Difference between revisions of "The Dungeons of Lyhe Ghiah"
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[[File:The Dungeons of Lyhe Ghiah1. | {{quotation|[https://na.finalfantasyxiv.com/shadowbringers/contents/ Patch 5.0 Special Site]|According to rumors circulating among scavengers, the diabolical Fuath have filled the dungeons below Lyhe Ghiah with all manner of treasures. Those drawn to the ancient castle in search of riches are forced to provide sport for their fae hosts, with only the truly skilled and uncannily fortunate able to escape with their lives and perhaps even a few priceless trinkets.}} | ||
[[The Dungeons of Lyhe Ghiah]], released in patch 5.05 of [[Shadowbringers]], is a special instance for [[Treasure Hunt]] similar to [[the Aquapolis]] and [[the Lost Canals of Uznair]]. It can be accessed after finding and opening treasure coffers obtained from [[Timeworn Zonureskin Map]]. Here, players will have the chance to test their luck and obtain priceless treasures. | [[The Dungeons of Lyhe Ghiah]], released in [[patch 5.05]] of [[Shadowbringers]], is a special instance for [[Treasure Hunt]] similar to [[the Aquapolis]] and [[the Lost Canals of Uznair]]. It can be accessed after finding and opening treasure coffers obtained from [[Timeworn Zonureskin Map]]. Here, players will have the chance to test their luck and obtain priceless treasures. | ||
*Level Requirement : Disciple of War or Magic level 80 | *Level Requirement : Disciple of War or Magic level 80 | ||
Line 9: | Line 9: | ||
*Party Size: 1-8 | *Party Size: 1-8 | ||
*Time Limit: 60 minutes | *Time Limit: 60 minutes | ||
__TOC__ | |||
==Progression== | ==Progression== | ||
Players progress by opening a [[Treasure Coffer|treasure coffer]] in each room, which triggers a trap spawning enemy monsters. Sometimes the room has a chance to spawn extra monsters which may or may not drop extra chests. | Players progress by opening a [[Treasure Coffer|treasure coffer]] in each room, which triggers a trap spawning enemy monsters. Sometimes the room has a chance to spawn extra monsters which may or may not drop extra chests. | ||
After completing the trap event and opening the treasure coffer, players are given a key to open one of two locked doors. The door will then either open and reveal the next room, allowing the players to progress to the next floor, or kick them out. | After completing the trap event and opening the treasure coffer, players are given a key to open one of two locked doors. The door will then either open and reveal the next room, allowing the players to progress to the next floor, or kick them out. | ||
Occasionally, there will be arrows pointing towards the correct door. | |||
There are 5 rooms in total. | There are 5 rooms in total. | ||
==Chance Opportunities== | |||
There are three enemy types that may appear during each round of combat. | |||
* Fuath Tricksters; The party is given a limited amount of time to defeat them. Once defeated, they will drop sacks of elemental clusters. | |||
* Keeper of the Keys; Rather powerful and should be burned down quickly. They drop a chest full of materia. | |||
* Dungeon Crew; Five mandragoras will drop from the sky with numbers above their heads. They must be taken out in order of 1 to 5. If done correctly, the reward from the final mandragora is a sizable amount of gil. | |||
Depending on the boss encountered in the final room, some of these encounters are guaranteed to trigger. | |||
==Effects of Each Outcome== | ==Effects of Each Outcome== | ||
Line 26: | Line 38: | ||
==Chest Rewards== | ==Chest Rewards== | ||
Opening the chamber chest in the center of the room after clearing all mobs will reward the following for each player in the dungeon. Sometimes triggering Gambler's Lure: | Opening the chamber chest in the center of the room after clearing all mobs will reward the following for each player in the dungeon. Sometimes triggering Gambler's Lure: | ||
{| | {| {{STDT| align-center}} | ||
|- | |- | ||
! Chamber Number !! Gil Reward !! | ! Chamber Number !! Gil Reward !! Tomestones of Poetics | ||
