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Difference between revisions of "You're Not Alone"

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{{Quest infobox
{{Quest infobox
| title = You're Not Alone
| title = You're Not Alone
| image =  
| image = Youre Not Alone.png
| description = If Alisaie is discouraged, she betrays no hint of it.
| description = If [[Alisaie]] is discouraged, she betrays no hint of it.
| quest-giver = Alisaie
| quest-giver = Alisaie
| location = Ultima Thule
| location = Ultima Thule
Line 14: Line 14:
| unlocks = cur Aether Current
| unlocks = cur Aether Current
| prev-quest = Forge Ahead
| prev-quest = Forge Ahead
| next-quest = Endwalker_(Quest)
| next-quest = Endwalker (Quest)
| release = Endwalker
| release = Endwalker
| patch = 6.0
| patch = 6.0
| msq-index = 805
}}
}}
__NOTOC__
 
==Walkthrough==
* Explore the Nekropolis:
** Vantage Point: X: 25.5, Y: 27.4
** Vantage Point: X: 23.0, Y: 26.3
** Tree-like Object: X: 24.7, Y: 27.1
** Dusty Table: X: 24.6, Y: 27.3
** Bar Counter: X: 25.1, Y: 26.2
** Rusty Door: X: 23.5, Y: 27.4
 
 
* After the cutscene with Alphinaud, the '''Endwalker''' buff representing the burdens of walking alone to your journey's end will be applied and your movement speed will be slowed to a walk. You will be tasked with walking to the final confrontation at Absolute Horizon.
* Along the way you will meet unnamed shades offering encouraging advice. Approach a shade to hear its quote. All statements are direct quotations from various Main Scenario Quests in the previous expansions (see below). You can walk right past these shades if you like directly to the stairs, the ones on the stairs and past will speak regardless. 
* The next cutscene will begin automatically upon reaching Absolute Horizon.
 
==Steps==
==Steps==
* Explore the Nekropolis.
* Explore [[The Nekropolis|the nekropolis]]. 0/6
* Speak with Alisaie.
* Speak with [[Alisaie]].
* Speak with Alphinaud.
* Speak with [[Alphinaud]].
* Make your way to Absolute Horizon.
* Make your way to [[Absolute Horizon]].
* Speak with Alisaie.
* Speak with [[Alisaie]].


==Journal==
==Journal==
*If Alisaie is discouraged, she betrays no hint of it.
*At the end of the crystalline path, you and the twins arrive at a recreation of a ruined city. Meteion reveals that this world was already devoid of life when she found it, but despite the seeming absence of emotion to bar your way, she claims you will find no path forward. Not to be discouraged, you resolve to ascertain the truth with your own eyes, and split up to explore.
*You search high and low, but fail to find any forms of life. Given the state in which the city has been left, however, one would think the denizens simply up and vanished. Having seen what there is to be seen, you decide to rejoin Alisaie.


*Alisaie points out a terminating road; if only it continued, the dead sun would seem to be within reach. With your combined findings, you go to seek out Alphinaud to see if he has made any discoveries of his own.


==Walkthrough==
*As your party gathers to ponder your quandary, Alisaie's musings spark an epiphany within Alphinaud. Convinced that there is indeed someone present who has wished for the ruin amidst which you stand, he leads the way to that very individual─Meteion herself. The familiar, he explains, was horrified by the devastation she found wheresoever she went in the universe, and succumbed to the fear of moving forward. Drawing upon their conviction that hardships are a part of life to be embraced, Alphinaud and Alisaie succeed in breaking down the wall of Meteion's fear, sacrificing themselves to open the way for you. As the last to remain, your steps weigh heavy, but you remind yourself that you are not alone as you set forth for the oppressive darkness of Absolute Horizon. Should you stray from the path, you may begin walking it again from the entrance to the Nekropolis.
 
