Difference between revisions of "Shadow and Claw"
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Throughout the fight, Shadow Claw will summon an increasing greater number of Touch of Shadow adds. Players should attempt to predict where they will spawn and avoid them when they do. These adds will AoE attacks that damage players around them. | Throughout the fight, Shadow Claw will summon an increasing greater number of Touch of Shadow adds. Players should attempt to predict where they will spawn and avoid them when they do. These adds will AoE attacks that damage players around them. | ||
{{ | {{Duties nav|guildhest}} | ||
[[Category:Guildhests]] | [[Category:Guildhests]] |
Revision as of 21:49, 26 June 2023
Shadow and Claw
- Level
- 35 (Sync: 36)
- Difficulty
- Normal
“To the east of Dragonhead, near the southern cliffs of the Sea of Clouds, a significant rift in the aether has been detected. Through this rift, a massive horned demon and a small army of its invincible minions have appeared, posing a threat to the Ishgardian knights stationed at the outposts nearby. For the time being, the creatures appear content with remaining on their rocky outcropping, but for how long they will remain is uncertain. Engage the voidsent, ignoring the incessant hounding of the minions, and focusing your efforts on their leader.
— In-game description
Shadow and Claw is a level 35 guildhest introduced in patch 2.0.
Rewards: 4,330 experience, 210 gil
Strategy
In this trial, players have to defeat the boss Shadow Claw.
At around 75% HP, the boss will summon an invulnerable add named Shadow Eye. Shadow Eye will fly around the boss room and cast AoE spells. Because it cannot be killed just try to avoid it and avoid its attacks.
Throughout the fight, Shadow Claw will summon an increasing greater number of Touch of Shadow adds. Players should attempt to predict where they will spawn and avoid them when they do. These adds will AoE attacks that damage players around them.