|- | |- | ||
| 1 || | | 1 || {{gil|3000}} || {{tomestone|Poetics|2}} | ||
|- | |- | ||
| 2 || | | 2 || {{gil|5000}} || {{tomestone|Poetics|4}} | ||
|- | |- | ||
| 3 || | | 3 || {{gil|7500}} || {{tomestone|Poetics|6}} | ||
|- | |- | ||
| 4 || | | 4 || {{gil|10000}} || {{tomestone|Poetics|8}} | ||
|- | |- | ||
| 5 || | | 5 || {{gil|100000}} || {{tomestone|Poetics|10}} | ||
|} | |} | ||
===Gambler's Lure=== | ===Gambler's Lure=== | ||
When opening a chamber chest, there is a random chance you will get the Gambler's Lure minigame. Here the map owner plays a game of higher or lower, adding the original amount the chest loot to the final amount every time. Numbers range from 1 to 9. If your card is the same as the hidden one; the loot remains the same, you get a new random card, and you play again. | When opening a chamber chest, there is a random chance you will get the Gambler's Lure minigame. Here the map owner plays a game of higher or lower, adding the original amount the chest loot to the final amount every time. Numbers range from 1 to 9. If your card is the same as the hidden one; the loot remains the same, you get a new random card, and you play again. This can be done up to 4 times for 5 times the amount of loot, but if the player guesses wrong, all of the loot is lost. | ||
== | ==Possible Rewards== | ||
===Rare=== | |||
*{{Item icon|A Better Tomorrow Orchestrion Roll}} | |||
*{{Item icon|Calf Leather}} | |||
*{{Item icon|Cloth-softening Powder}} | |||
*{{Item icon|Enchanted Elm Lumber}} | |||
*{{Item icon|Fireglass Leather}} | |||
*{{Item icon|Frontier Cloth}} | |||
*{{Item icon|Insatiable Orchestrion Roll}} | |||
*{{Item icon|On Our Fates Alight Orchestrion Roll}} | |||
*{{Item icon|Seacloth}} | |||
*{{Item icon|Stuffed Fuath}} | |||
*{{Item icon|Sungold Talos}} | |||
*{{Item icon|Wind-up Fuath}} | |||
* | ===Common=== | ||
* | *{{item icon|Water Crystal}} | ||
* | *{{item icon|Earth Crystal}} | ||
* | *{{item icon|Lightning Crystal}} | ||
* | *{{item icon|Fire Crystal}} | ||
* | *{{item icon|Ice Crystal}} | ||
* | *{{item icon|Wind Crystal}} | ||
* | *{{item icon|Water Cluster}} | ||
* | *{{item icon|Earth Cluster}} | ||
*[[ | *{{item icon|Lightning Cluster}} | ||
*{{item icon|Fire Cluster}} | |||
*{{item icon|Ice Cluster}} | |||
*{{item icon|Wind Cluster}} | |||
*{{item icon|Bluespirit Tile}} | |||
*{{item icon|Bright Linen Yarn}} | |||
*{{item icon|Chalicotherium Leather}} | |||
*{{item icon|Cracked Stellacluster}} | |||
*{{item icon|Deepgold Ingot}} | |||
*{{item icon|Deepgold Nugget}} | |||
*{{item icon|Diaspore}} | |||
*{{item icon|Enchanted Manasilver Ink}} | |||
*{{item icon|Enchanted Truegold Ink}} | |||
*{{item icon|Ethereal Silk}} | |||
*{{item icon|Grade 1 Dexterity Alkahest}} | |||
*{{item icon|Grade 1 Intelligence Alkahest}} | |||
*{{item icon|Grade 1 Mind Alkahest}} | |||
*{{item icon|Grade 1 Strength Alkahest}} | |||
*{{item icon|Grade 1 Vitality Alkahest}} | |||
*{{item icon|Grade 2 Dexterity Alkahest}} | |||
*{{item icon|Grade 2 Vitality Alkahest}} | |||
*{{item icon|Green Glider Leather}} | |||
*{{item icon|Hard Mudstone Whetstone}} | |||
*{{item icon|Iridescent Silk}} | |||
*{{item icon|Iridescent Silk Thread}} | |||
*{{item icon|Miracle Apple Lumber}} | |||
*{{item icon|Onyx}} | |||
*{{item icon|Petalite}} | |||
*{{item icon|Pixie Cotton}} | |||
*{{item icon|Pixie Floss}} | |||
*{{item icon|Refined Natron}} | |||
*{{item icon|Stonegold Nugget}} | |||
*{{item icon|Smilodon Leather}} | |||
*{{item icon|Tincture of Strength}} | |||
*{{item icon|White Ash Lumber}} | |||
*{{item icon|Battledance Materia VII}} | |||
*{{item icon|Battledance Materia VIII}} | |||
*{{item icon|Heavens' Eye Materia VII}} | |||
*{{item icon|Heavens' Eye Materia VIII}} | |||
*{{item icon|Piety Materia VII}} | |||
*{{item icon|Piety Materia VIII}} | |||
*{{item icon|Quickarm Materia VII}} | |||
*{{item icon|Quickarm Materia VIII}} | |||
*{{item icon|Quicktongue Materia VII}} | |||
*{{item icon|Quicktongue Materia VIII}} | |||
*{{item icon|Savage Aim Materia VII}} | |||
*{{item icon|Savage Aim Materia VIII}} | |||