*You arrive at Absolute Horizon only to have Meteion reveal that there is no way to reach her nest─for hope cannot deliver you unto hopelessness. To come so near yet be so far, you feel the tendrils of despair begin to grip your heart, but the voices within grant you the strength to carry on. As if resonating with your resolve, the crystal of Azem begins to shine before two familiar forms appear─Emet-Selch and Hythlodaeus, plucked from the Lifestream. Declaring their defiance against the doom Meteion would bring, they draw upon the hopes of your comrades to make for you a new path, one in a form of your choosing. You scarcely have a moment to blink as the barren ground around you transforms into a field of Elpis flowers, white and radiant in hope enduring. Their presence serves to prove that despair no longer holds complete sway in this realm, and thus you are free to summon your comrades back to your side. The blossoms also awaken the memories of Hermes within Meteion, who beseeches you to silence the song of oblivion her sisters sing before fleeing to the dead sun. Their impromptu parts played to perfection, your ancient allies take their leave, bowing out to resume their slumber and entrusting you with the fate of the star─yours and theirs.
 
*With the way to Meteion's nest open and your comrades beside you once more, you stand ready to finish your task. To the Endsinger, you must deliver the answer of all lives of Etheirys, and see this tale to a triumphant conclusion.
 
== Voice from the Past quotations ==
 
Shades are ordered in the number of their placement on the path to Absolute Horizon.
 
{| class="wikitable"
! Shade Number !! Quote !! Speaker !! Quest/[[The Unending Journey]] Cutscene Number !! Context
|-
| 1 || "If you need a push, I'll be right there behind you." || [[Ardbert]] || {{questlink|main|In His Garden}}, Cutscene 1 || In this scene, Ardbert is offering his solidarity to the Warrior of Darkness, whose soul is fractured and struggling to contain the absorbed Light from the [[Lightwarden|Lightwardens]] as Everlasting Light returns to the skies of [[Norvrandt]].
Ardbert, who himself faced a similar burden after inadvertently initiating the [[Flood of Light]], acknowledges the challenges the Warrior of Darkness is experiencing. Despite his own past failures and regrets, Ardbert reassures the Warrior of Darkness that they are not alone and that he will be there to support them if they falter.
|-
| 2 || "Do not despair! You are not without allies." || [[Haurchefant]] || {{questlink|main|Before the Dawn}}, Cutscene 1 || After the Scions of the Seventh Dawn are betrayed and scattered following the events at the banquet in [[Ul'dah]], the Warrior of Light and [[Alphinaud]] find themselves seeking asylum in [[Ishgard]]. At this moment, Haurchefant informs them that the city of Ishgard has recently endured another assault by the [[Dravanians]], with several wyverns breaching the city walls and causing considerable damage. Despite the success in repelling the attack, the city remains on high alert, and the threat from the Dravanians takes priority over any other matters, including their petition for asylum.
 
Understanding the gravity of the situation and the emotional toll it has taken on the Warrior of Light and Alphinaud, Haurchefant offers words of encouragement. He reassures them that, while their immediate situation might seem bleak, they still have allies who will support them. He extends the hospitality of [[House Fortemps]], offering them shelter and protection, and emphasizes that they should not lose hope despite the adversity they face.
|-
| 3 || "What we have sown in blood, we have reaped in suffering, and it cannot go on." || [[Merlwyb]] || {{questlink|main|The Great Ship Vylbrand}}, Cutscene 2 || The context of the quote reflects Merlwyb's acknowledgment of the long history of violence and bloodshed between the people of [[Limsa Lominsa]] and the [[kobolds]]. She admits that the exploitation and aggression on the part of her people, driven by greed and a desire for land, have led to a cycle of suffering for both sides. "What we have sown in blood" refers to the actions of the Lominsans, who have caused immense pain through their invasions and betrayals. "We have reaped in suffering" points to the inevitable consequences of those actions - endless conflict, distrust, and loss. Merlwyb's declaration "and it cannot go on" marks a turning point to break the cycle of violence by seeking a lasting peace with the kobolds.
|-
| 4 || "Upon the souls of they who have sacrificed themselves to pave the way for peace, we will never abandon our cause." || [[Aymeric]] || {{questlink|main|Heavensward}}, Cutscene 9 || The quote takes place after the final battle with [[King Thordan]] when Aymeric speaks with [[Midgardsormr]] who has been observing the Warrior of Light and the events unfolding in the conflict between man and dragon. Midgardsormr warns Aymeric that although Thordan has been defeated and Ishgard has begun to break free from its false faith, the struggle is far from over. [[Nidhogg]] has taken control of [[Estinien]] and will likely rally his kin to continue the fight against Ishgard.
 
