Difference between revisions of "Containment Bay S1T7 (Extreme)"
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{{Drops table row|Sephirotic Weapon Coffer (IL 220)}} | {{Drops table row|Sephirotic Weapon Coffer (IL 220)}} |
Revision as of 17:46, 16 November 2022
- This article is about the level 60 challenge-mode trial. For the optional story-mode level 60 trial, see Containment Bay S1T7. For the level 90 Faux Hollows trial, see Containment Bay S1T7 (Unreal).
Containment Bay S1T7 (Extreme)
- Level
- 60 (Sync: 60)
- Item Level
- 205
- Difficulty
- Extreme
- Party size
- Full Party
8 man • 2 2 4 - Unsyncing
- Allowed
- Time limit
- 60 minutes
- Roulette
- Mentor
- Tomestones
- 20
- Req. quest
- A Fiendish Likeness
- Location
- Containment Bay S1T7
- Region
- Abalathia's Spine
- Patch
- 3.2
“Preserved upon the Allagan tomestone you received from Unukalhai was an extraordinary history─a detailed record of the battles fought between the eikon Sephirot and the armies of Allag. After feeding the account of this epic conflict into Azys Lla's verification systems, you have succeeded in activating what the node describes as a “combat simulation."
Can the enigmatic technology of the ancient empire truly manifest an enhanced simulacrum of the formidable Fiend? Can this artificial incarnation truly surpass the threat posed by the original Sephirot? There is but one way to know for certain...— In-game description
Containment Bay S1T7 (Extreme) is a level 60 trial introduced in patch 3.2 with Heavensward.
Strategy
The Fiend: Sephirot
DnT Guide:[DnT] Containment Bay S1T7 (Extreme) Guide
Phase 1: 100% - 65%
- Tifferet - Party-wide damage that must be healed through, as it can be used in rapid succession.
- Ein Sof - Four green circles will pop up, growing in size over time. Standing in these circles will gradually deal damage and inflict Vulnerability Up stacks. Go to the half of the arena where there are no circles and prepare for Fiendish Rage.
- Fiendish Rage - A healer and a DPS will be marked with stack markers. Sephirot will leap to them one at a time, dealing damage and inflicting a Physical Vulnerability Up debuff. While running to the safe half of the arena to deal with Ein Sof, the healers and off-tank should move to one side while the DPS move to the other. Because of the debuff, the main tank should stand between each group and avoid getting hit.
- Chesed - Hard-hitting tankbuster with no cast bar, only indicated by Sephirot slowly raising his arm. Tank should re-center the boss and face him away, as this attack is followed by a frontal cleave Triple Trial.
- Ain - Sephirot will use Ein Sof again to spawn one green circle, shortly followed by him facing a random party member and cleaving the arena moments later. The group should stand between Sephirot and the circle so that he directs Ain towards it, allowing the party to easily deal with Ratzon.
- Ratzon - One party member is targeted with a large purple circle AoE while six are targeted with smaller green circles. The party must run behind Sephirot and spread out. The purple circle can be placed either just behind Sephirot or at the edge of the arena.
Phase 2: Adds
- Cochma - Large add that deals strong physical damage and applies Magic Vulnerability Up stacks over time. The main tank should grab this and be healed regularly. Upon dying, the Cochma deals significant party-wide damage with Genesis. Two of these will appear during the phase.
- Binah - Smaller adds which the off tank should grab, as they deal magical damage. Upon dying, they each deal moderate party-wide damage with Genesis. Four sets of three Binah adds will appear during the phase.
Phase 3
- Yesad - The ground will flash yellow, and a small circle AoE will be placed under each party member after a small delay, dealing damage and inflicting a Damage Down debuff. Avoid this by moving away as the flash occurs. If the party isn't grouped up, be sure to avoid moving into someone else's AoE. This attack is used in conjunction with other attacks during this phase.
- Force Field - Four party members receive a green Force Against Magic debuff, which provides a severe physical weakness and a strong magical resistance. The other four receive an orange Force Against Might debuff, which does the inverse. These are used to resolve the following three attacks.
