Difference between revisions of "Conjurer"
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[[File:Conjurer | [[File:Conjurer Concept Art.jpg|250px|right]] {{MH2|Introduction}} {{Quotation|[http://na.finalfantasyxiv.com/a_realm_reborn/game/#!/magic/content?magic_01 FinalFantasyXIV.com Conjurer]|Conjury calls upon the elements of earth, wind, and water and concentrates them to a potency at which spells can be weaved. Through practiced meditation on the essences of creation, conjurers draw forth and absorb aether from their immediate surroundings. A wand or cane made from unworked wood is then utilized to focus the aether until it manifests as the desired spell. Versed also in magicks that restore and strengthen, conjurers are regarded as accomplished healers.}} | ||
{{Quotation|[http://na.finalfantasyxiv.com/a_realm_reborn/game/#!/magic/content?magic_01 FinalFantasyXIV.com Conjurer]| | |||
Conjury calls upon the elements of earth, wind, and water and concentrates them to a potency at which spells can be weaved. Through practiced meditation on the essences of creation, conjurers draw forth and absorb aether from their immediate surroundings. A wand or cane made from unworked wood is then utilized to focus the aether until it manifests as the desired spell. Versed also in magicks that restore and strengthen, conjurers are regarded as accomplished healers.}} | |||
{{Conjurer|big=y}} '''Conjurer''' ('''CNJ''') is the only starting [[healer]] [[class]]. It upgrades to {{WHM}} [[white mage]] at level 30. | |||
__TOC__ | |||
== General information == | == General information == | ||
=== Guild === | === Guild === | ||
The [[ | The [[Conjurers' Guild]] is in [[Old Gridania]]. If you choose conjurer as your first class, you will start off in the city of [[Gridania]]. At level 30, conjurers must specialize into [[White Mage]]. | ||
=== Equipment === | === Equipment === | ||
The conjurer is a disciple of magic and wears [[ | The conjurer is a disciple of magic and wears [[armor]] "of Healing." They use [[cane]]s as weapons, with [[wand]]s and [[shield]]s available up to level 50. The following crafting [[class]]es can create items that are useful to the conjurer: | ||
* [[Alchemist]] — [[Wand]]s. | * [[Alchemist]] — [[Wand]]s. | ||
* [[Carpenter]] — [[Cane]]s. | * [[Carpenter]] — [[Cane]]s and [[Shield]]s. | ||
* [[Weaver]] — [[ | * [[Weaver]] — Healing [[armor]]. | ||
* [[Goldsmith]] — [[Earring]]s, [[bracelet]]s, [[necklace]]s and [[ring]]s. | * [[Goldsmith]] — [[Earring]]s, [[bracelet]]s, [[necklace]]s and [[ring]]s. | ||
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See [[Conjurer Hunting Log|conjurer hunting log]]. | See [[Conjurer Hunting Log|conjurer hunting log]]. | ||
=== [[Quest]]s === | === [[List of conjurer quests|Quest]]s === | ||
{{:List of conjurer quests}} | |||
== [[List of conjurer actions|Actions]] == | == [[List of conjurer actions|Actions]] == | ||
{{:List of conjurer actions}} | {{:List of conjurer actions}} | ||
== [[Trait]]s == | == [[List of conjurer traits|Trait]]s == | ||
{{:List of conjurer traits}} | |||
==[[Job]]s== | ==[[Job]]s== | ||
The conjurer | The conjurer must specialize into {{White Mage|name=y}}, a [[healing]] job. | ||
==Core mechanics== | ==Core mechanics== | ||
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Conjurers have healing spells and abilities at their disposal. Some spells also place a regeneration buffs on allies to provide longer sustain and alleviate how much the conjurer has to heal. Their primary offensive spell is [[Stone II]], which can be combo'd with [[Aero II]] whenever they need to inflict damage on enemies. | Conjurers have healing spells and abilities at their disposal. Some spells also place a regeneration buffs on allies to provide longer sustain and alleviate how much the conjurer has to heal. Their primary offensive spell is [[Stone II]], which can be combo'd with [[Aero II]] whenever they need to inflict damage on enemies. | ||