In this context, Aymeric's words are a solemn vow. He acknowledges the sacrifices made by those who have fought and died in the pursuit of peace, including characters like Haurchefant. He commits to continuing their work, recognizing that the path to lasting peace will be long and fraught with challenges. His declaration that "we will never abandon our cause" reflects his determination to honor their memory and to see through the dream of a peaceful coexistence between man and dragon, no matter how difficult the journey may be.
|-
| 5 || "While it is true that man succumbs all too often to anger and avarice, he may yet overcome his baser instincts through the forming of bonds with others." || [[Nanamo]] || {{questlink|main|Parley on the Front Lines}}, Cutscene 3 || The quote is delivered during a critical point in a parley for peace between the [[Eorzean Alliance]] and Emperor [[Varis zos Galvus]] of the [[Garlean Empire]]. During the parley, Emperor Varis reveals his radical vision for the world: a desire to bring about the [[Rejoining]], at the cost of countless lives. His argument is that this would create a perfect, unified race of humanity, free from the divisions and conflicts that plague the current world.


In response to Varis's grand but destructive vision, Nanamo counters with a defense of human nature. She acknowledges that humans often fall prey to negative emotions like anger and greed. However, she argues that these flaws can be mitigated and even overcome through the creation of bonds between people. She asserts that the flaws and imperfections of humanity are not reasons to erase or homogenize the world, but rather reasons to work together to build a better future.
|-
| 6 || "Such victories are rarely won without sacrifice. But the prize is worth the price." || [[Raubahn]] || {{questlink|main|Rhalgr's Beacon}}, Cutscene 1 || The context of the quote comes after the Warrior of Light and the Scions return from their mission in the Far East, where they successfully helped to liberate [[Doma]] from imperial rule. This victory is seen as a significant turning point, not only for Doma but also for the broader conflict against the Garlean Empire. The leaders of the Alliance are aware that the news of Doma's liberation will have created unrest and weakened the resolve of the imperial forces, providing an opportunity to strike back and advance their own campaign to reclaim [[Ala Mhigo]]. Raubahn's statement reflects his view that the sacrifices made in Doma, including the lives lost and the hardships endured, were significant, but the outcome - freedom from imperial rule - is justified.
|-
| 7 || "And we for our part are glad indeed to be able to welcome friends both old and new..." || [[Kan-E-Senna]] || {{questlink|main|The Call}}, Cutscene 2 || Kan-E-Senna's words are part of the formal welcoming of Lord Hien of Doma and the Scions of the Seventh Dawn to the Eorzean Alliance council meeting. The leaders of Eorzea are expressing their appreciation for the unity and support of their allies as they face the challenges ahead. The mention of "friends both old and new" refers to the longstanding members of the Alliance as well as the newly arrived Doman contingent.
|-
| 8 || "Save your tears for the morrow. You may be sure we will have ample cause to shed them, be they for joy or despair." || [[Hien]] || {{questlink|main|On the Eve of Destiny}}, Cutscene 2 || The quote "Save your tears for the morrow" occurs during a conversation on the eve of a significant battle to reclaim [[Doma Castle]]. In this scene, Hien and his allies are preparing for the final assault on the castle, which includes the drastic decision to flood the castle to weaken the enemy forces.


