Difference between revisions of "The Voidcast Dais"
Jump to navigation
Jump to search
(→Images) |
Freedom4556 (talk | contribs) |
||
Line 25: | Line 25: | ||
{{#ev:youtube|f0h9cB0AOqg|350|right|Trial Guide by MTQcapture}} | {{#ev:youtube|f0h9cB0AOqg|350|right|Trial Guide by MTQcapture}} | ||
===[[File:Aggressive difficulty r6.png|link=]] Knight in Black: [[Golbez]]=== | ===[[File:Aggressive difficulty r6.png|link=]] Knight in Black: [[Golbez]]=== | ||
Note that players can fall off the edge of the arena to their death, although they can be resurrected after a moderate delay. | |||
====Phase 1==== | |||
*'''Terrastorm''': Forms rock above random corner. Move away to avoid. | |||
*'''Crescent Blade''': Frontal cleave towards random player. Move behind. | |||
*'''Arctic Assault''': Targets opposite sides of the room. Stand behind "arrows" to avoid. | |||
*'''Void Meteor''': Targets both tanks (regardless of emnity). Multiple hits = cooldowns. | |||
*'''Lingering Spark''': Multiple circle attacks under players. Move away. | |||
*'''Binding Cold''': Raid-wide damage + {{status effect|Bleed}} '''[[Bleed]]'''. Cooldowns, heals, and shields. | |||
====Phase 2==== | |||
*'''Azdaja's Shadow''': Phase transition | |||
*'''Black Fang''': Massive raid-wide damage. Cooldowns, heals, and shields. | |||
*'''Azdaja's Shadow''': Powers up blade. Next '''Shadow Crescent''' will have extra circle attack. | |||
*'''Burning Shade''': Spread markers on all players. Do not overlap. | |||
*'''Meteor Phase''': Soak towers in East and West. One healer = knockback marker. | |||
**Knockback healer stands still near/south of center. | |||
**All other players get knocked into towers to soak. | |||
**Healer tethered to dragon after knockback. | |||
**Line attack in that direction - pull away from raid. | |||
*'''Double Meteor''': Proximity-damage from north or south corners. Move to opposite side to minimize damage. | |||
*'''Gale Sphere''': Spawns four clones in random order. Clones attack in order they spawn | |||
**Each clone blasts across platform. Find "safe" lane between orbs during each round. | |||
*'''Void Stardust''': Two circle telegraphs appear in opposite corners. Move down platform edges and return through center. | |||
*'''Eventide Fall''': Targets each healer for line attack. Split into light parties to share damage. | |||
*'''Immolating Shade''': One player marked for stack-up. Stack up to share damage. | |||
==Loot== | ==Loot== |
Revision as of 03:23, 26 June 2023
- This article is about the story-mode Main Scenario trial. For the level 90 challenge-mode trial, see The Voidcast Dais (Extreme).
The Voidcast Dais
- Level
- 90
- Item Level
- 615
- Difficulty
- Normal
- Party size
- Full Party
8 man • 2 2 4 - Unsyncing
- Allowed
- Time limit
- 60 minutes
- Duty Finder
- Trials (Endwalker)
- Roulette
- Trials
- Tomestones
- Req. quest
- Abyssal Dark
- Entrance
- The Voidcast Dais (Zone) (X:6.1, Y:6.1)
- Location
- The Voidcast Dais
- Region
- ???
- Patch
- 6.4
“Having opened a voidgate of enormous proportions in Mare Lamentorum, you successfully cross over to the moon of the Thirteenth, beneath whose sanguine surface you find the imprisoned Azdaja. Alas, just when it seems the great wyrm's liberation is in sight, you are forced to watch as she is twisted into a being of Darkness by her captor Golbez. So it is that you sally forth into the black-clad villain's conjured stage, there to end his unholy crusade and free Azdaja from her torment.
— In-game description
The Voidcast Dais is a level 90 trial introduced in patch 6.4 with Endwalker.
Guide
Knight in Black: Golbez
Note that players can fall off the edge of the arena to their death, although they can be resurrected after a moderate delay.
Phase 1
- Terrastorm: Forms rock above random corner. Move away to avoid.
- Crescent Blade: Frontal cleave towards random player. Move behind.
- Arctic Assault: Targets opposite sides of the room. Stand behind "arrows" to avoid.
- Void Meteor: Targets both tanks (regardless of emnity). Multiple hits = cooldowns.
- Lingering Spark: Multiple circle attacks under players. Move away.
- Binding Cold: Raid-wide damage + Bleed. Cooldowns, heals, and shields.
Phase 2
- Azdaja's Shadow: Phase transition
- Black Fang: Massive raid-wide damage. Cooldowns, heals, and shields.
- Azdaja's Shadow: Powers up blade. Next Shadow Crescent will have extra circle attack.
- Burning Shade: Spread markers on all players. Do not overlap.
- Meteor Phase: Soak towers in East and West. One healer = knockback marker.
- Knockback healer stands still near/south of center.
- All other players get knocked into towers to soak.
- Healer tethered to dragon after knockback.
- Line attack in that direction - pull away from raid.
- Double Meteor: Proximity-damage from north or south corners. Move to opposite side to minimize damage.
- Gale Sphere: Spawns four clones in random order. Clones attack in order they spawn
- Each clone blasts across platform. Find "safe" lane between orbs during each round.
- Void Stardust: Two circle telegraphs appear in opposite corners. Move down platform edges and return through center.
- Eventide Fall: Targets each healer for line attack. Split into light parties to share damage.
- Immolating Shade: One player marked for stack-up. Stack up to share damage.