==Achievements== | |||
This class is associated with the following achievements: | |||
{| {{STDT| mech1 sortable align-left}} | |||
{{achievement table header}} | |||
{{achievement table row|I Got the Magic Stick I}} | |||
{{achievement table row|I Got the Magic Stick II}} | |||
{{achievement table row|I Got the Magic Stick III}} | |||
{{achievement table row|I Got the Magic Stick IV}} | |||
{{achievement table row|I Got the Magic Stick V}} | |||
{{achievement table row|I Got the Magic Stick VI}} | |||
{{achievement table row|I Got the Magic Stick VII}} | |||
{{achievement table row|I Got the Magic Stick VIII}} | |||
{{achievement table row|I Got the Magic Stick IX}} | |||
{{achievement table row|I Got the Magic Stick X}} | |||
|} | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery heights=200px mode=packed> | ||
File:Conjurer1.jpg | |||
File:Conjurer2.jpg|Conjurer casting a healing spell. | File:Conjurer2.jpg|Conjurer casting a healing spell. | ||
File:Conjurer A Realm Reborn.png|Conjurer Render | |||
</gallery> | </gallery> | ||
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{{Class navbar}} | {{Class navbar}} | ||
[[Category:Patch 2.0 Features]] |
Latest revision as of 04:33, 19 July 2024
Introduction
“Conjury calls upon the elements of earth, wind, and water and concentrates them to a potency at which spells can be weaved. Through practiced meditation on the essences of creation, conjurers draw forth and absorb aether from their immediate surroundings. A wand or cane made from unworked wood is then utilized to focus the aether until it manifests as the desired spell. Versed also in magicks that restore and strengthen, conjurers are regarded as accomplished healers.
Conjurer (CNJ) is the only starting healer class. It upgrades to white mage at level 30.
General information
Guild
The Conjurers' Guild is in Old Gridania. If you choose conjurer as your first class, you will start off in the city of Gridania. At level 30, conjurers must specialize into White Mage.
Equipment
The conjurer is a disciple of magic and wears armor "of Healing." They use canes as weapons, with wands and shields available up to level 50. The following crafting classes can create items that are useful to the conjurer:
- Alchemist — Wands.
- Carpenter — Canes and Shields.
- Weaver — Healing armor.
- Goldsmith — Earrings, bracelets, necklaces and rings.
Hunting Log
See conjurer hunting log.
Quests
Actions
PvE actions
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description | |
---|---|---|---|---|---|---|---|---|---|
Stone | CNJ | 1 | Spell | 200 | 1.5s | 2.5s | 25y 0y |
Deals earth damage with a potency of 140. | |
Cure | CNJ | 2 | Spell | 400 | 1.5s | 2.5s | 30y 0y |
Restores target's HP. Cure Potency: 450 Additional Effect: 15% chance next Cure II will cost no MP Duration: 15s | |
Aero | CNJ | 4 | Spell | 200 | Instant | 2.5s | 25y 0y |
Deals wind damage with a potency of 50. Additional Effect: Wind damage over time Potency: 30 Duration: 30s | |
Medica | CNJ | 10 | Spell | 900 | 2s | 2.5s | 0y 15y |
Restores own HP and the HP of all nearby party members. Cure Potency: 300 | |
Raise | CNJ | 12 | Spell | 2,400 | 8s | 2.5s | 30y 0y |
Resurrects target to a weakened state. | |
Stone II | CNJ | 18 | Spell | 200 | 1.5s | 2.5s | 25y 0y |
Deals earth damage with a potency of 190. | |
Cure II | CNJ | 1 | 30 | Spell | 1,000 | 2s | 2.5s | 30y 0y |
Restores target's HP. Cure Potency: 700 |
Aero II | CNJ | 46 | Spell | 200 | Instant | 2.5s | 25y 0y |
Deals wind damage with a potency of 50. Additional Effect: Wind damage over time Potency: 50 Duration: 30s | |
Medica II | CNJ | 50 | Spell | 1,000 | 2s | 2.5s | 0y 20y |
Restores own HP and the HP of all nearby party members. Cure Potency: 200 Additional Effect: Regen Cure Potency: 100 Duration: 15s |
Limit Breaks
