders may have triumphed after all, albeit at a high price.
Years later, following the Calamity, unsettling reports began to emerge that the chimera's spine-chilling growl could be heard deep within the cave once more...
The Chimera
For its insatiable appetite for manflesh, this abominable specimen was given the name "Craver" by woodcutters. Despite suffering grievous wounds in its encounter with the Darklight Raiders, it survived to make a fall recovery and resumed its reign of terror. While presumed to trace its origins from the chimerical creations of the Allagan Empire, it is not known how it came to inhabit Cutter's Cry.
The Myrmidon Princess
An antling species native to Thanalan, myrmidon society is centered around a queen. When an heir—the princess—is born, the queen goes into exile, taking half the colony with her, while the rest remain to serve her successor.
More
Carved splendidly smooth by erosion, the rock formations are a sight to behold, but one would do well not to admire them overlong —lest she become fodder for fell fiends.