==Dialogue==
Overcome with emotion, [[Gosetsu]] reflects on his past failures and the opportunity he has been given to redeem himself, leading to a moment of vulnerability. Hien, recognizing the heavy atmosphere and the weight of the upcoming battle, responds with the phrase "Save your tears for the morrow," suggesting that while the situation is grave, the time for emotional release - whether it be in victory or defeat - will come after the battle is over. Hien's words are meant to encourage his comrades to focus on the task at hand and to remain strong until the mission is complete.
|-
| 9 || "From tragedy and sacrifice we rise to greet a new dawn." || [[Papalymo]] || {{questlink|main|Promises Kept}}, Cutscene 2 || This quote appears at the beginning of [[Patch 3.4]] in a voiceover, after the Warrior of Light has killed Nidhogg for the second and final time and lasting peace has returned to Ishgard. It serves as a reminder that despite the hardships and sacrifices they have endured, they must continue to move forward with hope and determination.
|-
| 10 || "A future shaped by the choices we made, in ways we could never have foreseen." || [[Edmont]] || {{questlink|main|As Goes Light, So Goes Darkness}}, Cutscene 5 || The quote reflects on the aftermath of the Siege of the Vault, where religious extremists opposed to change in Ishgard take hostages, demanding Ser Aymeric's execution. The Scions launch a rescue mission, during which Vidofnir intervenes, saving a child and symbolizing hope for peace between Ishgard and the Dravanians. Count Edmont's reflection underscores the uncertainty of the future. This is also the final line by Edmont's English VA, Stephen Critchlow, who died in September 2021 at the age of 54.
|-
| 11 || "Yet miracles do happen. So let us pray, and will our friends home." || [[Beq Lugg]] || {{questlink|main|Reflections in Crystal}}, Cutscene 5 || The Scions prepare to return to the Source from the First through a dangerous soul-transfer ritual using spirit vessels to traverse the rift between the worlds. Beq Lugg is overseeing the process which is fraught with uncertainty and risk. Despite the challenges, Beq Lugg expresses hope and belief in the possibility of a miracle, encouraging everyone involved to trust in the success of the ritual and safely return home.
|-
| 12 || "I won't stop praying until I know they're safe." || [[Ryne]] || {{questlink|main|Reflections in Crystal}}, Cutscene 5 || Ryne's reply to Beq Lugg's line above. Ryne hopes for the safety of the Scions as they prepare to make the journey back across the rift to the Source.
|-
| 13 || "Strong art thou, mortal." || [[Midgardsormr]] || {{questlink|main|Fetters of Lament}}, Cutscene 5 || In [[Azys Lla]], the Warrior of Light seeks a way to reach the Flagship. After discovering the path is blocked, Midgardsormr directs the WoL to his imprisoned child, [[Tiamat]], who shares her tragic past. Moved by her story, the WoL's Crystal of Fire regains its light, and [[Hydaelyn|Hydaelyn's]] blessing is restored. Acknowledging the WoL's strength and worthiness to bear the Light, Midgardsormr offers his wings to carry them to the Flagship to face the challenges ahead.
|-
| 14 || "Look to the light within, that you may continue to serve as a beacon to others." || [[Minfilia]] || {{questlink|main|Crossroads (Shadowbringers Quest)}}, Cutscene 2 || This quote is spoken by Minfilia (as the [[Oracle of Light]]) to her counterpart in the First.
|-
| 15 || "Let's finish this." || [[Ardbert]] || {{questlink|main|One Life for One World}}, Cutscene 1 || This line reflects Ardbert (as the Warrior of Darkness) and his determination just before the final confrontation with the Warrior of Light on the Source. The confrontation is Ardbert's desperate attempt to save the First, which has been overcome by the Flood of Light.
|}

Latest revision as of 23:27, 12 November 2024

Main Scenario Quest icon.png

You're Not Alone

Youre Not Alone.png
Quest giver
Alisaie
Location
Ultima Thule (X:25.9, Y:27.7)
Quest line
Endwalker Main Scenario Quests
Level
90
Gil
Gil 1,475
Previous quest
Main Scenario QuestForge Ahead
Next quest
Main Scenario QuestEndwalker
Patch
6.0

Main Scenario Progress: 805 / 960 (83.9%)

   

Endwalker Progress: 107 / 155 (69%)

   

If Alisaie is discouraged, she betrays no hint of it.

— In-game description


Rewards

Unlocks

Walkthrough

  • Explore the Nekropolis:
    • Vantage Point: X: 25.5, Y: 27.4
    • Vantage Point: X: 23.0, Y: 26.3
    • Tree-like Object: X: 24.7, Y: 27.1
    • Dusty Table: X: 24.6, Y: 27.3
    • Bar Counter: X: 25.1, Y: 26.2
    • Rusty Door: X: 23.5, Y: 27.4


  • After the cutscene with Alphinaud, the Endwalker buff representing the burdens of walking alone to your journey's end will be applied and your movement speed will be slowed to a walk. You will be tasked with walking to the final confrontation at Absolute Horizon.
  • Along the way you will meet unnamed shades offering encouraging advice. Approach a shade to hear its quote. All statements are direct quotations from various Main Scenario Quests in the previous expansions (see below). You can walk right past these shades if you like directly to the stairs, the ones on the stairs and past will speak regardless.
  • The next cutscene will begin automatically upon reaching Absolute Horizon.