*{{item icon|Savage Might Materia VII}} | |||
*{{item icon|Savage Might Materia VIII}} | |||
*{{item icon|Craftsman's Command Materia V}} | |||
*{{item icon|Craftsman's Command Materia VI}} | |||
*{{item icon|Craftsman's Cunning Materia V}} | |||
*{{item icon|Craftsman's Cunning Materia VI}} | |||
*{{item icon|Craftsman's Competence Materia V}} | |||
*{{item icon|Craftsman's Competence Materia VI}} | |||
*{{item icon|Gatherer's Grasp Materia V}} | |||
*{{item icon|Gatherer's Grasp Materia VI}} | |||
*{{item icon|Gatherer's Guerdon Materia V}} | |||
*{{item icon|Gatherer's Guerdon Materia VI}} | |||
*{{item icon|Gatherer's Guile Materia V}} | |||
*{{item icon|Gatherer's Guile Materia VI}} | |||
==Achievements== | |||
This duty is associated with the following [[achievements]]: | |||
{| {{STDT| mech1 sortable align-left}} | |||
{{achievement table header}} | |||
{{achievement table row|Beauty and Its Beasts I}} | |||
{{achievement table row|Beauty and Its Beasts II}} | |||
{{achievement table row|Beauty and Its Beasts III}} | |||
{{achievement table row|Beauty and Its Beasts IV}} | |||
{{achievement table row|Happily Treasure After I}} | |||
{{achievement table row|Happily Treasure After II}} | |||
{{achievement table row|Happily Treasure After III}} | |||
{{achievement table row|Happily Treasure After IV}} | |||
|} | |||
{{Duties nav|Treasure Dungeon}} | |||
[[Category:Treasure Hunt]] [[Category:Patch 5. | [[Category:Treasure Hunt]] [[Category:Patch 5.0 Features]] [[Category:Shadowbringers]] |
Latest revision as of 21:52, 4 August 2024
“According to rumors circulating among scavengers, the diabolical Fuath have filled the dungeons below Lyhe Ghiah with all manner of treasures. Those drawn to the ancient castle in search of riches are forced to provide sport for their fae hosts, with only the truly skilled and uncannily fortunate able to escape with their lives and perhaps even a few priceless trinkets.
The Dungeons of Lyhe Ghiah, released in patch 5.05 of Shadowbringers, is a special instance for Treasure Hunt similar to the Aquapolis and the Lost Canals of Uznair. It can be accessed after finding and opening treasure coffers obtained from Timeworn Zonureskin Map. Here, players will have the chance to test their luck and obtain priceless treasures.
- Level Requirement : Disciple of War or Magic level 80
- Item Level Requirement: None
- Item Level Sync: 505
- Party Size: 1-8
- Time Limit: 60 minutes
Progression
Players progress by opening a treasure coffer in each room, which triggers a trap spawning enemy monsters. Sometimes the room has a chance to spawn extra monsters which may or may not drop extra chests. After completing the trap event and opening the treasure coffer, players are given a key to open one of two locked doors. The door will then either open and reveal the next room, allowing the players to progress to the next floor, or kick them out. Occasionally, there will be arrows pointing towards the correct door.
There are 5 rooms in total.
Chance Opportunities
There are three enemy types that may appear during each round of combat.
- Fuath Tricksters; The party is given a limited amount of time to defeat them. Once defeated, they will drop sacks of elemental clusters.
- Keeper of the Keys; Rather powerful and should be burned down quickly. They drop a chest full of materia.
- Dungeon Crew; Five mandragoras will drop from the sky with numbers above their heads. They must be taken out in order of 1 to 5. If done correctly, the reward from the final mandragora is a sizable amount of gil.
Depending on the boss encountered in the final room, some of these encounters are guaranteed to trigger.
Effects of Each Outcome
Opening a door can trigger one of four events:
- 1. The door opens immediately.
- 2. The door shuts briefly and then opens.
- 3. The door shuts all the way, sounding alarms, and then switches to a rainbow light and opens.
- 4. The door shuts all the way, sounding alarms, and players are removed from the instance.
Clearing all 5 rooms provides you with a gil reward and chance at a rare minion determined by the current patch.
