Difference between revisions of "White Mage Guide/Stormblood"

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(4.0 stuff its just my playstyle so edits are encouraged)
 
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{{see also|White Mage|Guides}}
{{see also|White Mage|Guides}}
==Endgame Healing Tips and Tricks==
{{Retired
*Your most important substats are [[Critical Hit]] and [[Determination]]. Critical Hit will increase the chance and potency of crit heals, and determination will slightly increase every heal. Meld [[Vitality]] on your accessories as well if you feel you need extra health. Avoid [[Piety]] as White Mage has good MP management.
| description1 = This is the [[Stormblood]] era guide. It is now totally obsolete.
| patch = 5.0
}}
==Endgame Substat priority==
As a White Mage, your most important substats are [[Critical Hit]] and [[Determination]], tightly followed by [[Spell Speed]]. Critical Hit will increase the chance and potency of crit heals, and determination will slightly increase every heal and also contribute to your damage output. Spell speed will increase the potency of your regenerative actions, which is something that the WHM is very strong at. Meld [[Vitality]] on your accessories as well if you feel you need extra health. [[Piety]] can be nearly entirely overlooked as the White Mage has the best MP management among the healers.
==Healing Properly==
<br />
<gallery>
Cure.png|Cure
Regen.png|Regen
Medica_II.png|Medica II
</gallery>
===Healing Actions and strategies===
One of the most common mistakes is overhealing. Needlessly casting [[Cure II]], [[Medica]], [[Medica II]] or any other grand heal creates unnecessary enmity and wastes MP. Instead, [[Cure]] should be your primary heal action and you should be keeping your tank topped off at 90-95% while letting Regen do its work on the rest. Use Cure II whenever you gain the effect of "Freecure" or if the tank goes below 50-70%.<br />As a White Mage, you have 3 heal over time abilities: [[Regen]], [[Medica II]], and [[Asylum]]. Keeping these up on the main tank as often as possible while allow you and your tank to relax and devote more attention to damage. Regen is also your most MP efficient healing GDC.<br />
Whenever large instances of healing occurs, using [[Largesse]] is very helpful. However, be sure to use it proir to applying any regenerative spells and abilities. Any regenerative effects will not be effected by Largesse if it was applied before using it.
*Cure is a very basic, but extremely usefull healing action. It should be the bread and butter of White Mage.
*Heal over Time (HoT) actions are often very powerful with the White Mage. Be sure to use them!


*Always have these role actions on: [[Swiftcast]], [[Largesse]], [[Esuna]], and [[Lucid Dreaming]]. It is a good idea to have Swiftcast in a macro with [[Raise]]. [[Rescue]] is good in niche situations like [[The Pool of Tribute (Extreme)]] and [[The Minstrel's Ballad: Tsukuyomi's Pain]] where party members can easily mess up positioning. [[Surecast]] is good in fights with knockback mechanics such as [[Sigmascape V1.0]]. [[Eye for an Eye]] is good for extra tank defense if you need nothing else. Put [[Protect]] on at the beginning of an instance and switch it out with another role action before the pull.
<br /><br />
 
===Dealing with Tank Busters===
*[[Lucid Dreaming]] and [[Thin Air]] are your main MP management tools. Use one or both when you get to around half MP, as well as using Lucid Dreaming when you generate too much aggro.
Tank Busters (TB) can be frightening and stressful, but with the right tools and some swift reflexes, they can be dealt with quite easily.<br />
 
Keep tabs on the boss and what abilities it's casting. If something is a bit slower than you're used to it's likely to be one of two things; A raid wide AoE or a TB. If you see the boss cast something that you know is a TB, prepare the tank with some damage mitigation by casting [[Divine Benison]]. As the attack lands on the tank, should the tank drop to about half, be ready to bring your [[Tetragrammaton]] on cooldown. If your Tetragrammaton is already on cooldown, then [[Benediction]] can function as a supplement.<br />
*Don't overheal - this creates unnecessary enmity and wastes MP. Don't cast heal over time spells such as [[Regen]] before pulls, as enemies will instantly aggro onto you.
*Divine Benison is an instant cast, but there's still a slight delay before the shield applies. Use it early on TB cast times.
 