Steps

Journal

  • If Alisaie is discouraged, she betrays no hint of it.
  • At the end of the crystalline path, you and the twins arrive at a recreation of a ruined city. Meteion reveals that this world was already devoid of life when she found it, but despite the seeming absence of emotion to bar your way, she claims you will find no path forward. Not to be discouraged, you resolve to ascertain the truth with your own eyes, and split up to explore.
  • You search high and low, but fail to find any forms of life. Given the state in which the city has been left, however, one would think the denizens simply up and vanished. Having seen what there is to be seen, you decide to rejoin Alisaie.
  • Alisaie points out a terminating road; if only it continued, the dead sun would seem to be within reach. With your combined findings, you go to seek out Alphinaud to see if he has made any discoveries of his own.
  • As your party gathers to ponder your quandary, Alisaie's musings spark an epiphany within Alphinaud. Convinced that there is indeed someone present who has wished for the ruin amidst which you stand, he leads the way to that very individual─Meteion herself. The familiar, he explains, was horrified by the devastation she found wheresoever she went in the universe, and succumbed to the fear of moving forward. Drawing upon their conviction that hardships are a part of life to be embraced, Alphinaud and Alisaie succeed in breaking down the wall of Meteion's fear, sacrificing themselves to open the way for you. As the last to remain, your steps weigh heavy, but you remind yourself that you are not alone as you set forth for the oppressive darkness of Absolute Horizon. Should you stray from the path, you may begin walking it again from the entrance to the Nekropolis.
  • You arrive at Absolute Horizon only to have Meteion reveal that there is no way to reach her nest─for hope cannot deliver you unto hopelessness. To come so near yet be so far, you feel the tendrils of despair begin to grip your heart, but the voices within grant you the strength to carry on. As if resonating with your resolve, the crystal of Azem begins to shine before two familiar forms appear─Emet-Selch and Hythlodaeus, plucked from the Lifestream. Declaring their defiance against the doom Meteion would bring, they draw upon the hopes of your comrades to make for you a new path, one in a form of your choosing. You scarcely have a moment to blink as the barren ground around you transforms into a field of Elpis flowers, white and radiant in hope enduring. Their presence serves to prove that despair no longer holds complete sway in this realm, and thus you are free to summon your comrades back to your side. The blossoms also awaken the memories of Hermes within Meteion, who beseeches you to silence the song of oblivion her sisters sing before fleeing to the dead sun. Their impromptu parts played to perfection, your ancient allies take their leave, bowing out to resume their slumber and entrusting you with the fate of the star─yours and theirs.
  • With the way to Meteion's nest open and your comrades beside you once more, you stand ready to finish your task. To the Endsinger, you must deliver the answer of all lives of Etheirys, and see this tale to a triumphant conclusion.

Voice from the Past quotations

Shades are ordered in the number of their placement on the path to Absolute Horizon.

Shade Number Quote Speaker Quest/The Unending Journey Cutscene Number Context
1 "If you need a push, I'll be right there behind you." Ardbert Main Scenario QuestIn His Garden, Cutscene 1 In this scene, Ardbert is offering his solidarity to the Warrior of Darkness, whose soul is fractured and struggling to contain the absorbed Light from the Lightwardens as Everlasting Light returns to the skies of Norvrandt.

Ardbert, who himself faced a similar burden after inadvertently initiating the Flood of Light, acknowledges the challenges the Warrior of Darkness is experiencing. Despite his own past failures and regrets, Ardbert reassures the Warrior of Darkness that they are not alone and that he will be there to support them if they falter.

