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Difference between revisions of "Palace of the Dead (Floors 1-10)"

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(Created page with "{{see also|Palace of the Dead}} {{Duty infobox | name = Palace of the Dead (Floors 1-10) | description = Rising high above the Ruby Sea from the island of Onokoro, Heaven-on-H...")
 
 
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{{Duty infobox
{{Duty infobox
| name = Palace of the Dead (Floors 1-10)
| name = Palace of the Dead (Floors 1-10)
| description = Rising high above the Ruby Sea from the island of Onokoro, Heaven-on-High is said to be the stairway traversed by kami descending from their empyrean home. Following the discovery of a secret entrance, the Confederate leader Rasho asks you to investigate the tower and brave the hordes of vile fiends that lurk within.
| description = In the subterranean city of Gelmorra, deep within a forgotten corner of Issom--Har, stout-hearted explorers have uncovered the entrance to a labyrinthine dungeon. Those who set foot inside its maddening halls find their vigor drained by an irresistible fog of innervation, and repeated excursions have failed to map its seemingly inconstant architecture. After hearing chilling accounts of spectral denizens, locals took to the whispering of a "Palace of the Dead", and the Wood Wailers now seek the assistance of adventurers in laying bare its haunted secrets...
| image = PotD Banner.png
| image = PotD Banner.png
| type = Deep Dungeon
| type = Deep Dungeon
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! Enemy !! Level !! Aggro Type !! Known Floors !! Notes
! Enemy !! Level !! Aggro Type !! Known Floors !! Notes
|-
|-
| '''Palace Sprite''' || 1 || Sound || 1-3 ||  
| '''[[Palace Sprite]]''' || 1 || Proximity || 1-3 ||  
|-
|-
| '''Palace Deathmouse''' || 2 || Sight || 1-4 ||  
| '''[[Palace Deathmouse]]''' || 2 || Sight || 1-4 ||  
|-
|-
| '''Palace Antelope''' || 4 || Sight || 1-5 ||  
| '''[[Palace Antelope]]''' || 4 || Sight || 1-5 ||  
|-
|-
| '''Palace Bat''' || 6 || Sound || 3-6 ||  
| '''[[Palace Bat]]''' || 6 || Sound || 3-6 ||  
|-
|-
| '''Palace Coblyn''' || 8 || Sight || 4-8 ||  
| '''[[Palace Coblyn]]''' || 8 || Sight || 4-8 ||  
|-
|-
| '''Palace Hippocerf''' || 11 || Proximity || 5-8 ||  
| '''[[Palace Hippocerf (Floors 5-8)|Palace Hippocerf]]''' || 11 || Proximity || 5-8 ||  
|-
|-
| '''Palace Beetle''' || 14 || Sight || 6-9 ||  
| '''[[Palace Beetle]]''' || 14 || Sight || 6-9 ||  
|-
|-
| '''Palace Hornet''' || 16 || Proximity || 6-9 || '''Final Sting''' - high damage attack
| '''[[Palace Hornet]]''' || 16 || Proximity || 6-9 || '''Final Sting''' - high damage attack
|-
|-
| '''Palace Yarzon''' || 17 || Sound || 7-9 ||  
| '''[[Palace Yarzon]]''' || 17 || Sound || 7-9 ||  
|-
| '''[[Mimic (Palace of the Dead)|Mimic]]''' || 13 || Proximity || 7-9 || Bronze chests
|}
|}
<br>
{| {{STDT|sortable pve align-left}} "
{| {{STDT|sortable pve align-left}} "
|+ Patroling Enemies
|+ Patrolling Enemies
|-
|-
! Enemy !! Level !! Aggro Type !! Known Floors !! Notes
! Enemy !! Level !! Aggro Type !! Known Floors !! Notes
|-
|-
| '''Palace Ziz''' || 3 || Sight || 1-4 ||  
| '''[[Palace Ziz]]''' || 3 || Sight || 1-4 ||  
|-
|-
| '''Lost Goblin''' || 9 || Sight || 3-6 ||  
| '''[[Lost Goblin]]''' || 9 || Sight || 4-6 ||  
|-
|-
| '''Palace Dung Beetle''' || 15 || Proximity || 6-9 ||  
| '''[[Palace Dung Beetle]]''' || 15 || Sight || 6-9 ||  
|}
|}


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The boss doesn't deal a lot of damage as long as players avoid the telegraphed AoEs. The boss will fire an attack called '''Bombination''', a point-blank AoE that will debuff anyone hit with [[Slow]], as well as '''Aeroblast''' which will hit the entire party with an unavoidable attack. It is recommended to save a [[Pomander of Lust]] for this fight, as the '''Voidfire II''' deals heavy damage against the boss.
The boss doesn't deal a lot of damage as long as players avoid the telegraphed AoEs. The boss will fire an attack called '''Bombination''', a point-blank AoE that will debuff anyone hit with [[Slow]], as well as '''Aeroblast''' which will hit the entire party with an unavoidable attack. It is recommended to save a [[Pomander of Lust]] for this fight, as the '''Voidfire II''' deals heavy damage against the boss.
{{Deep dungeon nav|Palace of the Dead}}

Latest revision as of 20:54, 15 June 2024

See also: Palace of the Dead

Deep Dungeon.png

Palace of the Dead (Floors 1-10)

PotD Banner.png
Level
(Sync: 60)
Difficulty
Normal
Party size
Flexible
1-4 man 1-4 Any class frame icon.png
Unsyncing
Not Allowed
Time limit
60 minutes
Req. quest
Feature quest The House That Death Built
Entrance
South Shroud (X:25.2, Y:20.6)
Patch
3.35

In the subterranean city of Gelmorra, deep within a forgotten corner of Issom--Har, stout-hearted explorers have uncovered the entrance to a labyrinthine dungeon. Those who set foot inside its maddening halls find their vigor drained by an irresistible fog of innervation, and repeated excursions have failed to map its seemingly inconstant architecture. After hearing chilling accounts of spectral denizens, locals took to the whispering of a "Palace of the Dead", and the Wood Wailers now seek the assistance of adventurers in laying bare its haunted secrets...

— In-game description

Palace of the Dead (Floors 1-10) is a level 1 deep dungeon introduced in patch 3.35 with Heavensward.

Enemies

Enemies
Enemy Level Aggro Type Known Floors Notes
Palace Sprite 1 Proximity 1-3
Palace Deathmouse 2 Sight 1-4
Palace Antelope 4 Sight 1-5
Palace Bat 6 Sound 3-6
Palace Coblyn 8 Sight 4-8
Palace Hippocerf 11 Proximity 5-8
Palace Beetle 14 Sight 6-9
Palace Hornet 16 Proximity 6-9 Final Sting - high damage attack
Palace Yarzon 17 Sound 7-9
Mimic 13 Proximity 7-9 Bronze chests
Patrolling Enemies
Enemy Level Aggro Type Known Floors Notes
Palace Ziz 3 Sight 1-4
Lost Goblin 9 Sight 4-6
Palace Dung Beetle 15 Sight 6-9

Floor 10 Boss

Aggressive difficulty r6.png Palace Deathgaze

Level: 20

The boss doesn't deal a lot of damage as long as players avoid the telegraphed AoEs. The boss will fire an attack called Bombination, a point-blank AoE that will debuff anyone hit with Slow, as well as Aeroblast which will hit the entire party with an unavoidable attack. It is recommended to save a Pomander of Lust for this fight, as the Voidfire II deals heavy damage against the boss.