Difference between revisions of "Sohm Al"

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==Bosses==
==Bosses==
===== Raskovnik =====
===== Raskovnik =====
* [[The Second Coil of Bahamut Turn 1]]'s little sibling. Will use some similar mechanics, including something like Rafflesia's Floral Trap - which can be avoided the same way.
* Casts '''Acid Rain''', placing AoE circles on all players
* When Raskovnik consumes a hornet he will gain one stack of damage up. The hornet must be consumed via Devour. Kill hornets before they reach Raskovnik  
* '''Sweet Scent''' spawns Dravanian Hornets that deal no damage and slowly move towards the boss. Kill hornets before they reach the boss
(and don't bait his Devours towards them) to avoid this.
* Raskovnik will mark a player and draw them in after a few moments, stunning them for 2s, then cast '''Devour''', a circular AoE attack. Hornets in range of Devour will give the boss a stacking damage increase
* Casts '''Spit''', basic room-wide AoE to be healed through


===== Myath =====
===== Myath =====
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===== Tioman =====
===== Tioman =====
* A lot of AoEs to dodge, including some that come in tricky combinations.
* '''Abyssic Buster''' is a moderate damage frontal-conde. Tanks should keep the boss facing away from the party
* Will cast Comet and mark players with meteor markers similar to T9, which should be dealt with the same way (place comets on outsides, run to the middle to avoid Meteor Impact damage).
* Casts '''Chaos Blast,''' placing both a column and circle AoE on every player
* At half health, Tioman will go to the middle, become invulnerable, and will gain health bars on both wings, both wings must be destroyed before Tioman will be vulnerable again.  
* '''Comet''' will mark two players and spawn random AoE circles around the room. After several seconds, the marks will fade and comets will fall where the players were standing, dealing room-wide AoE damage based on proximity to these meteors. Players should move as far away as possible when they drop
* During his invulnerable phase, he will also cast an ability named Heavensfall, which does damage after five seconds and then casts four copies of Comet around the Heavensfall target.
* Becomes invincible at ~45%. Players must DPS Tioman's wings one at a time to escape this phase (the last wing will heal to full once the first is destroyed.)
* Marks a player with '''Heavensfall''' during this phase, spawning clusters of circular AoEs on the player. Marked players should move away from the party
* Casts '''Dark Star''' during this phase, a room-wide AoE that must be healed through
* Mechanics repeat after wing phase ends


==Loot==
==Loot==

Revision as of 05:08, 26 June 2015

Template:Dungeon Infobox "Sohm Al. Casting its shadow over the Dravanian forelands, this towering peak is revered by the dragons as both holy ground and resting place. And now, in accordance with your pact, Vidofnir has thrown open to you the final ascent to the sacred mount's summit. But Nidhogg's minions will not lightly suffer this intrusion. Ere you gaze upon the fabled expanse of the Churning Mists, you must first carve a path through the mountain's denizens and overcome the consort of Nidhogg, herself─the she-dragon, Tioman." — Game Description

Unlock

Objectives

Bosses

Raskovnik
  • Casts Acid Rain, placing AoE circles on all players
  • Sweet Scent spawns Dravanian Hornets that deal no damage and slowly move towards the boss. Kill hornets before they reach the boss
  • Raskovnik will mark a player and draw them in after a few moments, stunning them for 2s, then cast Devour, a circular AoE attack. Hornets in range of Devour will give the boss a stacking damage increase
  • Casts Spit, basic room-wide AoE to be healed through
Myath
  • A dinosaur-like boss who will use a room-wide shout and spawn gelatinous adds.
  • Focus down the green add as soon as it spawns.
  • Otherwise, prioritize red over blue adds. Myath will eat these adds and use an attack based on which color he consumes.
  • You can ignore the red and blue adds as well. When he consumes a blue add: spread away from the party member with a blue arrow over their head. When he consumes a red add: stack on the party member with the red arrow on their head.
Tioman
  • Abyssic Buster is a moderate damage frontal-conde. Tanks should keep the boss facing away from the party
  • Casts Chaos Blast, placing both a column and circle AoE on every player
  • Comet will mark two players and spawn random AoE circles around the room. After several seconds, the marks will fade and comets will fall where the players were standing, dealing room-wide AoE damage based on proximity to these meteors. Players should move as far away as possible when they drop
  • Becomes invincible at ~45%. Players must DPS Tioman's wings one at a time to escape this phase (the last wing will heal to full once the first is destroyed.)
  • Marks a player with Heavensfall during this phase, spawning clusters of circular AoEs on the player. Marked players should move away from the party
  • Casts Dark Star during this phase, a room-wide AoE that must be healed through
  • Mechanics repeat after wing phase ends

Loot

Images

Template:Dungeons