Chest Rewards
Opening the chamber chest in the center of the room after clearing all mobs will reward the following for each player in the dungeon. Sometimes triggering Gambler's Lure:
Chamber Number | Gil Reward | Tomestones of Poetics |
---|---|---|
1 | 3,000 | 2 |
2 | 5,000 | 4 |
3 | 7,500 | 6 |
4 | 10,000 | 8 |
5 | 100,000 | 10 |
Gambler's Lure
When opening a chamber chest, there is a random chance you will get the Gambler's Lure minigame. Here the map owner plays a game of higher or lower, adding the original amount the chest loot to the final amount every time. Numbers range from 1 to 9. If your card is the same as the hidden one; the loot remains the same, you get a new random card, and you play again. This can be done up to 4 times for 5 times the amount of loot, but if the player guesses wrong, all of the loot is lost.
Possible Rewards
Rare
- A Better Tomorrow Orchestrion Roll
- Calf Leather
- Cloth-softening Powder
- Enchanted Elm Lumber
- Fireglass Leather
- Frontier Cloth
- Insatiable Orchestrion Roll
- On Our Fates Alight Orchestrion Roll
- Seacloth
- Stuffed Fuath
- Sungold Talos
- Wind-up Fuath
Common
- Water Crystal
- Earth Crystal
- Lightning Crystal
- Fire Crystal
- Ice Crystal
- Wind Crystal
- Water Cluster
- Earth Cluster
- Lightning Cluster
- Fire Cluster
- Ice Cluster
- Wind Cluster
- Bluespirit Tile
- Bright Linen Yarn
- Chalicotherium Leather
- Cracked Stellacluster
- Deepgold Ingot
- Deepgold Nugget
- Diaspore
- Enchanted Manasilver Ink
- Enchanted Truegold Ink
- Ethereal Silk
- Grade 1 Dexterity Alkahest
- Grade 1 Intelligence Alkahest
- Grade 1 Mind Alkahest
- Grade 1 Strength Alkahest
- Grade 1 Vitality Alkahest
- Grade 2 Dexterity Alkahest
- Grade 2 Vitality Alkahest
- Green Glider Leather
- Hard Mudstone Whetstone
- Iridescent Silk
- Iridescent Silk Thread
- Miracle Apple Lumber
- Onyx
- Petalite
- Pixie Cotton
- Pixie Floss
- Refined Natron
- Stonegold Nugget
- Smilodon Leather
- Tincture of Strength
- White Ash Lumber
- Battledance Materia VII
- Battledance Materia VIII
- Heavens' Eye Materia VII
- Heavens' Eye Materia VIII
- Piety Materia VII
- Piety Materia VIII
- Quickarm Materia VII
- Quickarm Materia VIII
- Quicktongue Materia VII
- Quicktongue Materia VIII
- Savage Aim Materia VII
- Savage Aim Materia VIII
- Savage Might Materia VII
- Savage Might Materia VIII
- Craftsman's Command Materia V
- Craftsman's Command Materia VI
- Craftsman's Cunning Materia V
- Craftsman's Cunning Materia VI
- Craftsman's Competence Materia V
- Craftsman's Competence Materia VI
- Gatherer's Grasp Materia V
- Gatherer's Grasp Materia VI
- Gatherer's Guerdon Materia V
- Gatherer's Guerdon Materia VI
- Gatherer's Guile Materia V
- Gatherer's Guile Materia VI
Achievements
This duty is associated with the following achievements:
Name | Points | Task | Reward | Patch |
---|---|---|---|---|
Beauty and Its Beasts I | 5 | Raid the Dungeons of Lyhe Ghiah. | Dungeon Raider | 5.05 |
Beauty and Its Beasts II | 10 | Raid the Dungeons of Lyhe Ghiah 5 times. | - | 5.05 |
Beauty and Its Beasts III | 10 | Raid the Dungeons of Lyhe Ghiah 10 times. | - | 5.05 |
Beauty and Its Beasts IV | 20 | Raid the Dungeons of Lyhe Ghiah 20 times. | Dungeon Dweller | 5.05 |
Happily Treasure After I | 5 | Raid the final chamber in the Dungeons of Lyhe Ghiah. | - | 5.05 |
Happily Treasure After II | 10 | Raid the final chamber in the Dungeons of Lyhe Ghiah 5 times. | - | 5.05 |
Happily Treasure After III | 10 | Raid the final chamber in the Dungeons of Lyhe Ghiah 10 times. | - | 5.05 |
Happily Treasure After IV | 20 | Raid the final chamber in the Dungeons of Lyhe Ghiah 20 times. | Dungeon Lord (Male) / Dungeon Lady (Female) | 5.05 |