- Spirit/Life Force - Sephirot will damage half the arena with a green sphere and half with an orange sphere. Be sure to stand in the sphere that matches the color of your debuff to avoid fatal damage. When no debuffs are present, this will deal moderate damage to the party.
- Fiendish Wail - Two towers will appear, one on each side of the arena. At least one party member with an orange debuff must stand in each tower to prevent lethal damage and a Vulnerability Up stack from being inflicted on the party. At least one of the four party members should be on each side in preparation to prevent all four from standing in one tower. Four sets of towers will appear throughout the phase, with the latter two requiring a tank to take each as there will not be any debuffs present.
- Da'at - When debuffs are present, Sephirot will use Ein Sof to summon expanding circles and tether the four orange-debuff party members. These party members should move away while the green-debuff party members move towards Sephirot and grab a tether, preventing fatal damage from being dealt. When no debuffs are present, this deals heavy AoE damage to random party members, starting with a tankbuster on the main tank.
- Earth Shaker - A healer and a DPS will get a marker above their heads as well as a proximity tether. One should move far to the left and away from Sephirot while the other moves right. Another Yesad will occur simultaneously, forcing everyone to move.
- Pillar of Mercy - The party should stack inside the first blue circle at the northern edge of the arena until Yesad goes off, then move outside of the circle to be knocked away, without falling off the arena. Two expanding Ein Sof circles will also spawn in sequence, forcing the party to be knocked in a certain direction.
- Malkuth - Sephirot will lower his head and inflict a strong knockback. Group up near him or use knockback resistance.
- Pillar of Severity: Prior to this move, four Binahs and a Storm of Words add will spawn. Each tank should grab a pair of Binahs while the party quickly burns down the Storm of Words. Mechanics will continue during this time, so tanks should be prepared to take towers. Eventually, the party will stack on the remains of the Storm of Words to avoid getting knocked off stage by Sephirot.
The enrage will be indicated by an unavoidable Pillar of Severity.
Loot
- Each player will receive 1 Fiend Totem per kill. Collect 10 totems to exchange for a weapon or 99 for a Warring Lanner Whistle at Bertana in Idyllshire (X:5.9 Y:5.2).
- Sephirot Card (Drops at a fixed rate)
Treasure Coffer
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Paladin's Sephirot Arms (IL 220) | Other | N/A | Blue | 1 |
Axe of the Sephirot | Marauder's Arm | 220 | Blue | 1 |
Edge of the Sephirot | Dark Knight's Arm | 220 | Blue | 1 |
Pike of the Sephirot | Lancer's Arm | 220 | Blue | 1 |
Fists of the Sephirot | Pugilist's Arm | 220 | Blue | 1 |
Katana of Sephirot | Samurai's Arm | 220 | Blue | 1 |
Points of the Sephirot | Rogue's Arm | 220 | Blue | 1 |
Bow of the Sephirot | Archer's Arm | 220 | Blue | 1 |
Fire of the Sephirot | Machinist's Arm | 220 | Blue | 1 |
Staff of the Sephirot | Two-handed Thaumaturge's Arm | 220 | Blue | 1 |
Word of the Sephirot | Arcanist's Grimoire | 220 | Blue | 1 |
Rapier of Sephirot | Red Mage's Arm | 220 | Blue | 1 |
Cane of the Sephirot | Two-handed Conjurer's Arm | 220 | Blue | 1 |
Song of the Sephirot | Scholar's Arm | 220 | Blue | 1 |
Star of the Sephirot | Astrologian's Arm | 220 | Blue | 1 |
Shield of the Sephirot | Shield | 220 | Blue | 1 |
Fiend Sap | Material | N/A | Basic | 1 |
Sephirotic Weapon Coffer (IL 220) | Other | N/A | Basic | 1 |
Warring Lanner Whistle | Other | N/A | Basic | 1 |
Faded Copy of Fiend | Orchestrion Roll | N/A | Basic | 1 |