Difference between revisions of "Mealvaan's Gate"
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| description = For the purposes of taxation, all unloaded cargo must pass through inspection at Mealvaan's Gate, as | | description = For the purposes of taxation, all unloaded cargo must pass through inspection at Mealvaan's Gate, as must the crews and passengers of docked ships. Established some five hundred years ago by Admiral Mealvaan, arcanists who man it as "assessors" are well versed in sums, and have established their guild within so as to train newcomers to their art. | ||
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==Additional Information== | ==Additional Information== | ||
Serves as the '''Arcanists' Guild'''. | [[File:Carbuncles in Arcanists' Guild basement.jpg|thumb|right|Basement of the Arcanists' Guild featuring Arcanists and their [[Carbuncle]]s.]] | ||
Serves as the '''Arcanists' Guild'''. The official [[guildmaster]], [[K'rhid Tia]], is often absent, and [[Thubyrgeim]] fills in as acting guildmaster. | |||
===Arcanists' Guild Lore=== | |||
A form of arcane art using esoteric calculations, arcanima was developed originally by the people of the south sea isles. After discovering a means of expressing natural phenomena in mathematical terms, they refined formulae into arcane geometries—precise patterns that allowed practitioners to weave aether into specific magical effect. This, in turn, bore the school of arcanima. | |||
When arcanists crossed the ocean to Limsa Lominsa, they were warmly greeted as lettered men. Of particular note is Ikuku, who came to the maritime city-state roughly five hundred years ago and quickly rose to the position of advisor to Admiral Mealvaan. The arcanist was instrumental in establishing Mealvaan’s Gate, and his brethren continue to serve as assessors by tradition. Though the older generations endeavored to train young hopefuls at the gate, the informal relationship of mentor and pupil meant much knowledge was subject to loss. Thus, by order of a concerned Admiral Merlwyb, the arcanists expanded their research facilities, and formally established a guild so that their art might grow with the passing of generations. | |||
<ref>Encyclopaedia Eorzea: Volume I, page 104</ref> | |||
==References== | |||
<references /> |
Latest revision as of 21:38, 14 September 2024
“For the purposes of taxation, all unloaded cargo must pass through inspection at Mealvaan's Gate, as must the crews and passengers of docked ships. Established some five hundred years ago by Admiral Mealvaan, arcanists who man it as "assessors" are well versed in sums, and have established their guild within so as to train newcomers to their art.
— In-game description
Mealvaan's Gate is a landmark in Limsa Lominsa Lower Decks, La Noscea.
Additional Information
Serves as the Arcanists' Guild. The official guildmaster, K'rhid Tia, is often absent, and Thubyrgeim fills in as acting guildmaster.
Arcanists' Guild Lore
A form of arcane art using esoteric calculations, arcanima was developed originally by the people of the south sea isles. After discovering a means of expressing natural phenomena in mathematical terms, they refined formulae into arcane geometries—precise patterns that allowed practitioners to weave aether into specific magical effect. This, in turn, bore the school of arcanima.
When arcanists crossed the ocean to Limsa Lominsa, they were warmly greeted as lettered men. Of particular note is Ikuku, who came to the maritime city-state roughly five hundred years ago and quickly rose to the position of advisor to Admiral Mealvaan. The arcanist was instrumental in establishing Mealvaan’s Gate, and his brethren continue to serve as assessors by tradition. Though the older generations endeavored to train young hopefuls at the gate, the informal relationship of mentor and pupil meant much knowledge was subject to loss. Thus, by order of a concerned Admiral Merlwyb, the arcanists expanded their research facilities, and formally established a guild so that their art might grow with the passing of generations. [1]
References
- ↑ Encyclopaedia Eorzea: Volume I, page 104