*Benediction is a very powerful heal as it brings the target to 100% HP. The cooldown is very long, so telegraph the use of it with a macro to your party.
*As a White Mage, you have 3 heal over time abilities: Regen, [[Medica II]], and [[Asylum]]. Keep these up on the main tank as often as possible. Regen is also your most MP efficient healing gcd.
<br />
 
<br />
*Know the range of [[Medica]] and [[Medica II]] - The range of Medica and Medica II is 15 and 20 yalms respectively. Players should run close enough to their allies for those abilities to reach them and not run too close and waste time and movement.
===Dealing with Raid- or Party wide AoE damage===
 
The other possibility of a slowly cast action coming from a boss is likely to be an inavoidable AoE that deals fairly strong damage. Countering that by preparing an AoE spell with wide range, in particular Medica or Medica II, to finish casting right after the damage applies helps very effectively with recovering. This strategy is refered to as pre-casting and is widely used at high-end tier raids and trials. If, perchance, the party has not recovered properly, follow up with [[Plenary Indulgence]] or [[Assize]] to bring them back.<br />
*Save [[Plenary Indulgence]] for stacking damage or room-wide attacks. It reduces the amount of MP and casting time you need to spend to heal through these.
In the case that you need to heal repetively due to the AoE causing damage multiple times over the course of time, using [[Thin Air]] and repeatedly casting [[Cure III]] in conjunction is a solid and tried strategy. One of these instances is during the transition between phases in the battle against Ultima, the High Seraph.<br />
 
*Assize has a rather short cooldown while also being off GCD ''and'' dealing good damage. Use it often and a lot. Some timing is due, but mostly just use whenever it's available.
*Recognize debuffs on party members and esuna them if needed - Debuffs appear as retangular arrow pointing downward on allies' status bars. Learn what the debuffs are for different occasions and know which ones should be removed with esuna.
*If heavy healing is required, thin air is your go-to ability to make sure those healer checks won't drain you entirely.
 
<br />
*[[Cure I]] should be your primary heal spell and you should be keeping your tank topped off at 90-95% while letting Regen do its work on the rest. Use Cure II whenever you gain the effect of "Freecure" or if the tank goes below 50-70%. If you know a strong attack is coming, cast Stoneskin.
<br />
 
===Maintaining your Mana===
*[[Cure II]] is not your main healing spell - While Cure II is very potent, it uses a lot of MP. Spamming Cure II will quickly exhaust your MP. Use [[Cure]] as much as you can. Only use Cure II when your target is below 60% [[HP]] or when [[Freecure]] is procd.  
White Mages has, as previously mentioned, some of the best MP management among the healers. While all casters have access to the role action [[Lucid Dreaming]], the White Mage also has their Assize that restores 10% of their max MP. While this fact might tempt towards focusing on Piety to raise ones mana pool, it's really not nessecary as they regain their mana in many ways. The earlier mentioned Thin Air ability reduces the mana cost of all spells and abilities to 0% for a good 12 seconds. This is why it's so effective in conjunction with heavy healing.
 
*Use your Lucid Dreaming whenever you reach around 50% of your mana. This is a very good time to give yourself the refresh state that Lucid Dreaming gives you.
*[[Cure III]] can be used as an AoE spell - Cure III will not only heal your target but also all players around your target. It is useful to heal a group of players that are not near you.
*Don't feel bad about bringing your Assize on cooldown often. Doing so will slow down the drainage of your mana by a very noticable amount.
 
<br />
*Use [[Largesse]] as often as possible. All heal over time ticks stay buffed by Largesse as long as it is used while the caster is still buffed with it. This also means that casting Regen then using Largesse will result in your current Regen NOT being buffed.  
<br />
 
===Dealing Damage===
*Use [[Consumables|potions]] - Note that [[Mind Potion]] has same effect on Regen as Largesse. Be sure to cast Regen while you are buffed. Use [[ether]]s to regain MP or right after being raised to regain a lot of MP.
The best way to deal damage as a White Mage is to constantly apply your [[Aero II]] and [[Aero III]] to deal damage overtime while you keep your party healthy. These two spells shoud be applied after the use of [[Cleric Stance]] as it, in likeness to Largesse, won't change the damage from any DoT's applied prior to its use. While active, it's always worth casting [[stone]], or any of its iterations depending on your level. This also works very well with [[Presence of Mind]] to increase your cast and recast speed.<br />
 