2 "Do not despair! You are not without allies." Haurchefant Main Scenario QuestBefore the Dawn, Cutscene 1 After the Scions of the Seventh Dawn are betrayed and scattered following the events at the banquet in Ul'dah, the Warrior of Light and Alphinaud find themselves seeking asylum in Ishgard. At this moment, Haurchefant informs them that the city of Ishgard has recently endured another assault by the Dravanians, with several wyverns breaching the city walls and causing considerable damage. Despite the success in repelling the attack, the city remains on high alert, and the threat from the Dravanians takes priority over any other matters, including their petition for asylum.

Understanding the gravity of the situation and the emotional toll it has taken on the Warrior of Light and Alphinaud, Haurchefant offers words of encouragement. He reassures them that, while their immediate situation might seem bleak, they still have allies who will support them. He extends the hospitality of House Fortemps, offering them shelter and protection, and emphasizes that they should not lose hope despite the adversity they face.

3 "What we have sown in blood, we have reaped in suffering, and it cannot go on." Merlwyb Main Scenario QuestThe Great Ship Vylbrand, Cutscene 2 The context of the quote reflects Merlwyb's acknowledgment of the long history of violence and bloodshed between the people of Limsa Lominsa and the kobolds. She admits that the exploitation and aggression on the part of her people, driven by greed and a desire for land, have led to a cycle of suffering for both sides. "What we have sown in blood" refers to the actions of the Lominsans, who have caused immense pain through their invasions and betrayals. "We have reaped in suffering" points to the inevitable consequences of those actions - endless conflict, distrust, and loss. Merlwyb's declaration "and it cannot go on" marks a turning point to break the cycle of violence by seeking a lasting peace with the kobolds.
4 "Upon the souls of they who have sacrificed themselves to pave the way for peace, we will never abandon our cause." Aymeric Main Scenario QuestHeavensward, Cutscene 9 The quote takes place after the final battle with King Thordan when Aymeric speaks with Midgardsormr who has been observing the Warrior of Light and the events unfolding in the conflict between man and dragon. Midgardsormr warns Aymeric that although Thordan has been defeated and Ishgard has begun to break free from its false faith, the struggle is far from over. Nidhogg has taken control of Estinien and will likely rally his kin to continue the fight against Ishgard.

In this context, Aymeric's words are a solemn vow. He acknowledges the sacrifices made by those who have fought and died in the pursuit of peace, including characters like Haurchefant. He commits to continuing their work, recognizing that the path to lasting peace will be long and fraught with challenges. His declaration that "we will never abandon our cause" reflects his determination to honor their memory and to see through the dream of a peaceful coexistence between man and dragon, no matter how difficult the journey may be.

5 "While it is true that man succumbs all too often to anger and avarice, he may yet overcome his baser instincts through the forming of bonds with others." Nanamo Main Scenario QuestParley on the Front Lines, Cutscene 3 The quote is delivered during a critical point in a parley for peace between the Eorzean Alliance and Emperor Varis zos Galvus of the Garlean Empire. During the parley, Emperor Varis reveals his radical vision for the world: a desire to bring about the Rejoining, at the cost of countless lives. His argument is that this would create a perfect, unified race of humanity, free from the divisions and conflicts that plague the current world.

In response to Varis's grand but destructive vision, Nanamo counters with a defense of human nature. She acknowledges that humans often fall prey to negative emotions like anger and greed. However, she argues that these flaws can be mitigated and even overcome through the creation of bonds between people. She asserts that the flaws and imperfections of humanity are not reasons to erase or homogenize the world, but rather reasons to work together to build a better future.

6 "Such victories are rarely won without sacrifice. But the prize is worth the price." Raubahn Main Scenario QuestRhalgr's Beacon, Cutscene 1 The context of the quote comes after the Warrior of Light and the Scions return from their mission in the Far East, where they successfully helped to liberate Doma from imperial rule. This victory is seen as a significant turning point, not only for Doma but also for the broader conflict against the Garlean Empire. The leaders of the Alliance are aware that the news of Doma's liberation will have created unrest and weakened the resolve of the imperial forces, providing an opportunity to strike back and advance their own campaign to reclaim Ala Mhigo. Raubahn's statement reflects his view that the sacrifices made in Doma, including the lives lost and the hardships endured, were significant, but the outcome - freedom from imperial rule - is justified.
7 "And we for our part are glad indeed to be able to welcome friends both old and new..." Kan-E-Senna Main Scenario QuestThe Call, Cutscene 2 Kan-E-Senna's words are part of the formal welcoming of Lord Hien of Doma and the Scions of the Seventh Dawn to the Eorzean Alliance council meeting. The leaders of Eorzea are expressing their appreciation for the unity and support of their allies as they face the challenges ahead. The mention of "friends both old and new" refers to the longstanding members of the Alliance as well as the newly arrived Doman contingent.
8 "Save your tears for the morrow. You may be sure we will have ample cause to shed them, be they for joy or despair." Hien Main Scenario QuestOn the Eve of Destiny, Cutscene 2 The quote "Save your tears for the morrow" occurs during a conversation on the eve of a significant battle to reclaim Doma Castle. In this scene, Hien and his allies are preparing for the final assault on the castle, which includes the drastic decision to flood the castle to weaken the enemy forces.

