Difference between revisions of "Marauder Actions"

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:''Main article: [[Marauder]]''
#REDIRECT [[Marauder#Actions]]
Actions are abilities that you can actively use in combat. Marauder's Actions consist of [[weaponskill]]s that combo with each other and [[buff]]s that enhances the Marauder's tanking effectiveness.
 
==Actions==
{| class="wikitable sortable" style= "text-align: center"
|-
! Action           
! Level
! TP Cost
! Cast Time
! Cooldown
! Range
! Radius
! Description
|-
| [[Heavy Swing]] || 1 || 70 || Instant || 2.5s || 3y || 0y || align = "left" | Delivers an attack with a potency of 150.
|-
| [[Foresight]] || 2 || 0 || Instant || 120s || 0y || 0y || align = "left" | Increases defense by 20% for 20 sec.
|-
| [[Skull Sunder]] || 4 || 60 || Instant || 2.5s || 3y || 0y || align = "left" | Delivers an attack with a potency of 100. <br> Additional Effect: Increased enmity <br> Combo Action: Heavy Swing, Combo Potency: 200.
|-
| [[Fracture]] || 6 || 80 || Instant || 2.5s || 3y || 0y || align = "left" | Delivers an attack with a potency of 100. <br> Additional Effect: Damage over time with potency of 20 for 18 sec.
|-
| [[Blood Bath]] || 8 || 0 || Instant || 90s || 0y || 0y || align = "left" | Converts 25% of the damage dealt by next successful offensive ability into HP <br> Buff duration: 15 sec.
|-
| [[Brutal Swing]] || 10 || 0 || Instant || 30s || 3y || 0y || align = "left" | Delivers an attack with a potency of 50. <br> Additional Effect: Stun for 3 sec.
|-
| [[Overpower]] || 12 || 100 || Instant || 2.5s || 8y || 8y || align = "left" | Delivers an attack with a potency of 120 to all enemies in a cone in front of you. <br> Additional Effect: Increased enmity.
|-
| [[Maim]] || 18 || 60 || Instant || 2.5s || 3y || 0y || align = "left" | Delivers an attack with a potency of 100. <br> Combo Action: Heavy Swing, Combo Potency: 180 <br> Combo Bonus: Increases damage dealt by 10% for 12 sec.
|-
| [[Berserk]] || 22 || 0 || Instant || 90s || 0y || 0y || align = "left" | Increases attack power by 50% for 15s. <br> Unable to use weaponskills for 5 seconds after effect fades.
|-
| [[Mercy Stroke]] || 26 || 0 || Instant || 90s || 3y || 0y || align = "left" | Delivers an attack with a potency of 250. <br> Can only be executed when HP is below 20%. If delivered as the killing blow, up to 20% of your maximum HP will be restored.
|-
| [[Thrill of Battle]] || 34 || 0 || Instant || 180s || 0y || 0y || align = "left" | Increases maximum HP by 10% and restores the amount increased for 10s.
|-
| [[Storm's Path]] || 38 || 90 || Instant || 2.5s || 3y || 0y || align = "left" | Delivers an attack with a potency of 100. <br> Combo Action: Maim <br> Combo Bonus: Absorbs 20% of the damage dealt as HP up to 10% of your maximum HP.
|-
| [[Holmgang]] || 42 || 0 || Instant || 180s || 3y || 0y || align = "left" | Binds both caster and target for 6 sec.
|-
| [[Vengeance]] || 46 || 0 || Instant || 150s || 0y || 0y || align = "left" | Delivers an attack with a potency of 50 every time you suffer physical damage for 15 sec.
|-
| [[Storm's Eye]] || 50 || 70 || Instant || 2.5s || 3y || 0y || align = "left" | Delivers an attack with a potency of 100. <br> Combo Action: Maim, Combo Potency: 230 <br> Combo Bonus: Decreases target's slashing resistance by 10% and HP recovery via curing magic by 50% for 12 sec.
|-
|}
 
 
{{Classes and Jobs}}

Latest revision as of 04:24, 27 October 2014

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