While Assize has been mentioned often, that's because it's so very useful. The damage it deals is higher than any other spells available to the White Mage as of the release of Stormblood. Again, it's highly recommended to use it often.<br />
*Buffs and potions are off global cooldown - Using a buff or potion will make you unable to cast spells for the next second or so. Using buffs and potions during a time when you can't cast spells will fully utilize your efficiency.
When dealing with a large mass of enemies, using Thin Air in conjunction with repeatedly casting [[Holy]] is a fantastic tool to deal damage. Be sure to apply Aero III prior to subjecting your foes to your Holy to maximize the amount of damage. Round it off with Assize as you reach half mana which, if Thin Air is available, should take around 5~6 Holies.
 
*Aero III is very useful to allow yourself to still deal damage while focusing on other things, such as healing.
*As of Stormblood, White Mage has the highest healing output. Your focus should be the tanks. Keep your heal over time spells and [[Divine Benison]] on the main tank as often as possible. If an ally needs urgent attention and your co-healer cannot get to them, use regen or [[Tetragrammaton]] on them.
*Holy is great for dealing with large quantities of enemies in one go. Be sure to keep tabs on your mana! Holy costs a lot of it!
 
<br />
*[[Benediction]] should be saved for emergencies only, as it has a 3 minute cooldown.
<br />
 
===Other Things of Note===
*Even though you are a healer, you are expected to contribute to the party's dps. Apply [[Aero III]] and [[Aero II]] whenever they are about to run out. Weave in as many [[Stone IV]]s to your healing as you can manage.
However your playstyle looks, the one thing that divides a good healer from a bad one is their ability to adapt to a situation and pay close attention at how everybody's doing on health. Being able to do multiple tasks at a time will make you really stand out as a good White Mage.<br />
 
It will be very beneficial to mention to your peers and party members that you're new to a certain instance if that is the case. If you are not new, then it's always a good idea to study visual guides and break down the instances so you know what happens and when it happens. Overall, practice animation breaking, rotations and other useful information. Get comfortable with the range of your spells and the power they yield.
*[[Presence of Mind]] can be used for both dps and healing.
 
*Use [[Assize]] whenever it is off cooldown. Not only is it free damage and AoE healing, it restores 10% of your MP as well.
 
*[[Repose]] and [[Fluid Aura]] are useless. It's best to take them off your hotbar.
 
*Presence of Mind + Thin Air + [[Holy]] spam is great for dealing with add phases with lots of clumped adds, but make sure you won't need either cooldown during or after.

Latest revision as of 05:55, 24 March 2022

See also: White Mage and Guides

Endgame Substat priority

As a White Mage, your most important substats are Critical Hit and Determination, tightly followed by Spell Speed. Critical Hit will increase the chance and potency of crit heals, and determination will slightly increase every heal and also contribute to your damage output. Spell speed will increase the potency of your regenerative actions, which is something that the WHM is very strong at. Meld Vitality on your accessories as well if you feel you need extra health. Piety can be nearly entirely overlooked as the White Mage has the best MP management among the healers.

Healing Properly


Healing Actions and strategies

One of the most common mistakes is overhealing. Needlessly casting Cure II, Medica, Medica II or any other grand heal creates unnecessary enmity and wastes MP. Instead, Cure should be your primary heal action and you should be keeping your tank topped off at 90-95% while letting Regen do its work on the rest. Use Cure II whenever you gain the effect of "Freecure" or if the tank goes below 50-70%.
As a White Mage, you have 3 heal over time abilities: Regen, Medica II, and Asylum. Keeping these up on the main tank as often as possible while allow you and your tank to relax and devote more attention to damage. Regen is also your most MP efficient healing GDC.
Whenever large instances of healing occurs, using Largesse is very helpful. However, be sure to use it proir to applying any regenerative spells and abilities. Any regenerative effects will not be effected by Largesse if it was applied before using it.

  • Cure is a very basic, but extremely usefull healing action. It should be the bread and butter of White Mage.
  • Heal over Time (HoT) actions are often very powerful with the White Mage. Be sure to use them!



