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Difference between revisions of "Melee Mastery II (Dark Knight)"

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(Created page with "{{Future content|releasedate=in patch 7.0}} {{Trait infobox | name = Melee Mastery II | acquired = Dark Knight | level = 94 | description = Increases the potency of Hard Sla...")
 
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{{Future content|releasedate=in patch 7.0}}
{{Trait infobox
{{Trait infobox
| name = Melee Mastery II
| name = Melee Mastery II
| acquired = Dark Knight
| acquired = Dark Knight
| level = 94
| level = 94
| description = Increases the potency of [[Hard Slash]] to 240, [[Syphon Strike]] to 200, [[Souleater]] to 200, [[Stalwart Soul]] to 120, [[Bloodspiller]] to 580, and [[Quietus]] to 240.
| description = Increases the potency of [[Hard Slash]] to 260, [[Syphon Strike]] to 220, [[Souleater]] to 240, [[Stalwart Soul]] to 120, [[Bloodspiller]] to 580, and [[Quietus]] to 240.
| facts =  
| facts =  
| patch = 7.0
| patch = 7.0

Revision as of 17:56, 27 June 2024

Melee Mastery II

Acquired
Dark Knight frame icon.png DRK (traits)
Level
94
Patch
7.0

Increases the potency of Hard Slash to 260, Syphon Strike to 220, Souleater to 240, Stalwart Soul to 120, Bloodspiller to 580, and Quietus to 240.

— In-game description

Melee Mastery II is a trait unlocked at level 94. It is available for Dark Knight.

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