- See also: Limit Break
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Healing Wind | Healer | 1 | Limit Break Level 1 | 2s | Instant | 0y 30y |
Restores 25% of HP of all nearby party members. | |
Breath of the Earth | Healer | 1 | Limit Break Level 2 | 2s | Instant | 0y 30y |
Restores 60% of HP of all nearby party members. | |
Pulse of Life | CNJ | 1 | Limit Break Level 3 | 2s | Instant | 0y 50y |
Restores 100% of HP of all nearby party members, even if they are currently dead. If resurrected this way, party members also revive with 100% MP and are not given Weakness or Brink of Death debuffs. |
Healer actions
- See also: Role actions
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Repose | Healer | 8 | Spell | 600 | 2.5s | 2.5s | 30y 0y |
Inflicts target with Sleep. Duration: 30s Cancels auto-attack upon execution. |
Esuna | Healer | 10 | Spell | 400 | Instant | 2.5s | 30y 0y |
Removes a single detrimental effect from target. |
Lucid Dreaming | Magical Ranged DPS Healer |
14 | Ability | Instant | 60s | 0y 0y |
Gradually restores own MP. Potency: 55 Duration: 21s | |
Swiftcast | Magical Ranged DPS Healer |
18 | Ability | Instant | 40s | 0y 0y |
Next spell is cast immediately. Duration: 10s | |
Surecast | Magical Ranged DPS Healer |
44 | Ability | Instant | 120s | 0y 0y |
Spells can be cast without interruption. Additional Effect: Nullifies most knockback and draw-in effects Duration: 6s | |
Rescue | Healer | 48 | Ability | Instant | 120s | 30y 0y |
Instantly draw target party member to your side. Cannot be used outside of combat or when target is suffering from certain enfeeblements. |
Traits
PvE traits
Trait | Acquired | Level | Effect | |
---|---|---|---|---|
Stone Mastery | CNJ | 18 | Upgrades Stone to Stone II. | |
Maim and Mend | CNJ ACN RDM SGE AST THM PCT |
20 | Increases base action damage and HP restoration by 10%. Arcanist: Also increases base damage and HP restoration of your pet by 10% | |
Freecure | CNJ | 32 | Grants a 15% chance that after casting Cure, the MP cost for your next Cure II will be 0. Duration: 15s | |
Maim and Mend II | CNJ ACN RDM SGE AST THM PCT |
40 | Increases base action damage and HP restoration by 30%. Arcanist: Also increases base damage and HP restoration of your pet by 30% | |
Aero Mastery | CNJ | 46 | Upgrades Aero to Aero II. |
Jobs
The conjurer must specialize into WHM, a healing job.
Core mechanics
The conjurer can heal allies while also applying regenerating buffs to them. They can cause damage with earth and wind spells.
- Cure II - Restores target's HP.
- Medica II - Restores own HP and the HP of all nearby party members.
- Stone II - Deals earth damage with a potency of 190.
Conjurers have healing spells and abilities at their disposal. Some spells also place a regeneration buffs on allies to provide longer sustain and alleviate how much the conjurer has to heal. Their primary offensive spell is Stone II, which can be combo'd with Aero II whenever they need to inflict damage on enemies.
Achievements
This class is associated with the following achievements:
Name | Points | Task | Reward | Patch |
---|---|---|---|---|
I Got the Magic Stick I | 5 | Achieve conjurer level 10. | - | 2.0 |
I Got the Magic Stick II | 5 | Achieve conjurer level 20. | - | 2.0 |
I Got the Magic Stick III | 5 | Achieve conjurer level 30. | - | 2.0 |
I Got the Magic Stick IV | 5 | Achieve conjurer level 40. | - | 2.0 |
I Got the Magic Stick V | 5 | Achieve conjurer level 50. | - | 2.0 |
I Got the Magic Stick VI | 5 | Achieve conjurer level 60. | - | 3.0 |
I Got the Magic Stick VII | 5 | Achieve conjurer level 70. | - | 4.0 |
I Got the Magic Stick VIII | 5 | Achieve conjurer level 80. | - | 5.0 |
I Got the Magic Stick IX | 5 | Achieve conjurer level 90. | - | 6.0 |
I Got the Magic Stick X | 5 | Achieve conjurer level 100. | - | 7.0 |
Gallery
External links
- Conjurer on the official website.