Overcome with emotion, Gosetsu reflects on his past failures and the opportunity he has been given to redeem himself, leading to a moment of vulnerability. Hien, recognizing the heavy atmosphere and the weight of the upcoming battle, responds with the phrase "Save your tears for the morrow," suggesting that while the situation is grave, the time for emotional release - whether it be in victory or defeat - will come after the battle is over. Hien's words are meant to encourage his comrades to focus on the task at hand and to remain strong until the mission is complete.

9 "From tragedy and sacrifice we rise to greet a new dawn." Papalymo Main Scenario QuestPromises Kept, Cutscene 2 This quote appears at the beginning of Patch 3.4 in a voiceover, after the Warrior of Light has killed Nidhogg for the second and final time and lasting peace has returned to Ishgard. It serves as a reminder that despite the hardships and sacrifices they have endured, they must continue to move forward with hope and determination.
10 "A future shaped by the choices we made, in ways we could never have foreseen." Edmont Main Scenario QuestAs Goes Light, So Goes Darkness, Cutscene 5 The quote reflects on the aftermath of the Siege of the Vault, where religious extremists opposed to change in Ishgard take hostages, demanding Ser Aymeric's execution. The Scions launch a rescue mission, during which Vidofnir intervenes, saving a child and symbolizing hope for peace between Ishgard and the Dravanians. Count Edmont's reflection underscores the uncertainty of the future. This is also the final line by Edmont's English VA, Stephen Critchlow, who died in September 2021 at the age of 54.
11 "Yet miracles do happen. So let us pray, and will our friends home." Beq Lugg Main Scenario QuestReflections in Crystal, Cutscene 5 The Scions prepare to return to the Source from the First through a dangerous soul-transfer ritual using spirit vessels to traverse the rift between the worlds. Beq Lugg is overseeing the process which is fraught with uncertainty and risk. Despite the challenges, Beq Lugg expresses hope and belief in the possibility of a miracle, encouraging everyone involved to trust in the success of the ritual and safely return home.
12 "I won't stop praying until I know they're safe." Ryne Main Scenario QuestReflections in Crystal, Cutscene 5 Ryne's reply to Beq Lugg's line above. Ryne hopes for the safety of the Scions as they prepare to make the journey back across the rift to the Source.
13 "Strong art thou, mortal." Midgardsormr Main Scenario QuestFetters of Lament, Cutscene 5 In Azys Lla, the Warrior of Light seeks a way to reach the Flagship. After discovering the path is blocked, Midgardsormr directs the WoL to his imprisoned child, Tiamat, who shares her tragic past. Moved by her story, the WoL's Crystal of Fire regains its light, and Hydaelyn's blessing is restored. Acknowledging the WoL's strength and worthiness to bear the Light, Midgardsormr offers his wings to carry them to the Flagship to face the challenges ahead.
14 "Look to the light within, that you may continue to serve as a beacon to others." Minfilia Main Scenario QuestCrossing Paths, Cutscene 2 This quote is spoken by Minfilia (as the Oracle of Light) to her counterpart in the First.
15 "Let's finish this." Ardbert Main Scenario QuestOne Life for One World, Cutscene 1 This line reflects Ardbert (as the Warrior of Darkness) and his determination just before the final confrontation with the Warrior of Light on the Source. The confrontation is Ardbert's desperate attempt to save the First, which has been overcome by the Flood of Light.