Dealing with Tank Busters

Tank Busters (TB) can be frightening and stressful, but with the right tools and some swift reflexes, they can be dealt with quite easily.
Keep tabs on the boss and what abilities it's casting. If something is a bit slower than you're used to it's likely to be one of two things; A raid wide AoE or a TB. If you see the boss cast something that you know is a TB, prepare the tank with some damage mitigation by casting Divine Benison. As the attack lands on the tank, should the tank drop to about half, be ready to bring your Tetragrammaton on cooldown. If your Tetragrammaton is already on cooldown, then Benediction can function as a supplement.

  • Divine Benison is an instant cast, but there's still a slight delay before the shield applies. Use it early on TB cast times.
  • Benediction is a very powerful heal as it brings the target to 100% HP. The cooldown is very long, so telegraph the use of it with a macro to your party.



Dealing with Raid- or Party wide AoE damage

The other possibility of a slowly cast action coming from a boss is likely to be an inavoidable AoE that deals fairly strong damage. Countering that by preparing an AoE spell with wide range, in particular Medica or Medica II, to finish casting right after the damage applies helps very effectively with recovering. This strategy is refered to as pre-casting and is widely used at high-end tier raids and trials. If, perchance, the party has not recovered properly, follow up with Plenary Indulgence or Assize to bring them back.
In the case that you need to heal repetively due to the AoE causing damage multiple times over the course of time, using Thin Air and repeatedly casting Cure III in conjunction is a solid and tried strategy. One of these instances is during the transition between phases in the battle against Ultima, the High Seraph.

  • Assize has a rather short cooldown while also being off GCD and dealing good damage. Use it often and a lot. Some timing is due, but mostly just use whenever it's available.
  • If heavy healing is required, thin air is your go-to ability to make sure those healer checks won't drain you entirely.



Maintaining your Mana

White Mages has, as previously mentioned, some of the best MP management among the healers. While all casters have access to the role action Lucid Dreaming, the White Mage also has their Assize that restores 10% of their max MP. While this fact might tempt towards focusing on Piety to raise ones mana pool, it's really not nessecary as they regain their mana in many ways. The earlier mentioned Thin Air ability reduces the mana cost of all spells and abilities to 0% for a good 12 seconds. This is why it's so effective in conjunction with heavy healing.

  • Use your Lucid Dreaming whenever you reach around 50% of your mana. This is a very good time to give yourself the refresh state that Lucid Dreaming gives you.
  • Don't feel bad about bringing your Assize on cooldown often. Doing so will slow down the drainage of your mana by a very noticable amount.



Dealing Damage

The best way to deal damage as a White Mage is to constantly apply your Aero II and Aero III to deal damage overtime while you keep your party healthy. These two spells shoud be applied after the use of Cleric Stance as it, in likeness to Largesse, won't change the damage from any DoT's applied prior to its use. While active, it's always worth casting stone, or any of its iterations depending on your level. This also works very well with Presence of Mind to increase your cast and recast speed.
While Assize has been mentioned often, that's because it's so very useful. The damage it deals is higher than any other spells available to the White Mage as of the release of Stormblood. Again, it's highly recommended to use it often.
When dealing with a large mass of enemies, using Thin Air in conjunction with repeatedly casting Holy is a fantastic tool to deal damage. Be sure to apply Aero III prior to subjecting your foes to your Holy to maximize the amount of damage. Round it off with Assize as you reach half mana which, if Thin Air is available, should take around 5~6 Holies.

  • Aero III is very useful to allow yourself to still deal damage while focusing on other things, such as healing.
  • Holy is great for dealing with large quantities of enemies in one go. Be sure to keep tabs on your mana! Holy costs a lot of it!



Other Things of Note

However your playstyle looks, the one thing that divides a good healer from a bad one is their ability to adapt to a situation and pay close attention at how everybody's doing on health. Being able to do multiple tasks at a time will make you really stand out as a good White Mage.
It will be very beneficial to mention to your peers and party members that you're new to a certain instance if that is the case. If you are not new, then it's always a good idea to study visual guides and break down the instances so you know what happens and when it happens. Overall, practice animation breaking, rotations and other useful information. Get comfortable with the range of your spells and the power they yield.